Anyone else worried by the KB, BB & CC videogame clearance sales?
#1
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Anyone else worried by the KB, BB & CC videogame clearance sales?
With so many of last year's 'B' titles going on $5-$10 clearance at major chains, doesn't it seem like there might be a return of the early 80's videogame crash on the way?
Too many games being released, and retailers are getting stuck with excess inventory. So much extra that they're willing to sell six month old inventory at a major loss just to get rid of it.
These stores probably won't be stocking nearly as many 'B' titles and much lower quantities of all titles this year. These clearance sales may be a warning sign that the games industry will see a major decline in 2004.
Too many games being released, and retailers are getting stuck with excess inventory. So much extra that they're willing to sell six month old inventory at a major loss just to get rid of it.
These stores probably won't be stocking nearly as many 'B' titles and much lower quantities of all titles this year. These clearance sales may be a warning sign that the games industry will see a major decline in 2004.
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It's not like the declining sales are an industry wide thing. The Gran Turismos, Metal Gears, Grand Theft Autos, etc, are all selling quite well. Yes, the lesser known titles tend to fall under the radar, regardless of quality (I'm still annoyed that a sequel to Frequency/Amplitude is looking less than likely), and that is a bit of a problem, but the industry is hardly in a decline.
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I think game companies need to rethink their pricing strategy. How many of us will turn our noses up at a game priced at $49.99, but will give it a second look if it's priced $29.99 and lower?
#4
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The excessive markdown on some of these games does have me worried. I'm used to seeing clearance at around 15-20 bucks, but not 5-10. I wonder why Bestbuy especially didn't just markdown some games to 20? I'm sure they would've moved them. And the problem with CC is that, in my experience, they don't update the shelftags...
What REALLY worries me is that the buying public doesn't seem to recognize some really great (IMHO) games. Beyond Good and Evil, down to 10-15 bucks. Prince of Persia, they had to bundle in Splinter Cell for free, and I still see some of them on the shelves. The ESPN franchise struggling to gain a foothold against almighty EA Sports. Meanwhile, sequels and licensed games are flying off the shelves. What incentive is there for developers to spend the time and effort to make a truly original, great game, when you can just spend some money on a license (see: matrix) or pump out a sequel to an established series and pretty much guarantee a hit?
I don't think we'll ever have a crash like we did earlier, though. Too many people playing games, and having grown up playing games, and too big of an investment by big companies for it to just go away. And it's still not as bad as the computer gaming industry, where if you're not a hit in the first couple of weeks, you're dead in the water.
What REALLY worries me is that the buying public doesn't seem to recognize some really great (IMHO) games. Beyond Good and Evil, down to 10-15 bucks. Prince of Persia, they had to bundle in Splinter Cell for free, and I still see some of them on the shelves. The ESPN franchise struggling to gain a foothold against almighty EA Sports. Meanwhile, sequels and licensed games are flying off the shelves. What incentive is there for developers to spend the time and effort to make a truly original, great game, when you can just spend some money on a license (see: matrix) or pump out a sequel to an established series and pretty much guarantee a hit?
I don't think we'll ever have a crash like we did earlier, though. Too many people playing games, and having grown up playing games, and too big of an investment by big companies for it to just go away. And it's still not as bad as the computer gaming industry, where if you're not a hit in the first couple of weeks, you're dead in the water.
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Originally posted by mrglass
I think game companies need to rethink their pricing strategy. How many of us will turn our noses up at a game priced at $49.99, but will give it a second look if it's priced $29.99 and lower?
I think game companies need to rethink their pricing strategy. How many of us will turn our noses up at a game priced at $49.99, but will give it a second look if it's priced $29.99 and lower?
#6
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Beyond Good and Evil comes to mind. It was probably my favorite game of 2003, and currently one of my favorite games now. It sucked to see it drop so low (9.99 at one point) for people to give it a look. Defiantely underated overall.
and I'm not too worried bout those clearances. especially in the case of CC and KB. Just because that huge CC clearance that went down during Xmas of last year was a ton of games that werent so good, but some that were. KB, well kids go there mainly to get toys, there are a ton of other video game stores that parents probably go to, to get their kids games (or even places like Target/Walmart).
and I'm not too worried bout those clearances. especially in the case of CC and KB. Just because that huge CC clearance that went down during Xmas of last year was a ton of games that werent so good, but some that were. KB, well kids go there mainly to get toys, there are a ton of other video game stores that parents probably go to, to get their kids games (or even places like Target/Walmart).
#7
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Originally posted by mrglass
I think game companies need to rethink their pricing strategy. How many of us will turn our noses up at a game priced at $49.99, but will give it a second look if it's priced $29.99 and lower?
I think game companies need to rethink their pricing strategy. How many of us will turn our noses up at a game priced at $49.99, but will give it a second look if it's priced $29.99 and lower?
Espeically on PS2 games, as the good ones tend to hit $20 after a year or so.
