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Portal 2 PS3/PC/360

Old 04-12-11, 01:02 AM
  #101  
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Re: Portal 2 PS3/PC/360

So Steam's going to be constantly running on the PS3, even when Portal 2 isn't in the machine? Weird.
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Old 04-12-11, 01:23 AM
  #102  
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Re: Portal 2 PS3/PC/360

Originally Posted by slop101 View Post
So Steam's going to be constantly running on the PS3, even when Portal 2 isn't in the machine? Weird.
Yeah, right? The thing can't even play a movie and download something at the same time. I just can't believe Sony is just going to let Valve completely circumvent the system to show directly how shitty PSN really is.

I really think people are expecting too much from this. I would love to be wrong because it would usher in a new era of connectivity on consoles and it would force Microsoft to ease up on possibly even repair some bad blood between them and small xbla devs as well as the indie/xna folks.
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Old 04-12-11, 08:03 AM
  #103  
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Re: Portal 2 PS3/PC/360

The PS3 features sound pretty cool, but it still loses out for me:

Spoiler:
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Old 04-12-11, 10:25 AM
  #104  
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Re: Portal 2 PS3/PC/360

yep - 1st person shooters, especially ones that are more platform/movement-oriented rather than aiming-oriented like Portal (a mouse is nice for aiming, but a keyboard is shit for movement), play so much better with the 360 controller. I enjoyed Killzone 3, but god, I hated having to play it with the dualshock.
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Old 04-12-11, 11:51 AM
  #105  
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Re: Portal 2 PS3/PC/360

That was one of the main reasons I went 360 over PS3 in the first place.

On the other hand, one could be handy and make one of these:



http://benheck.com/11-29-2008/ps360-...m-dual-shock-3
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Old 04-12-11, 01:22 PM
  #106  
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Re: Portal 2 PS3/PC/360

I think a keyboard/mouse are superior for both movement and aiming
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Old 04-12-11, 01:50 PM
  #107  
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Re: Portal 2 PS3/PC/360

Originally Posted by fumanstan View Post
I think a keyboard/mouse are superior for both movement and aiming
Nope, not for movement. You can't get analog movement out of a keyboard - one button press gets you the same speed and you have to press another button with it to slow down or speed up, and it just ties up the fingers. But with an analog stick, it's just far more intuitive to press forward slightly or all the way, along with jumping while moving, etc.
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Old 04-12-11, 01:53 PM
  #108  
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Re: Portal 2 PS3/PC/360

I don't think I've done any mouse/keyboard gaming since the Quake 2 days. I'll take my 360 controller
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Old 04-12-11, 02:24 PM
  #109  
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Re: Portal 2 PS3/PC/360

You guys don't think the PC version will support the 360 controller?
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Old 04-12-11, 02:33 PM
  #110  
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Re: Portal 2 PS3/PC/360

Originally Posted by slop101 View Post
Nope, not for movement. You can't get analog movement out of a keyboard - one button press gets you the same speed and you have to press another button with it to slow down or speed up, and it just ties up the fingers. But with an analog stick, it's just far more intuitive to press forward slightly or all the way, along with jumping while moving, etc.
I'd say that's just one part of movement; mouse control isn't just aim, but also enhances precision in direction of movement over an analog stick. Also for me personally, I rarely ever find cases where I need more then two speeds while playing a game. Pressing shift to run/walk in a WASD configuration is no more difficult then pressing a trigger key for me, and the thumb rests on a space bar for easy access to jump if necessary.

Movement and aim are pretty closely tied together, I'd say the small benefit in analog control isn't enough to overtake the additional gains of a mouse control, but that's just me
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Old 04-12-11, 02:53 PM
  #111  
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Re: Portal 2 PS3/PC/360

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Old 04-12-11, 03:04 PM
  #112  
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Re: Portal 2 PS3/PC/360

I had no idea that the voice of Cave Johnson in the ads is:
Spoiler:
J.K. Simmons!
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Old 04-12-11, 03:05 PM
  #113  
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Re: Portal 2 PS3/PC/360

Then you didn't see the post with the first two ads

Also: How can you miss it?!
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Old 04-12-11, 03:20 PM
  #114  
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Re: Portal 2 PS3/PC/360

Originally Posted by slop101 View Post
yep - 1st person shooters, especially ones that are more platform/movement-oriented rather than aiming-oriented like Portal (a mouse is nice for aiming, but a keyboard is shit for movement), play so much better with the 360 controller. I enjoyed Killzone 3, but god, I hated having to play it with the dualshock.
This is a tired argument by this point, but Portal is far closer to a 3D platformer than a FPS. I think the DS3 will work fine for this game, just like it works fine for Ratchet & Clank, Sly Cooper, LittleBigPlanet and most of the other great 3D platformers of recent years.
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Old 04-12-11, 03:38 PM
  #115  
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Re: Portal 2 PS3/PC/360

Originally Posted by pinata242 View Post
Then you didn't see the post with the first two ads

Also: How can you miss it?!
Clearly, I just wasn't paying attention. Anyway, it's awesome.
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Old 04-13-11, 12:31 PM
  #116  
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Re: Portal 2 PS3/PC/360

http://www.vg247.com/2011/04/13/port...-point-to-yes/

Valve’s delays are nearly as legendary as the games that suffered them, so you’d be forgiven for spit-taking at the idea that the developer might be letting the pendulum swing the other way. A number of emails purportedly sent by Gabe Newell, however, seem to suggest just that.

