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Originally Posted by steebo777
I honestly don't see where you're coming from here. Nearly everything in WiiSports responds exactly as it should to me, other than putting in Golf and a few things in boxing. I've played with dozens of different people, and have never heard anything different personally.
Boxing is a complete mess, as it is inconsistent and the motions you have to use to consistently get hooks are little like a real hook punch. That's not fun IMO, I want to use real punch motions to through the real punches. 1:1 control or nothing for me in this regard. Tennis works great for timing, but putting spin, hitting power shots vs. lobs etc. is very inconsistent. Baseball works fine since it is all just timing and speed. Tilt control Excitetruck and Sonic feels a little off and is sometimes inconsistent. This one isn't too bad, I just just think holding the remote side ways and tilting it to steer is a lame control scheme. The nunchuck motions (i.e. spin attack and shield attack) in Zelda where in consistent, especially the shield thrust. Annoying in combat for moves to sometimes work and sometimes not. So basically, my gripe is the controls aren't 1:1 motions which is what drew me to the Wii controls in the first place, and that the controls are inconsistent. If I played a PS2 game and the game occasionally didn't perform the move I pressed the button for, that game would be getting sold or traded ASAP. I'm not going to give the Wii controls more leeway just because they are new. They need to be as intuitive and precise as traditional controls AND more immersive or there's no point IMO. |
Originally Posted by Josh Hinkle
I'm not going to give the Wii controls more leeway just because they are new. They need to be as intuitive and precise as traditional controls AND more immersive or there's no point IMO.
People rave about Zelda, but I still think that game controls better on the Cube. It seems like for FPS games they are going to have to add aim assist to make them playable and in that case why not play it with a pad and be done with it. It is early in the life of the console and I expect the games to get better, but I still remain unsold on the Wii controls being better than the traditional pad. |
I agree that they need to be intuitive, precise, and more immersive overall, though, I do disagree about the tilt steering. It really makes me feel like I'm turning a steering wheel.
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Originally Posted by shumway
I agree that they need to be intuitive, precise, and more immersive overall, though, I do disagree about the tilt steering. It really makes me feel like I'm turning a steering wheel.
I don't as there's not resistance. I just feel like I'm holding a piece of plastic in front of me and tilting it. :D I'd rather just play the game with a wheel or even traditional controls, especially the former. It's hard to get into the new controls when there's already a "gimmick" control out there that's better for the racing genre. |
Originally Posted by darkside
It is early in the life of the console and I expect the games to get better, but I still remain unsold on the Wii controls being better than the traditional pad.
But I have great faith in Nintendo. I felt the same way when I bought the DS at launch and it has turned into probably my second favorite gaming platform of all time behind only the SNES. |
Originally Posted by Josh Hinkle
I imagine it will be like the DS where we had a ton of crap games overusing the touch screen in the first year, and since have had a ton of great games that either don't use it much if at all, and games that use it in good ways.
Once developers know the est way to program for the WiiMote (which is the biggest hurdle right now IMO), then we'll be getting games a lot like Zelda that know when and not when to use the gyro and IR. For now though, I am still 100% completely sold on the Wii. The value I've gotten out of it is second to none. I use it constantly for nearly every channel. |
From the Games Radar review:
SSX Blur - 9 "With a control system that’s not merely a novelty but is genuinely superb, and unquestionably a more enjoyable way of doing things" |
my local EB JUST got in SSX Blur while I was there over my break. Didn't make the purchase, though
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I wonder how long we have to wait until we stop seeing such wildly different ratings on Wii games. Some of the reviews for Blur put it in the 8 range and say the controls are really good, some put it in the 5 range and say they are craptastic.
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Originally Posted by darkside
This is my problem so far. In most games the controls feel less precise than if I just used a pad. What is the point if it adds nothing to the game. I thought the Wii would be able to duplicate the feel of mouse controls, but the precision is not there. I'm all over the place when I play trauma center and it does not duplicate the feel of using a stylus. The motion controls work great for bowling, but for other games I have tried they feel very sloppy.
People rave about Zelda, but I still think that game controls better on the Cube. It seems like for FPS games they are going to have to add aim assist to make them playable and in that case why not play it with a pad and be done with it. It is early in the life of the console and I expect the games to get better, but I still remain unsold on the Wii controls being better than the traditional pad. Zeldas controls frustrated me at first since it wasn't 1:1 but I got used to that fairly quick, and yes it did seem sort of pointless, but I knew that going in. The controls, overall, are just as precise as they were on the Gamecube, it's just a mental thing that makes it harder to coincide the action w/ what happens on screen, at least, imho. Not necessarily better than a standard remote, though it is more comfortable to play. There's still a lot of potential there, but I agree they need to get some new stuff that isn't mini-game oriented out there, stuff to differentiate it from the rest of the pack. |
I would note that Trauma Center is very forgiving on easy and I had no issues really playing, however, my stitching and cutting were not that accurate. I guess I have enough shake in my hands to cause problems when playing these pointing based games.
