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-   -   The Xbox 360 Compendium, Version 2.2 (https://forum.dvdtalk.com/video-game-talk/469217-xbox-360-compendium-version-2-2-a.html)

Canis Firebrand 07-24-06 09:48 PM

That is what I did mean. Hexic shouldn't be counted because it came with the systems and everyone would check it out. If they counted it that way. They probably counted number of systems sold/manufactured and went that way. Since it came preloaded on the harddrives.

jonw9 07-26-06 06:07 AM

Galaga is up. While I have never been excellent at this game, this one leaves me unimpressed.

First, it screen size is again small, with only a zoom in option. I guess this is due to the arczade style and the fact you can't have a ship moving across 57" of screen very quickly.

More importantly, the firing. It seems way slow to me. The default is 'A' to fire and 'B' to rapid fire. I did not find the later until my second game. Still, the rapid fire shoot off two shots in a row, not really rapid. I want a shot per tap, but I was getting a shot every other at best. This means when the aliens come circling in, there is no way to clear the group while spinning.

Maybe I a missing something, maybe this is like the original and I am just out of touch. I just don't know if I want to spend the 400 points and not be satisfied.

The Bus 07-26-06 06:13 AM

So... only 500k premium units were sold?

RichC2 07-26-06 09:12 AM


Originally Posted by The Bus
So... only 500k premium units were sold?

It comes preloaded on the HDD as well, so that'd be 500k combined premium/hdds... but alas that doesn't count. 500k people have an xbox360 hdd, logged into live, and played at least one full game of hexic.

I own it, just never played through a full game. Actually, I forgot I had it.

Flay 07-26-06 09:13 AM


Originally Posted by jon-w9
Galaga is up. While I have never been excellent at this game, this one leaves me unimpressed.

First, it screen size is again small, with only a zoom in option. I guess this is due to the arczade style and the fact you can't have a ship moving across 57" of screen very quickly.

More importantly, the firing. It seems way slow to me. The default is 'A' to fire and 'B' to rapid fire. I did not find the later until my second game. Still, the rapid fire shoot off two shots in a row, not really rapid. I want a shot per tap, but I was getting a shot every other at best. This means when the aliens come circling in, there is no way to clear the group while spinning.

Maybe I a missing something, maybe this is like the original and I am just out of touch. I just don't know if I want to spend the 400 points and not be satisfied.

Saw your XL message earlier, but I was attempting to get enough playtime for my review.

My review will be going up later, but the short answer is no. Galaga isn't worth 400 points mostly due to a complete absence of replay value.

Obey The D 07-26-06 09:14 AM


Originally Posted by jon-w9
More importantly, the firing. It seems way slow to me. The default is 'A' to fire and 'B' to rapid fire. I did not find the later until my second game. Still, the rapid fire shoot off two shots in a row, not really rapid. I want a shot per tap, but I was getting a shot every other at best. This means when the aliens come circling in, there is no way to clear the group while spinning.

I bought it this morning before I went to work and played for about 15 minutes. The shooting seems a little off to me as well.

pinata242 07-26-06 09:18 AM


Originally Posted by Flay
My review will be going up later, but the short answer is no. Galaga isn't worth 400 points mostly due to a complete absence of replay value.

OUCH! This is something I was really looking forward to. One of my favorite games ever. Guess my Namco Collections and PnP Ms. Pac-Man unit will have to suffice. Too bad because I was really going to enjoy hitting all those achievements when I get the 360.

jonw9 07-26-06 09:33 AM

It seems like they create the hype and the interest for a classic arcade game, and then drop the ball at the end. I am no game programmer, but I don't see how hard rapid fire and bigger scree/graphics would be to create on a "next-gen" console running a program from a decade ago.

Flay 07-26-06 10:00 AM

For anyone that's interested, my review of Galaga: http://www.videogametalk.com/read.php?ID=435

Liver&Onions 07-26-06 10:38 AM

If I remember correctly, there's some sort of logic built in that only two missles can be onscreen at once. So even the rapid fire mode allows only two on screen. I seem to remember it being this way in the arcades growing up too. I'm sure that in other ways of playing this title that shouldn't be mentioned, that you can override that making rapid fire more like we'd expect as modern day gamers.

