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glassdragon 06-30-10 08:26 PM

Portal 2 PS3/360/PC
 
I searched for 3 different terms and couldn't find a thread on Portal 2. I'm surprised there isn't one yet.

Anyways it appears there is a new character in addition to GlaDos

Part 1: Meet Wheatley

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Part 2: Excursion Funnels

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Part 3: Faith Plates

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Part 4: Thermal Discouragement Beam


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Part 5: Pneumatic Diversity Vent

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Part 6: Repulsion Gel

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Part 7: Propulsion Gel

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this game looks bad ass

If there is a thread already please show me where it is and merge this or something. Try as I might I couldn't find a dedicated thread for this.

glassdragon 07-02-10 12:14 PM

Re: Portal 2 PS3/PC/360
 
Added all 7 videos on the Portal 2 E3 demos showing the new gameplay

ultimaton 07-02-10 03:14 PM

Re: Portal 2 PS3/PC/360
 
Everything about Portal 2 looks and sounds amazing. I'm probably more excited about this game than any other on the horizon.

glassdragon 07-02-10 03:38 PM

Re: Portal 2 PS3/PC/360
 
Me also, but apparently from the lack of replies we may be the only 2 on the forum lol

JasonF 07-02-10 03:49 PM

Re: Portal 2 PS3/PC/360
 
I'm definitely on board for this one -- I think the original was spectacular -- but with a date of TBD 2011, there's not much to say at this point.

glassdragon 07-02-10 03:57 PM

Re: Portal 2 PS3/PC/360
 
Yeah I know it's a bit early to start this, but I've seen threads on games that were just as far out started, and this game deserves one :)

chess 07-02-10 04:21 PM

Re: Portal 2 PS3/PC/360
 
Fully on board...loved the first one.

TheBigDave 07-02-10 04:23 PM

Re: Portal 2 PS3/PC/360
 
Loved the first and I'm really looking forward to this game. But some of those videos look crazy. I hope it's not too frustrating.

Jeremy517 07-02-10 06:03 PM

Re: Portal 2 PS3/PC/360
 
Hopefully you can create and share your own levels.

Decker 01-18-11 02:10 AM

Re: Portal 2 PS3/PC/360
 
Press Release below. Remember how those Sony guys were saying that the PS3 would be the console version to own? They were right.

PORTAL 2 PLAYSTATION 3 STEAM FEATURES REVEALED

January 18, 2011 -- Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced the Steam features shipping with the PlayStation 3 (PS3) version of Portal 2.

Marking the debut of Steam functioning on any next generation console, the features shipping in the PS3 version of Portal 2 include cross platform play (PC/Mac vs. PS3) for multiplayer games, persistent cloud-based storage of PS3 saved games, and cross platform chat (PC/Mac and PS3).

In addition, those who purchase Portal 2 for the PlayStation 3 may unlock a Steam Play (PC & Mac) copy of Portal 2 at no additional cost by linking their PSN and Steam accounts.

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," said Gabe Newell, co-founder and president of Valve. "Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."

"We designed the Portal 2 PS3 experience to be very straightforward for gamers," said Josh Weier, project lead on Portal 2 at Valve. "PS3 gamers will be able to simply drop the Blu-Ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites."

These features are made possible thru the use of Steam, Valve's platform for the delivery and management of games and digital content.

Portal 2 is due for release on the PlayStation 3, PC, Mac and Xbox 360 this April.

For more information, please visit www.thinkingwithportals.com

TheBigDave 01-18-11 06:37 AM

Re: Portal 2 PS3/PC/360
 
Sounds great for people that use Steam. But I don't game on the PC and don't have a Steam account, so I'm not seeing much benefit.

Wick 01-18-11 10:28 AM

Re: Portal 2 PS3/PC/360
 
I still need to play through the first one. I'm behind.

I'm planning to get this for the PS3 though.

slop101 01-18-11 10:49 AM

Re: Portal 2 PS3/PC/360
 
Hope it won't be too short. Yeah, quality over quantity, but it just doesn't seem like something that will be more than 5 hours long - I hope it's at least 8 hours (no including time getting stuck) of solid gameplay.

