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Split/Second or Blur?

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Old 04-07-10, 02:27 AM
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Split/Second or Blur?

Which one are you buying?

These are both coming out next month. Split/Second on May 18th and Blur on May 25th. Both games are available on the 360/PS3/PC. Amazon is giving a $10 Video Game Credit for each.

Split/Second is from the same people that made Pure, which was really fun. But that game dropped in price so quickly that I might wait a few months.

Here's a review of the Blur beta:

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Here's the latest Split/Second trailer:

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Last edited by TheBigDave; 04-07-10 at 05:39 PM. Reason: Corrected info. Blur is not 360 exclusive.
Old 04-07-10, 06:48 AM
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Re: Split/Second or Blur?

Split/Second - assuming a demo isn't terrible.

I put in about 4 hours into the Blur beta and while fun, it seems too unbalanced to drop $60 on. The cars handle like shit. There are no items to defend your lead, and on the flipside once you are in last, there seems to be little you can do but battle for second to last. I did enjoy the MW2 leveling up aspect, but going for special items or moves while you're trying to win seems unlikely. The destruction derby mode was awesome however.
Old 04-07-10, 07:40 AM
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Re: Split/Second or Blur?

Split/Second looks badass! But I can appreciate that Blur has licensed vehicles.
Old 04-07-10, 08:37 AM
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Re: Split/Second or Blur?

Modnation Racers.
Old 04-07-10, 08:38 AM
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Re: Split/Second or Blur?

...and I can't see either of these holding a candle to Burnout Paradise.
Old 04-07-10, 08:48 AM
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Re: Split/Second or Blur?

Played one race in Blur last night. I wasn't too impressed with the game and even with getting hammered by other people's power-ups I placed first. I am very interested in Split/Second.
Old 04-07-10, 08:48 AM
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Re: Split/Second or Blur?

Originally Posted by Michael Corvin
Split/Second - assuming a demo isn't terrible.

I put in about 4 hours into the Blur beta and while fun, it seems too unbalanced to drop $60 on. The cars handle like shit. There are no items to defend your lead, and on the flipside once you are in last, there seems to be little you can do but battle for second to last. I did enjoy the MW2 leveling up aspect, but going for special items or moves while you're trying to win seems unlikely. The destruction derby mode was awesome however.
This. Split/Second would have to have a terrible demo for me not to get it. Blur has great ideas, but if the cars handle like shit, beauty and great ideas can only take you so far. Im looking at you NFS Shift.
Old 04-07-10, 08:52 AM
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Re: Split/Second or Blur?

Originally Posted by chess
...and I can't see either of these holding a candle to Burnout Paradise.
I dunno, Paradise lowered the bar for everyone else.
Old 04-07-10, 09:01 AM
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Re: Split/Second or Blur?

Blur is on PS3 and PC as well.
Old 04-07-10, 09:12 AM
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Re: Split/Second or Blur?

Originally Posted by Michael Corvin
I dunno, Paradise lowered the bar for everyone else.
Crazy talk...but poke me and I'll post.

Burnout Pardise started out really good and was improved upon nonstop for over a year with the addition of restarts, bikes, custom soundtracks, Big Surf Island, toy cars and legendary cars (Back to the Future, Dukes of Hazard, Knight Rider and Ghostbusters). The controls are perfecto, the sense of speed is unparalleled, the cars are awesome, finding superjumps/billboards/shortcuts is a blast, and trying to beat your friends' times is addictive as hell.

I can just drive around Paradise City aimlessly for hours...maybe do some barrel rolls at the airport and fly off the ski-jump at Big Surf Island.

And over a year later, you can STILL find plenty of people online to play with!

$30 for the whole shebang on PSN.

That said, if I had to get one of these, I'd be inclined to go for Split/Second since I thought Pure was a great game. As far as Blur goes, if I'm going to get a kart racer, I have lots of other choices (Mario/Sega/Modnation), and Modnation Racers is the most interesting one right now IMO.
Old 04-07-10, 09:16 AM
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Re: Split/Second or Blur?

I played the Blur demo a couple of times, and it really feels like Mario Kart with real cars. It doesn't seem that there's anything really "special" added in to make it unique. The controls were okay, but I seem to remember the level I played being pretty dark and not really the prettiest thing ever.