Obey The D 07-26-06 10:40 AM


Originally Posted by Flay
For anyone that's interested, my review of Galaga: http://www.videogametalk.com/read.php?ID=435

I'd say your review pretty much sums up how I feel about it. It's fun for nostalgia's sake, but I can't see myself playing it too often. Also, would it have killed them to offer the classic version as well as an updated version with improved graphics, sound, difficulty, etc.?

Liver&Onions 07-26-06 10:41 AM


Originally Posted by Obey The D
I'd say your review pretty much sums up how I feel about it. It's fun for nostalgia's sake, but I can't see myself playing it too often.

wait till you play xxx....

Obey The D 07-26-06 10:47 AM


Originally Posted by Liver&Onions
If I remember correctly, there's some sort of logic built in that only two missles can be onscreen at once. So even the rapid fire mode allows only two on screen. I seem to remember it being this way in the arcades growing up too. I'm sure that in other ways of playing this title that shouldn't be mentioned, that you can override that making rapid fire more like we'd expect as modern day gamers.

I don't know if it was a newer build, but a local bar had a Galaga/Ms. Pac-Man machine a few months back and the missles would shoot out as fast as you could tap the fire button.

jonw9 07-26-06 10:58 AM


Originally Posted by Obey The D
I don't know if it was a newer build, but a local bar had a Galaga/Ms. Pac-Man machine a few months back and the missles would shoot out as fast as you could tap the fire button.

That is what I am used to, I was totally unaware of the two-missile logic. :shrug:

Liver&Onions 07-26-06 11:00 AM


Originally Posted by jon-w9
That is what I am used to, I was totally unaware of the two-missile logic. :shrug:

What? Perhaps all those gummy coke bottles and blue whales I ate at the arcades clouded my judgement. Disregard my blathering until it's proven :)

Obey The D 07-26-06 11:06 AM


Originally Posted by Liver&Onions
What? Perhaps all those gummy coke bottles and blue whales I ate at the arcades clouded my judgement. Disregard my blathering until it's proven :)

Here's what Wiki says regarding the firing speed:

"A "rapid fire" chip is available, replacing chip 3J on the original Galaga CPU board. It allows for a continuous stream of fire, as opposed to the stuttered firing limitation of the stock 3J chip."

Looks like the machine at my local bar had a machine with the newer chip.

Michael Corvin 07-26-06 11:22 AM

Yep. Two missles is the only way I've seen it. Probably why I never got into that game. Similar thing with Ms. Pac. There is a speed chip available that makes the game more fun, IMO, and I cringe whenever I play one without it.

Liver&Onions 07-26-06 11:26 AM


Originally Posted by Michael Corvin
Yep. Two missles is the only way I've seen it. Probably why I never got into that game. Similar thing with Ms. Pac. There is a speed chip available that makes the game more fun, IMO, and I cringe whenever I play one without it.

Whew, the Blue Whale sugar high is not the culprit.

UncleGramps 07-26-06 11:31 AM


Originally Posted by Obey The D
Here's what Wiki says regarding the firing speed:

"A "rapid fire" chip is available, replacing chip 3J on the original Galaga CPU board. It allows for a continuous stream of fire, as opposed to the stuttered firing limitation of the stock 3J chip."

Looks like the machine at my local bar had a machine with the newer chip.

Yeah, I've only ever played the original version, which did limit you to two shots onscreen at any time. The XBLA version seemed pretty faithful to the original arcade game, but I agree with Flay's review - the achievements are a little lacking and I don't think it's worth 400 points. At least Frogger had some challenging and unique achievements. It would be nice if one of the big classic arcade companies released an XBLA mini-compilation: 2 or 3 of their simpler arcade classics bundled together for 400 points. I get the feeling that a lot of these companies are still testing the waters on XBLA pricing. Some of them are also probably trying to capitalize on the summer drought. Anyway, If I need a Galaga fix, I'll just walk over to my MAME cabinet. ;)

mrpayroll 07-26-06 11:46 AM

http://www.gamesindustry.biz/content_page.php?aid=18540


Microsoft targets one new Live Arcade title every week

Paul Loughrey 12:09 26/07/2006

Xbox Live Arcade Wednesdays just the beginning

Microsoft wants to deliver a new game to Xbox Live Arcade every week - and believes it's possible, too.

