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-   -   MAD WORLD - Platinum Games Inaugural Release for Wii! (https://forum.dvdtalk.com/video-game-talk/531611-mad-world-platinum-games-inaugural-release-wii.html)

PixyJunket 05-15-08 01:06 PM

MAD WORLD - Platinum Games Inaugural Release for Wii!
 
IGN Preview:
http://wii.ign.com/articles/874/874210p1.html


You may not know the name Platinum Games -- not yet, anyway -- but you definitely know the people behind it. Tatsuya Minami. Hideki Kamiya. Atsushi Inaba. Shigenori Nishikawa. These four alone have backgrounds with Capcom and Clover Studios and were integral in the development of some games you might have heard of. Viewtiful Joe. Okami. Resident Evil remake. Resident Evil 4. Kamiya created Devil May Cry. Nishikawa helped design Resident Evil 4. We can keep going, but you get the point. Today, Minami leads the ex-Capcom and Clover personnel as Platinum Games, a company which employs 130 people working on four projects: a PS3 / 360 game called Bayonetta. A DS science-fiction RPG called Infinite Line. A still-unnamed title by another person you might have heard of -- his name is Shinji Mikami; he created the Resident Evil series. And Mad World, helmed by Nishikawa, who is on hand at a SEGA event in San Francisco on Wednesday night to pull back the curtain on the Wii-exclusive -- yes, built from the ground-up for Nintendo's console -- action bloodbath.

Inaba interrupts. "Perhaps some of you guys have already seen this trailer." By this time, we've already watched it on our computer monitors, squinting, a dozen or more times. "So today, I have prepared a special demo exclusively for San Francisco." Our jaws drop as Nishikawa picks up a Wii remote and nunchuk and begins to play. The aforementioned carnage ensues.

Controls are being tweaked, but from the looks of it, Jack is controlled through the world with the nunchuk's analog stick. The camera follows him via a traditional third-person behind-the-back viewpoint. As the characters draws closer to enemies, players can press the B-trigger to kick-start violent death sequences. Some of these waggle. For instance, gamers will flick the Wii remote forward to send bodies flying in Man Darts. (That really is what it's called.) Meanwhile, we presume taps and combos influence other stand-offs. Jack approaches and dukes it out with another foe during the demo. He punches the character twice in the stomach and on his third blow, his fist rips through his enemy's chest, where he grabs the beating heart inside, pulls it out in a disgustingly gruesome showcase of blood splatters, and then squashes it in his hand. And from what we've been told, this exaggerated level of violence is only the tip of the iceberg.

We've often stated that Wii developers need to push the console from a stylistic perspective since they will not be able to compete with the sheer horsepower of systems like Xbox 360 or PlayStation 3. Having seen Mad World up close, we're thrilled that one of the best software houses in the world completely agrees. Platinum Games has with its first official Wii effort created not only one of the console's most beautiful games, but one with real gameplay substance and seemingly smart controls. Here is also a project unabashedly centered on the hardcore audience. Mad World has skyrocketed to the tip-top of our most wanted list and we are officially putting all Wii owners on (blood) red alert: prepare to go 'Mad' sometime next year.
http://img512.imageshack.us/img512/9366/120227fl8.jpg

http://img223.imageshack.us/img223/6968/120228zo5.jpg

http://img180.imageshack.us/img180/6697/120229jf9.jpg

http://img117.imageshack.us/img117/8739/120230vp3.jpg

http://img513.imageshack.us/img513/5049/120231kr0.jpg

UncleGramps 05-15-08 01:14 PM

This looks insane (in a good way). Kinda like a cross between No More Heroes and Sin City.

Liver&Onions 05-15-08 01:17 PM


Originally Posted by UncleGramps
This looks insane (in a good way). Kinda like a cross between No More Heroes and Sin City.

Shall we place wagers as to if they get approached to rebrand this as Sin City 2?

Michael Corvin 05-15-08 01:37 PM

:lol: Sin City was the first thing that came to mind for me as well.

RichC2 05-15-08 01:40 PM

Cool! A Sin City game.

bee_01 05-15-08 01:44 PM

Slap Sin City on the game and it would sell a lot more copies.

Michael Corvin 05-15-08 01:44 PM

http://img387.imageshack.us/img387/1121/sinworldsh3.jpg

PixyJunket 05-15-08 01:48 PM

Sigh.

Michael Corvin 05-15-08 01:51 PM


Originally Posted by PixyJunket
Sigh.

:lol: Hey, rip off someone else's work you're going to get called on it. :)

pinata242 05-15-08 01:53 PM

Isn't Sin City in Mad World? Part of Bat Country, I believe.

Liver&Onions 05-15-08 01:54 PM


Originally Posted by PixyJunket
Sigh.

Just calling 'em as we see 'em

Fanboy 05-15-08 01:54 PM

Why the sigh? Licensed games typically sell better than unbranded Japanese wierdo games. I'm sure Clover Studios (now Platinum Games) would actually like to sell some games in North America.

