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-   -   Guitar Hero: World Tour - The One and Only Thread (Part 3) (https://forum.dvdtalk.com/video-game-talk/542685-guitar-hero-world-tour-one-only-thread-part-3-a.html)

rabbit77 11-01-08 10:10 PM


Tarantino 11-01-08 10:33 PM

That Mega-Man 2 boss song sounds cool too, although I wouldn't want to play it on drums...way too much kick pedal.

= J

bee_01 11-01-08 10:54 PM

Holy geez is the new guitar's strum bar squeaky as hell...ridiculous.

cartman 11-02-08 09:02 AM


Originally Posted by rabbit77 (Post 9044086)
a youtube video

Ok, I've reverted back into not caring to get WT :lol:.

edstein 11-02-08 12:27 PM

Anyone try Vicarious on expert bass yet? That was fun as hell!

pinata242 11-02-08 01:09 PM

Speaking of Tool on Bass... I noticed through my bass career that I'll have to spend another $8000 to open that gig again. I guess that means something like $32k or $40k to unlock those songs for all 5 paths... Lame.

Does anyone know if you have to buy and play the gigs that cost money to "complete" the career? I wouldn't mind skipping them all for the bass, vocals, drums, and band if I can still get the remaining career achievements.

Krelyan 11-02-08 01:27 PM

Maybe it's just the limitations of the music creator... but Canon in D video looks overcharted to hell.

Michael Corvin 11-02-08 01:54 PM


Originally Posted by bee_01 (Post 9044195)
Holy geez is the new guitar's strum bar squeaky as hell...ridiculous.

I finally got to try out the guitar last night. I feels great. Unfortunately it sounded like we had two drummers playing. :lol:

aktick 11-02-08 02:05 PM

So I completed the solo guitar career on hard...and the only "stars" I've unlocked to play as are Wylde and Nugent - is that how it should be?

Supermallet 11-02-08 02:37 PM

Should also have Billy Corgan, I think.

Mordred 11-02-08 03:22 PM


Originally Posted by pinata242 (Post 9045063)
Speaking of Tool on Bass... I noticed through my bass career that I'll have to spend another $8000 to open that gig again. I guess that means something like $32k or $40k to unlock those songs for all 5 paths... Lame.

Does anyone know if you have to buy and play the gigs that cost money to "complete" the career? I wouldn't mind skipping them all for the bass, vocals, drums, and band if I can still get the remaining career achievements.

We skipped several of the later gigs that cost money on our Band career and "beat" the game and got to see the end band animation.

A-aron 11-02-08 07:05 PM

when are single guitars for this available?

Copper Blue 11-02-08 07:14 PM

Can I get some feedback from anyone who has used the Rock Band 2 Drums on GHWT? Specifically, I know that the 5 pads are dropped to 4, with the orange gem being dropped. My question is, what color does GHWT map the orange gem to on the rock band 2 drums? The orange is used very extensively in songs like hot for teacher, and I'm curious how the RB2 Drums handle that. Thanks

pinata242 11-02-08 08:25 PM


Originally Posted by Mordred (Post 9045316)
We skipped several of the later gigs that cost money on our Band career and "beat" the game and got to see the end band animation.

That's good. I just played 15 songs (skipping gigs that cost money) and moved from 26% to 44% complete. That sounds like they're counting all 84 or 85 songs to the 100%. Hopefully I can complete it with about 80% done total.

By the way - I'm not a fan, but Freak on a Leash is hella fun on expert bass, especially if you're up-strumming.

pinata242 11-02-08 08:26 PM


Originally Posted by Suprmallet (Post 9045225)
Should also have Billy Corgan, I think.

I didn't get him from the guitar career. I think discostu said on x360a that they got him from the band career.

I only had Wyld and Nuge as well, but I just got Sting from bass.

aktick 11-02-08 09:33 PM

This game just seemed like too much of a chore to get through, I dunno. I like a lot of the songs, but the presentation of the notes or something just turned me off, personally.

After going back to Rock Band tonight after over a week off from it, it was a breath of fresh air.

Maybe I'm in the minority in my dislike for it, but at this point I might just unload it or give it to my brother, I just don't see myself playing it much at all once I play through everything once.

pinata242 11-02-08 10:31 PM

So, I unlocked the NYC gig after 50% of the bass songs and went right to it. Just finished the gig and am at the credit sequence, so I imagine that's what is required to finish a career path.

Final bass gig:

Easy ass shit, for the most part. Failed Hot for Teacher at 95% because I wasted my SP and got hit with nonsense. Passed second time. Failed the Muse song too because I wasn't expecting it so fast. 2nd time ok.

