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Old 03-23-09, 08:52 PM
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Madden NFL 10 (August 2009)



This is the first screenshot EA has released for the upcoming Madden NFL 10.
Here is what Peter Moore, head of EA Sports, has to say about it.

Spoiler:
For several weeks now, we've been getting a great response for our Madden NFL 10 producer blogs, where the development team has been going deep on things like procedural awareness, improvements to the QB, tuning being done to the wide receivers and DBs, and more. I hope you've been enjoying the level of engagement the team is offering up. If you're a Madden fan, and have any questions about the game in development, I urge you to visit the blogs and engage with the team.

For those following along, hopefully it's already apparent that as we close the books on an incredible two decades of Madden NFL football that we're ushering in an exciting new era for the game with the most detailed and comprehensive edition of Madden in the history of the franchise. We're hitting the real sweet spot of development for this generation of consoles as the team is really hitting its stride in squeezing every ounce of power and capability from the hardware. In fact, the Madden team is taking such dramatic strides this year that we're in the position to go deep on features and details earlier than we've ever done before.

While we have a number of announcements and updates to come over the next several weeks leading up to next month's NFL Draft, I'm excited to debut the first screenshot from this year's game right here this week. The old adage says, "A picture is worth a thousand words", and that is certainly true in this fantastic shot. How many improvements can you pick out? The Madden dev team will call each one out in their blog later this week.

Over the next several weeks you're going to be hearing more about how this year's game is going to continue to push the boundaries of authenticity in gameplay, presentation, and art style. It's the fight for every yard in the NFL that makes the battles playing out on Sundays throughout the fall and winter so compelling. From everything I have seen in Madden NFL 10 so far this year, the authenticity of gameplay is showing striking improvement in physics, realism and responsiveness. Having recently sat through a full product review from our team in Orlando, it's abundantly clear that this could be the deepest, most graphically-rich Madden ever, and a stunning testament to the talented development team who have had a maniacal focus delivering a landmark title to Madden Nation in 2009.

Of course, now's usually a good time of year for the debate to begin raging about who will be on the cover of this year's game. I've probably been asked a couple of dozen times already over the past month in interviews. You're not going to get any hints here from me (or are you?), but soon we'll begin highlighting a number of fine candidates who represent that fight for every yard as we build up to late April's announcement.

I know who I want to see...but who would you choose?

Cheers,

Peter
Old 03-23-09, 08:54 PM
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Re: Madden NFL 10 (August 2009)

Cool, I bought 08 and 09 and thought 09 was probably the best version of Madden in 4 or 5 years. I'll wait for some reviews to see what new features they put in, but I think I might hold off for a year and only buy these sports games semi-annually.
Old 03-23-09, 09:17 PM
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Re: Madden NFL 10 (August 2009)

Max Starks is holding.
Old 03-23-09, 09:57 PM
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Re: Madden NFL 10 (August 2009)

I'm not purchasing. I was incredibly frustrated with the lag problems in the previous version, and I bought it for the online play. I won't make that mistake again.
Old 03-23-09, 10:15 PM
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Re: Madden NFL 10 (August 2009)

I thought 09 was the worst Madden I've played since 05 (IIRC). The whole thing moved way too fast and the new camera angle sucks balls.

I know I'm in the minority here but I'm sticking with NCAA 09, and maybe NCAA 10, but I absolutely love NCAA 09.
Old 03-23-09, 10:20 PM
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Re: Madden NFL 10 (August 2009)

I'm happy to see a ref on the field. Hopefully this means no more of that stupid ass jumbotron crap straight out of the 1994 Sega Genesis days.
Old 03-23-09, 11:14 PM
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Re: Madden NFL 10 (August 2009)

Let me save you all a lot of time and effort about what the updates will be:

Spoiler:
Updated rosters
Old 03-23-09, 11:28 PM
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Re: Madden NFL 10 (August 2009)

Originally Posted by lordwow
Let me save you all a lot of time and effort about what the updates will be:

Spoiler:
Updated rosters
Old 03-24-09, 05:53 AM
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Re: Madden NFL 10 (August 2009)

Originally Posted by SexualPudding
I'm happy to see a ref on the field. Hopefully this means no more of that stupid ass jumbotron crap straight out of the 1994 Sega Genesis days.
I was just about to post that we're finally back to last gen Madden with a ref on the field.
Old 03-24-09, 09:22 AM
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Re: Madden NFL 10 (August 2009)

For some reason I keep buying Madden and then not playing it too much. The worst part is that I get the game at release date so I pay full price.
There have been times where I've bought 3 versions of the game! (One for Xbox, one for PS2 and one for the PSP). Although I actually really like my PSP versions (I think I have 07 and 06).
Old 03-24-09, 05:10 PM
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Re: Madden NFL 10 (August 2009)

