Hey, at least it isn't a password system.
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"Save anywhere" would be fine if it was more of a "suspend". Many games do this now. Save wherever you want, but you can only load it once.
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Originally Posted by pinata242
Hey, at least it isn't a password system.
Seriously, all I really want are save points next to bosses and other "likely to die" areas. As an example, I thought RE4 had excellent placement of save points. A suspend/checkpoint system would be fine too. |
Originally Posted by Groucho
Seriously, all I really want are save points next to bosses and other "likely to die" areas.
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So, in other words, if there's one aspect of an otherwise great game that irritates you, STFU and buy something else. ;)
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i didn't get that from his post at all :/
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Originally Posted by Groucho
So, in other words, if there's one aspect of an otherwise great game that irritates you, STFU and buy something else. ;)
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Really, I find the save points in Metroid Prime more of an irritant than a difficulty.
Like I said, model the save points after RE4. That game got rave reviews and I don't recall anybody complaining about the save system there. |
Originally Posted by Groucho
Like I said, model the save points after RE4. That game got rave reviews and I don't recall anybody complaining about the save system there.
[am I being annoying today or what? :lol:] |
The original MP was designed to only take up 2 blocks on the Gamecube memory card. (!!!) So I suspect that the save system had a lot to do with that.
But really MP3 seems to already have a few things in it to make the difficulty easier: stackable beams, free shooting when locked on, etc. |
Originally Posted by Groucho
The original MP was designed to only take up 2 blocks on the Gamecube memory card. (!!!) So I suspect that the save system had a lot to do with that.
A save anywhere feature would not use up any extra memory space, by the way. |
from watching the videos on my Wii, it didn't appear as though you are free looking when you actually lock on :/
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Here's how it works: you lock onto an enemy. That enemy stays in the center of your screen while you jump and strafe around (just like the previous games). The difference is now you can shoot other enemies in your field of view by aiming the Wiimote at them...rather than only firing on the locked-on enemy.
I hope I described that well. |
seemed well enough. I gotcha
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Originally Posted by Groucho
I look at "save anywhere" as a convenience for the time-impaired gamer, not as an "easy mode".
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Originally Posted by PixyJunket
Not necessarily, but I do particularly get annoyed at complaints about save points and difficultly given that so few games actually dare to challenge a player these days. Maybe I'm still pissed that the brilliant Maximo: Ghosts to Glory was turned into lifeless Maximo: Army of Zin based solely on the petty complaints of people that found the first game too hard.
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Originally Posted by zero
Apparently in MP 3 if you die it loads you back after the last significant cut scene, but once you power down the system you lose that place unless you've saved.
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Originally Posted by zero
Ouch! :lol: I would'nt go as far to call Army of Zin lifeless, but I will admit it was worlds EASIER than Ghost to Glory.
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Originally Posted by PixyJunket
Not necessarily, but I do particularly get annoyed at complaints about save points and difficultly given that so few games actually dare to challenge a player these days.
Originally Posted by zero
Apparently in MP 3 if you die it loads you back after the last significant cut scene, but once you power down the system you lose that place unless you've saved.
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Originally Posted by zero
Ouch! :lol: I would'nt go as far to call Army of Zin lifeless, but I will admit it was worlds EASIER than Ghost to Glory. Apparently in MP 3 if you die it loads you back after the last significant cut scene, but once you power down the system you lose that place unless you've saved.
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If it's like the other games, the "cut scenes" are very brief moments where you lose control of Samus and get a brief look at the room or boss from the third person. And there's one before every boss.
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Originally Posted by slop101
But that's being really selfish, since the people that want an easier, less frustrating game can't really do anything about it. But if there were more save-points, you could keep up the challenge level by using, say, half of them.
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The point is with save points you can make your own fun. If there are too many you can easily up your challenge by only using half. For those of us that need the save points there is no option. Adding save points to minimize having to replay large sections of the game over and over is hardly adding a Win button to the game.
I can see the point that taking out the random battles ruins the game for people that want to fight more and want to die more, but in the case of adding save points you can overcome this by simply not using them. |
if the game is too hard, I'd recommend not sucking, or choosing an easier difficulty
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Originally Posted by darkside
...to minimize having to replay large sections of the game over and over is hardly adding a Win button to the game.
how else do you expect to improve? |
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