The Official GTA IV - multi console super friends thread - Part 2!
#226
Suspended
So I'm stuck.
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
#227
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Originally Posted by lotsofdvds
So I'm stuck.
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
#228
DVD Talk Special Edition
lotsofdvs: for Playboy's mission. First pick off as many as you can from the roof - not just the lookouts. Once you've got as many as you can see, go in, and go slow. move from cover to cover slowly. use the machine gun, occasional grenades, and if you have to go around a blind corner (or up the ramp) use the AK, as it fires quicker than the machine gun. the key is to go slow, keep under cover, and pick them off from far away w/o getting to close.
#229
DVD Talk Legend
Originally Posted by lotsofdvds
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
Do I need to find body armor somewhere? Will that help?
2) When you start the mission, stay far back and use the sniper to take out as many as possible. If this is the one where you go to the top of the building across the street at the very start, do that, then once it says for you to go over there go ahead and start over, but still stay back a bit once you get up to the fence and pop as many as you can.
3) Once you do that, use cover to take out the next 3 or 4 guys.
4) Then, once you take care of those guys, just press forward up to the second level. Once there, it's pretty straightforward. Just be cautions, use cover when you see it, and you'll get it in no time. Use the machine gun and the sort on single bad guys, and use gernades on groups of more than 2 or 3.
#230
DVD Talk Godfather
Originally Posted by lotsofdvds
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
The Playboy X mission at the construction site is a pain in the ass but only because it takes so long to actually get into it. I got it, too on my 3rd or 4th try. I kept trying to go up into the construction towers to snipe everyone but eventually I would fall down. I didn't know how to climb down and eventually tried a new approach.
You still need to snipe, but stay on the edges of the map. You can kill everyone on the ground floor without taking a hit. At this point you should still have full health and body armor and it shouldn't be hard. The only real firefight takes place once you go up to the 2nd level. Take cover, throw some grenades, then use your Uzi to take the guys down. The 3rd and 4th union guys you can take out just by sniping and you don't even need to get near them. One of them is in the back side of the 2nd level (towards the water, on the right facing the site). The other scrambles on the left side of the construction site towards a helicopter. You get 4-5 chances to snipe and kill him.
#232
Moderator
Originally Posted by Darkfriend
If an occupied cab is waiting in traffic you can still get in by holding "Y". The passenger gets out and complains but the cabbie doesn't mind
Quick question; I'm about 34% done and I'm on my 10th try for the "Paper trail" mission. I have to follow this other helicopter in the city and I always get a "failed mission" (you lost the target) within 10 seconds
I usually did good with the other helicopter missions but no timer or chase was involved. I press the right trigger to get some elevation and tilt the left stick forward but I always nose-dive in the process and have to press right trigger again to get higher. Is there a way to keep the same altitude AND go forward? Thanks
Darkfriend, the dumbest helicopter driver evar.
Quick question; I'm about 34% done and I'm on my 10th try for the "Paper trail" mission. I have to follow this other helicopter in the city and I always get a "failed mission" (you lost the target) within 10 seconds
I usually did good with the other helicopter missions but no timer or chase was involved. I press the right trigger to get some elevation and tilt the left stick forward but I always nose-dive in the process and have to press right trigger again to get higher. Is there a way to keep the same altitude AND go forward? Thanks
Darkfriend, the dumbest helicopter driver evar.
How did you get through this eventually? I was having the exact same issue. I still am. I can't get enough speed and waste too much time getting altitude making lose my target. Any suggestions?
#233
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^ I had the same issue, but there really isnt a trick to it. You just have to follow the helicopter close and then eventually LJ shoots them down. In my experience, you dont have to follow the other copter's route exactly, but close.
It took me 5-8 tries I guess.
It took me 5-8 tries I guess.
#234
DVD Talk Godfather
It took me a few. The first time i failed because I was too slow, but I didn't have any problem keeping up after. I lifted off as soon as I could, and right away started angling towards the other copter. I managed to crash into a building and a bridge by trying to actually follow right behind, but the last time I just hovered high and over all the buildings rather then trying to wind my way through them.
#235
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Originally Posted by lordwow
The street follows the train at all but one point. You just have to know where that turn is and know what the detour is.
The first time I failed this, I hooked a left too early, and I ended up under an overpass. By the time I u-turned, the train was too far gone and it failed. The second time, I went up to the next road, and it wasn't too long after that that the mission ended.
#236
DVD Talk Limited Edition
Originally Posted by lotsofdvds
So I'm stuck.
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
I keep trying two different missions over and over and absolutely cannot get to the end of either one.