Originally Posted by Raul3
For some reason I keep buying Madden and then not playing it too much. The worst part is that I get the game at release date so I pay full price.
There have been times where I've bought 3 versions of the game! (One for Xbox, one for PS2 and one for the PSP). Although I actually really like my PSP versions (I think I have 07 and 06).
I've been guilty of the same thing. I bought Madden 06 for the 360, PS2 and the DS.
Old 03-24-09, 06:31 PM
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Re: Madden NFL 10 (August 2009)

Originally Posted by DaveWadding
Max Starks is holding.
Leave it to an Arizona guy to still be whining about the Super Bowl loss...GO STEELERS!!!
Old 03-24-09, 07:22 PM
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Re: Madden NFL 10 (August 2009)

Originally Posted by BravesMG
I thought 09 was the worst Madden I've played since 05 (IIRC). The whole thing moved way too fast and the new camera angle sucks balls.

I know I'm in the minority here but I'm sticking with NCAA 09, and maybe NCAA 10, but I absolutely love NCAA 09.
I have NCAA 09 sitting on my shelf and I was wondering what are some of the things you like about it?
Old 03-24-09, 10:30 PM
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Re: Madden NFL 10 (August 2009)



Madden 10 news and videos
Old 03-24-09, 10:47 PM
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Re: Madden NFL 10 (August 2009)

bullshot?
Old 03-25-09, 02:07 AM
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Re: Madden NFL 10 (August 2009)

Okay I got a question for all you hardcore Madden fans. I haven't played this game in a very long time. Is it true that you have to play 1 full online game before you can download new updated rosters. That's bullshit if that's the case. Why can't EA just do the same as 2K and make it easy?
Old 03-25-09, 12:23 PM
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Re: Madden NFL 10 (August 2009)

No you don't have to actually play the game to get the rosters. I just started a quick match and backed out once the rosters had downloaded.

I thought that 09 was the best one so far on any of the next gen consoles. Here is hoping they improve on that trend with 10.
Old 03-25-09, 12:33 PM
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Re: Madden NFL 10 (August 2009)

Originally Posted by dvdsteve2000
Leave it to an Arizona guy to still be whining about the Super Bowl loss...GO STEELERS!!!
Especially considering who was getting away with all the holding during the game.
Old 03-25-09, 12:57 PM
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Re: Madden NFL 10 (August 2009)

Breaking down the 1st screenshot of Madden 10
Old 03-25-09, 01:20 PM
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Re: Madden NFL 10 (August 2009)

You know it may have been a pretty small thing, but I am glad they are adding the team names onto the end zones when you make it to the Super Bowl. The generic end zones and mid field logos always kind of bugged me and took a little of the fun out of making it to the Super Bowl in franchise mode. Now if they do that for the bowl games on NCAA 10 as well, that would be sweet.
Old 03-31-09, 01:39 AM
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Re: Madden NFL 10 (August 2009)

Customization in Madden NFL 10 (plus a "behind the scenes" look at a design document)


Spoiler:
Posted On: Mar. 30, 2009 1:00 PM EST By: EA_IanCummings 78 Comments
Hello again Madden fans, we're back again with another weekly blog detailing some more behind-the-scenes exclusive content from the development team as we create Madden NFL 10. Last week was a very busy week with our president Peter Moore presenting the first screenshot [link] and our Art Director Mike Young going into some extreme detail in regards to the improvements and additions made in the shot [link]. This week we thought it would be a good idea to go deeper into an area that we know is very near and dear to the community - the topic of customization.

A typical trait of every game designer is that usually they are in love with their ideas. This is usually always a really good thing (assuming their ideas are good) because if you don't like an idea that you are designing or working on implementing, often you won't have the passion to get that "extra something" into the feature to make it special, or tune it 100% correctly, or make it really stand out. As you might expect, this can also be a major downside to a designer, as often times it is easy to get stuck thinking where you know (or think) you are right and you don't want to change that idea. It is so hard to not be defensive...after all, you put your blood sweat and tears into this feature! You worked til 3 am for a week putting in extra details and tuning it to perfection! How could anyone not feel the same way you do?!?!?

The problem here is evident...not every consumer thinks like every game designer! If said designer is making a game that sells 30,000 copies, maybe everyone can see that vision, but when you've got a game like Madden that's selling that many copies in the first few seconds of release, it is IMPERATIVE that the loyal fans have a means to customize their experience.

I know personally for me it was a real eye-opener once I started heavily interacting back and forth with the community. No matter what, there was always someone that hated one of our new features, or someone that preferred the game tuned a different way. For example (these aren't real quotes by the way...just fake examples):

"Check out our new helpful button hints under the player" - Us
"How do I turn those button hints off?" - adembroski

"Check out our new awesome touchdown hot spots!" - Us
"Can I turn them off?" - LBzRule

"Check out our new killer pre-game intro!" - Us
"Why can't I button through it?" - BeZo

Having this kind of interaction with the community spelled it out EXTREMELY clearly - we really needed to focus in this area and make sure that we were allowing numerous customization options, especially the ones that had been requested for so many years by our community.

