End-game suckitude
#27
DVD Talk Legend
Originally posted by Brain Stew
I don't think any video game has ever had a satisfying ending.
I don't think any video game has ever had a satisfying ending.
#28
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I think most video game endings are rather poor.. or just uninteresting. This doesn't bother me though, as I'm playing games to play the games, not to see silly automated sequences play out.
However.. the ending to Klonoa: Door to Phantomile was just powerful and moving.
However.. the ending to Klonoa: Door to Phantomile was just powerful and moving.
#30
DVD Talk Hero
Beyond Good & Evil. Not only was the final boss a total letdown, the ending said absolutely nothing. They even tried to pull a cliffhanger after the end credits with one of the supporting characters but it had no weight to it
Great game but a terrible ending.
Spoiler:
Last edited by RocShemp; 11-22-04 at 10:35 AM.
#32
Banned
Originally posted by RocShemp
Beyond Good & Evil. Not only was the final boss a total letdown, the ending said absolutely nothing. They even tried to pull a cliffhanger after the end credits with one of the supporting characters but it had no weight to it
Great game but a terrible ending.
Beyond Good & Evil. Not only was the final boss a total letdown, the ending said absolutely nothing. They even tried to pull a cliffhanger after the end credits with one of the supporting characters but it had no weight to it
Spoiler:
#33
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Originally posted by kgrogers1979
Pitfall never ended. Once you got to the last screen with the gold bar, it would cycle back to the first screen and start over. Just about all the old Atari games did that. That kept recycling over and over until you lost all your lives.
Pitfall never ended. Once you got to the last screen with the gold bar, it would cycle back to the first screen and start over. Just about all the old Atari games did that. That kept recycling over and over until you lost all your lives.
#35
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The end of Doom 3 sucked, but so did most of the game. Half-Life 2 is a phenomenal game marred by an overly easy final battle and one of the most sudden end cutscenes I've ever seen. Haven't finished MGS3 yet, but the near final battle with The End is awesome.
#36
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The thing with Halo 2's ending that bothers most people isn't the actual end cinema (which isn't anything special...), it's just that when you get there you're not expecting the game to end yet. It's kind of similar to what someone said earlier about Medal of Honor: AA; you won't really have any idea you were even on the last level until it's over.
I can't remember what old 8 or 16-bit game it was that when you beat it it just said "Congradulations." Typo intended...
The fight with "The End" in MGS3 is roughly halfway through the game. There's still a hell of a lot to be done.
It is a pretty amazing boss fight, though. I don't think any action game has ever pulled off such a slow paced battle and kept it that engaging and intense.
Anyways, while on the subject of game endings & Metal Gear Solid 3, I must say that this is one game that doesn't disappoint in the end. The last 2 hours or so is just one amazing sequence after another. Seriously, it makes the Liquid Snake fights from the original Metal Gear Solid seem like filler in comparison. [*No spoilers in the following lines*] The actual ending scenes wrap up the game/series on such a perfect note; shining light on not only the Metal Gear series' past, but also where it could be heading... (and if you don't already know, make sure you catch the ending phone conversation after the credits. It's become a trademark of the series by now, but just wanted to remind you guys).
I can't remember what old 8 or 16-bit game it was that when you beat it it just said "Congradulations." Typo intended...
The fight with "The End" in MGS3 is roughly halfway through the game. There's still a hell of a lot to be done.

Anyways, while on the subject of game endings & Metal Gear Solid 3, I must say that this is one game that doesn't disappoint in the end. The last 2 hours or so is just one amazing sequence after another. Seriously, it makes the Liquid Snake fights from the original Metal Gear Solid seem like filler in comparison. [*No spoilers in the following lines*] The actual ending scenes wrap up the game/series on such a perfect note; shining light on not only the Metal Gear series' past, but also where it could be heading... (and if you don't already know, make sure you catch the ending phone conversation after the credits. It's become a trademark of the series by now, but just wanted to remind you guys).
#39
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Originally posted by Captain Harlock
The first Splinter Cell has a horrible ending.
Give me something here guys! Give me a "Luke I am your father" moment. Blow something up. Anything!!
The first Splinter Cell has a horrible ending.
Spoiler:
#41
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Originally posted by matrixrok9
I thought that ending was pretty cool. It's realistic in that you assasinate someone and you escape the place without anyone noticing you. I thought it was consistent with the entire game.
I thought that ending was pretty cool. It's realistic in that you assasinate someone and you escape the place without anyone noticing you. I thought it was consistent with the entire game.
I've always said that "realism" doesn't always equal "fun".
It just seemed like it was a very poor pay-off for all that sneaking around. People "walk out the door" every day, and that's not compelling or exciting in the least. I understand that it's not a Bond movie. But give me something that is going to give me a "WOW!" moment.
#42
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Originally posted by Tamrok
You people need to stop worrying about the destination and learn to enjoy the ride!
You people need to stop worrying about the destination and learn to enjoy the ride!

#43
DVD Talk Limited Edition
I can't remember it exactly, but I remember enjoying the last board/boss of Kingdom Hearts.
The first rpg I played to completion was FF VII and after being all "YES! FMV!!" (shut up, that was all new to me) I was let down by that ending. With the running Rex VII or whatever the dogs name was.
The first rpg I played to completion was FF VII and after being all "YES! FMV!!" (shut up, that was all new to me) I was let down by that ending. With the running Rex VII or whatever the dogs name was.
#45
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Originally posted by Captain Harlock
I've always said that "realism" doesn't always equal "fun".
It just seemed like it was a very poor pay-off for all that sneaking around. People "walk out the door" every day, and that's not compelling or exciting in the least. I understand that it's not a Bond movie. But give me something that is going to give me a "WOW!" moment.
I've always said that "realism" doesn't always equal "fun".
It just seemed like it was a very poor pay-off for all that sneaking around. People "walk out the door" every day, and that's not compelling or exciting in the least. I understand that it's not a Bond movie. But give me something that is going to give me a "WOW!" moment.