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Prayers Answered! 2K Games Returns to Football
I'm stoked!
2K Sports Announces All-Pro Football 2K8 NEW YORK, NY – January 31, 2007 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today the return of football to its video game line-up with All-Pro Football 2K8. The critically acclaimed 2K football series once again hits the gridiron with the legendary gameplay, innovative features, and outstanding visual quality sports gamers have come to expect from 2K Sports. "Football gamers have been awaiting the return of the 2K series," said Greg Thomas, president of Visual Concepts, a 2K Sports studio. "All-Pro Football 2K8 will deliver an authentic next generation gridiron experience and we are happy to give fans another choice in the football category." All-Pro Football 2K8 will be available this summer on next generation video game systems. For more information, log onto http://www.2ksports.com. |
do they have an NFL license?
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Nope. But I don't care.
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I agree, I don't need the license. All I want is a good football game :)
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I heard/read somewhere that they were seeking out "legends" to put into the game. From the way it sounded EA has the "current" NFL license leaving the door open for classic teams & players. :shrug:
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I haven't bought a football game since NFL 2K5 so I can't wait.
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Gamespot interview:
All-Pro Football 2K8 Q&A: The Road to Rebirth We chat with 2K Sports' Greg Thomas about the long-awaited resurrection of the popular football franchise. December 13, 2004. Many sports game fans likely remember the date as one where the landscape of the football gaming world dramatically changed. On that date the announcement was made that Electronic Arts had secured exclusive video game rights to the NFL, effectively cutting the NFL 2K series out of the race. Despite predictions of doom and gloom, and a two-year absence from store shelves, it seems you can't keep a good football series down. Today's official announcement of All-Pro Football 2K8, a game long-rumored to be in the works, confirms that the team at 2K Sports is back on the virtual gridiron, preparing a football game that looks to make up what it lacks in officially licensed teams and logos with the kind of hard-hitting, authentic gameplay the series has built its reputation on. We spoke with Visual Concepts president Greg Thomas today about the long road to APF 2K8. GameSpot: A lot of people have been waiting for this announcement, so how does it feel to finally be "officially" talking about All-Pro Football 2K8? Greg Thomas: Well, we're all very excited about it. We have been keeping quiet for a long time about our plan. And obviously we've been busy with a lot of other things. But we're really excited about… getting back to all of our fans who really loved NFL 2K5. GS: So, tell me about the process of getting to this announcement. I'm curious as to how the game evolved from what was perhaps going to be NFL 2K6 to what we'll be playing this year. GT: [A lot has] evolved. It hasn't been, you know, non-stop football work every single day since NFL 2K5 shipped. We've had a lot of other things to do, like the [PlayStation 3] launch with incredibly short timeframes, and getting our NBA game to the place it's at now, which is, you know, the best NBA game out there. [With NFL 2K5], after we shipped it and we really started to think about what we'd do next for our football game, it took some time to really think. We had to really go through a lot of different processes here and figuring out exactly what we wanted to do. And that did take a decent amount of time to make sure that we put something you know, super compelling together for all our fans. GS: Was it something that you'd maybe come back to once a week and conceptualize ideas for the game or was it something that all came together at once? GT: All of the above. It was once a day for a while… then once a week, it was just a lot of different people throwing a lot of different strategies in the ring and figuring out exactly what was the right strategy. This is not about us trying to cash in on NFL 2K5 in any way, this is about us really building the best football game we can build for our fans. GS: After NFL 2K5 and the loss of the NFL license, was there ever any thought of simply stripping everything out and creating a sort of a generic 2K6? GT: Never. We would never do something like that. This is not how we work. If we don't have something really fantastic to offer our fans then we just don't want to be in that business. So that's why we really took a decent amount of time to figure out exactly what we did want to do. GS: Looking back at NFL 2K5 specifically, what did you like about it and where did you think you could go next? GT: Like all of our games, every single game I've ever made in my entire career, they're all not good enough. But then it comes out and you start hearing people talk about it in the forums, you're watching people play it, you're reading reviews, and you start to feel a lot more