Decker 01-18-11 10:51 AM

Re: Portal 2 PS3/PC/360
 
As much as I loved the first one, I'm still having a hard time getting my head around this one being $60 when the first was one quarter of a $60 game. Yes this one will be longer, but still, it seems kinda pricey. If there's a deal I'll get the PS3 version, otherwise you can bet that it'll be $15 in the next Steam Holiday sale and I'm pretty sure I can wait for that.

Canis Firebrand 01-18-11 11:00 AM

Re: Portal 2 PS3/PC/360
 
Makes me sad that MS has such a tight lockdown on the Live service. It would have been awesome to have the 360 version be as capable as the PS3 version with Steam integration, etc.

chuckd21 01-18-11 11:43 AM

Re: Portal 2 PS3/PC/360
 
Everyone on my Steam friends list is on my 360 friends list so I'm not sure what the appeal of this is aside from a bullet point in a presentation for a console war powerpoint.

Groucho 01-18-11 11:57 AM

Re: Portal 2 PS3/PC/360
 
I was going to buy this on Steam, but now I think I'll buy it on PS3, unlock the Steam version, and sell the PS3 copy.

Michael Corvin 01-18-11 12:17 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by chuckd21 (Post 10595661)
I'm not sure what the appeal of this is aside from a bullet point in a presentation for a console war powerpoint.

That what I got out of it. Not much of a value add, IMO. Will your save game work across either version? Highly doubtful, so no going back and forth between versions to advance your game. If you're going to play through a game twice, why not do it on the same platform to clean up on achievements/trophies?

It's just a really odd promotion.

edstein 01-18-11 12:39 PM

Re: Portal 2 PS3/PC/360
 
It's a decent promotion. I've bought games on the 360 and then later, when a steam deal came around, I bought it again. I bought PvZ on the PC and then picked it up on the 360 later. If I only had to buy a game one time and it counted on all consoles/PCs that would be great.

spamurai 01-18-11 12:59 PM

Re: Portal 2 PS3/PC/360
 
You people really don't see the benefit of cloud saving support, automatic patching, a free copy on PC/Mac, and cross platform play? So glad Sony is allowing Valve to have it their way... unlike that other company.

and lol @ bullet point in a console war presentation... what a joke.

UncleGramps 01-18-11 01:02 PM

Re: Portal 2 PS3/PC/360
 
I have many more 360 friends than PS3 friends, so I will probably still get the 360 version. The PS3 version sounds quite a bit more awesome, though.

Michael Corvin 01-18-11 01:17 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by spamurai (Post 10595801)
You people really don't see the benefit of cloud saving support, automatic patching, a free copy on PC/Mac, and cross platform play?

Cloud saving - :shrug: It will be a cool global feature next gen, but just for a single game sounds pointless.
Cross platforming MP - cool :up: (although didn't really help Shadowrun), it will definitely help grow the pool of players on PS3 though.
Cross platform chat - :shrug: kinda cool I guess, I don't know anyone who plays PC games though. It would be silly to have cross platform play w/o chat though, so this is kind of a gimmie.
Free copy of game - :shrug: Again, who's going to play through the game multiple times on different platforms? I'm sure there are a select few, but probably not a lot.

Automatic patching? - rotfl Seriously? How is this a feature?

chuckd21 01-18-11 01:28 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by spamurai (Post 10595801)
You people really don't see the benefit of cloud saving support, automatic patching, a free copy on PC/Mac, and cross platform play? So glad Sony is allowing Valve to have it their way... unlike that other company.

and lol @ bullet point in a console war presentation... what a joke.

THIS person has no need to save in a cloud because I don't have multiple PS3s. Automatic patching? My 360 prompts me when there's a patch, and if I choose to install it, it takes all of 10 seconds. I don't play PC/Mac games, especially games I already own on a console. Cross platform play has been somewhat proven to favor PC players already, so no appeal their either.

