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Official 'Ratchet & Clank Future : A Crack In Time' Thread

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Official 'Ratchet & Clank Future : A Crack In Time' Thread

Old 07-02-09, 04:32 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Looking at the comments section it appears that each one is available at a different store.

Weak.

However they all seem like things that will be potential DLC down the line.
Old 07-02-09, 04:54 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Bolt package at Amazon with Box and Basher. (I assume you unlock these during the game?) This is where I pre-ordered because of price.

Moon level at Gamestop.

Best Buy and Game Crazy haven't listed which ones they got.
Old 07-02-09, 05:00 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

This is also an interesting response comment from the guy at Insomniac.

Originally Posted by Insomniac Guy
James Stevenson replied on July 2, 2009 at 10:52 am
How do you know that we would charge for this content, and how do you know that it’s not unlockable in other ways on the disc?

Keep in mind this is still INSOMNIAC. We’re still going to do you guys right - but we also have to work with our retail partners who are making bigger pushes for in-game content as pre-order bonuses.
As a random side note, I just found out that one of my close friend's brother is a producer over at Insomniac. However he works on the "other" franchise. When my friend told me, I said "Holy Shit." And her response was, "Wait. You actually know about this kind of stuff?" Maybe I can go over there and hang out one day, tell them what I think about Quest for Booty.
Old 07-02-09, 05:28 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

So she's a producer for the Resistance series? Sweet!
Old 07-02-09, 05:34 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Well, her brother is. Still pretty sweet though, I think.
Old 07-02-09, 05:52 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Sorry, last post for a bit.

That insomniac dev over on the PS Blog is getting slammed by some assholes. He's essentially come out and said that everything will be unlockable because they specifically didn't want to screw over their fans. And the "fans" are all crying that they're getting screwed over.

Also, the space package (spaceship skin plus Home avatar costume) is for Game Crazy.

Which means the Power Package (extra health plus early access to a weapon) is Best Buy. This one they said would be available in the next few weeks, but the others are available "now."

Here's an issue that maybe someone can help with. I pre-ordered at Amazon a week ago before this was announced. I just heard from a CSR that to get the bonus I would have to cancel my pre-order and redo it. Anyone have any experience with this? It seems sorta silly to have to do that (especially since I had a gold box discount plus ECA discount - which, btw, is apparently "expired" at the moment).

edit to add: Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.

Last edited by tlwizard; 07-02-09 at 06:49 PM.
Old 07-02-09, 07:27 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by TLwizard
Well, her brother is. Still pretty sweet though, I think.
Yes, it is still pretty sweet.

Originally Posted by TLwizard
That insomniac dev over on the PS Blog is getting slammed by some assholes. He's essentially come out and said that everything will be unlockable because they specifically didn't want to screw over their fans. And the "fans" are all crying that they're getting screwed over.
Well that blows. How are they getting screwed if everything will be unlockable in the game. The way I see it, this just means that you can choose what will already be unlocked during first play by preordering it in a store with the package you want. I think this is great because it means I can even choose to wait for a price drop and not feel like I'm missing out cos the bonus content can still be unlocked in the game without an extra expense.

Originally Posted by TLwizard
Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.
Now that makes me very happy!
Old 07-02-09, 09:19 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by TLwizard

edit to add: Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.
Awesome. I wish all sequels were that smart.
Old 07-03-09, 06:15 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Time to finish my hard play through, so I can max out those weapons.
Old 07-03-09, 10:35 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Same here. I wonder if they'll also let you keep that really awesome final armor upgrade.
Old 07-03-09, 03:09 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

How come Tools doesnt have any trophies? Some of those damn Achievements were a BITCH to get!
Old 07-23-09, 09:43 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Impressions from IGN:

SDCC 09: Ratchet and Clank Future: A Crack in Time Progress Report

A shiny installment of hands-on robot impressions.
by Greg Miller

July 22, 2009 - Ratchet and Clank Future: A Crack in Time has my attention. That might not sound too surprising -- for seven years the Lombax and his robot sidekick have been tearing up Sony consoles and making fans all over the world -- but for some reason the duo's first outing on the PlayStation 3 didn't click with me. It kind of felt like well-worn territory and just didn't get me excited to play.

A Crack in Time doesn't seem like it'll have that problem. We've seen the eye-catching Ratchet battles before with their rich, vibrant colors and frantic action segments, and if that wasn't enough, tonight I got to play some of the brand new Clank parts. If Ratchet's segments test your trigger finger, Clank's going to tax you noggin.


He's pretty fly for a silver guy.