Encore: B.Y.O.B.

Fuck that fucking song. It isn't even in the same universe as the 5 or 6 leading up to it. I tried for about 30-45 minutes on it and I could not get passed 12%. As far as I can tell, it is the only thing keeping me from the expert achievement. Fuck you, Neversoft.

thelwig14 11-02-08 11:51 PM

I noticed Stranglehold wasn't correct as well and for whoever else it was bothering (can't remember who my fellow Nuge fan was), my best guess is it is from the "Beer For My Horses" cd. Both Stranglehold and Cat Scratch Fever are on that cd and both sound different from the "main" recordings. My best guess is the Nuge re-recorded both and that was the master GH decided to use. Doesn't really bother me...but I am also the minority and doesn't mind the covers of GH 2.

Mordred 11-03-08 12:37 AM


Originally Posted by thelwig14 (Post 9046058)
I noticed Stranglehold wasn't correct as well and for whoever else it was bothering (can't remember who my fellow Nuge fan was), my best guess is it is from the "Beer For My Horses" cd. Both Stranglehold and Cat Scratch Fever are on that cd and both sound different from the "main" recordings. My best guess is the Nuge re-recorded both and that was the master GH decided to use. Doesn't really bother me...but I am also the minority and doesn't mind the covers of GH 2.

I noticed in the credits that while every other song in the game has lots of credits including the record label, etc., Stranglehold just has "Performed by Ted Nugent" and nothing else. I'm assuming he re-recorded the song just for the game and that probably is his voice. Might have been a rights issue with the original master or something.

thelwig14 11-03-08 12:44 AM


Originally Posted by Mordred (Post 9046086)
I noticed in the credits that while every other song in the game has lots of credits including the record label, etc., Stranglehold just has "Performed by Ted Nugent" and nothing else. I'm assuming he re-recorded the song just for the game and that probably is his voice. Might have been a rights issue with the original master or something.


Or for the above mentioned movie...either way...it was probably cheaper for Guitar Hero to use that version and made the Nuge more money. Doesn't bother me.

rabbit77 11-03-08 09:36 AM

After a weekend of playing GH:WT here are my impressions.

Peripherals: guitar
Spoiler:

The new guitar is easily the best guitar controller across every platform, every iteration, ever. They improved my biggest complaint about the LP (sharp edge cut into my forearm) and smoothed it out. It's also a bigger size so it doesn't play so much like a ukelele anymore. The xbox button/directional knob is aesthetically pleasing but doesn't add much.

I thought the slider bar was going to be a gimmicky novelty until I started learning how to play Solo F on Satch Boogie. It's now a "must use" in order to really master that section, and does make things fun on easier parts like The Joker. But I can't imagine why they bothered to put in slider notes in fast sections where there are no rests available to jump from the frets to the slider bar and back, since it seems impossible to not break a combo there. Maybe I just need more practice.

I also really like the new palm mute star power button. Makes for a real-life technique put into action in the game. Nice. It's also hard to accidentally pause it if you whiff and hit the wrong button like in previous controllers.

But here's the best thing about it - the strum bar is amazing. It has much more give than the LP, making it mushy like the Rock Band strat, but with the click still there it makes alt strumming a cinch. It is WAY more accurate when counting out the beats on a difficult alt-strum section, which obviously results in better scores. It's also about 20% longer, so it makes it easier to find when quickly jumping back from a finger tap section.

Peripherals: the drums
Spoiler:

Now I guess I'm just lucky to have gotten a set that works great out of the box. So if you got screwed with a bad set, that's basically unforgiveable of Neversoft to not have QA'ed these things before they went out.

I'm only a Hard Drummer, so I'm not so good at the drums, but as a casual drummer, I must say that the cymbals have certainly elevated the experience dramatically from the 4-pad Rock Band set. I was able to set them up without having to refer to the instructions fairly easily, and was off and running right away.

The rubber pads have excellent bounce, and are very very quiet. I can enjoy playing the game at a moderate volume and not be drowned out by the sound of the thwacking of the drums. My yellow cymbal was more sensitive than the orange cymbal, as the lightest of taps were registering on yellow, but the orange required a noticeably more substantial hit.

The kick pedal has less spring than the rock band pedal, and since there isn't a bar that it can lock down on below, it's free standing. Since I play on shag carpeting it doesn't move anyway so that isn't a problem, but I can see being a problem if played on hardwood floor. I like the bubble grips when played without a shoe, more comfortable than ridges, and there's also less angular distance to register the hit (i.e., lower profile) so it feels less taxing. This doesn't matter to me though because I keep my foot pressed down when it's not being played.