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Originally posted by fujishig
The excessive markdown on some of these games does have me worried. I'm used to seeing clearance at around 15-20 bucks, but not 5-10. I wonder why Bestbuy especially didn't just markdown some games to 20? I'm sure they would've moved them. And the problem with CC is that, in my experience, they don't update the shelftags...
The excessive markdown on some of these games does have me worried. I'm used to seeing clearance at around 15-20 bucks, but not 5-10. I wonder why Bestbuy especially didn't just markdown some games to 20? I'm sure they would've moved them. And the problem with CC is that, in my experience, they don't update the shelftags...
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Originally posted by xVladx
I was in a Circuit City earlier today that still has them marked at fifty bucks...
I was in a Circuit City earlier today that still has them marked at fifty bucks...
mrglass has a good point...
Isn't the video game industry now bigger than the movie industry? Don't video games still cost less to produce than Hollywood movies? Why are DVD movies $15-20, and video games still $40-50? The end product is the same, right? A disc in a DVD case with artwork.
Is it because movies have the "first run" to make money at the box office, and just make extra from the home movie sales? I could buy that... somewhat... since video games are only ever released once to the consumer, not twice.
No doubt someone more knowledgable than myself will clear this up in no time...
#10
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Originally posted by cheapskate
Isn't the video game industry now bigger than the movie industry? Don't video games still cost less to produce than Hollywood movies? Why are DVD movies $15-20, and video games still $40-50? The end product is the same, right? A disc in a DVD case with artwork.
Is it because movies have the "first run" to make money at the box office, and just make extra from the home movie sales? I could buy that... somewhat... since video games are only ever released once to the consumer, not twice.
No doubt someone more knowledgable than myself will clear this up in no time...
Isn't the video game industry now bigger than the movie industry? Don't video games still cost less to produce than Hollywood movies? Why are DVD movies $15-20, and video games still $40-50? The end product is the same, right? A disc in a DVD case with artwork.
Is it because movies have the "first run" to make money at the box office, and just make extra from the home movie sales? I could buy that... somewhat... since video games are only ever released once to the consumer, not twice.
No doubt someone more knowledgable than myself will clear this up in no time...
I guess you could look at it in terms of hours of entertainment. Say the average movie is 2 hours, so at $20 that's $10/hour. Say the average game is played for $20 hours (many are played much longer, especially multiplaer games) for $50 that's $2.50/hour.
But that's just a way to rationalize the expense to yourself, not to explain the price difference per se.
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Originally posted by fujishig
The excessive markdown on some of these games does have me worried. I'm used to seeing clearance at around 15-20 bucks, but not 5-10. I wonder why Bestbuy especially didn't just markdown some games to 20? I'm sure they would've moved them. And the problem with CC is that, in my experience, they don't update the shelftags...
The excessive markdown on some of these games does have me worried. I'm used to seeing clearance at around 15-20 bucks, but not 5-10. I wonder why Bestbuy especially didn't just markdown some games to 20? I'm sure they would've moved them. And the problem with CC is that, in my experience, they don't update the shelftags...
Originally posted by fujishig
What REALLY worries me is that the buying public doesn't seem to recognize some really great (IMHO) games. Beyond Good and Evil, down to 10-15 bucks. Prince of Persia, they had to bundle in Splinter Cell for free, and I still see some of them on the shelves.
What REALLY worries me is that the buying public doesn't seem to recognize some really great (IMHO) games. Beyond Good and Evil, down to 10-15 bucks. Prince of Persia, they had to bundle in Splinter Cell for free, and I still see some of them on the shelves.
#12
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I thought I read long ago that one of the reasons the industy switched to disc based media was that it was easier to do smaller runs, or a repressing in case demand was higher than expected, whereas cartridges had to be made in one big shot and it was harder to do repressings.
If so, I don't understand why I see so many disc based games in bargain bins in every kind of store imaginable. I think the companies could stand to print fewer copies of each, and lower the initial price. I of course love picking up clearance bargains, but it can't be healthy for the industry.
If so, I don't understand why I see so many disc based games in bargain bins in every kind of store imaginable. I think the companies could stand to print fewer copies of each, and lower the initial price. I of course love picking up clearance bargains, but it can't be healthy for the industry.
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The only thing that REALLY worries me is not getting
all these games are at bargain prices right now.
BG&E does worry me a little. As it was one
of the better/unique games of last year.
But then I see that Prince of Perisia 2 is coming out
around the winter holiday season.
So I guess time will tell.
all these games are at bargain prices right now.
BG&E does worry me a little. As it was one
of the better/unique games of last year.
But then I see that Prince of Perisia 2 is coming out
around the winter holiday season.
So I guess time will tell.
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Yeah that worries me too, I don't think we will see another Beyond Good & Evil. Don't get me wrong I love the deals, but I'm nervous about the direction of the market. Maybe I am overexaggerating the current gaming situation, but I don't want lesser known games to lose major retail support.
The same goes for the video game industry. The mainstream game player tends to view a new game decision in relation to what they've played before. Instead of looking a game on its own merits, it's compared to Halo, GTA, Madden, etc. If it's something different, it tends to get ignored by most people.
