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Oof, lame. I swear, someone at Sony is going to get fired over the PS3.
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Originally Posted by Flay
The PS3 wireless controller uses a non-replaceable battery?
http://gaming-edge.blogspot.com/2006...ller-talk.html I thought that was one of thier features - that you didn't have to get a separate battery pack. :-/ I'm starting to really think about ebaying my system now :( |
Originally Posted by Liver&Onions
I thought that was one of thier features - that you didn't have to get a separate battery pack. :-/
I'm starting to really think about ebaying my system now :( |
That would be sweet if PS3 controller started bursting into flames shortly after launch. :lol:
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For what it's worth, Talladega Nights for free to the first 500,000 PS3 owners is now confirmed.
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Originally Posted by The Bus
For what it's worth, Talladega Nights for free to the first 500,000 PS3 owners is now confirmed.
thank you baby jesus. |
Originally Posted by The Bus
For what it's worth, Talladega Nights for free to the first 500,000 PS3 owners is now confirmed.
:p |
Originally Posted by The Bus
For what it's worth, Talladega Nights for free to the first 500,000 PS3 owners is now confirmed.
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Originally Posted by The Bus
For what it's worth, Talladega Nights for free to the first 500,000 PS3 owners is now confirmed.
;) did they say which region would get these DVDs? North America I assume? |
Originally Posted by Flay
Sony clarifies some PS3 controller talk
Though there's still so much up in the air about the PS3 still, the controller is really one of the hot button issues. There was an update today, based on Japanese tech site Broadband Watch. According to the report, the controller will have to be paired to the console via the USB cable before play. This pairing process will be required each time the console has been shut down and turned back on, or - given the rough translation - possibly every time the controller has lost power. It's unlikely that putting the console into standby mode will cause a reconnection requirement, if it's console-related. It's also unlikely that many of those lucky (?) enough to get a launch PS3 are going to want to leave it on, even powered-down, 24/7. Those wondering about battery life will be happy to note the controller is expected to get about 30 hours of playtime out of one 2.5 hour charge. As the battery isn't replaceable, when it's no longer recharging the controller needs to be replaced or sent for repairs. Does either option seem especially appealing? Oh well, it's not like we can't trust Sony's batteries. DOH! I guess this also mean you will be required to buy a second controller. If the battery dies in the middle of a gaming session, you can't just swap batteries/battery packs, now you have to swap controllers. (in other news, Resistance didn't make the cut at 1080p, it will be released at 720p) edit: maybe the controller will maintain its pairing when on standby, just not when it is switched off |
According to the report, the controller will have to be paired to the console via the USB cable before play. This pairing process will be required each time the console has been shut down and turned back on, or - given the rough translation - possibly every time the controller has lost power. Also, all the people complaining about the controller having a non-replaceable battery must not own iPods. I would also imagine that 3rd party replacement batteries would spring up for the controller, just like the do for iPods if you're brave enough to replace it yourself. |
Originally Posted by Mordred
I would also assume that the controller will be recharged through the same pairing USB cable so even if I'm wrong this won't be all that big a deal as I assume people will be keeping them plugged in when not in use normally.
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Apparently Sony announced that the pairing thing works just like the 360 does with its controllers. But the nonreplacable battery thing is true.
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So Sony is throwing in a free DVD of Talladega Nights that many people won't want, but they are leaving out the HDMI cable which is more important since they are wanting to push 1080p so hard. :hscratch:
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Originally Posted by hail2dking
(in other news, Resistance didn't make the cut at 1080p, it will be released at 720p)
So :wtf: is the 22GB for then? I thought they said they needed that much for all the 1080p videos. |
Actually, it's a free BD of Talladega Nights. And that's not a bad move.
And the 22GB is to hold all the marketing hype. |
I just saw a marketing comparison on engadget about the PS3 that was done by Sony. It listed the wireless card in the PS3 as 802.11b. I thought the PS3 was 802.11g. Not that it would matter for online gaming, but if it's only wireless b that kills any hope of using it as a media server as it would be far to little bandwidth to stream HD. I guess it dosen't matter anyway because we don't even know if we will ever be able to stream audio/video to the thing in the first place.
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Ted Price the lead developer of Resistance: Fall of Man has released the following quote on his blog about the 1080P issue: We’ve gotten a few questions about whether Resistance will be running in 1080p or 720p. In fact, AssassinX01 brought this up in his comments on my last blog. Over the past few months we've told all of the enthusiast magazines and websites that we will TRY for 1080p. And indeed we did try. But when we began making our final discs we made the decision to release at 720p. Why? Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Some of you who aren’t familiar with hardware in general may be asking “So didn’t you say you freed up more space?” Well yes, but VRAM and disc space are two completely separate things. VRAM/RAM is the 512Mb of dynamic memory allocated to game assets at runtime versus the 25Gb or so of permanent storage on a single-layer Blu-Ray. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future game.... here |
I've been saying for months that almost all next gen console games will come out at 720p for this reason.
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That's the biggest title in the launch, I think. Too bad. :(
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Good news for ebayers, bad news for those actually wanting a PS3 this year.
http://www.1up.com/do/newsStory?cId=3154562 Sony: We May Not Hit Shipment Targets "Clearly we've had production issues," says Sony. by Patrick Klepek, 10/20/2006 6 of 6 users recommend this story. Just this week, Sony re-confirmed previous assertions they'd be shipping one million PlayStation 3 units to North America by the end of the year. Including Japan, that number becomes two million, and including the European launch next March, that becomes six million worldwide. Are these numbers realistic? Even Sony admits they're not definite in an article on Bloomberg this morning. Oops? "The honest answer is it's [our worldwide shipment numbers] more of a target," said Sony Computer Entertainment America co-chairman Jack Tretton. "Clearly we've had production issues." We imagine the reason shipment numbers for the launch -- 400,000 in the US, 100,000 in Japan -- are so low are because they're accurate. The question's whether production will ramp up enough to maintain the rest of their announced targets. Can you hear the collective moan of gamers drowned out by the cries of victory from eBay users? |
So is the 400k locally still on because it was a lowball and attainable or is it also a "target" and we may see fewer still?
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Sounds like 400K for launch is still on, but the 1 million by years end will not be attainable.
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Good lord - what a clusterfuck.
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Originally Posted by Josh Hinkle
Sounds like 400K for launch is still on, but the 1 million by years end will not be attainable.
Ted Price the lead developer of Resistance: Fall of Man has released the following quote on his blog about the 1080P issue: We’ve gotten a few questions about whether Resistance will be running in 1080p or 720p. In fact, AssassinX01 brought this up in his comments on my last blog. Over the past few months we've told all of the enthusiast magazines and websites that we will TRY for 1080p. And indeed we did try. But when we began making our final discs we made the decision to release at 720p. Why? Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Some of you who aren’t familiar with hardware in general may be asking “So didn’t you say you freed up more space?” Well yes, but VRAM and disc space are two completely separate things. VRAM/RAM is the 512Mb of dynamic memory allocated to game assets at runtime versus the 25Gb or so of permanent storage on a single-layer Blu-Ray. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future game.... and no one has posted Sony's bullshit retail comparison yet? Just another in a long line of misteps. It is literally a joke. Story on Engadget I agree with Suprmallet. |
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