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-   -   XBox 360 (with PICS!!!) (https://forum.dvdtalk.com/video-game-talk/419727-xbox-360-pics.html)

joshd2012 04-27-05 07:43 PM


Originally Posted by kenage
The PS3 might not have a blu-ray drive anyway. Recently Sony and the people behind the HD-DVD agreed to do a joint venture to make one standard and not the two competing ones like VHS vs. Beta. It will confuse the average buyer a lot less with having only one format.

http://www.dvdtalk.com/forum/showpos...&postcount=115

Centurion 04-28-05 09:04 AM


Originally Posted by Josh Hinkle
To be fair, those aren't cases like with the X-box or PS2 where the drives die and have to be replaced. That was just a limitation of cartridge based systems.

The contacts in the system and the game carts had to be kept clean and free of dust or they would't work.

But still a quick cleaning and they're good as new, so it's an apples and oranges comparison.

To be fair, my response was replying to this:

For consoles, Nintendo can't be beat. Both sony and MS have had problems.
Problems are problems.
Dirty terminals/contacts couldn't be read because of the poor design of the NES or because of bad materials or what have you. It's still a problem on Nintendos part.
I could touch the terminals all day on my Atari 2600 cartridges, Sega Master System cartridges, TurboGrafx 16 cards, and still would never have a problem loading a game. Yet, that isn't to say that these systems never had similar "dirty contact" problems at all. These three examples all used a direct-slot loading design. Even Nintendo dished their older design and used the direct-slot with the SNES and Gameboy. It was time for them to move on to a less-problematic mechanism I guess.

Heck, even the SNES had issues, but talking about those here would be an apples and oranges comparison.

PixyJunket 04-28-05 09:54 AM


Originally Posted by Centurion
Dirty terminals/contacts couldn't be read because of the poor design of the NES or because of bad materials or what have you. It's still a problem on Nintendos part.

You are partially right. The cartridge slot of the original NES used a fairly cheap metal which made dirty contact issues more apparent, it had nothing to do with direct-slot loading.. whatever that is. It was still only a matter of cleaning the contacts when needed, the hardware itself is fairly sturdy. It's a long-shot comparing that to the issues people have had with new hardware.

For the record, during my Gamestop, pawn shop and flea markets scores I've had issues with every format, except Turbo-Grafx cards for whatever reason. The old cartridge games have not been taken good care of sadly. Gamestop in particular, I swear they had some kind of ritual when somebody would trade in NES or Genesis games to dip each one in mud and then hammer a dozen hard-as-fuck to remove stickers all over the game label. I have nothing on Atari stuff since I don't collect them, but their cartridge design was slick in that the contacts were kept inside the case. I'm willing to bet they've held up extremely well.

Josh H 04-28-05 10:15 AM

Yeah, my point was the NES is still an apples and oranges comparions because it was a problem that just require cleaning, where as the dead drive problems on current consoles requires a new drive or a whole new unit.

I wasn't saying it wasn't a problem, just that it wasn't a problem with a machine breaking and needing something replaced, so it's apples and oranges.

PixyJunket 04-28-05 10:23 AM

Back on the topic of Xbox 360.. I ran across a site this morning in my half-asleep news browsing while getting ready for work that stated Xbox 360 controllers would be fully compatible and integrated into the next OS Longhorn. Sorry I can't provide the link now I don't have access to a lot of site at work. Opinions on this? I think this is excellent news personally. I've always found PC controllers poorly designed in comparison to first-party console pads and even adapters (I've got a PS2->USB adapter) are a little shaky. I don't game much on my PC and when I do it's usually for something very console-like (Falcom games primarily) and have always hoped for a better control solution.

Centurion 04-28-05 10:26 AM


Originally Posted by PixyJunket
I have nothing on Atari stuff since I don't collect them, but their cartridge design was slick in that the contacts were kept inside the case. I'm willing to bet they've held up extremely well.

Case in point, great design and well thought out.

Edison 04-28-05 10:30 AM

I found a pic that suggest there will be backwards compatibility with the original xbox!<BR>
http://mendelini.com/xboxstacked.jpg
<BR>
Course you have to keep your old xbox. :)

joshd2012 04-28-05 10:37 AM


Originally Posted by PixyJunket
Back on the topic of Xbox 360.. I ran across a site this morning in my half-asleep news browsing while getting ready for work that stated Xbox 360 controllers would be fully compatible and integrated into the next OS Longhorn. Sorry I can't provide the link now I don't have access to a lot of site at work. Opinions on this? I think this is excellent news personally. I've always found PC controllers poorly designed in comparison to first-party console pads and even adapters (I've got a PS2->USB adapter) are a little shaky. I don't game much on my PC and when I do it's usually for something very console-like (Falcom games primarily) and have always hoped for a better control solution.

