Official 'Ratchet & Clank Future : A Crack In Time' Thread
#26
DVD Talk Godfather
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Looking at the comments section it appears that each one is available at a different store.
Weak.
However they all seem like things that will be potential DLC down the line.
Weak.
However they all seem like things that will be potential DLC down the line.
#27
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Bolt package at Amazon with Box and Basher. (I assume you unlock these during the game?) This is where I pre-ordered because of price.
Moon level at Gamestop.
Best Buy and Game Crazy haven't listed which ones they got.
Moon level at Gamestop.
Best Buy and Game Crazy haven't listed which ones they got.
#28
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
This is also an interesting response comment from the guy at Insomniac.
As a random side note, I just found out that one of my close friend's brother is a producer over at Insomniac. However he works on the "other" franchise. When my friend told me, I said "Holy Shit." And her response was, "Wait. You actually know about this kind of stuff?" Maybe I can go over there and hang out one day, tell them what I think about Quest for Booty.
Originally Posted by Insomniac Guy
James Stevenson replied on July 2, 2009 at 10:52 am
How do you know that we would charge for this content, and how do you know that it’s not unlockable in other ways on the disc?
Keep in mind this is still INSOMNIAC. We’re still going to do you guys right - but we also have to work with our retail partners who are making bigger pushes for in-game content as pre-order bonuses.
How do you know that we would charge for this content, and how do you know that it’s not unlockable in other ways on the disc?
Keep in mind this is still INSOMNIAC. We’re still going to do you guys right - but we also have to work with our retail partners who are making bigger pushes for in-game content as pre-order bonuses.
#29
DVD Talk Hero
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
So she's a producer for the Resistance series? Sweet!
#31
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Sorry, last post for a bit.
That insomniac dev over on the PS Blog is getting slammed by some assholes. He's essentially come out and said that everything will be unlockable because they specifically didn't want to screw over their fans. And the "fans" are all crying that they're getting screwed over.
Also, the space package (spaceship skin plus Home avatar costume) is for Game Crazy.
Which means the Power Package (extra health plus early access to a weapon) is Best Buy. This one they said would be available in the next few weeks, but the others are available "now."
Here's an issue that maybe someone can help with. I pre-ordered at Amazon a week ago before this was announced. I just heard from a CSR that to get the bonus I would have to cancel my pre-order and redo it. Anyone have any experience with this? It seems sorta silly to have to do that (especially since I had a gold box discount plus ECA discount - which, btw, is apparently "expired" at the moment).
edit to add: Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.
That insomniac dev over on the PS Blog is getting slammed by some assholes. He's essentially come out and said that everything will be unlockable because they specifically didn't want to screw over their fans. And the "fans" are all crying that they're getting screwed over.
Also, the space package (spaceship skin plus Home avatar costume) is for Game Crazy.
Which means the Power Package (extra health plus early access to a weapon) is Best Buy. This one they said would be available in the next few weeks, but the others are available "now."
Here's an issue that maybe someone can help with. I pre-ordered at Amazon a week ago before this was announced. I just heard from a CSR that to get the bonus I would have to cancel my pre-order and redo it. Anyone have any experience with this? It seems sorta silly to have to do that (especially since I had a gold box discount plus ECA discount - which, btw, is apparently "expired" at the moment).
edit to add: Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.
Last edited by tlwizard; 07-02-09 at 06:49 PM.
#32
DVD Talk Hero
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Originally Posted by TLwizard
Well, her brother is. Still pretty sweet though, I think.

Originally Posted by TLwizard
That insomniac dev over on the PS Blog is getting slammed by some assholes. He's essentially come out and said that everything will be unlockable because they specifically didn't want to screw over their fans. And the "fans" are all crying that they're getting screwed over.

Originally Posted by TLwizard
Dev also said that Crack in Time would read your Tools of Destruction save so that when you start you'll carry over some of your upgraded weapons.