Also, it's a LOT easier to buy games used nowadays. In the 16 bit days and before, used games were pretty much found at garage sales and flea markets. Now, the big video game sellers have huge used game sections (at ridiculous prices, but that's beside the point), and then there's Ebay. I know that I tend to go there first before any brick and mortar store, because I can often find an awesome deal on a used game in excellent condition.
#15
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What we've seen this past year is reports that videogame revenue is higher than movie industry revenue. While this is huge in and of itself, I think that the comparison was done just with box-office numbers, not home video releases, and that if the price of games dropped to 20 bucks, which is less than half of the current standard price, total revenue would drop. So it's not a factor of: they made so much money, why don't they drop the price, more that they made so much money because the average price is higher. Put simply, more people went to movies than bought videogames, but the price of videogames is higher, so total revenue was higher.
I don't think we can really complain about prices, because the price has pretty much remained the same for a few generations, without any inflation, and in some cases, software prices actually decreased ( I remember not being able to buy Phantasy Star IV because it was close to 100 bucks). The media is cheaper to produce than the old cartridges, but the cost of making a game has increased dramatically. And now, if you come out at the wrong time or you don't put enough into marketing, you're game might tank.
I thought that it was pretty cool when the whole videogame revenue thing was announced. But if you look at the industry today, it's a bunch of giants swallowing up the small companies, and the job market for game developers has kinda petered out.
For a good look at how tough it is to be in the game industry, you should see that year-old documentary following Microsoft development teams. It details how the Crimson Skies team was pretty much replaced well into the development cycle, and it also featured the next Oddworld game, which I heard was finally canned by MS...
I don't think we can really complain about prices, because the price has pretty much remained the same for a few generations, without any inflation, and in some cases, software prices actually decreased ( I remember not being able to buy Phantasy Star IV because it was close to 100 bucks). The media is cheaper to produce than the old cartridges, but the cost of making a game has increased dramatically. And now, if you come out at the wrong time or you don't put enough into marketing, you're game might tank.
I thought that it was pretty cool when the whole videogame revenue thing was announced. But if you look at the industry today, it's a bunch of giants swallowing up the small companies, and the job market for game developers has kinda petered out.
For a good look at how tough it is to be in the game industry, you should see that year-old documentary following Microsoft development teams. It details how the Crimson Skies team was pretty much replaced well into the development cycle, and it also featured the next Oddworld game, which I heard was finally canned by MS...
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Originally posted by fujishig
For a good look at how tough it is to be in the game industry, you should see that year-old documentary following Microsoft development teams. It details how the Crimson Skies team was pretty much replaced well into the development cycle, and it also featured the next Oddworld game, which I heard was finally canned by MS...
For a good look at how tough it is to be in the game industry, you should see that year-old documentary following Microsoft development teams. It details how the Crimson Skies team was pretty much replaced well into the development cycle, and it also featured the next Oddworld game, which I heard was finally canned by MS...
I've seen it replayed a few times on the Discovery Times channel if anyone is interested. They seem to run it fairly frequently.
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The whole thing seems like a vicious cycle. The games drop in price really fast, which in turn makes me less likely to buy games at $50 when they first come out. So when i don't get a game at full price, because i expect it to drop in price, it is just making it that much more likely that it will drop in price. It's pretty much a self fulfilling prophecy.
#18
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Originally posted by cheapskate
Isn't the video game industry now bigger than the movie industry? Don't video games still cost less to produce than Hollywood movies? Why are DVD movies $15-20, and video games still $40-50? The end product is the same, right? A disc in a DVD case with artwork.
Isn't the video game industry now bigger than the movie industry? Don't video games still cost less to produce than Hollywood movies? Why are DVD movies $15-20, and video games still $40-50? The end product is the same, right? A disc in a DVD case with artwork.
It takes a long time for a game to sell a million copies. I doubt it would happen any faster if games were cheaper.
I for one am all for a price drop though. NES games were $50 for crying out loud. I think $30-$35 is perfect for new releases.
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Originally posted by Michael Corvin
I for one am all for a price drop though. NES games were $50 for crying out loud. I think $30-$35 is perfect for new releases.
I for one am all for a price drop though. NES games were $50 for crying out loud. I think $30-$35 is perfect for new releases.
And I paid $70 for SNES games at times. So $50 isn't too bad. But I do save paying $50 for the big titles (and, admittedly, the sports titles)
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Going back to the original post, stores don't make a lot of money on each game sold. The mark up on a videogame is about the same as a dvd (a new game usually costs the store around $43 whereas dvds usually cost as little as half the price for the store). Granted they take up the same amount of space as movies but they cost more if they are stolen. Where the stores clean up is on accessories and strategy guides where they usually make about 70% profit.
So these prices are definitely fixed by the publishers and distributors, not the stores but remember that there are a number of pockets being filled for each game sold (which is how Sony, etc can get away with selling systems at a loss) compared to a movie.
So these prices are definitely fixed by the publishers and distributors, not the stores but remember that there are a number of pockets being filled for each game sold (which is how Sony, etc can get away with selling systems at a loss) compared to a movie.