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Re: Resident Evil 5
The thing that had me confused: the PS3 version of the demo is exactly the same as the 360, yet twice the download size (942mb) :whofart:
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Re: Resident Evil 5
I played the other level and it was pretty fun up till I got killed by the chainsaw.
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Re: Resident Evil 5
Looking forward to trying out the PSN demo ... although all the talk of the controls sucking has me worried. From the videos of the demo on Youtube though, it still looks plenty fast-paced and fun.
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Re: Resident Evil 5
Originally Posted by Chew
(Post 9239986)
The thing that had me confused: the PS3 version of the demo is exactly the same as the 360, yet twice the download size (942mb) :whofart:
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Re: Resident Evil 5
It could be the great game if this controls were alright.
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Re: Resident Evil 5
I've already tried the demo on 360, I may also try on PS3 to see if the controls are significantly better.
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Re: Resident Evil 5
I loved RE4, but I'm not sure I'm up for getting butchered with a chainsaw by a mask wearing freak anymore. Maybe I'm just getting old.
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Re: Resident Evil 5
I knew there'd be a lot of traffic on PSN downloading the RE5 demo, but damn the demo download is progressing slow ... I'm getting like 1% completion per minute :(
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Re: Resident Evil 5
I pre-ordered the CE, can't wait to run through this on co-op.
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Re: Resident Evil 5
Just finished playing the demo for nearly 45 minutes ... the controls take a bit of getting used to but I'm starting to get the hang of it. I think the forced control scheme for the demo was a mix of control schemes B and C ... I think from what I've read elsewhere control scheme D might probably be better.
The mandatory co-op with the AI partner can be a pain sometimes, especially when being overwhelmed by a swarm of Majini and I have to worry about not letting Sheva die as well. Though I guess the trade-off there is having her give me a health boost when I'm injured and helping to punch off a Majini or two off my back. One thing that annoyed me though was that I landed a few headshots but only once did a headshot result in an exploding Majini head ... I expected headshots to do more damage most of the time ... All in all, looking forward to giving the demo another play. I'll still probably pick up the game on release day, as I traded in $30 of games to EB last week for enough credit to pick this up. |
Re: Resident Evil 5
I thought the whole talk about the controls being a pain was just a lot of hot air...boy was I wrong! Still, I'm confident I can get used to the controls, but that whole "briefcase in realtime" business is just downright cumbersome...
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Re: Resident Evil 5
Originally Posted by Yavin
(Post 9241100)
Just finished playing the demo for nearly 45 minutes ... the controls take a bit of getting used to but I'm starting to get the hang of it. I think the forced control scheme for the demo was a mix of control schemes B and C ... I think from what I've read elsewhere control scheme D might probably be better.
Originally Posted by Yavin
(Post 9241100)
The mandatory co-op with the AI partner can be a pain sometimes, especially when being overwhelmed by a swarm of Majini and I have to worry about not letting Sheva die as well.
I was only able to play solo last night. Online co-op wasn't connecting. I hope to be able to try local co-op tonight. |
Re: Resident Evil 5
Originally Posted by Walker Boh
(Post 9241432)
You can't change it under options? On the PS3 version of the demo it defaults to D, but you can choose from the four control schemes. You can also change the aiming speed, which made a huge difference for me.
That's my biggest complaint too. On the other hand, it was nice to be able to trade weapons. I was only able to play solo last night. Online co-op wasn't connecting. I hope to be able to try local co-op tonight. On another note, I wonder if the size of the individual inventories have been adjusted in RE5 to spread the number of items you can carry across Chris and Sheva (i.e., if in prior RE games the amount you could carry is the same as Chris and Sheva can carry altogether). If so, bad ... if not, good, as that would just add more unecessary complications to inventory management ... At least I found the game pretty fun though. Otherwise I wouldn't already be wanting to give it another go :D |
Re: Resident Evil 5
I didn't have any issues with the control layout(s) on the PS3; they're pretty standard RE-style options, so if you've ever been able to play any of the previous games, I see no reason why it'll be an issue here.
