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Anyone heard anymore about if one version is ANY better than the other ???
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Originally Posted by discostu1337
Yeah, I got that last night as well...maybe I"M the FIRST!?!?!? who cares?
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i was playing with 2 of my friends....we did about 30 challenges and then took each other out and made funny pics. Its a pretty fun game but as usual, the racing sucks but road rages make up for it.
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Most of the reviews i've been seeing have been very positive for the game, so the mediocre demo isn't bothering too much. Either way, I think i'd probably wait for this to drop in price before looking at it. I really dig Takedown and Revenge though.
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ordered this game for 52.97 shipped no tax for me @ familyvideo.com
using 5 off 50 coupon code: save5now |
Originally Posted by SoonerDoc
Anyone heard anymore about if one version is ANY better than the other ???
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Spent a couple hours in Paradise City last night. Let me preface and say(again) I hated the demo. The demo seemed to take everything that was great about Burnout and toss it out the window. Now, the full game, pretty much the same.
Is it fun? Yes. Is it Burnout? No. Is it frustrating? Yes. Negatives:
Positives:
In the end, take the driving of GTA and throw in the Orbs of Crackdown(without the ability to leave the car) and you have Paradise. This is all fun, but it's not Burnout, it's GTA with Orbs. |
Originally Posted by Michael Corvin
In the end, take the driving of GTA and throw in the Orbs of Crackdown(without the ability to leave the car) and you have Paradise. This is all fun, but it's not Burnout, it's GTA with Orbs.
And I noticed that about the color in the demo, is there a Vivid option like there is in Gears/UT3? |
I fiddled with this for about 2 hours last night and I think that Michael Corvin pretty much nailed it. I'm really, really disappointed that we couldn't just get a damn Burnout game. I have no other racing games to look forward to.
I cannot STAND the repair shops and gas stations. It just feels like an artificial way of adding another dimension, and all it ends up being is frustrating. Because of what Michael Corvin accurately said about the lunacy of using a map in Burnout, you're crashing all the damn time. Unless you happen to magically bump into one of those repair places, you need to literally stop what you're doing until you find one. I hate it. The controls still feel like classic Burnout to me, that's the only positive for me. I hate that you can't traffic check, because again, you need to be looking at the f'n map ALL THE TIME. Because you can't traffic check, the cars just add another crashable element for me to run into. It's absurd. The addition of the map is the single worst possible thing they could have done to this series. The racing is so much fun that you don't need any shitty gimmicks, especially when you cannot take your eyes off the road for a split second. When I got separated from the pack in a race, I'm dead. Ugh. I actually wish I hadn't picked this up. Maybe I'll get used to it, but I doubt it. |
I DID NOT LIKE THIS GAME! I'm extremely disappointed. I played about an hour of it last night and could not get into it. I loved all the previous Burnouts, but I don't think this game can call itself Burnout with all the changes they made.
I totally agree with Micheal Corvin about the racing. It is awful to have to look on the map and the compass to know where you are going. It's sooo open ended that it took the fun out of racing. The previous Burnouts were great because you knew where you were going and could restart (it was a great pick up and play anytime w/ friends game). Now I have to actually take time to watch the road, cars, map, compass, direction signal while trying to win a race that I have no idea where it's going. Frustrating to the max! One of the things that made the last game so great was Crash Mode. The new Crash Mode is annoying because you have to drive around looking for jumps. Am I supposed to memorize where jumps are on the map? I barely know where I am half the time, even with the map. And there's no way I'm going to memorize this damn map! It's huge and you're going at blazing speeds. If this is what was expected, then I want my money back. Some people don't have the time to drive around and explore a huge GTA size map. For the sake of the Burnout name, I will give this a few more plays (and maybe go online). But I seriously feel that I'll either end up returning this or replaying Burnout Revenge. One of the reasons the series was so appealing was because of how easy it was to just pick up and play (Crash Mode/Road Rage/Racing), and now that has been taken out completely. I have to go on lengthy city searches now just to find an event that would be fun as opposed to frustrating. |
Originally Posted by Michael Corvin
Spent a couple hours in Paradise City last night. Let me preface and say(again) I hated the demo. The demo seemed to take everything that was great about Burnout and toss it out the window. Now, the full game, pretty much the same.