#35
DVD Talk Hero
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Same here. I wonder if they'll also let you keep that really awesome final armor upgrade.
#36
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
How come Tools doesnt have any trophies? Some of those damn Achievements were a BITCH to get!
#37
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Impressions from IGN:
SDCC 09: Ratchet and Clank Future: A Crack in Time Progress Report
A shiny installment of hands-on robot impressions.
by Greg Miller
July 22, 2009 - Ratchet and Clank Future: A Crack in Time has my attention. That might not sound too surprising -- for seven years the Lombax and his robot sidekick have been tearing up Sony consoles and making fans all over the world -- but for some reason the duo's first outing on the PlayStation 3 didn't click with me. It kind of felt like well-worn territory and just didn't get me excited to play.
A Crack in Time doesn't seem like it'll have that problem. We've seen the eye-catching Ratchet battles before with their rich, vibrant colors and frantic action segments, and if that wasn't enough, tonight I got to play some of the brand new Clank parts. If Ratchet's segments test your trigger finger, Clank's going to tax you noggin.

He's pretty fly for a silver guy.
As I'm sure you know, A Crack in Time opens with Clank still robot-napped by the Zoni, the blue-eyed race that stole the sidekick away in Ratchet and Clank Future: Tools of Destruction. Now, the ghostly robots are keeping Clank in the Great Clock, a device out in space that has a say in the universe's internal clock. Stranded here, Clank has befriended a robot named Sigmund and is learning the ways of the Chronoscepter. This silver scepter with a crazy top gives Clank the ability to hurl bubbles that slow down time for everything inside the now present sphere. Want to bring a group of enemies to a crawl or slowdown a deathtrap? Then, you're going to make fast friends with the Chronoscepter.
This new device was key to solving the puzzles Sony dropped in my lap this evening. See, whereas the Ratchet stuff is your typical blasting and platforming, Clank's missions are going to challenge you to solve more and more complex, time-based riddles. For this demo, Sigmund introduced Clank and I to Time Pads. A blue pad and a green pad, these devices record your movements for about a minute or until you tell them to stop and then replay the recordings so that a Clank ghost runs out and does whatever you just did.
Confused?
The first example was simple enough. I had the time pads at my feet, a red button in the center of the room, and a closed door at the other end. When Clank stepped on the red button, the door would open, but it would slam shut as soon as he stepped off of it. So, I stepped onto the blue pad, began recording -- which tossed the red dot and "REC" on the screen that you'd expect to find on your camcorder -- and ran to the red button. I stopped the recording, walked to the green pad, and began recording again. The blue ghost took off to the red button, I ran to the door, the ghost hit the red button, and I walked through the now open door to the other side.
Sounds easy, right? Well, the first couple of times were, but then the game started tossing in spinning, electrified deathtraps where Clank had to run out and hurl a ball of Chronoscepter stopping power. The ghost does the exact same thing so that the second Clank could run out, stand on the no-longer-electrified platform, and deactivate the next one. Somewhere in there was a red button to activate, but the final puzzle broke my head and I can't seem to recall where the red button in this puzzle was.
See, the last puzzle was a noodle-scratcher. I'm sure some kids are wired for this stuff, but it took PlayStation Blog guru Jeff Rubenstein and I a few cracks to figure out what we had to have shiny Clank do. We had to get a ghost up a moving platform and over to a button while we stood on a button and then toss a time ball on some spinning stuff but make sure we were standing on the button so the ghost got up there without falling but still move forward -- BRAIN ANEURYSM.

My brain hurts!
Yeah, it was a noodle-scratcher. Of course, when we got it, it was one of those "Oh, duh" moments, but it still felt excellent to pull it off. If A Crack in Time can keep that type of engaging, exciting puzzle play going throughout the game, I'm sold. That was fun, the game featured a lot of visual detail and looked great, and who doesn't love a Ratchet and Clank game? Sony even showed off the latest weapon -- which was the one winner out of the 1,000 fan entries -- called "The Spiral of Death." This purple gun fires off buzzsaw blades made of blue energy that cut through the ground, toss enemies into the air, and return to Ratchet like a yo-yo.
Yeah, Ratchet and Clank Future: A Crack in Time has my attention, and it should have yours as well.
SDCC 09: Ratchet and Clank Future: A Crack in Time Progress Report
A shiny installment of hands-on robot impressions.
by Greg Miller
July 22, 2009 - Ratchet and Clank Future: A Crack in Time has my attention. That might not sound too surprising -- for seven years the Lombax and his robot sidekick have been tearing up Sony consoles and making fans all over the world -- but for some reason the duo's first outing on the PlayStation 3 didn't click with me. It kind of felt like well-worn territory and just didn't get me excited to play.
A Crack in Time doesn't seem like it'll have that problem. We've seen the eye-catching Ratchet battles before with their rich, vibrant colors and frantic action segments, and if that wasn't enough, tonight I got to play some of the brand new Clank parts. If Ratchet's segments test your trigger finger, Clank's going to tax you noggin.

