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-   -   Official Duke Nukem Forever Thread of Bad(Classic) Oneliners (https://forum.dvdtalk.com/video-game-talk/533040-official-duke-nukem-forever-thread-bad-classic-oneliners.html)

mhg83 05-09-09 08:15 AM

Re: Duke Nukem Forever Footage
 
Heres an interview with the voice actor of Duke Nukem Jon St. Jon:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eyvkuWQyJEw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eyvkuWQyJEw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Why does everyone think Forever will never be released? Why cant a separate developer pick the game up and finish it? id software could buy it and release it. They seem like the perfect development team to do it.

flashburn 05-09-09 09:30 AM

Re: Duke Nukem Forever Footage
 
I think id is a bit busy working on Rage and Doom 4.

mhg83 05-09-09 02:22 PM

Re: Duke Nukem Forever Footage
 
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IE3KdcTgrno&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IE3KdcTgrno&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

:rotfl:

flashburn 05-09-09 06:18 PM

Re: Duke Nukem Forever Footage
 
Yeah I spent like 30 minutes watching a bunch of those Ventrillo Harassment videos, fucking hilarious.

rennervision 05-09-09 11:01 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by mhg83 (Post 9434139)
Why does everyone think Forever will never be released? Why cant a separate developer pick the game up and finish it? id software could buy it and release it. They seem like the perfect development team to do it.

A perfect choice. However...

Maybe I'm way off here, but if Take Two owns the publishing rights, couldn't that now create a perpetual legal Hell for this game ever getting developed by someone else?

But let's face it. I guess it's safe to say that after 12+ years, this game really was never going to get released. (Jeez, in that interview Jon St. John even said that he hadn't recorded any voice work. I had figured all his lines were in the can years ago!) And since 3D Realms suffered from some sort of Howard Hughes-like OCD where DNF always had to be the most advanced game ever released - if it ever did come out the minimum system requirements would have probably included Quad-SLI.

(Which means two gamers in the whole world would have actually bought it, and everyone else would have ignored it or pirated it.)

mhg83 05-10-09 07:34 AM

Re: Duke Nukem Forever Footage
 
leaked gameplay footage (NSFW):

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370" id="viddler_ac12034c"><param name="movie" value="http://www.viddler.com/player/ac12034c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/ac12034c/" width="437" height="370" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ac12034c"></embed></object>

Breakfast with Girls 05-10-09 08:29 AM

Re: Duke Nukem Forever Footage
 
From GOG.com:


According to The Duke List, a former employee wrote this:

The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

Another example of [redacted] is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.

Breakfast with Girls 05-10-09 09:30 AM

Re: Duke Nukem Forever Footage
 
And from Kotaku:


This is from Duke4.net and it sounds like a pretty well formed story:

1. George and Scott own equal parts of 3D Realms.
2. DNF taking forever to make costs tons of money.
3. Scott who is arguably the smarter businessman gets tired of this over time and doesn’t want to dump his money into it anymore.
4. Scott looks to other things like Radar Group and newly launched Apogee Software LLC and leaves 3D Realms in Georges hands.
5. Scott is still technically a manager at 3D Realms but is effectively done with 3D Realms at that point.
6. Scott is now free to run companies as he sees fit without dealing with a 50% partner.
7. A year or so later George wasn’t able to handle it, especially with lack of Scott’s personal and financial cooperation.
8. Eventually funds begin to run low.
9. Since Scott is out, and so is money, George drives out to California to show Take 2 the game in an attempt to wow them into funding development to finish DNF.
10. Vague references were made to Take 2 possibly having (verbally) promising money, but didn’t deliver.
11. When George requested the $5 million from Take 2 so DNF development could be funded.
12. Take 2 counter-offered with giving 3D Realms $30 million instead…. *IF*3D Realms sells all rights to the Duke IP. (currently Take2’s only has publishing rights)
13. George\They refuse this and keep the Duke IP, instead shutting down the company and going on life support.
14. The purpose of not selling the IP is because the Duke IP still has the potential to make money, and it is their trademark. It would be like iD selling the Doom IP.
15. George is said to have previously went to iD Software and Epic in an attempt to make a deal with funding for them, but is turned down.
16. ..was also said to still have plans to contact other companies to make similar requests.
17. A company in a better position to spend $5 million, such as EA or Microsoft are seen as the most likely candidates for possibly investing in saving DNF.

fumanstan 05-14-09 08:48 PM

Re: Duke Nukem Forever Footage
 
http://kotaku.com/5255220/take+two-s...ure-to-deliver

Take Two suing them now :lol:

spainlinx0 05-14-09 08:55 PM

Re: Duke Nukem Forever Footage
 
It's so sad. I have such fond memories of playing this game at my friend's house. His dad had a separate line and computer in his office, and he would call from the attic on his computer, down to the office and we would play versus against each other that way for hours. Packard Bell computer's FTW!