PixyJunket 05-15-08 02:00 PM


Originally Posted by Fanboy
Why the sigh? Licensed games typically sell better than unbranded Japanese wierdo games. I'm sure Clover Studios (now Platinum Games) would actually like to sell some games in North America.

The creator said the VISUALS were inspired by Sin City, that doesn't mean they need to slap the name on the box, limit its creative range and stick a deadline on it to tie it in to another product just so they can sell a few more copies to the rubes. Everybody whines about needing new IPs, new IPs, new IPs. Now one shows up and all of a sudden it's make it Sin City, make it Sin City, make it Sin City. It's mind boggling. Truly mind boggling.

UncleGramps 05-15-08 02:15 PM

I don't care what they call it or whether it's licensed or not. It looks great and I'm excited for it.

RichC2 05-15-08 02:15 PM

Not really. Why? Because Sin City would still be a new IP in videogames.

Sin City had an incredibly distinct look, this game shares that look, the associations are going to be made. I don't think anyone is saying they should change anything or conform to THAT series - it could be an original game and still based on a series or movie - but it'd be nice to see them finally get a game that sells.

superdeluxe 05-15-08 02:31 PM

In on this.

Liver&Onions 05-15-08 02:37 PM


Originally Posted by PixyJunket
The creator said the VISUALS were inspired by Sin City, that doesn't mean they need to slap the name on the box, limit its creative range and stick a deadline on it to tie it in to another product just so they can sell a few more copies to the rubes. Everybody whines about needing new IPs, new IPs, new IPs. Now one shows up and all of a sudden it's make it Sin City, make it Sin City, make it Sin City. It's mind boggling. Truly mind boggling.

Simmer down Pixy. No one said make it Sin City.

PixyJunket 05-15-08 02:42 PM


Originally Posted by RichC2
Not really. Why? Because Sin City would still be a new IP in videogames.

Somebody is already working on a Sin City game. :D2:

http://en.wikipedia.org/wiki/IR_Gurus

Released Games

* Gaelic Games: Football 2 (2007)
* Gaelic Games: Hurling (2007)
* Brian Lara Pressure Play (2007)
* AFL Premiership 2007 (2007)
* Heatseeker (2007)
* Lucinda Green's Equestrian Challenge (2006)
* AFL Premiership 2006 (2006)
* Heroes of the Pacific (2005)
* Gaelic Games: Football (2005)
* AFL Premiership 2005 (2005)
* AFL Live Premiership Edition (2004)
* AFL Live 2004 (2004)
* AFL Live 2003 (2003)
* AFL Coach 2002 (2002)
* The Saddle Club - Willowbrook Stables (2002)
* Equestriad (2000)
* Mary King's Riding Star (1999)

RichC2 05-15-08 02:44 PM

An Aussie sport game maker creating a Sin City game... rotfl okay.

fumanstan 05-15-08 02:51 PM

Looks pretty cool, although I usually HATE cell shaded style games.

bee_01 05-15-08 02:58 PM


Originally Posted by Liver&Onions
Simmer down Pixy. No one said make it Sin City, except Bee_01

Wasn't asking for them to do so, just stating a fact ;)

Supermallet 05-15-08 03:56 PM


Originally Posted by PixyJunket
The creator said the VISUALS were inspired by Sin City, that doesn't mean they need to slap the name on the box, limit its creative range and stick a deadline on it to tie it in to another product just so they can sell a few more copies to the rubes. Everybody whines about needing new IPs, new IPs, new IPs. Now one shows up and all of a sudden it's make it Sin City, make it Sin City, make it Sin City. It's mind boggling. Truly mind boggling.

I love the guys behind this, but come on. That's 100% Sin City right there. We're not saying it should actually be titled Sin City, but you cannot deny the association.

fujishig 05-15-08 04:02 PM

I'm glad that, despite the reportedly low sales, even in Japan, of No More Heroes, companies are still looking to bring "mature" titles out to the Wii. Not that every title needs to have gore, but the last thing I want is for the Wii to be stereotyped that way (any more than it already is).

PixyJunket 05-15-08 04:26 PM


Originally Posted by Suprmallet
I love the guys behind this, but come on. That's 100% Sin City right there. We're not saying it should actually be titled Sin City, but you cannot deny the association.

I didn't deny the association, in fact I pointed it out in the post of mine you quoted. My point is (or should have been) that if it WAS a Sin City game, they would not have creative freedom on the game.. these guys deserve that and seem to be building their studio based on it.

PixyJunket 05-15-08 04:28 PM


Originally Posted by fujishig
I'm glad that, despite the reportedly low sales, even in Japan, of No More Heroes, companies are still looking to bring "mature" titles out to the Wii. Not that every title needs to have gore, but the last thing I want is for the Wii to be stereotyped that way (any more than it already is).

No More Heroes actually sold well in America and Europe.


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