He's pretty fly for a silver guy.
As I'm sure you know, A Crack in Time opens with Clank still robot-napped by the Zoni, the blue-eyed race that stole the sidekick away in Ratchet and Clank Future: Tools of Destruction. Now, the ghostly robots are keeping Clank in the Great Clock, a device out in space that has a say in the universe's internal clock. Stranded here, Clank has befriended a robot named Sigmund and is learning the ways of the Chronoscepter. This silver scepter with a crazy top gives Clank the ability to hurl bubbles that slow down time for everything inside the now present sphere. Want to bring a group of enemies to a crawl or slowdown a deathtrap? Then, you're going to make fast friends with the Chronoscepter.
This new device was key to solving the puzzles Sony dropped in my lap this evening. See, whereas the Ratchet stuff is your typical blasting and platforming, Clank's missions are going to challenge you to solve more and more complex, time-based riddles. For this demo, Sigmund introduced Clank and I to Time Pads. A blue pad and a green pad, these devices record your movements for about a minute or until you tell them to stop and then replay the recordings so that a Clank ghost runs out and does whatever you just did.
Confused?
The first example was simple enough. I had the time pads at my feet, a red button in the center of the room, and a closed door at the other end. When Clank stepped on the red button, the door would open, but it would slam shut as soon as he stepped off of it. So, I stepped onto the blue pad, began recording -- which tossed the red dot and "REC" on the screen that you'd expect to find on your camcorder -- and ran to the red button. I stopped the recording, walked to the green pad, and began recording again. The blue ghost took off to the red button, I ran to the door, the ghost hit the red button, and I walked through the now open door to the other side.
Sounds easy, right? Well, the first couple of times were, but then the game started tossing in spinning, electrified deathtraps where Clank had to run out and hurl a ball of Chronoscepter stopping power. The ghost does the exact same thing so that the second Clank could run out, stand on the no-longer-electrified platform, and deactivate the next one. Somewhere in there was a red button to activate, but the final puzzle broke my head and I can't seem to recall where the red button in this puzzle was.
See, the last puzzle was a noodle-scratcher. I'm sure some kids are wired for this stuff, but it took PlayStation Blog guru Jeff Rubenstein and I a few cracks to figure out what we had to have shiny Clank do. We had to get a ghost up a moving platform and over to a button while we stood on a button and then toss a time ball on some spinning stuff but make sure we were standing on the button so the ghost got up there without falling but still move forward -- BRAIN ANEURYSM.

