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Official Little Big Planet (PS3) Thread!

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Official Little Big Planet (PS3) Thread!

Old 10-06-08, 09:29 PM
  #226  
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Alright I'm finally getting into this. I played a Temple of Doom level earlier that was kinda cool. Simple but shows some promise of user generated content. I too worry about the nickel and diming of levels. Hopefully there will be some tight restrictions on charging.

I was playing with my 4 year old in what I thought was offline mode. Someone hopped in our level. He was just waiting on the edge of the screen the whole time waiting for us to catch up.
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Old 10-06-08, 09:54 PM
  #227  
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So after playing for a few days, here are my thoughts. The game is fun, and very cute. The music is nice, and I love the "Hitchhiker's Guide to the Galaxy"-esque narration. The three included levels (not counting the mini-game) were good.

However, I haven't played any user-created levels that have wowed me. Don't get me wrong ... there are some pretty good ones, but (with the exception of a few gimmicky ones that weren't very fun anyway) they all kinda felt the same. I'm sure part of this has to do with the limited items available in the Beta, but that can't be the only reason. I mean, I don't think they left out any tools or gameplay mechanics ... the final game will just have a lot more objects, textures, designs, etc.

Online play has been horrible ... extremely laggy to the point of being almost unplayable. I'm not sure if it was bad connections on the part of the random people it was matching me with, or if I was just catching the servers at bad times, or what.

Maybe it was overhyped. Maybe it just isn't my type of game. Maybe I was just having a few "off" days, and when I try it again in a few days I'll fall in love. I'm not really sure what I was expecting. It's not bad by any means. But instead of leaving me jonesing for the full game the beta has just left me feeling pretty indifferent towards it.

Originally Posted by TheBigDave
I think the biggest control problems are moving between the foreground and background. Sometimes Sackboy will move back and forth on his own. And sometimes, when you want him to move, he won't. This is a problem in tight platforming games that require jumping in a particular spot or when you need to sidestep and dodge something. Or when you want to grab/push an item, and instead you slip around the front or back.

I haven't seen it mentioned much, so maybe this doesn't bother most players. But I find it pretty frustrating.
Agree 100%.
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Old 10-06-08, 11:35 PM
  #228  
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Thanks for the multiplayer session, Michael Corvin! I hadn't tried out that feature yet. I tried to show you some of the levels that I've enjoyed the most so far. It was pretty funny trying to communicate only with arm gestures, facial expressions, and hip movements.
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Old 10-06-08, 11:57 PM
  #229  
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Originally Posted by SonOfAStu


I think that code was my last hope. Here's hoping there is some other generous soul out there with an extra beta code.
You never know! Apparently the Playstation Underground is starting to send out codes. So the people who signed up for the blog keys or the main site keys (or who knows, at this point it's all confusing) may still be getting their's. So, it may still happen. And then on top of that is the rumor that the demo will be opening up after the beta closes on the 11th.

Originally Posted by mhg83
I'm wondering if these user created levels that sony wants to pay the maker are gonna be made for Little Big Planet 2?
In regards to the user-created content for sale, I don't know where the link is, but I remember someone at Media Molecule saying that for a user to get to the level where they could charge for their content would be way down the line and they would have to prove themselves in a big way. It was only stated as a possibility and not a probability.

Originally Posted by Walker Boh
Online play has been horrible...
For me it's been different. Online play has been really tight. Maybe I'm just playing at the right times or the right boards, I don't know. But I've always had good encounters with the PS3's online play (everything but the download times.)

My biggest problem is the sackboy's movement on the z-axis. I have noticed that you will inadvertently move along it if you are moving too fast and there is an object in the way. But I'm hoping (and assuming) that a lot of the quirks and issues will be resolved in the final build. Remember, this version of the beta is one or two versions back from the latest internal MM beta.

I also think the user created levels will get a lot better as time goes on and people get better with the tools. Also as people get better about filtering out the crap.
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Old 10-06-08, 11:59 PM
  #230  
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Definitely Gramps. Those were pretty fun. You had me cracking up with your dance on the car waving your arms in the air. It is a hoot trying to communicate sans headset. While none of the levels were all that impressive, multiplayer definitely made them enjoyable.

BTW, how do you smack people? I did it once on accident but have no clue how I did it.

Originally Posted by TLwizard
In regards to the user-created content for sale, I don't know where the link is, but I remember someone at Media Molecule saying that for a user to get to the level where they could charge for their content would be way down the line and they would have to prove themselves in a big way. It was only stated as a possibility and not a probability.
That makes me think it will be something more along the lines of getting a David Jaffe level for $1 or a Ken Levine "Little Big Bioshock" stage for a couple of bucks. Maybe they open it up and offer some "developer only" tools to make them stand out more. If it is someone like that on a professional level, I don't think I'd have a problem paying. Only if it is Joe Schmoe thinking he can make a quick million doing LBP levels.

Last edited by Michael Corvin; 10-07-08 at 12:05 AM.
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Old 10-07-08, 01:23 AM
  #231  
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Average Joe will not be making $$$ by charging for levels. If for no other reason than the income tax nightmare it would create. Besides if people are creating great levels for free, why would any company even try to implement a fee system?