As I'm sure you know, A Crack in Time opens with Clank still robot-napped by the Zoni, the blue-eyed race that stole the sidekick away in Ratchet and Clank Future: Tools of Destruction. Now, the ghostly robots are keeping Clank in the Great Clock, a device out in space that has a say in the universe's internal clock. Stranded here, Clank has befriended a robot named Sigmund and is learning the ways of the Chronoscepter. This silver scepter with a crazy top gives Clank the ability to hurl bubbles that slow down time for everything inside the now present sphere. Want to bring a group of enemies to a crawl or slowdown a deathtrap? Then, you're going to make fast friends with the Chronoscepter.

This new device was key to solving the puzzles Sony dropped in my lap this evening. See, whereas the Ratchet stuff is your typical blasting and platforming, Clank's missions are going to challenge you to solve more and more complex, time-based riddles. For this demo, Sigmund introduced Clank and I to Time Pads. A blue pad and a green pad, these devices record your movements for about a minute or until you tell them to stop and then replay the recordings so that a Clank ghost runs out and does whatever you just did.

Confused?

The first example was simple enough. I had the time pads at my feet, a red button in the center of the room, and a closed door at the other end. When Clank stepped on the red button, the door would open, but it would slam shut as soon as he stepped off of it. So, I stepped onto the blue pad, began recording -- which tossed the red dot and "REC" on the screen that you'd expect to find on your camcorder -- and ran to the red button. I stopped the recording, walked to the green pad, and began recording again. The blue ghost took off to the red button, I ran to the door, the ghost hit the red button, and I walked through the now open door to the other side.

Sounds easy, right? Well, the first couple of times were, but then the game started tossing in spinning, electrified deathtraps where Clank had to run out and hurl a ball of Chronoscepter stopping power. The ghost does the exact same thing so that the second Clank could run out, stand on the no-longer-electrified platform, and deactivate the next one. Somewhere in there was a red button to activate, but the final puzzle broke my head and I can't seem to recall where the red button in this puzzle was.

See, the last puzzle was a noodle-scratcher. I'm sure some kids are wired for this stuff, but it took PlayStation Blog guru Jeff Rubenstein and I a few cracks to figure out what we had to have shiny Clank do. We had to get a ghost up a moving platform and over to a button while we stood on a button and then toss a time ball on some spinning stuff but make sure we were standing on the button so the ghost got up there without falling but still move forward -- BRAIN ANEURYSM.


My brain hurts!

Yeah, it was a noodle-scratcher. Of course, when we got it, it was one of those "Oh, duh" moments, but it still felt excellent to pull it off. If A Crack in Time can keep that type of engaging, exciting puzzle play going throughout the game, I'm sold. That was fun, the game featured a lot of visual detail and looked great, and who doesn't love a Ratchet and Clank game? Sony even showed off the latest weapon -- which was the one winner out of the 1,000 fan entries -- called "The Spiral of Death." This purple gun fires off buzzsaw blades made of blue energy that cut through the ground, toss enemies into the air, and return to Ratchet like a yo-yo.

Yeah, Ratchet and Clank Future: A Crack in Time has my attention, and it should have yours as well.

Last edited by Decker; 07-23-09 at 09:45 PM.
Old 07-24-09, 12:28 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Winner of the Captain Quark's "My Blaster Runs Hot" Competition to design a Ratchet weapon was announced at Comic Con today. It was the Spiral of Death and it sounds pretty awesome.

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Old 07-24-09, 12:37 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by Decker
Winner of the Captain Quark's "My Blaster Runs Hot" Competition to design a Ratchet weapon was announced at Comic Con today. It was the Spiral of Death and it sounds pretty awesome.
I just hope it doesn't use six-axis to control the blade movements. That tornado gun sucked.
Old 07-24-09, 09:04 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by TheBigDave
I just hope it doesn't use six-axis to control the blade movements. That tornado gun sucked.
Nah. You control it's direction by moving around the enemies. I agree about tornado gun : could have been awesome, but actually sucked.
Old 07-25-09, 08:32 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by Decker
Nah. You control it's direction by moving around the enemies. I agree about tornado gun : could have been awesome, but actually sucked.
Yeah - I never got the hang of that. This is one of the few games where reviews etc. mean nothing to me. After as much fun as I had playing Tools, it would be crazy to not pick this up on release day. I wish there were more games that let you carry a crazy arsenal instead of the "Pick which two or three guns you want to carry" that has become standard.
Old 07-25-09, 08:58 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

I'm actually hoping they make all those final guns from the contest available via DLC. I thought they all sounded pretty sweet.
Old 07-25-09, 09:55 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

You know, that's a great idea. I'm never fond of pay DLC for games I already own (excluding Rock Band), but that's something I might actually spring for.
Do you have the list of finalists somewhere?
Old 07-26-09, 12:05 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

The list is below and the pictures/descriptions can be found here.