My brain hurts!
Yeah, it was a noodle-scratcher. Of course, when we got it, it was one of those "Oh, duh" moments, but it still felt excellent to pull it off. If A Crack in Time can keep that type of engaging, exciting puzzle play going throughout the game, I'm sold. That was fun, the game featured a lot of visual detail and looked great, and who doesn't love a Ratchet and Clank game? Sony even showed off the latest weapon -- which was the one winner out of the 1,000 fan entries -- called "The Spiral of Death." This purple gun fires off buzzsaw blades made of blue energy that cut through the ground, toss enemies into the air, and return to Ratchet like a yo-yo.
Yeah, Ratchet and Clank Future: A Crack in Time has my attention, and it should have yours as well.
Last edited by Decker; 07-23-09 at 09:45 PM.
#38
DVD Talk Godfather & 2020 TOTY Winner
Thread Starter
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Winner of the Captain Quark's "My Blaster Runs Hot" Competition to design a Ratchet weapon was announced at Comic Con today. It was the Spiral of Death and it sounds pretty awesome.
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#39
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
I just hope it doesn't use six-axis to control the blade movements. That tornado gun sucked.
#40
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
#41
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
Yeah - I never got the hang of that. This is one of the few games where reviews etc. mean nothing to me. After as much fun as I had playing Tools, it would be crazy to not pick this up on release day. I wish there were more games that let you carry a crazy arsenal instead of the "Pick which two or three guns you want to carry" that has become standard.
#42
DVD Talk Godfather
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
I'm actually hoping they make all those final guns from the contest available via DLC. I thought they all sounded pretty sweet.
#43
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
You know, that's a great idea. I'm never fond of pay DLC for games I already own (excluding Rock Band), but that's something I might actually spring for.
Do you have the list of finalists somewhere?
Do you have the list of finalists somewhere?
#44
DVD Talk Godfather
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
The list is below and the pictures/descriptions can be found here.
Plasma Sprinkler Gun
Spiral of Death
The Bubble-Shot
Qwark Machine
Super-Sized Sticky Hand Toy
Plasma Sprinkler Gun
Spiral of Death
The Bubble-Shot
Qwark Machine
Super-Sized Sticky Hand Toy
#45
DVD Talk Godfather & 2020 TOTY Winner
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Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
The Official Game Trailer:
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#47
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
We finally have a release date!
I just figured out what I'm doing on October 27, without question -- playing Ratchet & Clank: Future: A Crack in Time!
Sony has announced that Insomniacs third-person adventures of the Lombax and robot will be available in stores at the end of October. If you haven't been paying attention to it, A Crack in Time is one of my most anticipated games this fall. Drake's what now? Modern whofare?
Insomniac has always delivered with its Ratchet titles, but my short time with A Crack in Time hints that it could be the best one yet. I was shocked by the updated visuals, a level of detail and polish even more impressive than the previous games. And that's saying a hell of a lot.
I was also impressed by the Insmoniac's Clank gameplay mechanic which allows you to "record" moments in time to solve puzzles and overcome obstacles. Think of it like their answer to Portal, with some mind-bending situations that had me scratching my head more than a few times; beats pushing boxes around, eh?
http://www.destructoid.com/ratchet-c....phtml#comment
so excited I think I'll pre-order from gamestop
I just figured out what I'm doing on October 27, without question -- playing Ratchet & Clank: Future: A Crack in Time!
Sony has announced that Insomniacs third-person adventures of the Lombax and robot will be available in stores at the end of October. If you haven't been paying attention to it, A Crack in Time is one of my most anticipated games this fall. Drake's what now? Modern whofare?
Insomniac has always delivered with its Ratchet titles, but my short time with A Crack in Time hints that it could be the best one yet. I was shocked by the updated visuals, a level of detail and polish even more impressive than the previous games. And that's saying a hell of a lot.
I was also impressed by the Insmoniac's Clank gameplay mechanic which allows you to "record" moments in time to solve puzzles and overcome obstacles. Think of it like their answer to Portal, with some mind-bending situations that had me scratching my head more than a few times; beats pushing boxes around, eh?
http://www.destructoid.com/ratchet-c....phtml#comment
so excited I think I'll pre-order from gamestop

#48
DVD Talk Godfather & 2020 TOTY Winner
Thread Starter
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
IGN has a new Hands On Preview:
It's been easy to lose this game with all the big holiday releases, but this one really sounds awesome. They've made all the next-gen changes I'd hoped for with Tools of Destruction but didn't get. Really looking forward to this one now.
Spoiler:
It's been easy to lose this game with all the big holiday releases, but this one really sounds awesome. They've made all the next-gen changes I'd hoped for with Tools of Destruction but didn't get. Really looking forward to this one now.
#49
DVD Talk Hero
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
I dunno...
I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.
I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.
#50
Re: Official 'Ratchet & Clank Future : A Crack In Time' Thread
I dunno...
I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.
I still have my bar set pretty low. Nothing I've read has quelled my disappointment in the fact that R&C are separated for the majority of this game. And I really can't see how that would make for a good R&C game, much less one that's could be better than the last one.