As explained by the Potato Sack ARG’s ever-expanding wiki, coded images were sent to many gaming and tech websites – for instance, Mac Rumors, Joystiq, and Kotaku – and summarily beaten with the ol’ Science Bat until warm sense came flowing out of them.

Together, the images became a 3 x 3 message apparently penned by someone within Aperture Science. Among other things, it mentioned the early release of something called “Kick It” and referenced the 13-game Potato Sack lineup.

A final unscrambled message, however, yielded what’s perhaps the most telling bit: a short, sweet, to-the-point string that reads “4/19/2011_7AM=4/15/2011_9AM.”

Meanwhile, Kotaku reports that Bit.Trip Beat’s joined the Portal-themed party as well – and with a highly intriguing message to boot:

“Like the other 12 games in Valve’s Potato Sack, it is rumored that playing BIT.TRIP BEAT between now and Portal 2′s ‘scheduled’ release date might increase the chances that Portal 2 is released early. Interesting idea…”

WINK WINK NUDGE NUDGE. Granted, who knows if Gaijin Games actually let the cat out of the potato sack? It could just be playing along to drum up even more interest in Valve’s spud-flavored shenanigans. Time will definitely tell, though, so mark your calendar for Friday. Or, you know, just remember like a normal person, because that’s only two days from now.
A bit of a stretch, but it would be awesome. If true, it's probably too late to get Amazon to process the pre-orders in time for RDD. I'm not above buying locally and returning for weekend gaming.
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Old 04-13-11, 12:38 PM
  #117  
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Re: Portal 2 PS3/PC/360

Hmm, interesting. I took:
“4/19/2011_7AM=4/15/2011_9AM.”
to mean that the Steam version will be available early, but retail stores (online and local) will still have to wait until Tuesday.
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Old 04-13-11, 12:39 PM
  #118  
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Re: Portal 2 PS3/PC/360

That's probably a better interpretation. Kind of sucks for PS3 buyers to not get access to their Steam version.
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Old 04-13-11, 12:40 PM
  #119  
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Re: Portal 2 PS3/PC/360

Well, if this thread has taught me anything it's that PS3 buyers should be kicked in the nuts. So it serves them right!
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Old 04-13-11, 02:30 PM
  #120  
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Re: Portal 2 PS3/PC/360

Originally Posted by SomethingMore View Post
Hmm, interesting. I took:
“4/19/2011_7AM=4/15/2011_9AM.”
to mean that the Steam version will be available early, but retail stores (online and local) will still have to wait until Tuesday.
I think this is most likely, since pre-loading on Steam started yesterday.
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Old 04-13-11, 04:23 PM
  #121  
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Re: Portal 2 PS3/PC/360

Valve Reveals Portal 2 for PlayStation 3: Steam Details

+ Posted by Doug Lombardi // VP of Marketing, Valve

A few months back, Valve announced some initial details of Steam’s debut in the PS3 version of Portal 2. While people were excited to hear about the PS3 game’s inclusion of Steam access to Portal 2 on any PC or Mac, they also had a bunch of questions.

So, here’s a bit more info about Steam on the PS3.



Portal 2 for PlayStation 3 is the first title to support Steam on a console. Specifically, that means it offers cross-platform matchmaking, gameplay, friends, chat, and achievements, all powered by Steam. Steam on the PS3 also saves co-op game progress and single player saved games to the Steam Cloud, enabling players to pick up where they left off on any PlayStation 3.

Steam makes its appearance on the PS3 as an overlay within Portal 2. Here, the Steam overlay provides access to Steam Friends, displaying their in-game or online status and providing a quick pathway to text chats, player profiles, friend requests, and game invites. Steam Achievements are earned in lockstep with PSN Trophies and are also accessible within the Steam overlay.

Steam on the PS3 provides access to all of these features once the player has linked their PlayStation Network account with a Steam account, which is done right within the game. A Steam user can login to an existing account, and anyone new to Steam can create an account with the click of a button.

With all these features, Portal 2 on the PS3 is the best console version of the game, just as it was suggested it would be back at E3 last year. If you’re still hungry for more details, head over to steampowered.com and learn more about Portal 2 for PS3.
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Old 04-13-11, 04:38 PM
  #122  
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Re: Portal 2 PS3/PC/360

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Old 04-13-11, 04:51 PM
  #123  
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Re: Portal 2 PS3/PC/360

Checking this link quoted above gives most of the answers to the questions we had about Steam integration on the PS3. Unfortunately, your in-game progress can't be advanced from PS3 to PC. That's disappointing.
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Old 04-13-11, 04:58 PM
  #124  
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Re: Portal 2 PS3/PC/360

Definitely disappointing, since that was probably the most interesting potential bonus.
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Old 04-14-11, 01:56 AM
  #125  
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Re: Portal 2 PS3/PC/360

Originally Posted by Decker View Post


With all these features, Portal 2 on the PS3 is the best console version of the game, just as it was suggested it would be back at E3 last year.
I still don't get it.
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