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Re: Weekly Tuesday Warhawk night
I already worked on setting up and saving a rotation when I found out I'd be running the show. So I now actually understand how this all works. Yay for me. I have to switch in some of the more tried and true maps that you posted yesterday but I would like some feedback. I won't be on tonight, but I'll try to get everything set up and post the rotation in here beforehand for scrutiny.
C'mon DVDTalkers... we can make 12. Let's make it happen. |
Re: Weekly Tuesday Warhawk night
Here's the current rotation:
Archipelago - Close Corridors DM (K&N) Badlands - Supply Chain CTF Island Outpost - Bridge Out Collection Eucadia - Northern Bridge TDM Archipelago - Acropolis Assault CTF Destroyed Capital - Dogfight DM Eucadia - Valley Battle CTF Tau Crater - Heavy Lifting CTF Omega Factory - North Run TDM Vaporfield Glacier - Grinder DM |
Re: Weekly Tuesday Warhawk night
The only map that jumps out at me is Bridge Out, which I'm pretty sure is asymmetric and not a great collection map. On Island Outpost, I would think that Over the Bridges would be a better way to go.
From the Warhawk Wiki: Bridge Out - The western side is open, but the eastern is closed. Eucadians get the main base, and chernovans get the installation. This is not a fair game. |
Re: Weekly Tuesday Warhawk night
I don't really know the expansion maps very well, so hopefully those are good.
If you start expansions at the 7th map, you're looking at kicking Ravenous and Z at about 10PM...which may or may not be ideal...your call. I'd also move the Dogfight down one slot, which will get you an extra round out of Chew. Finally, make sure you have the flag limit set to 5 on the CTF maps. I think it defaults to 3. If we get to 12, I won't get in a Warhawk the rest of the night (unless it's just for transport). :) |
I never knew this was so complicated! :lol:
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Re: Weekly Tuesday Warhawk night
It's not as bad as it sounds. After months of trying differend maps and settings, it's pretty much routine at this point.
Still... :lol: |
Re: Weekly Tuesday Warhawk night
Originally Posted by chess
(Post 9619191)
The only map that jumps out at me is Bridge Out, which I'm pretty sure is asymmetric and not a great collection map. On Island Outpost, I would think that Over the Bridges would be a better way to go.
From the Warhawk Wiki: |
Re: Weekly Tuesday Warhawk night
Originally Posted by chess
(Post 9619204)
I don't really know the expansion maps very well, so hopefully those are good.
If you start expansions at the 7th map, you're looking at kicking Ravenous and Z at about 10PM...which may or may not be ideal...your call. I'd also move the Dogfight down one slot, which will get you an extra round out of Chew. Finally, make sure you have the flag limit set to 5 on the CTF maps. I think it defaults to 3. If we get to 12, I won't get in a Warhawk the rest of the night (unless it's just for transport). :) Anybody have a preference for what kind of game? I didn't add any Zones to the rotation... opinions? |
Re: Weekly Tuesday Warhawk night
Originally Posted by chess
(Post 9615536)
That said, I'd be OK with going up one level to accommodate IFlores, who I think is right on the verge of "getting it".
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Re: Weekly Tuesday Warhawk night
Originally Posted by jdpatri
(Post 9619389)
I don't know the names of any of the expansion maps. They were just smallish and expansion so they won. I'll drop the dogfight a round or two and add another game before the expansions start.
Anybody have a preference for what kind of game? I didn't add any Zones to the rotation... opinions? I would vote for collection over zones. Zones is too frustrating with so few people as you just feel like you are juggling back in forth and never really seeing any action. Our collection game last week was fun |
Re: Weekly Tuesday Warhawk night
Originally Posted by ween
(Post 9619846)
I would vote for collection over zones. Zones is too frustrating with so few people as you just feel like you are juggling back in forth and never really seeing any action. Our collection game last week was fun
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Re: Weekly Tuesday Warhawk night
Originally Posted by jdpatri
(Post 9619856)
A second Collection game then? I already have one in the rotation but I'm certainly willing to add a second. I enjoy Collection.
although if there is not a death match with jetpacks then I would vote for that. |
Just don't include that massive map we had last week. Everybody was in the air and I was alone on the ground driving a tank....blowing up empty vehicles/turrets for target practice.
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Re: Weekly Tuesday Warhawk night
Originally Posted by ween
(Post 9619846)
I would vote for collection over zones. Zones is too frustrating with so few people as you just feel like you are juggling back in forth and never really seeing any action. Our collection game last week was fun
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Re: Weekly Tuesday Warhawk night
Originally Posted by Chew
(Post 9619948)
Just don't include that massive map we had last week. Everybody was in the air and I was alone on the ground driving a tank....blowing up empty vehicles/turrets for target practice.
...not sure what happened there. |
Re: Weekly Tuesday Warhawk night
Originally Posted by jdpatri
(Post 9619856)
A second Collection game then? I already have one in the rotation but I'm certainly willing to add a second. I enjoy Collection.
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Re: Weekly Tuesday Warhawk night
Originally Posted by ween
(Post 9619920)
over zones? certainly ;)
although if there is not a death match with jetpacks then I would vote for that. |
Re: Weekly Tuesday Warhawk night
Originally Posted by jdpatri
(Post 9620416)
There should be a DM with jetpacks at the end. But admittedly, I'm not at all familiar with the different expansion maps.
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Re: Weekly Tuesday Warhawk night
Originally Posted by I.Flores
(Post 9620471)
Just a couple of nights ago I played DM with jetpacks and it was really fun. Don't remember the name of the map but it was the Eucadian side of Northern Bridge (the village only)
But, I'd say if you are doing jetpacks, you might as well do an expansion map. On the Deck on Tau Crater is a good one that we've played a few times in the past. |
Re: Weekly Tuesday Warhawk night
Originally Posted by chess
(Post 9619204)
If you start expansions at the 7th map, you're looking at kicking Ravenous and Z at about 10PM...which may or may not be ideal...your call. I'd also move the Dogfight down one slot, which will get you an extra round out of Chew. :)
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Originally Posted by Ravenous
(Post 9620564)
Thanks for thinking of me :up: I will be playing tonight....... whistling some depeche mode! Any requests?
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Re: Weekly Tuesday Warhawk night
Originally Posted by Ravenous
(Post 9620564)
Thanks for thinking of me :up: I will be playing tonight....... whistling some depeche mode! Any requests?
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Re: Weekly Tuesday Warhawk night
Select...scroll to Ofermod...aaaaaaaaaaaaaaaand mute.
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Re: Weekly Tuesday Warhawk night
Originally Posted by Chew
(Post 9620610)
"Enjoy the Silence"?
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Re: Weekly Tuesday Warhawk night
Well I got on late and played maybe 2 rounds. Thats alright though. Cant say it was that fun cause on that collection was it really necessary to have your whole aresnal emptied into me for 2 tokens chess? :lol: You guys were up maybe 20 with digi getting everything and we cant have 2.
How am I shot down so easily in a warhawk. It seems it doesnt take long for me to be locked onto, than shot down. Where as I have to wait forever for the lock to take and than I shoot no one down if it does even connect. :shrug: |
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