Is it fun? Yes. Is it Burnout? No. Is it frustrating? Yes. Negatives:
Shit, I didn't even think about that. I would always tackle past Burnout games like that. I would do Burning Laps together, crashes together, etc. I'll probably still pick up my copy this week, but I'm almost contemplating a price drop wait. |
Oh well, sucks to hear all this negativity about the game, was tempted to pick it up...
I was really hoping for a rebound after the disappointingly lackluster Burnout 4 (traffic checking all but completely ruined races, and the crash mode was incredibly lame compared to 3 and especially 2.) but it doesn't sound like it has :( |
I've been playing for a week now and almost completed most of the game. It's a great game, lots of fun by yourself or with friends. However, it really needs a "Retry" and "Warp to next event" feature. Other than that, its nearly perfect.
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Originally Posted by boredsilly
That's saddening to hear. I hated the color palette in the demo, because not only was it Gears of Warsy, but it made the driving harder because everything kind of blended together in that dusky brown. Does the weather ever change to clear blue skies?
I haven't tried multiplayer. Maybe tomorrow night with some of you guys. |
I rented it and pretty much agree all around.
The most disheartening thing is that there's definitely a great game amidst all the bad decisions Criterion made. The things they could've implemented to improve the game (color-palette, re-try, closed-off tracks, event selection, etc.) would've been very easy to do, and all that would've done is given the player more freedom as to how to approach the game. It's too bad, because the actual courses and especially the controls are spot-on, so there's nothing technically wrong with the game at all. It's just loaded with bad design decisions that keep it from being the amazing racer it could've been. |
I don't get it...
From all our discussions here about the demo and now the game, people just don't seem to like it. Yet in every review I read they point out the same things we're pointing out but still giving the game incredibly high marks. |
Some people can look past issues and still find an incredibly entertaining product, others harp on things.
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I guess if it was called something else, and didn't have the Burnout baggage, there wouldn't be any problems. But with the name "Burnout" comes certain expectations, few of which are met in this new game. Reviewers have to be more objective than us, so the baggage of the title doesn't weigh on them as much.
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Originally Posted by lotsofdvds
I don't get it...
From all our discussions here about the demo and now the game, people just don't seem to like it. Yet in every review I read they point out the same things we're pointing out but still giving the game incredibly high marks.
Originally Posted by slop101
I rented it and pretty much agree all around.
The most disheartening thing is that there's definitely a great game amidst all the bad decisions Criterion made. The things they could've implemented to improve the game (color-palette, re-try, closed-off tracks, event selection, etc.) would've been very easy to do, and all that would've done is given the player more freedom as to how to approach the game. It's too bad, because the actual courses and especially the controls are spot-on, so there's nothing technically wrong with the game at all. It's just loaded with bad design decisions that keep it from being the amazing racer it could've been. As it stands, it is a flawed game and given some refinement would make for an outstanding Paradise 2. |
Well, looks like I'm sticking with Takedown and Revenge...
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Thanks for the input. I'll be passing on this one. I am surprised by the high review scores here. It sounds inferior in every way to TDU, which I loved but got only middling scores from the reviewers.
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I like it and I own ALL of the other Burnouts, even the two for the PSP. Granted, yes, it's not "Burnout" in the traditional sense, but because I don't play any other racing games and I liked the demo, I played for three hours yesterday, won four cars and 6 events, and I love it.
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If you are a hardcore gamer who likes to achieve 100% completion in most games, I can see you liking this game. However, if you are a casual "pick up and play when you have time" kinda gamer - then you may be disappointed.
I was never big on racing games. Burnout was the only racing series I really enjoyed because of it's ease of use and arcade action. With all the changes made to Burnout Paradise, I feel that there are no racing games out there for me anymore. :( |
Ugh, guess I'm going to stick with Revenge too. The demo was interesting, and I was hoping the final game would bring it all together into a cohesive package.
But it sounds like they got a little too focused on doing something different and forgot to include all of the stuff that makes the franchise so popular. |
Hmm, I had such a blast playing the demo that I picked it up last night, but I didn't get a chance to play it. I guess that means I'm REALLY going to enjoy the full game. :)
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