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Originally posted by Trigger <small>did you see my reply to your Xbox comment in Thunderball's thread over in Other? It was just for you. :) </small> |
What's worse is that the PS2 is also being held back by Gamecube and Xbox, because developers make games with ports in mind, so they code for easier porting rather than coding to take full advantage of the PS2's weird but potentially powerful architecture. So what you get when you buy a multiplatform game is the worst of all worlds.
In fact, the only games I usually buy that come to multiple platforms are sports games. In every other genre, the exclusives are the best titles. As for the Gamecube's graphics, there's not much difference between the consoles in this generation. They all push plenty of polys when the hardware is taken advantage of. The main difference comes in the special effects, and GC definitely has the advantage there over PS2. The water and reflections in Mario Sunshine are amazing, and really show the GC's multitexturing potential. |
Yeah, it comes down to the fact that I LOVE sports games...I own NFL2K3, NBA Street and will soon own NBA2K2, NHL2K2 and others. Each of these is made for the PS2, generally, and the GameCube will most likely get a crappy port with uninspired graphics.
The GC for Die Another Day, the new Bond game coming out which looks fabulous, will most likely get a crappy port as well. Not looking forward to that....hopefully GC owners don't get screwed/ |
Originally posted by Trigger I was trying to say that graphics don't really matter too much on the GC because most of the games coming out for it are PS2 ports and first party games that have Mario platformer type graphics like zelda and monkey ball where the characters and environments don't have to look realistic, they just look like cartoons. |
Originally posted by Aghama But they have to be f'n good looking cartoons. No matter what art style a 3D game has, poly count, textures, and effects are going to be important. http://www.nintendoweb.com/media/mar...sunshine17.jpg Has as many as this guy: http://gamecenter.taiwan.cnet.com/pr..._screen012.jpg |
In Mario's case, the water effects and such are amazing, the draw distance is huge, and there's no slowdown. Textures aren't fabulous, but not as bad as I feared, and the poly count isn't bad either.
And if you haven't noticed from the recent shots, Doom's poly count ain't as high as we first thought. :) |
Well, seeing it first hand in action at E3, I'd have to say it looks like they delivered.
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Yeah, Aghama, the two things that immediately caught my attention in Super Mario Sunshine were the water effects and the incredible draw distance. It's wild being able to see levels you haven't yet cleared off in the distance, just waiting to be explored. I had low expectations for the graphics from the screenshots I'd seen, so I was pleased.
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Originally posted by Trigger Well, seeing it first hand in action at E3, I'd have to say it looks like they delivered. |
chimming in here:
i usually try to stay out of these threads because they become a bashing, why u dissin my system bro, whinning fest. but back to the orginal question posted: Graphic wise the GC is NOT on the bottom. XBX GC PS2 from a strickly hardware stand point this is the ranking with the XBX being on top. however, because of what has been stated here already when dealing with multi-platform you code for the lowest which is the ps2. so multi-platform games on other systems look like ass. i usually don't buy multi-platform because of this reason. i was having an issue with which platform my 2k3 game should reside on, and it looks like the xbox now over the gc. which is a good thing, cause after the monkies came out, my xbox doesn't see much play. ;) my 2.2 cents |
Wasn't there a rumor awhile back that Nintendo said they might want to keep the GC in service more than the typical lifespan?? The reasins they gave were that there wasn't much more they could do------------the graphical capabilities were reaching their limit, and until there was a breakthrough**, they would conserve $$ and just use the GC.
Sounds like a good strategy-----------let M$ and Sony spend millions for R & D and marketing consoles that aren't that much ahead of the previous generation*, while Nintendo saves $$ and puts out more games for their system. That way, GC will have plenty of games, they won't need to lose $$ making new consoles, and their system will be more attractive, since people won't need to buy a new console for a Nintendo system with a huge library of games **(by breakthrough I mean in the terms of the jump from 2D to 3d-------SNES - N64) *all that happened with the jump from PS - PS2 and N64 - GCN was that 3D graphics got better than they were, not a HUGE leap that occured from 2D - 3D Can anyone find a link to that story, or is this just a rumor?? |
I hear what you are saying Chaos, but I think that would be a mistake for Nintendo. Yes it makes sense on the surface, but in reality it would fail.
There is still plenty of room for improvement in games, whether Nintendo wants to recogize it or not. On top of that, consumers will be wowed over by flashy graphics and features that the GC will never be able to compete with if Nintendo were to extend it two lifespans. Thankfully the "rumor" is based on a e qoute that isn't exactly a confirmation of plans, rather an idea. I doubt Nintendo will try to do this. They would only force themselves to goto software only. What Nintendo really should do is get some Xbox2 and PS3 dev kits, reverse engineer them, be the last to market as usual, and release a system that plays games for both. And sell it for less. :) Thus taking the market back all at once. Oh yes, it would also play special discs that only Nintendo's system could play. |
Originally posted by jeffdsmith What Nintendo really should do is get some Xbox2 and PS3 dev kits, reverse engineer them |
Originally posted by Breakfast with Girls = illegal. |
Originally posted by jeffdsmith release a system that plays games for both. |
Originally posted by Chaos Wasn't there a rumor awhile back that Nintendo said they might want to keep the GC in service more than the typical lifespan?? The reasins they gave were that there wasn't much more they could do------------the graphical capabilities were reaching their limit, and until there was a breakthrough**, they would conserve $$ and just use the GC. Sounds like a good strategy-----------let M$ and Sony spend millions for R & D and marketing consoles that aren't that much ahead of the previous generation*, while Nintendo saves $$ and puts out more games for their system. That way, GC will have plenty of games, they won't need to lose $$ making new consoles, and their system will be more attractive, since people won't need to buy a new console for a Nintendo system with a huge library of games **(by breakthrough I mean in the terms of the jump from 2D to 3d-------SNES - N64) *all that happened with the jump from PS - PS2 and N64 - GCN was that 3D graphics got better than they were, not a HUGE leap that occured from 2D - 3D Can anyone find a link to that story, or is this just a rumor?? |
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