comfortable with what you've released, on different levels. That being said, we had had just a huge list of things that we wanted to do. And if you look at that game, even back in 2K5, it's still light years--even just presentation wise, where the current football games are. So I think that we felt good about what we shipped, but again, we had a lot of things that we wanted to do, and we always do. GS: Other publishers have made stabs at non-NFL football games. We have Midway's Blitz revamp and Sony tried with an ill-fated football game [Road to Sunday]. How do you view the market for "unofficial" football products and how do you go about ensuring that All-Pro Football thrives in that market? GT: I think that we've come up with some very unique ideas on how to play a football game and I think that there's room for both. I think those people who want the NFL are going to be able to get their fill of the NFL and I think that there's people who are going to feel like, "Hey, with the NFL game I didn't get my fill of everything I wanted for football." And I think there's other people who are going to say, even with the Blitz game, or whatever other games are going to be made for football, "I still didn't get a good enough feel for football," when they see what we're putting out. GS: Do you have sales expectations for this game? GT: I think we always expect our games to do well, sales-wise. And we never talk about sales figures. But I think that we always expect our games to do well or else we wouldn't be making them. So I think that from our standpoint we're expecting this game to be a big, big seller, we're expecting our fans to be really excited, and there's a lot of fans. We think there's a lot of really exciting information to come through the months here until we launch, that are going to keep people and generate more excitement as we go, until it culminates in really what is the final kind of launch plan for us. GS: The name of the game is All-Pro Football 2K8. Where did the name come from and how does it reflect the game that you're creating? GT: We went through a lot of different strategies for names and that kind of thing, and we really came on sticking with obviously Football 2K8, because that has been what we've been building here since the original 2K on the Dreamcast. And All Pro really just fits in because that's the kind of game we're trying to make. We are focused on making the best football game that a gamer can play. And there's nothing better than an All Pro, you know, [so] it made perfect sense for us. GS: The name also is suggestive of star players, of course, so one of the obvious questions is: Will we see former pros in the game and what can you tell us about that? GT: You know, anything is possible. We're not really going to talk about any kind of specific features today, but you can look at All Pro Football 2K8 and you can come across a lot of different reasons why we named it that. One of them is the one that you suggested. There are about four others that you can also come up and make a good argument for. And I think today we really just want to kind of talk about the fact that we're making this game, and we're going to really let the details kind of come out as we get close to the launch. GS: Since you're developing the game for next-gen consoles, how much of it will be built from the ground up? GT: The last time we shipped our football game it was on PS2 and Xbox, so we've had a lot of work to do to build it on the next-gen systems. I think that our overall plan has been: we want to keep the spirit of NFL 2K5 but we want to really build from the ground up on a lot of different [areas]. If there's a number, say six… different key basic foundations to this game, we're probably rebuilding four of them. So I think that from that standpoint we're really reengineering most of everything, but we do want that ultimate feel to be what our fans have always liked. GS: So is it safe to say that this will play and feel like an older 2K NFL game, at least from a control standpoint? GT: No, I don't think that's fair. I think it's fair to say that, the overall feel and control that all of our 2K games give is really our goal. And you can look at what we do with our basketball product. And you know, from that level, that's really what we're aiming for with football. We want to give a lot of control to the player. We do not want the player to be watching so much, we want the player to be playing. GS: When you're talking about a sports game that doesn't have recognizable teams or recognizable players so to speak, I'm wondering how you've approached that from a design standpoint. Are you going the Blitz route and making things over-the-top, or are you sticking to the roots of the 2K series being a sim series, and being attractive to people who are just straight-up football fans? GT: Well, like I said before, we're really not divulging too much today. The one thing I will say is that, and I've said it previously in this call, is just that we're going after all of the fans who have appreciated the games that we've built for them for years and if we are to do that successfully… we are going to give them something that we know… that they're going to like. GS: The downsides of a long development cycle are obvious--you