I want to play Portal 2, but won't be putting 100 hours into it, and more than likely will only play it single player. Therefore, all that crap announced amounts to nothing more than a bullet point on the back of the PS3 box that means nothing to me.

fumanstan 01-18-11 02:10 PM

Re: Portal 2 PS3/PC/360
 
Cross platform just makes it sound like i'll get to crush everyone playing on the PS3 using a controller from my PC :)

msdmoney 01-18-11 02:46 PM

Re: Portal 2 PS3/PC/360
 
I'm surprised at the lack of enthusiasm for this announcement, it's huge IMO, hopefully a sign of things to come on the PS3. If Valve and Sony start incorporating this into more PS3 games, suddenly it's XBOX Live that needs to catch up.


Originally Posted by Michael Corvin (Post 10595831)
Cloud saving - :shrug: It will be a cool global feature next gen, but just for a single game sounds pointless.

You're right, it's only one game, but obviously the hope is that we will see this coming to more games in the future. Regardless it's a great feature, something that should have been standard on consoles this gen, especially online services that you pay for.

Originally Posted by Michael Corvin (Post 10595831)
Cross platforming MP - cool :up: (although didn't really help Shadowrun), it will definitely help grow the pool of players on PS3 though.
Cross platform chat - :shrug: kinda cool I guess, I don't know anyone who plays PC games though. It would be silly to have cross platform play w/o chat though, so this is kind of a gimmie.

This is a great feature for me, I have friends that have PS3's but don't play on PC, so now I can play cross platform coop with them.

Originally Posted by Michael Corvin (Post 10595831)
Free copy of game - :shrug: Again, who's going to play through the game multiple times on different platforms? I'm sure there are a select few, but probably not a lot.

I see this more as a sign of things to come, hopefully. I think you're looking at this through a fairly narrow perspective since you don't play on the PC and consoles. It's content done right, being able to access content regardless of what hardware you decide to log in from. For those who play on the PC and consoles, it is a big deal, just like it would be a big deal for all those people who own a 360 and PS3 if you were able to access the game on both systems regardless of which system you purchased it for.

Also I read this as if you could switch between both seamlessly (start on the PS3, continue on the PC, etc.), that's a pretty big feature IMO.

Originally Posted by Michael Corvin (Post 10595831)
Automatic patching? - rotfl Seriously? How is this a feature?

Patching doesn't just mean fixing bugs you realize? Team Fortress 2 has had tons upon tons of free content patches over it's life span on the PC, it's still getting free content updates to breathe new life into the game. The 360 users have had to pay for those updates or just haven't gotten them at all because of Microsoft's closed system. With a Valve game it's a much bigger feature than you realize.

Michael Corvin 01-18-11 02:59 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by msdmoney (Post 10596033)
Also I read this as if you could switch between both seamlessly (start on the PS3, continue on the PC, etc.), that's a pretty big feature IMO.

That is pretty cool if true. Definite :up: on that one. Hell I'd love for my two 360's to see each other to do that without using a jump drive/memory card.

It's strange that MS wouldn't work on a similar infrastructure with Valve. They sure gave a whole lot of support to Harmonix for Rock Band.

starman9000 01-18-11 03:10 PM

Re: Portal 2 PS3/PC/360
 
Yeah I'd love that.

msdmoney 01-18-11 03:16 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by Michael Corvin (Post 10596052)
That is pretty cool if true. Definite :up: on that one. Hell I'd love for my two 360's to see each other to do that without using a jump drive/memory card.

It's strange that MS wouldn't work on a similar infrastructure with Valve. They sure gave a whole lot of support to Harmonix for Rock Band.

That would Microsoft would have to give up some control of Xbox Live. I don't think they would ever do that.

I'm surprised Sony went for it actually, this could be the most dangerous thing for PSN or XBOX Live if this continues as a trend.

Decker 01-18-11 03:27 PM

Re: Portal 2 PS3/PC/360
 
How did we all conclude that you couldn't continue a playthrough from PS3 to PC via cloud storage? That seems completely possible and would be a useful feature.