"I can say we've certainly put enough games into the pipeline and it's certainly our target," Xbox Live Arcade worldwide games portfolio manager Ross Erickson told gaming blog Joystiq this week.

"I'm glad [Xbox Live Arcade] Wednesdays have kicked off. Barring unforeseen development issues from the developers themselves - our issue was to fill the pipeline with a lot of titles on the upfront because of the inevitable schedule delays we'll have - we'll still have enough queued up in our certification process we'll always be able to have something coming out once a week."

Microsoft has previously said it aims to have 160 games available for Xbox 360 by Christmas, and a significant number of those are likely to appear on Xbox Live Arcade - as many as 30 by the end of autumn.

"We certainly have enough games in the pipeline - more than enough, in fact - to achieve that goal on a weekly basis," Erickson told Joystiq.

One thing Microsoft won't be doing - at least not immediately - is allowing developers to make games that occupy more than 50MB of hard disk or memory-card space. "That's pillar number one," according to Erickson.

The idea is to allow Xbox 360 owners who do not own hard disks to store downloaded Live Arcade games on memory units, which allow for 64MB of data.

However, with PlayStation 3 in particular likely to allow for much larger downloadable games, Microsoft runs the risk of losing out on bigger releases despite the impressive momentum Live Arcade has already built up.

Erickson admits that the company is already considering the possibilities of larger memory units, but there's no word on hard-disk-only Live Arcade games or other digitally distributed titles - although it's important to note that the latter, which Microsoft is certainly considering, would fall outside his remit.

"Certainly those memory units are not available yet. And when they become available we'll re-evaluate," he says of Live Arcade's position.

"We're constantly evaluating this not on just the size of the memory unit available, but in terms of what the quality bar is that we're asking for from developers."

"At this time and for the foreseeable future we're sticking to our position that 50MBs is what defines an Arcade title so that portability between system and system can work and so that those users who do not have a hard drive, don't think there's many of them, but for those that don't have a storage solution for getting their games onto their system."

The Xbox Live Arcade Wednesdays schedule consists of Frogger, Cloning Clyde and Galaga (the latter released worldwide today), along with Street Fighter II: Hyper Fighting (August 2) and Pac-Man (August 9).

Other games on the horizon include Texas Hold 'Em Poker, Sonic the Hedgehog from SEGA, Alien Hominid and Castle Crashers from The Behemoth and various others from the likes of Midway, Namco, Capcom and Microsoft's independent publishing and development partners.

Live Arcade games typically go on sale for 400 or 800 Microsoft points (GBP 3.40 / 6.80), although some - notably Bankshot Billiards - cost 1200 points (GBP 10.20). Free demo versions are available for all of them.

Chris

The Bus 07-26-06 11:52 AM

I've always played the two-missiles version of Galaga. When I had it for the NES, I had one of those turbo controllers and the missiles would launch one right after each other.

I bought the game blind an an hour later had almost all of the achievements (and a high score about 2k less than Flay's). My only goal is to beat him, unless he plays it again and raises his score. ;)

clappj 07-26-06 12:52 PM

A trader here is offering a "12 month Xbox Live Kit" he picked up at the latest TRU sale.

Are all Xbox Live "kits" the same/equal now.
Meaning can this be considered a 12-Month Live Gold Membership by Microsoft?

Thanks for the info!

kakihara1 07-26-06 12:53 PM


Originally Posted by clappj
A trader here is offering a "12 month Xbox Live Kit" he picked up at the latest TRU sale.

Are all Xbox Live "kits" the same/equal now.
Meaning can this be considered a 12-Month Live Gold Membership by Microsoft?

Thanks for the info!

Yep

The Bus 07-26-06 08:08 PM


Originally Posted by Liver&Onions
wait till you play xxx....

Wait till you play Namco's xXx: state of the union.

Green Smurf 07-26-06 08:46 PM

I played the demo as soon as it was avaliable, saw that it was a way for someone to raise their gamerscore 200pts for 5 dollars.


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