Breakfast with Girls 05-14-09 11:05 PM

Re: Duke Nukem Forever Footage
 
It seems pretty clear to me that Take-Two is suing them in an effort to secure ownership of the Duke Nukem property as part of some sort of liquidation event.

fumanstan 05-14-09 11:45 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by Breakfast with Girls (Post 9445240)
It seems pretty clear to me that Take-Two is suing them in an effort to secure ownership of the Duke Nukem property as part of some sort of liquidation event.

Yeah, given that they wanted to buy the Duke IP from that post above, it seems like their goal. I know 3DRealms wants to keep Duke and release it on their own terms, but really, given the amount of leeway they already had for all these years I have a hard time believing someone else would want to jump at the chance.

PopcornTreeCt 05-15-09 12:10 AM

Re: Duke Nukem Forever Footage
 

Originally Posted by mhg83 (Post 9435291)
leaked gameplay footage (NSFW):

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370" id="viddler_ac12034c"><param name="movie" value="http://www.viddler.com/player/ac12034c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/ac12034c/" width="437" height="370" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ac12034c"></embed></object>

That actually doesn't look too bad. At least it looks like this generation. I don't see the big deal about Duke Nukem. We've come so far with FPS and this game isn't going to change the market like a GTA or Guitar Hero.

fumanstan 05-18-09 04:21 PM

Re: Duke Nukem Forever Footage
 

3D Realms Release – Pertaining to Recent Events Surrounding Duke Nukem Forever
Dallas, TX (May 18, 2009) – In light of recent press articles and statements by Take-Two (to the media and in a lawsuit), we want to set the record straight on some issues.

Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

As some of you may know, Take-Two filed a lawsuit last week containing various accusations and claims against 3DR and the uncompleted DNF game. Take-Two never paid 3DR advances or any signing bonus or any other funds related to DNF, up until July 2008, at which time they paid $2.5m in connection with another agreement for an unannounced game. This is the sum total Take-Two has paid 3DR in connection with DNF. Take-Two claims that they paid $12m to GT Interactive/Infogrames to acquire the publishing rights for the DNF game. To be clear, 3DR was not a party to that transaction and did not receive any money from it. When the DNF game was originally signed with GT Interactive in 1998, GT paid 3DR a $400,000 signing bonus. Up until July 2008, this was the only publisher money we received for the DNF game. Meanwhile, 3DR put over $20m into the production of DNF.

Take-Two retains publishing rights for the DNF game, although 3DR retains certain rights to sell the game directly to the public. Late last year, 3DR began negotiations with Take-Two to provide funding to complete the DNF game. In the meantime, 3DR was hitting mutually-agreed milestones, despite not having a new agreement finalized. Take-Two was well aware that 3DR needed the funding to continue the DNF game development. Suddenly, after months of negotiations, Take-Two materially changed the parameters of the proposed funding agreement. 3DR informed Take-Two that it could not financially afford the changes Take-Two was suggesting and would be forced to release the team if an agreement was not reached. Take-Two made a last minute proposal to acquire the Duke Nukem franchise and the 3DR development team. Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. From 3DR's perspective, we viewed Take-Two as trying to acquire the Duke Nukem franchise in a "fire sale." Those negotiations fell through on May 4th, a deal never materialized, and the DNF team was sadly released a few days later.

Less than a week after the DNF team was released, Take-Two filed its lawsuit in New York, seeking immediate temporary injunctive relief. The court denied Take-Two's request for a temporary restraining order. While we cannot comment on the details of the ongoing lawsuit, we believe Take-Two's lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher.

melvin 09-03-10 01:21 PM

Re: Duke Nukem Forever Footage
 
http://content.usatoday.com/communit...g-duke-nukem/1

No, hell hasn't frozen over and pigs aren't flying ... at least not yet.

Publisher 2K Games plans on finally releasing the shooter Duke Nukem Forever, which now falls under the development hands of Borderlands studio Gearbox Software, the Wall Street Journal reports.

The news has been independently confirmed thanks to 2K Games' Twitter feed, which features snapshots of a Duke Nukem Forever booth at this weekend's Penny Arcade Expo in Seattle.

"Quotes from fans passing by. "What?" "Wait, really?" "Dude, no way!" "Duke Nukem!!" Yes, it's real," reads an update from 2K's feed.

The Journal reports Gearbox began work on finishing up Duke Nukem Forever in late 2009, and the game is expected to arrive later this year. "We're in the polishing phase now. This is a game where we can not make a promise we can not fulfill," Pitchford tells the newspaper.