On a side note, knowing that we wanted to spend this week talking about customization, it seemed like a perfect opportunity to give everyone a look behind the scenes of how we actually make the game. Early on in the product year (i.e. July of 2008), the design team writes many (often hundreds) of design documents to detail out what we want to see the following year's product. These documents often go through SEVERAL iterations as we meet with the engineering and art teams, but overall this one document is the "blueprint" of what the feature will become in the game. So for your viewing pleasure, instead of me actually blabbering on about the detail behind what we're going to do with our customization this year, I figured I would just paste in the design document that we wrote for our new settings screens. You'll even see a rough producer mock that the artists use as a template to create the real screen.

So enough talk, here it is...the GDD (game design document) for our new gameplay settings screen (forgive the formatting...MS Word and this blog don't play nicely together).

-------------------------------------------------------------------------------------------------------------------------


Settings Screen Redesign / Rework
Task 00004

Design Overview
The overall intent of this feature is to better expose and re-organize all of the options and settings available to the user. This includes re-organizing the existing settings and exposing new settings and sliders for this year.

Design Details
In order to accomplish the intent of this design, the settings selection from the main menu will have no spill-out menu. "Settings" will bring up one master settings screen with all of the settings sub-screens available, and all new and existing settings screens will be made sub-screens of this new master settings screen. We will make detailed use of the descriptive text to aid navigation.

Additionally, settings screens that could previously only be accessed by selecting a different screen first will be decoupled from those screens, making them directly accessible from the new master settings screen.

The new flow will have the user select "My Madden -> Settings" from the main menu, which will bring up the MASTER SETTINGS SCREEN. This acts as a hub to all other settings screens.

Master Settings Screen



First, here is the descriptive text for all gameplay settings (these have been detailed to aid navigation - and they should be plenty of space, but if not I can revise):

Game Options
Global settings and preferences: Favorite Team, Default Playbooks, Quarter Length, Play Clock Settings, Camera, Injuries, Fatigue, Game Speed, Auto Instant Replay, Coach Mode, EA SPORTS BackTrack

Penalties
Adjust the frequency at which referees call specific penalties in the game

Player Skill
Sets how successful your team's players are in all aspects of the game

CPU Skill
Sets how successful the CPU is in all aspects of the game

Special Teams
Adjusts kicking power and accuracy globally

Visual Feedback
Turn on and off various aspects of the Heads-up Display: Weapons Icons, Pre-snap Menu, In-game Hints, Player Names, Hotspots, Banners

Menu Music
Choose which songs you want to hear and which you don't

Controller Reference
View controller mappings for various game states


Settings Sub-screens

"Game Options"
This screen most closely resembles what was formerly the "GAMEPLAY" options screen, though significantly changed as a result of this design. The following options will be available on this new screen in the following order:

Favorite Team
Currently found on the "GAMEPLAY" screen.
- No changes needed

Offensive Playbook
Currently found on the "GAMEPLAY" screen.
- No changes needed

Defensive Playbook
Currently found on the "GAMEPLAY" screen.
- No changes needed


Play Call Style
Currently found on the "GAME SKILL" screen as "Game Style"
- No changes needed

Quarter Length
Currently found on the "GAME RULES" sub-screen
- No changes needed

Play Clock
Currently found on the "GAME RULES" sub-screen
- No changes needed

Accelerated Clock
Currently found on the "GAME RULES" sub-screen
- Setting is new this year but has been in the game since the final patch integration
- No further changes needed

Accelerated Clock Threshold
Currently found on the "GAME RULES" sub-screen
- Setting is new this year but has been in the game since the final patch

Gameplay Camera
Currently found on the "GAMEPLAY" screen as "CAMERA SETTINGS"
- Should still default to "ACTIONCAM" (Current Madden Dafault)
- Currently only "ACTIONCAM" and "CLASSIC CAMERA" are available; these should be changed simply to "ACTION" and "CLASSIC" respectively
- More camera modes are planned, currently on the contingency list. Details can be found here: Task 00010. (That task will handle adding new options to this screen.)

Injuries
Currently found on the "GAMEPLAY"
- Revise from an On/Off to a SLIDER
- Slider should default in the middle, min/max ranges to be determined by the central gameplay team

Fatigue
Currently found on the "GAMEPLAY"
- Revise from an On/Off to a SLIDER
- Slider should default in the middle, min/max ranges to be determined by the central gameplay team

Game Speed
(NEW)
- Built as a toggle with 5 values - Very Slow, Slow, Normal, Fast, & Very Fast (better than making a slider so we can more easily track it's effect on online de-sync rates)
- The actual numbers behind these options will be determined by the design team once the functionality is in place to tune it.