The first is the one where you have to chase the subway train. Who the fuck thought of this? It sucks when even your character is bemoaning the fact that you're chasing a goddamned train. I guess I just need to memorize the path to get to the end of this one.
The other is that Playboy X mission at the construction site. Is there some sort of trick to this? I've attempted this thing 100 times now. I throw grenades everywhere Rambo style or duck and cover and pick off every dude one by one, and 100 more guys STILL pop up out of nowhere (usually behind me) and mow me down in 5 seconds.
Do I need to find body armor somewhere? Will that help?
The subway train unfortunately isn't one of them (took me 3 times) but a good piece of advice is to not follow it too close just stay close to the red dot while driving but not too close.
For Playboy X's first mission - simple, snipe the first set of guys, run into the construcion site heading towards the right (so you can get all enemys in view) take cover and shoot, run up to the second level and immediately turn left around the stack of beams (you'll run right into an enemy) kill them (I think there's two of them) then run immdeiately to the crates, take cover and pop out and shoot when ready - take your time, nobody will escape in the helicopter that arrives and if you follow what I've just typed, the last union guy will be the last man standing and he will just cowar down.
#238
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I love the game, only issue I have is christ, the car turning sucks. If I turn regular it barely turns, if I use the handbrake I spin out like 5 times. If the cars handled better I would have absolutely no issue with it. It's a shame too, the driving in the other games was spot on. Dont' know what happened to this one
#239
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Originally Posted by CKMorpheus
You just got a friend request from the DVD Talk GTA group. Check it's friends list for all your DVD Talk friends needs!
#240
DVD Talk Legend
Originally Posted by glassdragon
I love the game, only issue I have is christ, the car turning sucks. If I turn regular it barely turns, if I use the handbrake I spin out like 5 times. If the cars handled better I would have absolutely no issue with it. It's a shame too, the driving in the other games was spot on. Dont' know what happened to this one
I'm up to 86% complete. I finished the 9 races for Brucie. Turns out the CPU drivers can't drive either so the races are a breeze. I used the Infernous and once I got a lead early on I never saw the other cars again. They usually get in a big pileup at the first corner and many times I would lap a few of them.
I still need the video game and maybe another random encounter or two and then it is pretty much stunt jumps and pigeons for 100%.
#241
DVD Talk Hall of Fame
Originally Posted by glassdragon
I love the game, only issue I have is christ, the car turning sucks. If I turn regular it barely turns, if I use the handbrake I spin out like 5 times. If the cars handled better I would have absolutely no issue with it. It's a shame too, the driving in the other games was spot on. Dont' know what happened to this one
The follow-the-train mission took me about four tries as well. Just had to learn to anticipate where it was going. Once I did that, and got to where the guy got off the train, it was pretty easy.
The construction mission wasn't too bad, if I went slowly and took them out one by one (and yes, I bought armor before hand). Snowstorm was worse--and I had to switch cars (actually, I got flung out of my car, stuck crawling around under some bridge, and came out in a parking deck or something, and the only car near me was a garbage truck. It's very hard to outrun a dozen police cars in a police car; on the positive side, no one got in my way.)
One thing this game needs is an instant replay or camera function. I've been in lots of situations, especially when driving, that I've wanted to back it up two minutes and watch it again, from the cinematic view.
#243
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ok, I played a DM and it was fun as hell, only problem is after it was done I saw no option to leave the match, I hit every button and none did anything except X to see the players
#244
DVD Talk Legend
Originally Posted by glassdragon
ok, I played a DM and it was fun as hell, only problem is after it was done I saw no option to leave the match, I hit every button and none did anything except X to see the players
#245
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Originally Posted by astrochimp
Use your cell.
#246
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http://www.chron.com/disp/story.mpl/...s/5796892.html
Show him the money
Grand Theft Auto actor is a star but paycheck isn't
By SETH SCHIESEL
New York Times
All those years when he was struggling to get by as an aspiring actor — tending bar, working in a bagel shop in Manhattan, spraying perfume at Bloomingdale's — he was aiming for Broadway and prime time. As he moved from regional theater to soap operas, middling musicals and Law & Order, he remained just another good-looking guy hoping for an audition.
His face still isn't famous, but Hollick's voice and gait have moved into the pop-culture firmament recently as those of Niko Bellic, the sardonic, textured Balkan criminal at the heart of Grand Theft Auto IV, the acclaimed gangster fantasy that has become the fastest-selling game to date. Produced by Rockstar Games and its corporate parent, Take-Two Interactive Software, the game has generated at least $600 million in sales in the past three weeks.