BTW : I watched a vendor at CES play Portal 2 with a prototype motion controller (he wouldn't let me try it, the asshole). It seemed to play pretty well -- using the controllers to stretch out the cubes was pretty cool. I wonder if they'll enable two Move controllers to work in the same way...

pinata242 01-18-11 03:32 PM

Re: Portal 2 PS3/PC/360
 
So, I take it this cloud-based storage system is optional since not everyone has their console connected to the internet all the time.

Is the cloud just a remote backup in this case where your saves are still done locally and then periodically synchronized in the background (ala Dropbox).

If not, what if you use cloud storage and your internet connection is down or the service is unreachable for whatever reason. Are you stuck?

These are fantastic ideas, yes. Cloud storage is obviously a growing trend and I support that 100%. Cross platform play would be nice too for games like this, but really it's not a necessity. Everything else is just kind of "oh, that's neat".

All of the people I would play this with are on the 360 anyway so I don't feel any need to rush over for these minor features that I wouldn't use. I don't even have a gaming-quality PC or Mac so that's completely moot to me.

Groucho 01-18-11 03:34 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by pinata242 (Post 10596112)
Is the cloud just a remote backup in this case where your saves are still done locally and then periodically synchronized in the background (ala Dropbox).

This is how cloud saves work in Steam.

fumanstan 01-18-11 03:34 PM

Re: Portal 2 PS3/PC/360
 
A lot of those features are far more useful on the PC ecosystem versus consoles, but there are some small benefits.

For instance cloud saving is pretty awesome, since I can resume a saved game that I started playing on my work PC or on a laptop while traveling at home. Or never worrying about backing up saved game files ever.

Automatic patching means that updates will download in the background, so you don't have to worry about launching a game, realizing there's a big update, and then waiting another hour before you can play. On the PC, since i'm almost always signed in to Steam, it's pretty nice to have.

Michael Corvin 01-18-11 03:46 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by fumanstan (Post 10596115)
Automatic patching means that updates will download in the background, so you don't have to worry about launching a game, realizing there's a big update, and then waiting another hour before you can play.

There's only one system that has that problem. :P

chuckd21 01-18-11 03:50 PM

Re: Portal 2 PS3/PC/360
 
So does any of this matter considering the shambles that Playstation's online network is in right now?

pinata242 01-18-11 03:52 PM

Re: Portal 2 PS3/PC/360
 
Hopefully the cloud saving is smart enough to allow you access when you sign in on a friend's console (is this something one can do on a PS3?)

For instance, in the 360 world it would be nice to just take my USB stick with my profile, plug in, sign on as profile #3 or whatever and instantly have access to all my saves from the cloud without needing them on the USB stick as well.

ultimaton 01-18-11 04:27 PM

Re: Portal 2 PS3/PC/360
 
The PSN/Steam integration sounds pretty rad. Originally there was no doubt that I was getting this on the 360, but now I think I'm going to try and convince my wife that it would be better for us to get it for the PS3 (she hates the dualshock, so it'll be an uphill battle).

Supermallet 01-18-11 05:11 PM

Re: Portal 2 PS3/PC/360
 
I'm quite excited for the PSN/Steam integration, and even more excited for Portal 2, especially with the inclusion of Stephen Merchant as the voice of the helper bot.

Michael Corvin 01-18-11 09:33 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by atxbomber (Post 10596187)
I think I'm going to try and convince my wife that it would be better for us to get it for the PS3 (she hates the dualshock, so it'll be an uphill battle).

:beer: for your wife.

fumanstan 01-18-11 09:35 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by Michael Corvin (Post 10596570)
:beer: for your wife.

I suppose getting her drunk could work...

glassdragon 01-18-11 09:55 PM

Re: Portal 2 PS3/PC/360
 

Originally Posted by chuckd21 (Post 10596139)
So does any of this matter considering the shambles that Playstation's online network is in right now?

Shambles? I don't get it.


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