On the other hand, we have Split/Second, which I played at PAX East. I felt this one and looked a lot better. I thought the environmental effects were pretty awesome, and it was really cool to pull out the different ones during the stage. However, I can see this game getting rather predictable. Since the environmental triggers are only at certain points during a stage, seasoned players will know where to be cautious and what side of the road is safer and so forth.
Old 04-07-10, 09:20 AM
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Re: Split/Second or Blur?

Originally Posted by Shagrath
However, I can see this game getting rather predictable. Since the environmental triggers are only at certain points during a stage, seasoned players will know where to be cautious and what side of the road is safer and so forth.
Yeah, this would be my concern as well. Environmental effect might look cool the first time, but ultimately, they just become "part of the track" and no different than the blocks/doors that move in Mario Kart.
Old 04-07-10, 09:32 AM
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Re: Split/Second or Blur?

Joystiq with a hands-on preview of Split/Second multiplayer.
Old 04-07-10, 12:13 PM
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Re: Split/Second or Blur?

I know Split Second is being really hyped in all the coverage, but when I played it at E3 last year the I had the same concerns about the environmental triggers that Shagrath mentioned. It felt like I was hitting a one button qte in the middle of the race to make the destruction happen. Maybe I didn't play it long enough to get a full impression. It did look and control great though.
Old 04-07-10, 05:39 PM
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Re: Split/Second or Blur?

Originally Posted by Drexl
Blur is on PS3 and PC as well.
You're right. I was looking at something else and got confused. I corrected it in the top post.
Old 04-07-10, 05:50 PM
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Re: Split/Second or Blur?

Originally Posted by chess
Burnout Pardise started out really good and was improved upon nonstop for over a year with the addition of restarts, bikes, custom soundtracks, Big Surf Island, toy cars and legendary cars (Back to the Future, Dukes of Hazard, Knight Rider and Ghostbusters). The controls are perfecto, the sense of speed is unparalleled, the cars are awesome, finding superjumps/billboards/shortcuts is a blast, and trying to beat your friends' times is addictive as hell.

I can just drive around Paradise City aimlessly for hours...maybe do some barrel rolls at the airport and fly off the ski-jump at Big Surf Island.


Burnout Paradise is not only the best racing game this gen. I'd also put it in my Top 10 games of all time. If they just kept releasing new islands and expansion packs, I'd never buy another racing game again.
Old 04-08-10, 09:54 AM
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Re: Split/Second or Blur?

Split/Second.
Old 04-08-10, 10:46 AM
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Re: Split/Second or Blur?

Originally Posted by Michael Corvin
I dunno, Paradise lowered the bar for everyone else.
Corvin shouldn't be allowed to talk about BO:Paradise, as he's only played the initial version and not the final build/update, which is akin to judging a complete game solely by the demo.
Old 04-08-10, 10:54 AM
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Re: Split/Second or Blur?

The racing game to look out for later this year will be the next Need for Speed, which will be from the devs behind Burnout, Criterion, and will for all intents and purposes be the next Burnout game. Being that they're getting a huge budget/push from EA, it should easily be the big arcade racer of the year.
Old 04-08-10, 11:00 AM
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Re: Split/Second or Blur?

I'll probably end up getting Blur, but only since I can get it for cheap. I'm not that big into racing games and haven't played one since Burnout Revenge.
Old 04-08-10, 11:11 AM
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Re: Split/Second or Blur?

Originally Posted by slop101
Corvin shouldn't be allowed to talk about BO:Paradise, as he's only played the initial version and not the final build/update, which is akin to judging a complete game solely by the demo.
So you are admitting they sold a $60 demo?

Spin that Josh Hinke Broken Record...

It's one thing to have kinks and glitches that get fixed within a month, but the sweeping changes they made weren't until a year later. Far too long to satiate anyone just wanting a good Burnout game. Most games that don't work, or have MP communities that are non-existent a month after release don't get a pass, why should Paradise? The game simply did not work on any level for being billed as Burnout... for a year. Great racing game? I can see it. Great Burnout game? Shouldn't have even been titled Burnout. They catered to the casual racing fan and lost what made Burnout special.

I really should pick it up again. I have no problem eating crow, but... a YEAR!!