Yet even as Saturday Night Live has spoofed the Niko character, even as Hollick's voice has been heard in tens of millions of homes in advertisements broadcast during American Idol and the NBA playoffs, even as fans have flocked to his MySpace page, his triumph has been bittersweet.
That's because Hollick was paid only about $100,000 over roughly 15 months between late 2006 and early this year for all of his voice acting and motion-capture work on the game, with zero royalties or residuals in sight, he said.
Had this been a television program, a film, an album, a radio show or virtually any other sort of traditional recorded performance, Hollick and the other actors in the game would have made millions by now. As it stands, they get nothing beyond the standard Screen Actors Guild day rate they were originally paid.
That is because the contracts between the actors' union and the entertainment industry make little or no provision for electronic media such as video games and the Internet. It is a discrepancy that is expected to dominate negotiations between Hollywood and the guild this summer, with many predicting an actors' strike to parallel the writers' strike last year, which revolved around similar issues.
"Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," Hollick, 35, said last week over dinner in Brooklyn. "But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it. I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games. Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies."
Rockstar declined to comment for this article, but it is an issue that has been hanging over the video-game industry for years. On the one hand, through both creative and technical ambition, game makers are infusing their wares with more realistic characters and stories than ever. On the other hand, the $18 billion U.S. game industry has steadfastly refused to pay royalties to voice and motion-capture body actors along the lines of other entertainment media.
To the actors it is a simple issue of equity: equal pay for equal work, regardless of the medium.
"For instance, our contracts say nothing about the use of voices for promotional purposes over the Internet," Hollick said. "The first GTA IV trailer generated something like 40 million hits online, and that's my voice all over it, and I get nothing. If that were a radio spot, I would have. Same thing for the TV ads. I recorded those lines for the game, but now they're all over television. It's another gray area."
One of the big differences between games and traditional media is that though a film, play or TV show is usually marketed around a few well-known stars, games almost never highlight the people behind the digital characters, and almost no one buys a game based on which actors are in it.
"What drives video games is not Tracy and Hepburn; what drives it is the conception of the creative director," said Ezra J. Doner, a former Hollywood executive who represents entertainment companies as a lawyer at Herrick, Feinstein in Brooklyn. "The actor whose appearance or voice is used is more analogous to a session musician for a band. The session musicians don't get residuals on the sales of the CD. They get paid a session fee."
Hollick said he "asked about residuals when we negotiated, but I was told that was not a possibility."
The game companies that make millions in royalties appear reluctant to share. Among their executives, one real fear is that if they start paying royalties to a handful of actors, they will soon face similar demands from the legions of artists, designers, audio producers, musicians, programmers and other people who work for years to make a top-end game.
For Hollick, Niko has still been the role of a lifetime. A native of the eastern shores of Maryland, Hollick developed a talent for dialects as a theater student at Carnegie Mellon University in Pittsburgh, he said. In the game Niko is a war-scarred Serbian who has worked as a human trafficker before landing in New York (known in the game as Liberty City). Hollick's masterly performance as the voice and body of Niko appears to stem both from Hollick's rich conception of the character as well as from a stellar script.
"Developing Niko, the dry sense of humor, as the story begins, he's this really hard guy with this really difficult background, but what gives it depth is that there is this naivete as well," Hollick said. "He comes to the big city, and he's not on firm ground. He's not sure where he stands. So there is a lot to work with. And as he becomes more confident, the sense of humor comes out. The screenwriters and directors were really hip to that and really did a great job of making the character three-dimensional."
Of course, because this is a video game, in addition to thousands of lines of dialogue, there were the more, shall we say, atmospheric effects.
"So we would have the 50 pages of screaming, 10 pages of being shot, 10 pages of being thrown off a roof, 20 pages of being burnt alive, just screaming," he said. "The ones being burnt alive were the best. And I'd just be like: 'Bring me more hot tea and honey and lemon. Earl Grey.' "
Show him the money
Grand Theft Auto actor is a star but paycheck isn't
By SETH SCHIESEL
New York Times
All those years when he was struggling to get by as an aspiring actor — tending bar, working in a bagel shop in Manhattan, spraying perfume at Bloomingdale's — he was aiming for Broadway and prime time. As he moved from regional theater to soap operas, middling musicals and Law & Order, he remained just another good-looking guy hoping for an audition.
His face still isn't famous, but Hollick's voice and gait have moved into the pop-culture firmament recently as those of Niko Bellic, the sardonic, textured Balkan criminal at the heart of Grand Theft Auto IV, the acclaimed gangster fantasy that has become the fastest-selling game to date. Produced by Rockstar Games and its corporate parent, Take-Two Interactive Software, the game has generated at least $600 million in sales in the past three weeks.