Plasma Sprinkler Gun
Spiral of Death
The Bubble-Shot
Qwark Machine
Super-Sized Sticky Hand Toy
Old 08-03-09, 10:54 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

The Official Game Trailer:

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Old 08-04-09, 09:55 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

This and Modern Warfare 2 might be the only games I buy this year. This looks fantastic.
Old 08-27-09, 08:06 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

We finally have a release date!

I just figured out what I'm doing on October 27, without question -- playing Ratchet & Clank: Future: A Crack in Time!

Sony has announced that Insomniacs third-person adventures of the Lombax and robot will be available in stores at the end of October. If you haven't been paying attention to it, A Crack in Time is one of my most anticipated games this fall. Drake's what now? Modern whofare?

Insomniac has always delivered with its Ratchet titles, but my short time with A Crack in Time hints that it could be the best one yet. I was shocked by the updated visuals, a level of detail and polish even more impressive than the previous games. And that's saying a hell of a lot.

I was also impressed by the Insmoniac's Clank gameplay mechanic which allows you to "record" moments in time to solve puzzles and overcome obstacles. Think of it like their answer to Portal, with some mind-bending situations that had me scratching my head more than a few times; beats pushing boxes around, eh?

http://www.destructoid.com/ratchet-c....phtml#comment

so excited I think I'll pre-order from gamestop
Old 08-30-09, 09:25 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

IGN has a new Hands On Preview:


Spoiler:
Ratchet & Clank: A Crack in Time Hands-on
We breach the final frontier.

by Greg Miller

August 28, 2009 - I've noticed a funny thing in the videogame industry: people are talking positively about Sony. After years of flogging the PlayStation 3, folks are buying the Slim, praising the price point and talking about the games that are on the way. Uncharted 2: Among Thieves, Heavy Rain and more seem to be on the tip of a lot of tongues, but somehow Ratchet & Clank Future: A Crack in Time seems to be under the radar.

That's no place for this game. A Crack in Time seems like it's on track to be one of the best games this system's seeing in 2009.

By now, you're probably familiar with the story. The Zoni, an alien race, captured Clank at the end of Ratchet and Clank: Tools of Destruction and they still have him, so Ratchet's on a mission to find his metallic bud. Thing is, that mission is going to span the known galaxy and traveling from planet to planet is going to be a little bit of classic R&C experience mixed with brand new awesomesauce.

Rather than just show a cutscene of Ratchet climbing into Aphelion and taking off to the next planet the Lombax needs to platform through, A Crack in Time leaves the flying to you. You'll get in your little ship, take off into the great unknown, and be left with a world of possibilities -- namely five space sectors.

These sectors will be your personal playgrounds; they're filled with enemies to shoot down, ships to take jobs from, side quests to take on, and small planets to land on and explore. With a few exceptions, the tasks found in these sections will be completely optional -- this is just a corridor connecting you to the next main story bit -- so if you wanted to just burn through the tale in A Crack in Time, you could, but if you're a completionist like myself, expect to be sinking hours into landing on every spherical world you see.

Of course, this all starts with Ratchet behind the controls of his ship. Rather than have you floating in a void where you can change altitudes -- and thus get really, really lost -- Insomniac designed these sectors so that the Aphelion is always on the same plane. You're in control of how fast you're going, what direction you're going, and so on, but you're not going to be climbing high into the sky or anything like that. At first, this was a bit jarring to me, but after getting the hang of the barrel rolls and flips our Lombax can do, I was shooting around space with the turbo thrusters, blowing up asteroids with the ship's rockets and shooting down Dr. Nefarious' green drones without a problem.

Before we go any further, it's worth pointing out that space is pretty spectacular looking in A Crack in Time. I wasn't all that excited visually by Tools of Destruction -- I thought the screen was kind of empty and the colors were a bit drab -- but that doesn't appear to be the case with this installment. Aside from the bright and varied worlds I've seen in other previews, the Vela Sector of space I was in was filled with massive chunks of rock, an eerie green swirl mixed in with the black of nothingness, and various planets that offer different colors and textures.

Traveling through all of this only gets better when you discover that the D-pad acts as the radio dial on Ratchet's ship. There are four stations to tune into, and each offers something unique to listen to as you bop around the galaxy. House of Syth is a robo-electro destination hosted by Disco Bot, Pirate Radio is funny commercials and tunes hosted by series favorites Rusty Pete and Captain Slag, Polaris Classical is more traditional videogame music, and Deep Space Jams is all about that big band/jazz sound. There are call-in shows to listen to that'll be full of characters from the Ratchet and Clank archives, whatever you're listening to when you land on one of the small moons will be your station for that section and expect Captain Qwark advertisements for extreme facial cream and his new project "Unicop," where he plays a dude that's half unicorn and half cop.