To say Duke Nukem Forever is long awaited is perhaps the greatest understatement in the video game industry. The game was introduced in April 1997 before meeting several well-publicized delays and the eventual closure of studio 3D Realms.

The game will serve as a sequel to Duke Nukem 3D and feature a single-player campaign and multiplayer.

Update at 2:07 p.m. ET: Gearbox Software has confirmed the game through its Twitter account. "Let everyone your mom, dad, friends, sisters dog, etc know. Duke is back baby!," reads an update from Gearbox.

And Gamespot is reporting the game will actually debut in 2011, on PC, PlayStation 3 and Xbox 360.

hail2dking 09-03-10 02:17 PM

Re: Duke Nukem Forever Footage
 
http://www.joystiq.com/2010/09/03/du...er-to-urinate/

rennervision 09-04-10 06:37 AM

Re: Duke Nukem Forever Footage
 
It'll seem strange seeing this on my shelf. Like I've created some sort of paradox in the space time continuum.

mhg83 09-04-10 11:58 PM

Re: Duke Nukem Forever Footage
 
I wonder if anyone's pre-order from Gamestop 13 years ago is still valid? :lol:

Drexl 09-05-10 07:26 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by mhg83 (Post 10355746)
I wonder if anyone's pre-order from Gamestop 13 years ago is still valid? :lol:

13 years ago, I don't think I had actually been to a Gamestop yet.

There was a Babbage's, but I don't know when it changed over to GS. There was a Funcoland, but it had not yet merged with GS. I think I remember an Electronics Boutique. Did they get taken over by GS?

pinata242 09-05-10 07:30 PM

Re: Duke Nukem Forever Footage
 
Electronics Boutique? Never heard of em...

Groucho 09-05-10 08:18 PM

Re: Duke Nukem Forever Footage
 
It may be coming out, but it's not the same game. It's a new game with the same name.

fumanstan 09-06-10 02:48 AM

Re: Duke Nukem Forever Footage
 

Originally Posted by Groucho (Post 10356535)
It may be coming out, but it's not the same game. It's a new game with the same name.

I don't know, from the interview with Gearbox it seems like it's maybe half new game, half old.

devilshalo 09-07-10 11:37 AM

Re: Duke Nukem Forever Footage
 
Duke Nukem game for a comeback
Take-Two announces firm release date for game
By CHRIS MORRIS

'Duke Nukem Forever' will finally be produced after 13 years.

It took nearly five years for James Cameron to bring "Avatar" to the big screen -- but the Na'Vi have nothing on "Duke Nukem Forever."

First announced in 1997, this videogame -- featuring one of gaming's best known characters -- has been re-thought, re-booted and presumed dead multiple times. On Friday, Take-Two Interactive Software pulled off one of the gaming world's biggest surprises, not only announcing a firm release date and expanded platform footprint -- it will ship in 2011 for the PC, Xbox 360 and PlayStation 3 -- but letting stunned gamers play it for the first time at last weekend's Penny Arcade Expo, a fan-centric gaming event held in Seattle.

It's something that was unthinkable just six months ago. 3D Realms, the creator and developer of the series, fired the entire development team in May 2009 when money ran out after 12 years of production. An ugly legal battle soon followed, with Take-Two suing 3D Realms, and 3D Realms countersuing.

But a few weeks later, Randy Pitchford, president of Gearbox Software and a poker buddy of the co-founder of 3D Realms, got involved.

Gearbox was riding high on the strength of its latest release -- "Borderlands" -- which had saved Take-Two's recent fiscal quarter and was proving to have long legs at retail. Pitchford is a longtime developer, who had gotten his start at 3D Realms (and had even worked on "Duke Nukem Forever" when the game was first announced during the Clinton administration).

His suggestion: Have 3D Realms sell him the intellectual property they had held so dear for so long -- and trust him and his studio, which had several other former 3D Realms coders, to honor the character of Duke Nukem and his legacy.

"We felt we were in a spot where we can fix this," said Pitchford. "We're local. Everyone trusts us. We can keep Duke alive."

3D Realms co-owners George Broussard and Scott Miller agreed -- and Take-Two agreed to drop the legal action. Just like that, Duke was alive once more.

Duke Nukem is a gaming icon. And while he might not be particularly well known among the general public, to gamers he is as familiar as Lara Croft, Mario and Sonic. With his flattop haircut, steroid-inflated physique and omnipresent one-liners, action gamers quickly rallied around him.

He's an ass-kicker who likes his cigars and his women and has about as much use for political correctness as he does for the pig cops and alien shrink rays that pop up in his games. (Included among his famous over-the-top lines are "Your ass is grass and I've got the weed-whacker" and "Babes, bullets, bombs. Damn -- I love this job!")