My gripes are directed at the camera placement (it's much too close to the character, without an option to pull it back a bit), the real-time inventory (not a bad idea, but God forbid you have to use an item when there are any zombies around), and the forced co-op nature of the gameplay. It just strikes me as a way for Capcom to throw even more enemies at you, and likely cut out any puzzle elements in favor of protection sequences where Sheva has to run off to hit a switch and, surprise!, a hoard comes after her. It's tollerable in small doses, but I really dislike the idea of having her along for the entire game (maybe there'll be a moment early on where she gets captured and held until the very end :D).
Originally Posted by Yavin
(Post 9241438)
I was playing the PS3 demo as well. I think I tried changing the control scheme but it didn't seem like there was any other option - maybe I was just doing it wrong ...
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Re: Resident Evil 5
Originally Posted by Cosmic Bus
(Post 9241479)
I didn't have any issues with the control layout(s) on the PS3; they're pretty standard RE-style options, so if you've ever been able to play any of the previous games, I see no reason why it'll be an issue here.
My gripes are directed at the camera placement (it's much too close to the character, without an option to pull it back a bit), the real-time inventory (not a bad idea, but God forbid you have to use an item when there are any zombies around), and the forced co-op nature of the gameplay. It just strikes me as a way for Capcom to throw even more enemies at you, and likely cut out any puzzle elements in favor of protection sequences where Sheva has to run off to hit a switch and, surprise!, a hoard comes after her. It's tollerable in small doses, but I really dislike the idea of having her along for the entire game (maybe there'll be a moment early on where she gets captured and held until the very end :D). You just have to select control options, scroll down to the configuration name and hit left or right to pick a different layout. |
Re: Resident Evil 5
On the good side, I finally fixed my problem with the aiming. In the control options there was an option I missed before, for 'Aiming Speed' I think it was, which I moved from Default to Fastest. That improved things immensely.
Did anyone see the OXM Report video on Xbox Live? The Capcom guy claimed that RE5 would have a control setup that allowed you to shoot and move, or "Gears-controls" as he put them. But then another Capcom guy put out a blog refuting this claim: http://www.capcom-unity.com/kramez/b...esident_evil_5 I have a problem with that blog's justifications though: While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains. This mechanic will be immediately familiar to any of the 36+ million people who have played previous Resident Evil games, but may require some mental readjustments by players who are new to the series. Also, I hate when people use the argument it 'isn't the way Resident Evil is', as if gameplay innovation is unacceptable in the franchise. Considering the original didn't have quick turnarounds, co-op play, over-the-shoulder views, or any of the other changes to the core gameplay added in later games, why use that argument to defend the lack of other changes? In every Resident Evil game, there are always consequences for your actions; combat, while an important part of the game, requires a steady hand and the correct timing. Have you ever tried walking (much less running) while shooting? If you have, you'll know how hard it is to hit a target while in motion. This design reinforces the importance of playing co-op, as having a partner watching your back is crucial for success in the game. |
Re: Resident Evil 5
I mentioned the "Run and move" comment from the Capcom guy earlier but no one seemed to notice it.
Yeah the "But, but, but, it's Reeeeesident Eeeeeviiiiil! So you shouldn't move and shoot" line of thinking is BULLSHIT and a cop out. Hey, how about letting the player choose whether or not they can move while shooting? |
Re: Resident Evil 5
Yeah, that line of thinking is crap. Lot's of people insist the game wouldn't be scary if you can run and shoot. If that's what they rely on for scares then they have a lot to learn about building tension and freaking people out.
It kinda reminds me of the hardcore Tomb Raider fans that complain about no longer having to keep a button pressed so Lara can hold on to a ledge. It's such a silly argument. |
Re: Resident Evil 5
GOt the demo last night. Took FOREVER to d/l (my system has seemed slow since updating and it keeps kicking me out :mad: ) but about 2 mins to install.
I had fun. I wasnt able to do the quick look behind and I didnt give a shit for Sheeva. She seemed to take care of herself. I just beat the first level on single player. The game will be ruined if I have to protect the bitch though; I despise the gimmicky protect thing in games. Also, the demo is 480p? Fucking lame cause my TV doesnt do 720 |
Re: Resident Evil 5
Originally Posted by Krayzie
(Post 9239988)
I played the other level and it was pretty fun up till I got killed by the chainsaw.