The interface, menus and overall "look" of the game
Spoiler:
I hate the interface. I can't find anything, and it isn't intuitive. For example, why are the leaderboards under options? It's not polished. As mordred mentioned the online faceoff is borked (why not have pro faceoff anymore where if you play on expert you go up against medium?). Stupid, stupid, stupid. Also why pretend like subsequent songs are random when you're really just flipping a coin for the first song, then alternating subsequent songs should you continue to play the same player?

I don't like how they tried to rip off Rock Band and their wonderful interface by putting "gigs" in the career when it really just makes it hard to find the songs you're playing. I'm not a big chaser of fans in Rock Band so the exlcusion of scoring fans to me isn't a sore point with me. Luckily for them they at least have a venue where you make a setlist in career mode so once you unlock all the songs you'll never have to go back and hunt down which song is in what venue.

As for the look - it is a matter of preference. I've always been a fan of the "special thing that happens to the stage when you get to the last song in your set" and here they don't disappoint. They don't really go for realism, and they certainly don't attempt to be a real-life simulator. Instead they go the other direction and go for more outrageousness and comedy. I've always thought the human models in Rock Band look like they're made out of clay, and have a Tobal 2 look to them. Certainly not a bad thing, but I can take it or leave it since it's just eye candy and I'm only focused on the notes anyway when I'm actually playing the game.

Speaking of the notes, they did leave it looking just like GH3 for this game, and since my background is in piano and am used to reading round notes, it's just a natural transition for me to prefer round notes. So that's where my preference comes from.

So overall I'm blown away by the instruments, and am sort of meh about the interface and live experience. The live experience will seriously cut down on my replay value for this version, but I'm very pleased with the songlist and will be a keeper for me since I love love love playing some of these songs.

Since I didn't spend enough time with the music creator I can't really comment on it, other than it's pretty deep. I'll probably get into it soon since I'm done with guitar solo and won't be playing faceoff much if at all.

Kelkee 11-03-08 11:02 AM

Why would they mess with the pro faceoff? Why would a medium player even want to go up against an expert player and how do you even begin to sort out the scoring if they are matched? An expert player has 2 or 3 times the notes a medum player does.

They should have left this alone. What was broken about PFO that they needed to even mess with it?

Mordred 11-03-08 11:35 AM


Originally Posted by Kelkee (Post 9046796)
Why would they mess with the pro faceoff? Why would a medium player even want to go up against an expert player and how do you even begin to sort out the scoring if they are matched? An expert player has 2 or 3 times the notes a medum player does.

They should have left this alone. What was broken about PFO that they needed to even mess with it?

I'm actually pretty sure that in GH3 you could go up against someone who was a different difficultly level than you (I had forgotten about this). When you got matched there was an initial screen with the four difficulty level and you got to see what your opponent was going to choose and they could see what you were going to choose. This did lead to some people hovering over the expert thing until you selected it, then quickly moving to Medium or Hard to try and get an advantage, but at least you could see they were doing stupid crap like that.

When doing Pro-Faceoff the notes are "weighted" so that it's more even. You get very little points per note, playing on Expert versus someone on Medium. You would hope that each player doesn't have the same exact max-score possibility, but who knows.

Mordred 11-03-08 11:40 AM


Originally Posted by rabbit77 (Post 9046523)
I also really like the new palm mute star power button. Makes for a real-life technique put into action in the game. Nice. It's also hard to accidentally pause it if you whiff and hit the wrong button like in previous controllers.

I have the opposite experience. I hit the start buttons WAY more often now. I have to be extremely conscious of where the side of my hand is resting, and angle it a bit so it's not the most comfortable way to play in the hopes that I don't hit Start when trying to engage star power. Also, I've found that I'll occasionally brush against it with the knuckle on my Pinky while strumming and that will pause the game. It gets very frustrating, although I will say both problems are happening to me less. Maybe I'm just getting adjusted to the new position. I'm seriously considering using a dremel to file down the plastic on the lower start button... it's just way too touchy.

And for the record, in probably 40-50 unintentional pauses I have never once been able to resume the game without missing a note while playing on Expert. The countdown is a nice idea for the whole band, but it's not enough. Pinata's idea of rewinding the game 5 seconds is absolutely brilliant.

rabbit77 11-03-08 11:43 AM

In GH3 there was face off where you can go medium vs. expert, and then there was pro face off, where you played the same difficulty and the exact same notes.

When I was in the online mode for GH:WT there was only the options to do 1vs1, 2vs2 or 4vs4. There weren't any pro-face off or face-off options. I'm sure someone can verify this since I'm not at home right now.


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