New Video Game Designed To Have No Influence On Kids' Behavior
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New Video Game Designed To Have No Influence On Kids' Behavior
From The Onion:
New Video Game Designed To Have No Influence On Kids' Behavior
NEW YORK— Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people's behavior in any way.
"With Stacker, the player interacts with an environment full of boxes—lightweight, uniformly brown boxes with rounded corners—and uses diligence and repetitive hard work to complete his mission," said Doug Benzies, Stacker's chief developer. "We're confident that the new 'reluctantly interactive' content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player."
"After playing Stacker, there is absolutely no reason for anyone to want to take boxes, crates, or any other polygonal object, and place them atop one another, as seen in this gem of a game," said Laura Keitel of the D.C.-based Center For Entertainment And The Family. "No kid in the world could possibly get anything out of it. There's no reason why the video-game industry shouldn't be making a lot more games like this."
New Video Game Designed To Have No Influence On Kids' Behavior
NEW YORK— Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people's behavior in any way.
"With Stacker, the player interacts with an environment full of boxes—lightweight, uniformly brown boxes with rounded corners—and uses diligence and repetitive hard work to complete his mission," said Doug Benzies, Stacker's chief developer. "We're confident that the new 'reluctantly interactive' content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player."
"After playing Stacker, there is absolutely no reason for anyone to want to take boxes, crates, or any other polygonal object, and place them atop one another, as seen in this gem of a game," said Laura Keitel of the D.C.-based Center For Entertainment And The Family. "No kid in the world could possibly get anything out of it. There's no reason why the video-game industry shouldn't be making a lot more games like this."