The fourth installment of the franchise got caught up in a looping cycle -- as developers strived for perfection, restarting the game several times but never getting it any closer to completion. That ultimately led to its demise.

It also led to the franchise becoming a running joke. It won Wired Magazine's annual "Vaporware" award so many times that the publication gave it a lifetime achievement award so editors could focus on other products that failed to materialize.

Once Gearbox had acquired the IP and assessed the state of the game's progress, a decision was made to keep the secret locked tight until the team was certain of the release date.

"We recognize that this is a brand you cannot make promises about," said Pitchford. "There has been too much talk and not enough walk. ... Let's just show up at this show with the game and give people the opportunity to play it themselves."

The game's anything but a sure bet, given its perpetually-in-development history. But fans were raving after their taste of "Duke," happy not only with the game itself, but that they'd finally gotten closure after all these years. (Not to mention that with the change in IP ownership, there's bound to be even more Duke Nukem in the future.)

"When you think of this industry, there's no other title that has had this much attention paid to it," said Pitchford. "It's almost sad to break the tension. We could always trust that story [of continual delays] was always going to be there for us. But all great stories have to have an end."

rennervision 09-07-10 09:53 PM

Re: Duke Nukem Forever Footage
 
My only quibble at this point is how "2011" can be considered a "firm release date."

CKMorpheus 09-07-10 10:46 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by rennervision (Post 10359228)
My only quibble at this point is how "2011" can be considered a "firm release date."

I thought April 11th was the release date.

fumanstan 09-07-10 11:11 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by CKMorpheus (Post 10359310)
I thought April 11th was the release date.

I don't think i've seen an actual date, but at this rate it really should just be April 1st, right?

Superboy 09-08-10 03:18 AM

Re: Duke Nukem Forever Footage
 
I used to make a joke with one of my lesbian friends as to what was going to come out first: her, or Duke Nukem Forever.

She won, by about 10 years.

K&AJones 09-08-10 06:56 PM

Re: Duke Nukem Forever Footage
 
Well if anybody can do it...it's Gearbox and it fits their style. it's not like they have to build from the ground up but build a game around a already well known character. Just looking at "Duke"...hell he could've been in Borderlands.

sniper007 09-17-10 10:55 AM

Re: Duke Nukem Forever Footage
 
Pre-orders at amazon http://www.amazon.com/Duke-Nukem-For...4738244&sr=1-3

zekeburger1979 09-17-10 11:51 AM

Re: Duke Nukem Forever Footage
 
When this game was announced, I was finishing up my senior year in high school.

What has happened since DNF was announced

squidget 09-17-10 12:32 PM

Re: Duke Nukem Forever Footage
 
This was playable at PAX this year and I tried to get some camera footage (no go) but I still got to play.

I have outgrown this game. The jokes, the sexual innuendo, the attitude - I could barely stand it. I did not find it funny or nostalgic. I'm curious who the audience for this will be; it totally fits a 15 year old boys dream but they will have no memories of the original and those that do remember the original probably have outgrown it and have no interest.

pinata242 10-05-10 02:01 PM

Re: Duke Nukem Forever Footage
 
There will be a code in the Borderlands: GOTY edition to get early access to the DNF demo, once it's available.

maingon 10-05-10 09:47 PM

Re: Duke Nukem Forever Footage
 
awesome stuff here
<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>

glassdragon 10-05-10 11:01 PM

Re: Duke Nukem Forever Footage
 

Originally Posted by maingon (Post 10413546)
awesome stuff here
<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>

Love the end

"After 12 fucking years, it should be"

pinata242 10-05-10 11:20 PM

Re: Duke Nukem Forever Footage
 
I'm going to hate myself when I play this.

edstein 10-07-10 12:30 AM

Re: Duke Nukem Forever Footage
 
Can't wait for Operation: Cock Block.

McHawkson 10-07-10 12:53 AM

Re: Duke Nukem Forever Footage
 
Did Kittydreamer's kid play this demo? I swear I saw someone drew penis chair on the board...

DGibFen 10-13-10 08:54 PM

Re: Duke Nukem Forever Footage
 
Good news if you purchased Borderlands on Steam before today, as you'll also get a free early release demo key for Duke Nukem Forever. Just check the CD keys.

RichC2 10-20-10 12:37 PM

Re: Duke Nukem Forever Footage
 
I just saw the CD Key pop up in Steam and had a laugh, about damn time.

fumanstan 01-21-11 10:12 AM

Re: Duke Nukem Forever Footage
 
May 3rd!

<iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/1-b78TKZIyw" frameborder="0" allowFullScreen></iframe>

I have to say, this actually looks pretty fun.


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