How much better can game graphics get (PC)
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How much better can game graphics get (PC)
After seeing some recent movies and screenshots of some of the latest FPSes coming out (Doom 3, Half Life 2, Far Cry, and especially S.T.A.L.K.E.R), it's apparent these games are vergining on being completely photorealistic. It seems to me that it wont be more than a few more years before you could make a game with a level of detail close to what you would see in something like the Final Fantasy movie.
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
Brian
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
Brian
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Re: How much better can game graphics get (PC)
Originally posted by bdshort
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
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It seems like lately the push has been towards better interactivity (push/pull/blow up anything) and more realistic physics (the popular Havok engine).
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Until I have a holodeck I will not be satisfied.
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Originally posted by spainlinx0
Until I have a holodeck I will not be satisfied.
Until I have a holodeck I will not be satisfied.
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Originally posted by spainlinx0
Until I have a holodeck I will not be satisfied.
Until I have a holodeck I will not be satisfied.
The funny thing about this is, we always think that the current generation of graphics are incredible...until of course, the next generation comes along. I remember thinking how a game like Need for Speed on the PSOne couldn't really look much better. I guess my standards changed... that game looks terrible now!
We will never be satisfied dammit! NEVER!
*slams fists on table*
#10
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Originally posted by Giantrobo
Can you imagine playing RESIDENT EVIL on a Holodeck
I would pee me kilt
Can you imagine playing RESIDENT EVIL on a Holodeck

I would pee me kilt

Groucho, normally I laugh at your posts, but that one hurt.

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well, my standards are tough... i don't think the graphics are all that great or even close to realism. even final fantasy the movie looked fake no matter how many hairs per square centimeter were drawn.
part of the problem is the movement. either it's fake or canned. an example of this would be any sports game.
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
part of the problem is the movement. either it's fake or canned. an example of this would be any sports game.
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
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Re: How much better can game graphics get (PC)
Originally posted by bdshort
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
Brian
How long do you think it will be before you developers really can't push graphics technology any more, and have to focus on other things?
Brian
there will ALWAYS and FOREVER be improvements in the graphics department..no matter what happens.
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I wonder if someday, instead of using shortcuts like polygons, textures, and physics engines, game (or other simulated) environments will be programmed based on the core laws of physics, like complex equations from quantum mechanics instead of a physics engine and individual atoms and molecules replacing polygons and textures.
That seems a long way off
That seems a long way off

#15
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Originally posted by young
well, my standards are tough... i don't think the graphics are all that great or even close to realism. even final fantasy the movie looked fake no matter how many hairs per square centimeter were drawn.
part of the problem is the movement. either it's fake or canned. an example of this would be any sports game.
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
well, my standards are tough... i don't think the graphics are all that great or even close to realism. even final fantasy the movie looked fake no matter how many hairs per square centimeter were drawn.
part of the problem is the movement. either it's fake or canned. an example of this would be any sports game.
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
#16
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There will always be room for improvement. Always. Graphics won't change too much in a 2 to 3 year time period, but in a 5 to 10 year period, yes. I imagine they will have pushed graphics to their final limit once you can have a computer generated 3D image of a person standing next to a real person and you will be unable to tell which is which when they are right in front of your face and you can walk around them and poke at them with your finger.
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Originally posted by Trigger
I imagine they will have pushed graphics to their final limit once you can have a computer generated 3D image of a person standing next to a real person and you will be unable to tell which is which when they are right in front of your face and you can walk around them and poke at them with your finger.
I imagine they will have pushed graphics to their final limit once you can have a computer generated 3D image of a person standing next to a real person and you will be unable to tell which is which when they are right in front of your face and you can walk around them and poke at them with your finger.


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Originally posted by young
...
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
...
in any case, i don't think realism should be the goal of improving graphics. rather, it should be a style that helps the gameplay. for example, JSRF's style or Viewtiful Joe.
I mean, come on, who here didn't jump out of their seat or yell "OH SH1T" when one of those pixelated monsters jumped out at you from behind a corner in Doom? I know I did.
Style and gameplay make the game.
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Resident Evil and Resident Evil Zero on Gamecube have the most photorealistic graphics I've seen. Granted they have pre-rendered backgrounds but even knowing that it still looks really impressive especially in the character modeling, motion capture and art direction, and is something that developers who are interested in photorealism are working towards. It looks like they're really close to it too with RE4 as well as the other games mentioned on PC:
Resident Evil
Resident Evil boss
Resident Evil
Resident Evil boss
#23
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Originally posted by Puzznic
Regardless of how powerful the hardware gets it will be the man hours that will be required to create such detailed graphics that will prove the most limiting
Regardless of how powerful the hardware gets it will be the man hours that will be required to create such detailed graphics that will prove the most limiting
I'm not really sure if I want photorealistic graphics in my games. Sure, I would love graphics as good as the Final Fantasy movie, but I don't want my action games to look like I'm killing a real live person. I've got to draw the line somewhere on video game violence, and I guess it might as well be there.
Flight simulators and driving games wouldn't bother me, though, if they were photorealistic.