Now if game design studios want to charge, that's a completely different thing.
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Old 10-07-08, 10:47 AM
  #232  
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Originally Posted by TLwizard
For me it's been different. Online play has been really tight. Maybe I'm just playing at the right times or the right boards, I don't know. But I've always had good encounters with the PS3's online play (everything but the download times.)
Other than the times when the whole network has been down for everyone, this is the first time I've had any online problems on the PS3. I only tried twice, and both times were really bad. I'm hoping it was just a temporary glitch since their servers kept going down over the weekend.
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Old 10-07-08, 10:56 AM
  #233  
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Originally Posted by Michael Corvin
Definitely Gramps. Those were pretty fun. You had me cracking up with your dance on the car waving your arms in the air. It is a hoot trying to communicate sans headset. While none of the levels were all that impressive, multiplayer definitely made them enjoyable.
Just so everyone knows, the level where we danced on the car is called Sweet Child o' Mine. Make sure you play the one marked "latest version" - if you find another version, just choose "more by this author" and you should see the updated version. I won't spoil the surprise of what the level is, but it's worth checking out.

BTW, how do you smack people? I did it once on accident but have no clue how I did it.
I think you hold down the shoulder button to move your hand as usual, and then make a sharp movement towards the outside of the analog stick.
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Old 10-07-08, 10:58 AM
  #234  
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I had a lag fest in one round last night with a random person but IIRC, UncleGramps and I had a lag free experience. Maybe one or two hiccups at most.
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Old 10-07-08, 02:14 PM
  #235  
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Ugh...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bwmPlSD2bRE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/bwmPlSD2bRE&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
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Old 10-07-08, 02:18 PM
  #236  
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Could see where that was going from the still image alone...
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Old 10-07-08, 02:23 PM
  #237  
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People are retarded, but at least it wasn't a penis! By posting and making us watch you are just feeding his ego with YouTube views.

Check out this one instead(I think it was on Joystiq earlier):
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZiRgYBHoAoU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ZiRgYBHoAoU&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
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Old 10-07-08, 04:44 PM
  #238  
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Originally Posted by chuckd21
Ugh...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bwmPlSD2bRE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/bwmPlSD2bRE&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
You think thats bad? I have much more deviant ideas for a level. Cant wait till you guys see my "Little Big Auschwitz" level
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Old 10-07-08, 05:52 PM
  #239  
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Glad to see I'm not the only one annoyed by the control problems.

Last week during an interview with Eurogamer TV, Media Molecule co-founder Mark Healey confessed that he was a little annoyed with the controls of LittleBigPlanet, namely the way Sackboy moves between the different planes of perspective. "The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually, but we can work on that if we want, and refine it."

http://www.ps3fanboy.com/2008/10/07/...y-mark-healey/
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Old 10-07-08, 06:14 PM
  #240  
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With the game coming out in weeks isn't a little late to be addressing control complaints?
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Old 10-07-08, 06:48 PM
  #241  
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Finally got my beta invite today. I'll definitely check this out tonight.
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Old 10-07-08, 06:51 PM
  #242  
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Originally Posted by Michael Corvin
With the game coming out in weeks isn't a little late to be addressing control complaints?
Well, this is coming from a company that's calling this a beta even though the game has gone gold.
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Old 10-07-08, 09:08 PM
  #243  
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Looks like a 'controls' patch may be in the cards. Article

I let my daughter just fool around in the starting area tonight and she was actually figuring out the Popit and was placing stickers everywhere.
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Old 10-07-08, 09:48 PM
  #244  
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I enjoyed the little bit I played tonight, but it was a big hit with my 5 year old daughter. This is looking like a must buy. She needed a bit of help with some stuff like swinging, but had a blast playing it.
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Old 10-08-08, 01:03 AM
  #245  
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Do a search for the author "geosautus". He's created some amazing levels including the World Of Color. His new level might be the best. It's titled "God Of War - Demon Skull".
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Old 10-08-08, 12:38 PM
  #246  
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USA Today giving out 15,000 beta codes.

http://www.usatoday.com/tech/gaming/...g-planet_N.htm

First come, first served.
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Old 10-08-08, 12:43 PM
  #247  
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Old 10-08-08, 12:50 PM
  #248  
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Originally Posted by SonOfAStu
USA Today giving out 15,000 beta codes.

http://www.usatoday.com/tech/gaming/...g-planet_N.htm

First come, first served.
I signed up so I can maybe pass it along here if I get one.
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Old 10-08-08, 12:51 PM
  #249  
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Originally Posted by SonOfAStu
USA Today giving out 15,000 beta codes.

http://www.usatoday.com/tech/gaming/...g-planet_N.htm

First come, first served.

Thanks - hopefully i get one this time.
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Old 10-08-08, 12:52 PM
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Originally Posted by SonOfAStu
USA Today giving out 15,000 beta codes.

http://www.usatoday.com/tech/gaming/...g-planet_N.htm

First come, first served.
Signed up. Now I wait...
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