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-   -   Confirmed: Splinter Cell Xbox "time exclusive" through 2002 only. (https://forum.dvdtalk.com/video-game-talk/252608-confirmed-splinter-cell-xbox-time-exclusive-through-2002-only.html)

Tamrok 11-22-02 12:37 PM


Originally posted by Oliver Clothesoff
If you played the game, you would realize how important the lighting aspect of the game is. Without the use of light to create these shadows, the point of game is moot. You need this lighting to hide and sneak around.

Poorly designed lighting, and this game would not be what it is, and if they can't pull off the lighting textures on the PS2 or Cube, then playing the game is pointless.

Well said! This is one of the first games I can recall where the graphics really play a critical part in the overall gameplay. Without dynamic, real-time lighting, it's not the same game. I will be fascinated to see if they can pull it off on the PS2.

Kainan 11-22-02 12:43 PM

Tamrok,

Thank you for pointing out that ridiculous idea of GT3 using 25% of the PS2 power. The PS2 has been nothing but a marketing gimmic since a year before it was launched! If everyone will look at the first year's games then they will see that only SSX was a game that the DC didn't have an answer for. There were debates about DOA2 actually being BETTER on the DC. A system always has more to offer if a company wants to spend the time squeezing every little bit out but what Sony proved to be the reason for their succes with the PS2, which was EASILY tapped power, was something they totally forgot about with the PS2 and it SHOWS. In my opinion the PS2 has held back the graphics of games in a LARGE part due to the large number of ports from this weaker system. I've spoken out about the GC lacking in sports games more than any system but I will tell you that if someone started from scratch with a Madden game then it would come out WAY better than the crap that EA put out due to sloppily throwing out a port with no effort. Just my opinion.

Josh H 11-22-02 02:40 PM

The Madden GC ports have been fine. It was the GC version of NFL2K3 that sucked.

I don't think sports games are really held back much, there's just only so much that can be done when you have 22 players on the field, and complex AI.

I don't think Madden would be much better if EA designed it for the X-box. I mean Fever is made just for the X-box, and most think it's mediocre. I don't even get the appeal of the graphics. The player models look goofy to me and the animation seems weird.

Tamrok 11-22-02 03:12 PM


Originally posted by Josh Hinkle
I don't think Madden would be much better if EA designed it for the X-box. I mean Fever is made just for the X-box, and most think it's mediocre. I don't even get the appeal of the graphics. The player models look goofy to me and the animation seems weird.
There's really no way to know how much better Madden might be on the Xbox until EA does as you propose. Using Fever as an example isn't valid because it's done by a completely different developer with a lot less experience making football games. The quality of Fever has little to do with the platform it was developed for and a lot to do with the talent of the development team.

Josh H 11-22-02 03:22 PM

Fair enough.

My point was that Madden and NFL2K3 already look great, and play fantastic, so who cares?

All an X-box centered version would do is improve the graphics a little, and I could care less. I'm not a graphics whore. The games on all three of the next gen systems look more than good enough for me, minor graphical improvements just don't concern me. I really wouldn't mind if games never looked any better than they do now. The more realistic games get, the more of a turn off it is for me. I like that games look like games. It helps to escape from the real world. Of course I'm in the minority on this, but graphics and sound just don't matter much to me. As long as EA keeps tweaking the AI, and play modes I'll be a happy camper.

CreatureX 11-22-02 07:41 PM


Originally posted by Tamrok
Well said! This is one of the first games I can recall where the graphics really play a critical part in the overall gameplay. Without dynamic, real-time lighting, it's not the same game. I will be fascinated to see if they can pull it off on the PS2.
Well I doubt Ubi Soft would waste their time developing this game for other systems if they couldn't "pull it off" correctly. :lol:


Originally posted by Kainan
Comparisons I can think of that are not ports but represent something similar are

SOCOM------- Ghost Recon -- GR easily looks better to me in many ways
GT3 ----------- PGR, Rallisport -- pretty close by many opinions
MGS2 --------- Splinter Cell -- not comparable. SC wins hands down
Red Faction/2- Halo rules over an PS2 but Metroid comes in and puts up a good fight. Hmm.. too close to call for me
Ratchet&Clank-- BLINX - Close on graphics but R&C rule here
add in Mario Sunshine though and you have to give Mario the prize (although I actually prefer Sly Cooper to them all)

The better comparison would be from GameRankings.com where we can easily see how the industry has rated all these games:

Game Title/score/(current number of reviews)

SOCOM: 85% (40)
Ghost Recon: 86% (9)

MGS2: 95% (76)
SC: 96% (8)

Red Faction 2: 85% (27)
Halo: 95% (76)
Metroid Prime: 97% (7)

Ratchet & Clank: 87% (29)
Blinx 73% (43)
Mario Sunshine: 92% (58)

GT3: 94% (81)
Rallisport Challenge: 88% (65)
Project Gothem: 86% (62)

:)

Tamrok 11-22-02 08:00 PM


Originally posted by CreatureX
Well I doubt Ubi Soft would waste their time developing this game for other systems if they couldn't "pull it off" correctly. :lol:

Well, first of all, it hasn't officially been announced for PS2 (or Gamecube) yet. All we know for sure is that Ubi Soft is under no obligation to keep Splinter Cell exclusive after the first of the year. It may or may not ever be ported to the PS2. However, I personally believe they will attempt a PS2 version if only because of the large install base. If they do decide to port it to the PS2, the decision will be made based on the money Ubi Soft can make, not whether the game can be brought over to the PS2 with it's gameplay fully intact. The developers will no doubt do their best to recreate the game on the PS2 but I expect some rather large changes will have to be made. Like I said before, I'm curious to see the final product. :)

Jeremy517 11-23-02 02:31 AM


Originally posted by Josh Hinkle

My only reservation is that it seems to be too stealth oriented for my tastes, as that type of gameplay leads to too much trial and error IMO. But I'll give it a rent next year.

You probably aren't going to like it at all. I read a month ago or so that you could go in with guns blazing if desired, but I don't see that at all. It is almost all stealth. There are some levels where you can't trip any alarms at all or you will fail. I still like it very much, but based on what you've said here and in the past, I don't think you'll enjoy it. Can't hurt for you to rent it though, other than the $3-$5.

ipkevin 11-23-02 04:49 AM


Originally posted by KingSmoth
I read earlier this week that the PC version will have the same look and features of the XBox version now.
Source?

KingSmoth 11-23-02 11:24 AM

http://www.shacknews.com/onearticle.x/23727


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