LA Noire - The Thread.
#877
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Re: LA Noire - The Thread.
Your poor life decisions are not the concern of Rockstar Games, Team Bondi, or any other parties involved in the making or distribution of L.A. Noire.
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Re: LA Noire - The Thread.
Not many people are as fickle as you. Everyone knew that DLC would be coming.
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Re: LA Noire - The Thread.
I can't believe you guys expect people to hang onto this game forever, let alone 3 weeks, in the hopes of getting to play known forthcoming DLC.
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Re: LA Noire - The Thread.
When I played the game and reached that case it just felt like it was part of the main story. So yeah, that confirms some people suspicions that they just decided to remove some cases from the game and make them DLC. Or at least that's how I felt.
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Re: LA Noire - The Thread.
Just finished this last night. Was really excited for the game but came away severely disappointed. When I first started playing, I originally wanted to blame the faults of Rockstar coming in and adding open-worldness. I thought a company like Bioware would have taken this to a better place. But by the end of it, none of that mattered.
While I can forgive gameplay/control flaws and quirks, what really killed LA Noire was the writing and lack of good storytelling.
While I can forgive gameplay/control flaws and quirks, what really killed LA Noire was the writing and lack of good storytelling.
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Re: LA Noire - The Thread.
Spoiler:
All the ingredients are there for a fine story, a great story, but the chef was asleep in the kitchen. And maybe that's what's so infuriating is how good it could have been.
#886
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Re: LA Noire - The Thread.
I was having this debate with someone earlier today.
I think this was a good storytelling effort, but its vision was simply too big for what games can do right now.
Had L.A. Noire been a movie, come crunch time it would have been easier to shuffle around story elements and have things make more sense. But with a game, and a deadline, and a limited amount of space, things got cut and immediately the pacing is all wrong.
With a film you can move flashbacks around to where they make sense. In a game where they are tied to the discovery of tangible in-game items, you're kinda stuck. And screwed.
I guarantee you the story does not unfold as they originally conceived it unfolding. This was a "we have to stop what we're doing creatively and get this game out to market now" situation and concessions were made.
I think this was a good storytelling effort, but its vision was simply too big for what games can do right now.
Had L.A. Noire been a movie, come crunch time it would have been easier to shuffle around story elements and have things make more sense. But with a game, and a deadline, and a limited amount of space, things got cut and immediately the pacing is all wrong.
With a film you can move flashbacks around to where they make sense. In a game where they are tied to the discovery of tangible in-game items, you're kinda stuck. And screwed.
I guarantee you the story does not unfold as they originally conceived it unfolding. This was a "we have to stop what we're doing creatively and get this game out to market now" situation and concessions were made.
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Re: LA Noire - The Thread.
Wonder if there's a way to get a copy of the original script or treatment. Would be interesting to see how it was originally shaped.
#888
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Re: LA Noire - The Thread.
I've gotten a lot more respect for the game going back and trying to five-star missions. There's actually branching storylines and things you miss if you screw up an interrogation or don't find a clue. For example, if you have a successful interview, the POI might give up the goods and tell you where to go next. If you don't, you may have additional task(s) ahead of you to get there (such as tailing the suspect).
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Re: LA Noire - The Thread.
Has there been any information on how much DLC there's going to be? Will there be more than the 4 cases included with the Rockstar Pass? Or is that going to be it?
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Re: LA Noire - The Thread.
Based on what constitutes successful DLC in this day and age, I am reasonably confident that sooner or later we'll see some sort of DLC involving zombies.
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Re: LA Noire - The Thread.
Zombie: BRAINNNNS
Cole: Truth
Zombie: BRAINS?
Cole: LIE
/cole shows brain matter on zombies shirt collar clue
Cole: Truth
Zombie: BRAINS?
Cole: LIE
/cole shows brain matter on zombies shirt collar clue
#896
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Re: LA Noire - The Thread.
http://www.grantland.com/story/_/id/.../full/la-noire
This is one of the funniest reviews of any non-terrible video game I've ever read.
This is one of the funniest reviews of any non-terrible video game I've ever read.
You can blunder your way through almost every interrogation and still close the case using other means, and you can even come to enjoy watching Phelps inexplicably lash out at every grieving widow, harmless bartender, and hospitalized teenage girl.
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Re: LA Noire - The Thread.
I just finished the game also, and as previously mentioned was let down. I found the gameplay pretty repetitive and the story just not engaging enough. It just felt like you would go to place to place and walk around until you felt your controller vibrate. I didn't even want to drive from place to place because it felt like just a chore. The acting was pretty damn good, i will give it that.
#900
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Re: LA Noire - The Thread.
The writing on this game is laughable. Some goon led us on a high speed chase, my partner shot his tires out, and he flipped his ride into oncoming traffic. We pulled him out of the overturned car, and then I whipped out my trusty notebook and asked him a couple calm questions.
When I said "eh...we're going to take you in anyway", he asked "why?". My partner's reply was..."just because."
When I said "eh...we're going to take you in anyway", he asked "why?". My partner's reply was..."just because."