Yet even as Saturday Night Live has spoofed the Niko character, even as Hollick's voice has been heard in tens of millions of homes in advertisements broadcast during American Idol and the NBA playoffs, even as fans have flocked to his MySpace page, his triumph has been bittersweet.
That's because Hollick was paid only about $100,000 over roughly 15 months between late 2006 and early this year for all of his voice acting and motion-capture work on the game, with zero royalties or residuals in sight, he said.
Had this been a television program, a film, an album, a radio show or virtually any other sort of traditional recorded performance, Hollick and the other actors in the game would have made millions by now. As it stands, they get nothing beyond the standard Screen Actors Guild day rate they were originally paid.
That is because the contracts between the actors' union and the entertainment industry make little or no provision for electronic media such as video games and the Internet. It is a discrepancy that is expected to dominate negotiations between Hollywood and the guild this summer, with many predicting an actors' strike to parallel the writers' strike last year, which revolved around similar issues.
"Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," Hollick, 35, said last week over dinner in Brooklyn. "But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it. I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games. Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies."
Rockstar declined to comment for this article, but it is an issue that has been hanging over the video-game industry for years. On the one hand, through both creative and technical ambition, game makers are infusing their wares with more realistic characters and stories than ever. On the other hand, the $18 billion U.S. game industry has steadfastly refused to pay royalties to voice and motion-capture body actors along the lines of other entertainment media.
To the actors it is a simple issue of equity: equal pay for equal work, regardless of the medium.
"For instance, our contracts say nothing about the use of voices for promotional purposes over the Internet," Hollick said. "The first GTA IV trailer generated something like 40 million hits online, and that's my voice all over it, and I get nothing. If that were a radio spot, I would have. Same thing for the TV ads. I recorded those lines for the game, but now they're all over television. It's another gray area."
One of the big differences between games and traditional media is that though a film, play or TV show is usually marketed around a few well-known stars, games almost never highlight the people behind the digital characters, and almost no one buys a game based on which actors are in it.
"What drives video games is not Tracy and Hepburn; what drives it is the conception of the creative director," said Ezra J. Doner, a former Hollywood executive who represents entertainment companies as a lawyer at Herrick, Feinstein in Brooklyn. "The actor whose appearance or voice is used is more analogous to a session musician for a band. The session musicians don't get residuals on the sales of the CD. They get paid a session fee."
Hollick said he "asked about residuals when we negotiated, but I was told that was not a possibility."
The game companies that make millions in royalties appear reluctant to share. Among their executives, one real fear is that if they start paying royalties to a handful of actors, they will soon face similar demands from the legions of artists, designers, audio producers, musicians, programmers and other people who work for years to make a top-end game.
For Hollick, Niko has still been the role of a lifetime. A native of the eastern shores of Maryland, Hollick developed a talent for dialects as a theater student at Carnegie Mellon University in Pittsburgh, he said. In the game Niko is a war-scarred Serbian who has worked as a human trafficker before landing in New York (known in the game as Liberty City). Hollick's masterly performance as the voice and body of Niko appears to stem both from Hollick's rich conception of the character as well as from a stellar script.
"Developing Niko, the dry sense of humor, as the story begins, he's this really hard guy with this really difficult background, but what gives it depth is that there is this naivete as well," Hollick said. "He comes to the big city, and he's not on firm ground. He's not sure where he stands. So there is a lot to work with. And as he becomes more confident, the sense of humor comes out. The screenwriters and directors were really hip to that and really did a great job of making the character three-dimensional."
Of course, because this is a video game, in addition to thousands of lines of dialogue, there were the more, shall we say, atmospheric effects.
"So we would have the 50 pages of screaming, 10 pages of being shot, 10 pages of being thrown off a roof, 20 pages of being burnt alive, just screaming," he said. "The ones being burnt alive were the best. And I'd just be like: 'Bring me more hot tea and honey and lemon. Earl Grey.' "
Last edited by lawyer goodwill; 05-23-08 at 02:35 PM.
#247
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Originally Posted by dtcarson
One thing this game needs is an instant replay or camera function. I've been in lots of situations, especially when driving, that I've wanted to back it up two minutes and watch it again, from the cinematic view.
#249
DVD Talk Limited Edition
Personally, I really like the driving expecially considering it's different for practically every vehicle you drive. I'm excellent at the spin outs (180's and 360's) and don't mind the pain in the ass of tight turns.
This is one area everyone seems to hate but for some reason I think it fits well.
This is one area everyone seems to hate but for some reason I think it fits well.