I will still admit that some of my issues with the Wiimote may be based simply on me. I don't have super steady hands and I can't wrap my mind around tilting a controller equating to turning a stearing wheel. I think the learning curve is going to be much tougher on people like me in general that have played with pads and sticks for 25+ years. |
Originally Posted by RichC2
Maybe I'm just sitting closer to the TV than you, but I didn't have any issues at all with Trauma Center and actually very much prefer them over the DS controls (tapping and not getting the item I tapped pissed me the hell off.) And find the "Mouse" Functionality of the WIi-mote to be 99% spot on.
I'm on a small (27") TV and usually play about 4-6' from the TV. The IR sensor is on top of the TV. I checked the sensistivity settings and they seem to be right. I have a light in the corner of the room that would shine on the TV/IR sensor, but I turn the shade away from the TV. I'm wondering if some people have light sources or something else interfering with the IR sensor? Because again, I just don't have as much problems as others seem to have. Or maybe I'm just more forgiving (or oblivious). I'm not a "gamer." That is, prior to getting the Wii, I spent about 30 mins a week on games. Maybe any flaws in the controls just go past me because I suck at games anyway. :) |
Its not light or set up as I think the pointer stuff works great, some of the gyro stuff just isn't precise enough (getting the right punch in boxing, right putting speed in golf, the shield attack in Zelda etc.).
But I'm definitely not forgiving when it comes to controls, I've always expected controls to be near flawless for me to bother with a game. |
I would note I am playing most of the time on a 46" widescreen. I struggled with Wario Ware and some of Wii Play until I played it on my 32" standard TV. So that could be some of it. It is definitely easier the smaller the TV you play on.
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TV size shouldn't effect a whole lot other than you need to stand a lot further away the bigger the screen is for it to work as precisely. So that can cause problems if you don't have a room big enough to stand the recommended ratio away from the screen.
I play on a 27 inch TV and sit plenty far enough away. I have no problems with the pointer stuff, its all in the gyroscope movements which are unaffected by the tv distance as those don't use the pointer or sensor bar at all. |
Originally Posted by Josh Hinkle
Putting in golf is glitchy, the power on the drives is inconsistent.
Boxing is a complete mess, as it is inconsistent and the motions you have to use to consistently get hooks are little like a real hook punch. That's not fun IMO, I want to use real punch motions to through the real punches. 1:1 control or nothing for me in this regard. Tennis works great for timing, but putting spin, hitting power shots vs. lobs etc. is very inconsistent. Baseball works fine since it is all just timing and speed. Tilt control Excitetruck and Sonic feels a little off and is sometimes inconsistent. This one isn't too bad, I just just think holding the remote side ways and tilting it to steer is a lame control scheme. The nunchuck motions (i.e. spin attack and shield attack) in Zelda where in consistent, especially the shield thrust. Annoying in combat for moves to sometimes work and sometimes not. So basically, my gripe is the controls aren't 1:1 motions which is what drew me to the Wii controls in the first place, and that the controls are inconsistent. If I played a PS2 game and the game occasionally didn't perform the move I pressed the button for, that game would be getting sold or traded ASAP. I'm not going to give the Wii controls more leeway just because they are new. They need to be as intuitive and precise as traditional controls AND more immersive or there's no point IMO. |
Originally Posted by gimmepilotwings
I think that it depends on the game. I feel like the controls on Trauma Center for example are very precise. I definitely agree with you on boxing though.
Doesn't Trauma Center only use the pointer? The pointer is fine and very accurate IMO, it's the gyroscope/accelerometer motion detection that is iffy so far IMO. |
Originally Posted by darkside
I would note I am playing most of the time on a 46" widescreen. I struggled with Wario Ware and some of Wii Play until I played it on my 32" standard TV. So that could be some of it. It is definitely easier the smaller the TV you play on.
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Also, I think that the ideal range from the IR sensor bar was supposed to be like 4' - 8' but, I could be wrong. I'm pretty sure it is in the instruction manual. I hope they improve that, or, I wonder if the 2 candles in the dark work better.
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no, it doesn't because the candles flicker...
yea, I've done it before :lol: |
Originally Posted by steebo777
Screen size doesn't matter at all (as noted in the Wii documentation). I play on a 110", 42" and 27" with all the same results (positive results I might add).
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Getting a little long. TIme for a new thread.
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