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Re: Resident Evil 5
I tried Controller Type D and liked it a LOT more, much much better than Type A! Played it for quite awhile and will probably pick it up eventually...
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Re: Resident Evil 5
I wanted to like this and had high hopes for it but it really is a let down. It hasn't gotten too far away from what a Resident Evil game is supposed to be as well as doing a poor job of being what it is.
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Re: Resident Evil 5
Originally Posted by Anubis2005X
(Post 9243354)
I tried Controller Type D and liked it a LOT more, much much better than Type A! Played it for quite awhile and will probably pick it up eventually...
Isn't "D" the default setting? Mine was already set to "D" when I started. Did you switch to "A" immediately after starting the demo the 1st time? Some info. Not sure how up to date this is. Control Type D The default control scheme is Type D. This configuration is good for players who are not familiar with Resident Evil, who may be more comfortable with the controls of Gears of War. The main recognizable feature of this scheme is holding LT (Left Trigger) to aim, in order to fire with RT (Right Trigger). The Left Stick allows the player to move forward (tilt up), backward (tilt down) or to strafe sideways to the left or right (tilt respectively). Type B is a variation of this control scheme in which the buttons function the same, but Left Stick movement is closer to the RE4 style. Control Type A At the opposite end of the spectrum is Type A, which full resembles the controller scheme from Resident Evil 4. Veterans of the previous game should have an easier time adjusting with this setting. Type C is a variation of this control scheme wherein the button functions are the same, but movement with the Left Stick is forward (up), backward (down), and strafe left or right (left or right). Type C is worth investigating, since it allows you to more easily sidestep attacks while still facing the general direction of your enemies. Movement Movement is guided with the Left Stick. The function of the control depends on the Control Type chosen. Under Type A or Type B controls, tilting left or right causes the player character to turn left or right. Under Type C or D controls, tilting left or right causes your character to sidestep or strafe to the left or right. Strafing is great in combat situations since it allows you to dodge attacks a little more easily. Turning left or right while an enemy is about to attack leaves your character more vulnerable. If combat proves too frustrating, consider switching Type C or Type D. |
Re: Resident Evil 5
Originally Posted by Giantrobo
(Post 9243642)
Isn't "D" the default setting? Mine was already set to "D" when I started. Did you switch to "A" immediately after starting the demo the 1st time?
Some info. Not sure how up to date this is. Control Type D The default control scheme is Type D. This configuration is good for players who are not familiar with Resident Evil, who may be more comfortable with the controls of Gears of War. The main recognizable feature of this scheme is holding LT (Left Trigger) to aim, in order to fire with RT (Right Trigger). The Left Stick allows the player to move forward (tilt up), backward (tilt down) or to strafe sideways to the left or right (tilt respectively). Type B is a variation of this control scheme in which the buttons function the same, but Left Stick movement is closer to the RE4 style. Control Type A At the opposite end of the spectrum is Type A, which full resembles the controller scheme from Resident Evil 4. Veterans of the previous game should have an easier time adjusting with this setting. Type C is a variation of this control scheme wherein the button functions are the same, but movement with the Left Stick is forward (up), backward (down), and strafe left or right (left or right). Type C is worth investigating, since it allows you to more easily sidestep attacks while still facing the general direction of your enemies. Movement Movement is guided with the Left Stick. The function of the control depends on the Control Type chosen. Under Type A or Type B controls, tilting left or right causes the player character to turn left or right. Under Type C or D controls, tilting left or right causes your character to sidestep or strafe to the left or right. Strafing is great in combat situations since it allows you to dodge attacks a little more easily. Turning left or right while an enemy is about to attack leaves your character more vulnerable. If combat proves too frustrating, consider switching Type C or Type D. Yes, I did switch to Type A before starting for the first time. I hadn't played ResEvil4 in awhile, but I figured that that was the layout that I'd be most familiar with since I completed that game. What a disaster that was! Tried it out with the default controls (Type D) last night and vastly prefer that configuration! |
Re: Resident Evil 5
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