Player Speed Differential
(NEW)
- Full 0-100 slider that compresses the range of speeds between players
- Skill levels will change this value by default

Coach Mode
(NEW)
- On/Off toggle that allows the CPU to have full control of the QB




"Penalties"
Currently, the "GAME RULES" sub-screen (accessed via the SettingsąGameplay screen) has all of the penalty sliders in addition to some options we are moving. The new "Penalties" subscreen will simply be the old "GAME RULES" screen with a few things removed from the top.

Options to REMOVE:
- Quarter Length, Play Clock, Accelerated Clock, Accelerated Clock Threshold (Runoff)
- All moved to "GAME OPTIONS", see above
Options to LEAVE:
- Offside, False Start, Holding, Facemask, Offensive Pass Interference, Defensive Pass Interference, KR/PR Interference, Clipping, Intentional Grounding, Roughing the Passer, Roughing the Kicker
Offensive Pass Interference and Defensive Pass Interference should be reversed in order so Defensive comes first; also expanded to spell out the whole words if possible; if not possible, please change the method of truncating for the options to read:
- Off Pass Interference
- Def Pass Interference
Roughing the Passer and Roughing the Kicker should have the "the" restored if possible
"Player/CPU Skill"
This section will cover both screens, as both screens will have the same options and functionality. Obviously, the one difference between the screens is that one will hook into the user's performance, one will hook into the CPU's performance. This screen currently exists in two different places:
- Player settings are accessible via Settings -> Game Skill (has some additional options that will be relocated)
- CPU sliders are in the patch branch
(Note: the two-stage "user sliders" interface that was created for 09 is both confusing and inefficient. We should start with the interface done in the patch branch for the CPU sliders)

"Special Teams Settings"
This screen us currently in game as a subscreen of Settings -> Gameplay. No further changes are needed.

"Visual Feedback"
This screen does not currently exist in any form; it is simply a collection of options created for organization, many of the options contained DO exist in game. Below are the options needed for this screen:

Weapon Settings
Currently found on the "GAMEPLAY" screen.
- No changes needed other than defaulting it to "off"

Pre-Snap Menu
Currently found on the "GAMEPLAY" screen.
- No changes needed other than defaulting it to "off"

In Game Hints
Currently found on the "GAME SKILL" screen.
- No changes needed

Player Names
(NEW)
- Toggle to allow the player to turn on/off player names
- Options are "Always On", "Pre-Snap Only", and "Off"

Celebration Hotspots
(NEW)
- On/Off toggle that allows the user to change the visual appearance of hotspots in the endzone. It does not disable user-controlled celebrations

Stat Overlays
(NEW)
- Option to adjust the frequency of banners / stat overlays
- Minimal: All quarter and pregame banners will show (including pregame warm-ups), but beyond that, the user will only see record-breaking stat banners
- Moderate: The user will see high priority stat banners that trigger and all record-breaking banners (adjustable based on early testing feedback)
- All: All banners will show

Auto Instant Replay
(NEW)
- Option to adjust the frequency of auto instant replays
- Options are "Often", "Sometimes", and "Never"
- "Sometimes" is the default

EA SPORTS Backtrack(NEW)
- On/Off toggle to enable/disable EA Sports Backtrack



"Menu Music"
This is currently a main menu option under settings. No further changes are needed.

"Volume Control"
This screen already exists, no further changes are needed.

"Controller Reference"
This is currently found on the "GAMEPLAY" settings screen.
***NOTE*** As of this update (2/6/2009) it appears likely that the 'multiple controller config' task will be completed. If it does, this menu link will most likely cease to be "Controller Reference" and become "Controller Configuration". Please see that GDD for details.


-------------------------------------------------------------------------------------------------------------------------

So that's it for this week Madden fans. If you have any suggestions for other settings or sliders, please make sure to post them [here] in our forums or just drop a comment right here in the post. I hope you enjoy all the additions we've made so far to customization in Madden NFL 10!

- Ian Cummings
Lead Designer, Madden NFL 10
Old 03-31-09, 01:48 AM
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Re: Madden NFL 10 (August 2009)

Graphically speaking it looks ok.
Old 03-31-09, 02:37 AM
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Re: Madden NFL 10 (August 2009)

Well I just hope they make a PC version this year, since they decided not to last year.
Old 03-31-09, 09:38 AM
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Re: Madden NFL 10 (August 2009)

They should put Jay Cutler on the cover.
Old 04-20-09, 03:10 PM
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Re: Madden NFL 10 (August 2009)

The Wildcat Formation will be in Madden 10. Here are the first screen shots of it posted about an hour ago by EA Sports.







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