Still, the real draw to these areas is exploring and finding lost Zoni. Yes, some of the creatures that have captured your friend are spread out across the game and it's up to you to find them. When you reach certain milestones in your collecting, the Zoni will upgrade your ship and help you on your way (Hmm, maybe there's more to these guys than initially thought.). There are 40 Zoni stationed throughout A Crack in Time and collecting them all grants you access to the game's super-secret, super-special boss. Defeat that guy/gal/robot/I don't know, and you'll unlock the Insomniac Museum. Don't expect this to be easy, though; I was told you'll need to play through at least twice to get your weapons upgraded to the point of actually contending with this baddie.

That's not to say that grabbing these Zoni is going to be a piece of cake. See, while you're gliding around space, you've got this radar that sits in the corner of the screen. On it is a pulsating dot telling you where your supposed to be headed to continue the story, but it's also populated with green dots representing spherical worlds you haven't conquered yet. When I'd head to these places during my play session, I'd get one of two quests: the kill-X-number-of-dudes challenge or a platforming challenge.

Now, the battle mission is pretty self-explanatory (like the R&C games before it, a counter tracks the total number of snail-like creatures or robots you've beaten on the moon) and is built so that the guys you're after are the only things on the planet and they're always coming after you. During my demo, I was KOing bad guys with the wrench and the Sonic Eruptor -- a deadly burp gun returning from Tools of Destruction. In fact, the confirmed list of returning weapons includes (but isn't limited to) the Buzz Blade and Mag-Net Launcher. Anyway, when you beat everyone on the rock, you're presented with a Zoni or a gold bolt, you fly off, and the world turns blue on your HUD.

The same color-swap will go down if you complete a platforming challenge, but expect your skills to be pushed here. Because these aren't mandatory missions, Insomniac has cranked up the difficulty here and made reaching the Zoni at the end of the challenge a tall order. One of my favorite challenges from my hour or so with the game was a world that presented Ratchet with these slick silver piers and ramps that he needed to hover boot over and off of. Of course, these chunks of floating metal were suspended over bright orange lava and there was no safety rail to speak of, so shooting off of a ramp, sticking the landing, hopping over a hole in the middle of the track, and choosing which path to take at a Y-junction all had to be done in a matter of seconds. If you can stick it out and make your way around, you'll eventually come to the Zoni at the end, snatch the guy with your wrench and be on your way back to the space race.

There are, of course, other things going on in these platform sections -- one part had me tossing a Battery Bot into an outlet to get some platforms moving, I had to navigate a series of fire-breathing jets that were alternating between on and off, and so on -- but the coolness of shooting around these metal supports is what truly stood out to me.

Similarly, and I know I already said the game looks good on a visual level, I was impressed with the detail when I dropped into an over-the-shoulder point of view. Sure, at first I was just happy to see the robots fighting Ratchet get blown away by giant burps, but when you take a second to watch, it's actually pretty amazing to see the fur on our main character's ears blow and move in the wind. Similarly, his little black and blue body suit with a breathing mask to make this ship-to-surface gameplay possible is adorable.

So there are enemies to fight, these challenges to do, and there are plenty of side quest to take on either from talking to passing ships or stopping at depots to get missions from local junk dealers. The two I got to see had Ratchet towing a ship to port with his new space tether and then blasting the enemies who tried to stop him as well as chasing down a comet he had to shoot in the back and harvest gems out of while not getting destroyed in the crackling tail of the object.

After playing the Vela section of this game, it's hard to imagine more and more people aren't going to be talking about Ratchet and Clank Future: A Crack in Time as its release date gets closer and closer. The game's pretty, it's entertaining, it's funny, and it seems like there's going to be a ton to do thanks to these optional space missions getting teamed with the story-driven Ratchet missions and Clank's time-bending puzzles. There are even "Constructo" weapons that you'll have and need to find hidden upgrades for, and you can now throw your wrench to break boxes and collect bolts instead of having to run over there and do it.

I know I've only seen a mere fraction of this title, but everything I've seen so far has been stellar. Give me more.


It's been easy to lose this game with all the big holiday releases, but this one really sounds awesome. They've made all the next-gen changes I'd hoped for with Tools of Destruction but didn't get. Really looking forward to this one now.
Old 08-30-09, 11:57 AM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

I dunno...

I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.
Old 08-30-09, 04:10 PM
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread

Originally Posted by slop101
I dunno...

I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.
Maybe after you finish the game (assuming you're reunited with Clank) the next game you start can be played with Ratchet and Clank together? It would certainly increase the replay value significantly if they let you do that.

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