FFXIII Thread of chocobo ranching
#526
Re: FFXIII Thread of chocobo ranching
I don't think this needs to be spoilered, as this is just game background, but I still don't understand the difference between Pulse and Cocoon. I thought at first that Pulse was the surface world, and Cocoon was some floating city in the sky. But then at one point I thought the team went down to Pulse... but then they end up walking to cities that I assume are part of Cocoon? Or did they travel back to Cocoon, and if so how did they get past the metal wall or whatever shield they have surrounding it?
Spoiler:
#527
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
Pulse is the surface world - Cocoon is like a moon in the sky. When you're on Pulse you can see Cocoon up there. Cocoon is more than just a city or space station - it's big enough to be like a little world. But since it's not a natural structure, it needs upkeep by the Fal'cie to keep it up there. What might be a source of confusion is that apparently the Fal'cie built (and rebuild) Cocoon from materials on Pulse (since Pulse was there first). Which is why you might find some "Pulsian" things on Cocoon.
Spoiler:
#528
Re: FFXIII Thread of chocobo ranching
Spoiler:
I think what's confusing you are the events that take place in the "wild" areas of Cocoon. And about traveling to Pulse ...
Spoiler:
#529
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
Yay ... I finished (the main quest). Took me 60 hours and change. Never managed to unlock chocobo riding Overall I enjoyed it. Beautiful game to look at. Like others have mentioned, this game certainly takes a few hours to get you into it. Partially because of how the plot is set up (leaving the gamer in the dark about what's going on) and the baby-steps in building up the complexity of the battle systems. Linear as hell, but that can't be unexpected if you have familiarity with JRPGs. Difficulty wasn't bad - as long as you're not shooting for all 5-star battle results. Aside from the avoidable battles where I was way over my head, there wasn't much that gave me fits. Maybe a couple of the timed "Doom" battles were the hardest for me. I like that the game was very forgiving of death. Not massive amount of replaying ... just redo the battle you lost (with a chance to change you party) no matter what your last save was.
I still have a lot of Ci'eth missions I haven't done (including getting those Chocobos!). But I think I'm taking a break from this game for the time being. I'm not one those gamers that has to get every trophy.
I still have a lot of Ci'eth missions I haven't done (including getting those Chocobos!). But I think I'm taking a break from this game for the time being. I'm not one those gamers that has to get every trophy.
#530
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
Thanks brainee! That makes sense, I guess I was confused about there being these wild fringes of Cocoon, and thinking that was Pulse.
#533
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
I also wanted to add that I really like the localization they did. I know there are some clunky lines, but it does seem like the mouths in the cutscenes match the words (not sure if they reanimated for that purpose) and the translations of the recaps and datafiles are really good.
#534
DVD Talk Hero
#535
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#537
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#538
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#539
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
I still don't get why people say the first part is boring and/or the tutorial is 30+ hours. They show you new things often during the game, but it's not a tutorial.
Oh, I see what you did there.
Anyhow, I finished it. Just over 50 hours and I have a ton of marks and sidequests to do. I can't say that I was too sad that
Good ending, though
Also, is it like a requirement for Final Fantasy games that the bosses
Oh and the final boss was pretty easy. Nothing compared to what you faced previously, IMO.
Anyhow, I finished it. Just over 50 hours and I have a ton of marks and sidequests to do. I can't say that I was too sad that
Spoiler:
Good ending, though
Also, is it like a requirement for Final Fantasy games that the bosses
Spoiler:
Oh and the final boss was pretty easy. Nothing compared to what you faced previously, IMO.
#540
DVD Talk Special Edition
Re: FFXIII Thread of chocobo ranching
Agreed on the final boss. Once you figured out the right battle team and paradigms to use, the last battle(s) were incredibly easy.
Anyway, I enjoyed the game. I don't get the talk of "30 hour tutorials" either... I never felt bored or if the game was holding my hand, but to each his own, I guess.
Anyway, I enjoyed the game. I don't get the talk of "30 hour tutorials" either... I never felt bored or if the game was holding my hand, but to each his own, I guess.
Last edited by ultimaton; 04-15-10 at 06:37 AM.
#541
Suspended
Re: FFXIII Thread of chocobo ranching
Agreed on the final boss. Once you figured out the right battle team and paradigms to use, the last battle(s) were incredibly easy.
Anyway, I enjoyed the game. I don't get the talk of "30 hour tutorials" either... I never felt bored or if the game was holding my hand, but to each his own, I guess.
Anyway, I enjoyed the game. I don't get the talk of "30 hour tutorials" either... I never felt bored or if the game was holding my hand, but to each his own, I guess.
#542
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Re: FFXIII Thread of chocobo ranching
I almost feel like the reviews were written as an assumption as to how the game was going to be received by FF fans.
#543
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
I can understand the complaints about the "long tutorial," though I think I was expecting much worse because of all the reviews. For the first few hours, at least, you can't do much of anything... you can't level up, you can't use paradigms, and the levels are basically straight lines. And for a lot of the time, up until chapter 9, you can't switch out characters, so a lot of the time you're stuck with 2 man teams. And most people will tell you not to upgrade your weapons until far later into the game anyway. And because you have no idea what you're doing, or maybe because the computer can do it faster, you do spend most of your time just pressing x/a and autobattling. I know for the summons I can't even begin to comprehend at this point what combination of buttons to press on my own.
That's not to say it's not fun for the whole first 30 hours or anything, but I'm not sure any other game could get away with such a lengthy introduction to gameplay mechanics. Once you get to level your characters and change paradigms and stuff, it gets a bit more fun, even if there are still restrictions for a few dozen hours after that.
That's not to say it's not fun for the whole first 30 hours or anything, but I'm not sure any other game could get away with such a lengthy introduction to gameplay mechanics. Once you get to level your characters and change paradigms and stuff, it gets a bit more fun, even if there are still restrictions for a few dozen hours after that.
#545
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Re: FFXIII Thread of chocobo ranching
Which is why I think it was a mistake to kind of let what they people would think about the game dictate the tone of their review. I almost didn't buy the game because of the tone of the reviews and I'm really glad I read this thread first.
#547
DVD Talk God
Re: FFXIII Thread of chocobo ranching
oddly i was thinking about this when i was playing another final fantasy game recently. running through FF IV on DS and it pissed me off that i had to get potions and use them after battles.
#548
DVD Talk Special Edition
Re: FFXIII Thread of chocobo ranching
Being able to immediately retry a failed battle was absolutely genius -- I don't know if it's been done before (i'm sure it has), but it's going to ruin other JRPGs for me in the future.
#549
Suspended
Re: FFXIII Thread of chocobo ranching
On a quasi-related note, it's less necessary given the change that atxbomber mentions above, but I love the fact that save locations are relatively plentiful. There's nothing I hate about JRPGs more than deciding I want to quit for the night and then having to play for another hour until I find a save location, or losing a fight and having to replay an hour's worth of the game.
#550
DVD Talk Hero
Re: FFXIII Thread of chocobo ranching
On a quasi-related note, it's less necessary given the change that atxbomber mentions above, but I love the fact that save locations are relatively plentiful. There's nothing I hate about JRPGs more than deciding I want to quit for the night and then having to play for another hour until I find a save location, or losing a fight and having to replay an hour's worth of the game.
I'm still torn about the actual battle system... it seems sometimes that the only real decision I make is which paradigm to use, the action is too fast to really manually cast different spells. Do you guys autobattle, or do things manually? It also seems like paradigm shifts can differ in terms of time when you're vulnerable: sometimes the animation just shows all of you shifting at once, and that seems shorter than when they show each individual shifting.