guys want to have a football game out there, gamers want to play that football game--but is there an upside to a long development cycle? GT: Well, there's a lot of upsides to a long development cycle, especially when you have new hardware. You know, a long development cycle on old hardware is really a bad thing, but on new hardware it's a really good thing. You know, you're assured to get the latest, greatest technologies and that kind of thing. But… we haven't been just chugging away on football for the last three years. We've had to learn the PS3… and while we've always had football in our brain, and really always had our plans together, we weren't always every single day working on this game. So I think from that standpoint we haven't had a super long development period. I don't like personally to wait. I think it would have been great to have this game a couple of years ago, but that just wasn't going to happen, that just wasn't in the cards, we wouldn't have made the PS3 launch. But from a football standpoint we think that the amount of time that we're putting into this game is exactly what it needs and we're going to ship a game that we're going to be really proud to ship. GS: A lot of people are curious as to the degree of customization there will be in the game. Is there anything you can tell me about that? GT: I think that [last] gen games… had a level of customization. I think the nextgen games now, people are really asking for a lot more customization as you get into much more detail, finer details and that kind of thing. And so our goal is to really appeal to those nextgen consumers. And so the idea is, hey, we want to give our fans an experience; very much what they expect from us. GS: The standard in sports games is to have an athlete appear on the cover. Have you made any decisions on this, as to whether you'll have a cover athlete and what type of person you are looking for? GT: Yeah, I think, again, we've had a lot of talks about that. We're not really ready to say anything today about the cover. But I will tell you that we definitely do have a plan and it's really unique and it's exciting. GS: Do you foresee 2K going after the NFL license again? GT: You know, I think that our stance has been pretty clear on what we think of the… situation with the licensors. We think that everybody should be allowed to make a game… and we think that ultimately is going to make better games. I think that [the NBA's multiple license approach] has really shown that's the way to go. And I think that what happened with the NFL and MLB is unfortunate. When you have competition you have twice as many people thinking about how to solve problems, or thinking about new ideas, and it just breeds competition and therefore it breeds better titles in the marketplace. I think our kind of vision would be [that] we want to build a football game first and foremost, and the licensors, if they come, great, if they don't, that's great too. It's all about our fans who stood behind our games. You can remember all of the postings and stories and everything that went online when this whole NFL thing happened. A lot of these guys really stood behind us and continue to stand behind us today. And you know, all of that, that's what really matters to us, we want to make the fans of our game, people who said, "Hey, the 2K football series is the best." So we think that it's more about the sport of football and the engine than it is about any [licensor]. GS: Sounds good. Well, I can't wait to hear more about the game. GT: Very cool. We have a lot of different things to talk about as we get closer into launch here as far as everything… dates and features and what we're doing differently and how, and why, and price, and everything. And you know, expect the unexpected. We've got some really neat ideas and, as we get close to launch, people are going to be really excited. GS: Thanks for your time, Greg. |
Time to start the Dvdtalk 2k8 league!
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Even though I always have liked the 2K versions better than Madden, I won't be getting any football game that is not NFL licensed.
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I would expect it to be "budget" priced the first year to get people to try it out. I am guessing $39.99. I tried Madden this year on the 360 (as well as NCAA) and am still pissed about the reduced features each got compared to the Xbox and PS2 versions.
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What would be cool is if they release the game with the ability to import "customization" packages. So then one could download fan-made rosters, jerseys, et cetera for the proper NFL teams. Seems that way, 2k would stay out of licensing issues and we could all get what we want (a good, NFL licensed football game)... Of course, the NFL wouldn't like it, but might be tough tracking down the creator of a customization mod.
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I'm sure they will have the ability to rename players and someone will have a NFL roster within days of release.
NOW, just give MVP Baseball back to EA ;) |
Originally Posted by edstein
Even though I always have liked the 2K versions better than Madden, I won't be getting any football game that is not NFL licensed.