That really no big accomplishment. When I use my JoyBox converter with my Dual Shock, it works perfectly with WindowsXP... automatically detents and everything.

I'm sure this is just a side-effect of having the same operating environment for both Windows and Xbox360 (XNA). The adapter even supports vibration, but "only for games which support it". Now that both Windows and Xbox360 are using XNA, they will both support the same vibration features, analog features, etc., thus making the controller "fully compatible".

Like I said, more of a side-effect of using the same operation environment rather than a planned advantage. Still cool nonetheless.

EDIT: XNA

PixyJunket 04-28-05 10:38 AM


Originally Posted by Edison
I found a pic that suggest there will be backwards compatibility with the original xbox!

Oh, that picture made something apparent.
Where are the Microsoft, DVD-ROM and Dolby Digital logos on the 360 "leak?"

Centurion 04-28-05 10:38 AM


Originally Posted by PixyJunket
I've always found PC controllers poorly designed in comparison to first-party console pads and even adapters (I've got a PS2->USB adapter) are a little shaky. I don't game much on my PC and when I do it's usually for something very console-like (Falcom games primarily) and have always hoped for a better control solution.

I've owned two Microsoft Sidewinder game pads; one with and one without a 'gyroscope' inside the controller. Both had awkward button placement, in my opinion, and the D-pad was so inaccurate. You could press 'left' and get 'diagonally-up-left' to input. Never had this problem with the D-pad from PS or Nintendos controllers.

As a matter of fact, I use an adapter to get an N64 controller working on my PC (1999) and currently am using an Xbox controller (I know, MS built, go figure :rolleyes: ) with my PC games. The bottom line is I use videogame controllers for my PC games, although I have yet to try any of the current crop of PC designed game controllers.

Centurion 04-28-05 10:42 AM


Originally Posted by Edison
I found a pic that suggest there will be backwards compatibility with the original xbox!<BR>
http://mendelini.com/xboxstacked.jpg
<BR>
Course you have to keep your old xbox. :)

Well there you have it!
Microsofts solution to those who have issues with stackability. :lol:

jeffdsmith 04-28-05 11:07 AM

It makes so much sense now, I'm so stupid to not have seen it earlier.

tanman 04-28-05 01:43 PM


Originally Posted by Centurion
I remember all too well, countless times of having to blow air into the cartridges as well as my Nintendo (8-bit) just to get the thing to read the game. This was their 1st gen system as is Sony's (PS1 overheating)and Microsoft's.

Everyone has their fair share of problems and you learn from them.

That was mainly due to age though. I don't every remember a brand new system having read problems. It is just the 72 pin connector not connecting with wear and tear. I replaced mine recently and it works perfectly now. Considering how old the console is and what percentage of them are still working they are still one of the best pieces of electronics. Much like the TV's of the era too.

BeanDip0001 04-28-05 01:46 PM


Originally Posted by PixyJunket
You are partially right. The cartridge slot of the original NES used a fairly cheap metal which made dirty contact issues more apparent, it had nothing to do with direct-slot loading.. whatever that is. It was still only a matter of cleaning the contacts when needed, the hardware itself is fairly sturdy. It's a long-shot comparing that to the issues people have had with new hardware.

For the record, during my Gamestop, pawn shop and flea markets scores I've had issues with every format, except Turbo-Grafx cards for whatever reason. The old cartridge games have not been taken good care of sadly. Gamestop in particular, I swear they had some kind of ritual when somebody would trade in NES or Genesis games to dip each one in mud and then hammer a dozen hard-as-fuck to remove stickers all over the game label. I have nothing on Atari stuff since I don't collect them, but their cartridge design was slick in that the contacts were kept inside the case. I'm willing to bet they've held up extremely well.

you're right atari stuff still goes strong. and that was a flaw in the nintendeo making contacts etc so cheap. but i'm sure they never thought people would still be using an nes 20 years later either. either way the old atari was a better design as far as protection of the "good stuff". but WHO CARES what the hell is nintendeo talk doing in the 360 thread. bill gates is gonna get windows 3.1 on our asses.

Josh H 04-28-05 02:51 PM


Originally Posted by PixyJunket
Oh, that picture made something apparent.
Where are the Microsoft, DVD-ROM and Dolby Digital logos on the 360 "leak?"