Originally Posted by slop101
The racing game to look out for later this year will be the next Need for Speed, which will be from the devs behind Burnout, Criterion, and will for all intents and purposes be the next Burnout game.
I've never played a NFS game, but the franchise is now on my radar.
Old 04-08-10, 11:45 AM
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Re: Split/Second or Blur?

Originally Posted by Michael Corvin
I really should pick it up again. I have no problem eating crow, but... a YEAR!!
To be fair, it all happened over the course of a year...not all one year later.

Wall of text sponsored by wikipedia:

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. The first major update, codenamed "Bogart", fixed several glitches and was released on April 24, 2008.

The "Cagney" update was released on schedule on July 10, 2008 for PlayStation 3 and on August 4, 2008 for the Xbox 360. The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the others tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Gagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.

Although initially excluded, Paradise was updated to add time-of-day as well as motorcycles. On April 23, 2008 it was announced that motorbikes and night-day cycles would appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes. Criterion Games announced on August 5, 2008 that the update would also feature a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night. The Bikes pack was released on September 18, 2008 on both the PlayStation 3 and Xbox 360.

On September 25, 2008 another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements. However when the update was released they stated that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals. On February 5, 2009, Criterion released the free 1.6 update, which includes the addition of an in-game browser for the PC and PlayStation 3 versions, which gives users access to the Criterion Games Network. An in-game store was also added to all versions which allows users to purchase content from within the game.

Paid content

In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was announced as the "Burnout Party Pack" and launched on February 5, 2009 in North America and the United Kingdom. It focuses on single-console multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion in addition also announced the combo pack "Burnout Paradise - The Ultimate Box" that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".

On November 7, 2008 Criterion announced the first premium content pack called "Legendary Cars". The pack features four cars inspired by famous vehicles from film and television. The Jansen P12 88 Special (based on the DeLorean from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger is (based on The General Lee from the TV series The Dukes of Hazzard). The Legendary Cars pack was released on February 19, 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.

On March 5, 2009, Criterion announced the release of the "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk; a toy motorcycle, while the others split the content into two parts, minus the Firehawk.

On March 12, 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.

On February 6, 2009, via the Criterion Games Network, Criterion announced the "Cops & Robbers" pack, which was released April 30, 2009 for PlayStation 3 and Xbox 360. The content does not involve AI Police patrol cars but instead borrows from the Cops and Robbers modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points. Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.

Originally announced as the "Eastwood pack coming in Fall 2008", the expansion known as "Big Surf Island" was released June 11, 2009. Design for the island was guided by the principle of "If you can see it, you can drive it". The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed. It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.
That said, it was a year before they added restarts, which is what finally got me to buy the game.
Old 04-08-10, 03:31 PM
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Re: Split/Second or Blur?

Originally Posted by Shagrath
However, I can see this game getting rather predictable. Since the environmental triggers are only at certain points during a stage, seasoned players will know where to be cautious and what side of the road is safer and so forth.
Originally Posted by chess
Yeah, this would be my concern as well. Environmental effect might look cool the first time, but ultimately, they just become "part of the track" and no different than the blocks/doors that move in Mario Kart.
Originally Posted by msdmoney
I know Split Second is being really hyped in all the coverage, but when I played it at E3 last year the I had the same concerns about the environmental triggers that Shagrath mentioned. It felt like I was hitting a one button qte in the middle of the race to make the destruction happen. Maybe I didn't play it long enough to get a full impression. It did look and control great though.
One of the guys on Gamers With Jobs (recent podcast) said he spent an hour with Split/Second at PAX. He only got to play one track and triggered 30-40 different 'effects' and in that time no two races were the same.
Old 04-09-10, 11:45 AM
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Re: Split/Second or Blur?

I didn't care for the Blur demo at all - maybe it was because it was multi-player (which I can't stand), and I had to wait forever for each race, but I also didn't like the look of the game and I especially didn't care for how the cars controlled nor did I care for the Mario-Kart style power ups - unless it's a crazy kart game or a weapon-based racer like Wipeout, road-side power-ups are lame. I'll have to look into Split/Second now - but I think these guys are hurrying to get released before the next Need For Speed, which will mop the floor with them.
Old 04-09-10, 02:32 PM
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Re: Split/Second or Blur?

Both, but if I had to pick: Split Second.


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