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so ed and abrg923......You guys would rather play a shitty game with the license than a good game without? I've gone since 2k5 with no game because Madden is freakin pathetic. Just my opinion obviously. :) But what makes the license so damn important for you guys especially given the prospect of maybe being able to import rosters?
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Originally Posted by abrg923
Ditto.
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Originally Posted by kakihara1
so ed and abrg923......You guys would rather play a shitty game with the license than a good game without? I've gone since 2k5 with no game because Madden is freakin pathetic. Just my opinion obviously. :) But what makes the license so damn important for you guys especially given the prospect of maybe being able to import rosters?
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I'm not a big sports gaming fan, so the license is important to get my interest.
That said I don't care anymore as NFL2K and Madden long since got to sim oriented for me. |
I can certainly understand that fumanstan but as far as Madden is concerned, lately they've not only slowed down on any innovation in their games, but have actually gone backwards taking content out. I think it would be a wakeup call if 2k8 was able to sell well. And while I'm a huge football fan I'd still rather have fun playing the game than see my favorite players in a game that sucks. The Madden franchise has been pretty bad for a while now and I owned every iteration since Madden 91 all the way up to Madden 2004, although I've played the newer versions I refuse to put my money on them anymore. That is of course unless they are able to actually make the games better, then I would buy them again no problem. I thought NFL 2K5 was the one that actually put the 2K series ahead of Madden.
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2K5 was one of the only football games I ever purchased for myself since I never liked Madden enough to buy one when playing at my friends. I loved 2K5 so much that I was still playing online this year. However eventually I just got too frustrated with the cheaters, and decided to cancel my Live account since I don't have a 360.
I would love to get this game back, but it would be nice if they let you use customized rosters in leagues. Each league could decide on what roster to use, and everyone who played used that roster. However they definitely need to work on some of the glitches that they didn't bother to fix. The line glitch and the drop glitch are probably two of the most careless and frustrating glitches I have ever experienced, and I think it was an absolute disgrace that they didn't patch those. |
The last football game I owned was Quarterback Club '98 on the N64. :lol:
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Originally Posted by Michael Corvin
The last football game I owned was Quarterback Club '98 on the N64. :lol:
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The last Madden game I bought was 2002 and 2K4 was the last football I bought. The game mechanics don't change very much year to year regardless of the brand name. I get tired of having to buy a new game every year just to get roster updates. I wouldn't mind getting 2K8 as long as I can download NFL/College rosters (for free) and download NFL/College jerseys (for free).
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Originally Posted by kakihara1
I can certainly understand that fumanstan but as far as Madden is concerned, lately they've not only slowed down on any innovation in their games, but have actually gone backwards taking content out. I think it would be a wakeup call if 2k8 was able to sell well. And while I'm a huge football fan I'd still rather have fun playing the game than see my favorite players in a game that sucks. The Madden franchise has been pretty bad for a while now and I owned every iteration since Madden 91 all the way up to Madden 2004, although I've played the newer versions I refuse to put my money on them anymore. That is of course unless they are able to actually make the games better, then I would buy them again no problem. I thought NFL 2K5 was the one that actually put the 2K series ahead of Madden.
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I always like the idea of starting a franchise from scratch w/out having NFL licensed players. It sort of puts you in the place of a real GM. How hard is it to draft guys like Manning or Tomlinson when you already know they are studs. I'd rather put my Matt Millen-esque talents to work and draft based on ratings and scouting reports.
Of course, to be Matt Millen-esque, I'd have to drop my IQ to the high 70's, drink on the job, crap my pants every Sunday, go against ALL conventional wisdom and find a suck ass employer to pay me $5M a year to act as a functional retard. But Im not bitter. As long as the gameplay is there, I'll be picking this up. |
I think the gameplay for this years Madden was excellent on the 360. Other areas like Franchise Mode, and Create a Player were lacking though.
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