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-   -   how do videogames work ? (https://forum.dvdtalk.com/video-game-talk/510936-how-do-videogames-work.html)

im_ryandick 09-04-07 02:18 AM

how do videogames work ?
 
how do i put a disc into a console and it reads this thin plastic circle and have it create such beautiful things, such as bioshock ?

i don't understand this process at all, or how the data is put into the discs.

can someone please understand the whole process ?

UAIOE 09-04-07 03:48 AM

One word: magic

Flay 09-04-07 06:52 AM

More specifically,

Magic Gnomes.

taffer 09-04-07 06:55 AM

There is a class you can take at Hogwarts that teaches the whole process. It is pretty advanced so you have to be a sixth or seventh year student to take the class.

Th0r S1mpson 09-04-07 07:36 AM

They pretty much just take a computer and put it inside the videogame system case. So it's fairly easy, really.

RichC2 09-04-07 07:42 AM

101010

It's all you need to know really, it's the answer to life, the universe, and everything.

SuperBatMan 09-04-07 07:44 AM

There's Gremlins inside every video game console.

Shagrath 09-04-07 08:45 AM


Originally Posted by RichC2
101010

It's all you need to know really, it's the answer to life, the universe, and everything.

Spoiler:
Mmm... 42

Groucho 09-04-07 08:59 AM


Originally Posted by RichC2
101010

It's all you need to know really, it's the answer to life, the universe, and everything.

There are 10 kinds of people in the world: those who understand binary and those who don't.

DeanoBKN 09-04-07 10:14 AM


Originally Posted by Groucho
There are 10 kinds of people in the world: those who understand binary and those who don't.

Put that on a t-shirt and every nerd in the country will buy one!

Walker Boh 09-04-07 10:30 AM


Originally Posted by im_ryandick
i don't understand this process at all, or how the data is put into the discs.

I'm pretty sure they get the data into the discs the same way they get the cheese into Cheez-Its. http://www.youtube.com/watch?v=nQsObzDsYd8


Originally Posted by Dean Kousoulas
Put that on a t-shirt and every nerd in the country will buy one!

http://www.thinkgeek.com/tshirts/frustrations/5aa9/

DeanoBKN 09-04-07 10:33 AM


Originally Posted by Walker Boh
I'm pretty sure they get the data into the discs the same way they get the cheese into Cheez-Its. http://www.youtube.com/watch?v=nQsObzDsYd8

http://www.thinkgeek.com/tshirts/frustrations/5aa9/

I knew there had to be one already ;)

Mopower 09-04-07 10:40 AM

A serious answer would be appreciated. For once.

Groucho 09-04-07 10:41 AM


Originally Posted by Mopower
A serious answer would be appreciated. For once.

You're assuming it's a serious question.

PixyJunket 09-04-07 11:06 AM


Originally Posted by Mopower
A serious answer would be appreciated. For once.

Video games are just computer programs.

Basically, they look something like this:

10 Print "Press 1 to attack, 2 to run away.";
20 Input poop;
30 If poop=1 then Print "You attack and win, the end."; End;
40 If poop=2 then Print "You run away and lose, the end."; End;
50 Print "You are an idiot.";
60 End;

Except times a billion.

Wolf359 09-04-07 11:18 AM

The tech behind videogames has always amazed and interested me. Take Bioshock for example; how does a security camera "see" you? Its very complex math and programming and not magic, but I still get a sense of wonder at the whole thing.

RichC2 09-04-07 11:44 AM

if character resides in this area to that area for x greater than y seconds then sound alarm.

nodoubt 09-04-07 11:45 AM

used to be a dev.

here's a simplified overview:
game starts like a normal windows app. runs in infinite loop.
player starts a level.
game loads player's position, all vertices of objects (usually only those in player's frustum), texture map, draws the frame on the screen
process input, process AI, update object positions, update view, run whatever else logic, redraw screen

i havent played bioshock. i know in splinter cell, the way they detected bodies that can be seen was they only checked the x,y,z coordinates of a body and if it's inside predetermined coordinates (usually lighted areas), the alarm would go off. it's possible they attach an invisible line of sight to the camera and if it intercepts the x,y,z coordinate of the player, it 'sees' you.

Groucho 09-04-07 11:53 AM

In most games, when you are "seen" it's based on a particular coordinate that is the center of the player, rather than on the wireframe model. So a fat dude with his belly sticking around the corner would be just as invisible as Keira Knightly standing in the same place.

Also it drives me crazy in games when you can clearly see a guard 200 yards away, but he's looking right at you and does nothing until you're within 100 yards (or whatever the setting is).

xmiyux 09-04-07 12:29 PM


Originally Posted by Wolf359
The tech behind videogames has always amazed and interested me. Take Bioshock for example; how does a security camera "see" you? Its very complex math and programming and not magic, but I still get a sense of wonder at the whole thing.

Sheesh, stop giving misinformation. Clearly from the consensus of the other posts it is magic. Dwarves, fyi, are better at the coding due to larger pools of essence. It just tends to be a pretty draining endeavor when they are together in large groups.

DodgingCars 09-04-07 01:11 PM

http://entertainment.howstuffworks.com/video-game.htm

taffer 09-04-07 02:30 PM


Originally Posted by Wolf359
Its very complex math and programming and not magic

What a party pooper.

UAIOE 09-04-07 02:59 PM

Magic is a better answer than the one I heard years ago.

"Ehhh...all those game systems run on DOS."

lordwow 09-04-07 03:07 PM

Considering many of the ones coming out recently:

They don't.

Giantrobo 09-04-07 03:10 PM


Originally Posted by Wolf359
The tech behind videogames has always amazed and interested me. Take Bioshock for example; how does a security camera "see" you? Its very complex math and programming and <b>not magic</b>, but I still get a sense of wonder at the whole thing.


"It's a <i>kind</i> of Magic."


-Connor 'The Highlander' MacLeod '86


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