I believe most of us have agreed that the pic is a render, but is likely a render of the final design of the 360.

fumanstan 04-28-05 02:51 PM


Originally Posted by Centurion
I've owned two Microsoft Sidewinder game pads; one with and one without a 'gyroscope' inside the controller. Both had awkward button placement, in my opinion, and the D-pad was so inaccurate. You could press 'left' and get 'diagonally-up-left' to input. Never had this problem with the D-pad from PS or Nintendos controllers.

As a matter of fact, I use an adapter to get an N64 controller working on my PC (1999) and currently am using an Xbox controller (I know, MS built, go figure :rolleyes: ) with my PC games. The bottom line is I use videogame controllers for my PC games, although I have yet to try any of the current crop of PC designed game controllers.

I've actually used both a Sidewinder gamepad and currently use a Saitek gamepad on my PC. To me, both have been as good as any console one's i've used, although i'm partial to the Gamecube controller which is currently my favorite. I don't recall any issues with accuracy or anything like that with my PC gamepads. Of course, i also hate the PS2 controller. Logitech has actually had gamepads on PC that are exactly like the PS2 controller for some time, i believe.

Michael Corvin 04-28-05 02:54 PM


Originally Posted by Edison
I found a pic that suggest there will be backwards compatibility with the original xbox!<BR>
http://mendelini.com/xboxstacked.jpg
<BR>
Course you have to keep your old xbox. :)

Plausible. But with backwards capabilities, why bother keeping the original?

Which begs the question: $100 extra for a HD on the 360 to play old games, or just keep original hooked up for free?

BeanDip0001 04-28-05 04:23 PM

mod the old one to turn it into a movie holder media center for all the dvds you own that is the plan for me

BeanDip0001 04-28-05 04:26 PM


Originally Posted by fumanstan
I've actually used both a Sidewinder gamepad and currently use a Saitek gamepad on my PC. To me, both have been as good as any console one's i've used, although i'm partial to the Gamecube controller which is currently my favorite. I don't recall any issues with accuracy or anything like that with my PC gamepads. Of course, i also hate the PS2 controller. Logitech has actually had gamepads on PC that are exactly like the PS2 controller for some time, i believe.


AWESOME!!! someone else in the world can't stand the PS2 control :horsepoo:

BeanDip0001 04-28-05 04:30 PM


Originally Posted by Edison
I found a pic that suggest there will be backwards compatibility with the original xbox!<BR>
http://mendelini.com/xboxstacked.jpg
<BR>
Course you have to keep your old xbox. :)

so this is just wrong because mommy would be a fat girl

Josh H 04-28-05 04:36 PM


Originally Posted by Michael Corvin
Plausible. But with backwards capabilities, why bother keeping the original?

That was a joke.



Originally Posted by Michael Corvin
Which begs the question: $100 extra for a HD on the 360 to play old games, or just keep original hooked up for free?

For me it's backwards compatibility on the non HD version (or the HD being $50 or less) or keep the old one and pass on the new one out of principle.

I think MS is dropping the ball here if these rumors are true. The cheaper version should still have an HD and backwards compatibility. The more expensive one should just add non-gaming features.

DamingR 04-28-05 04:51 PM


Originally Posted by Josh Hinkle
For me it's backwards compatibility on the non HD version (or the HD being $50 or less) or keep the old one and pass on the new one out of principle.

I think MS is dropping the ball here if these rumors are true. The cheaper version should still have an HD and backwards compatibility. The more expensive one should just add non-gaming features.


I read a lot of messageboards, and I don't think I have ever read a more annoying thread.

There is way too much arguing going on here based on ASSUMPTIONS and RUMORS.

Josh H 04-28-05 05:00 PM

I agree the arguing is annoying, but most posts are just people discussing these rumors and their implications if true.

I mean I say in the post you quote "....if the rumors are true."

That's how these threads go, stuff is rumored and people discuss their opinions on them. If you find that annoying perhaps you should avoid the threads until official announcements are made.

joshd2012 04-28-05 05:13 PM


Originally Posted by DamingR
I read a lot of messageboards, and I don't think I have ever read a more annoying thread.

There is way too much arguing going on here based on ASSUMPTIONS and RUMORS.

Ok, lets look at the facts:

...


The rest of the stuff is just rumors.

Michael Corvin 04-28-05 07:45 PM


Originally Posted by Josh Hinkle
That was a joke.

yeah. I got it. But the way it is shaped it looks like it would sit nicely on top of the original.


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