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-   -   EA benchmarks PS2 vs Xbox vs GCN vs PC (https://forum.dvdtalk.com/video-game-talk/226781-ea-benchmarks-ps2-vs-xbox-vs-gcn-vs-pc.html)

Edge 08-02-02 02:02 PM

Honestly, I wouldn't be surprised if they used a Radeon on purpose so that the XBox comes out on top.

Microsoft and EA do have some partnership ties dealing with the XBox. I wouldn'd doubt there is some bias involved in the tests setups.

Gallant Pig 08-02-02 02:05 PM


Originally posted by Edge
Honestly, I wouldn't be surprised if they used a Radeon on purpose so that the XBox comes out on top.

Microsoft and EA do have some partnership ties dealing with the XBox. I wouldn'd doubt there is some bias involved in the tests setups.

You mean like not having Madden on XBL and instead of bringing the PC version of MOH to the Xbox porting the overrated (IMO) PS2 MOH to the Xbox as single player only?

Sorry but EA and MS aren't in bed together and your conspiracy theory doesn't add up.

Tamrok 08-02-02 02:08 PM


Originally posted by Edge
Honestly, I wouldn't be surprised if they used a Radeon on purpose so that the XBox comes out on top.

Microsoft and EA do have some partnership ties dealing with the XBox. I wouldn'd doubt there is some bias involved in the tests setups.

What would be the reason that EA would be biased toward the Xbox when the majority of it's sales are on the PS2?

ScandalUMD 08-02-02 02:46 PM


Originally posted by gcribbs


not in everything. i expect that the specific benchmarking is more slanted towards nvidia chipsets which is why the XBox which is really a lower end pc system is outoerforming the pc they are using.

The athlon 1.4 Ghz is way faster than a P3 700 or 800 that is in the XBox so why would the XBox outperform it??

The only other possiblility is that they code for a far slower PC and as a result they are limiting the PC performance themselves.

In which case they should just exclude the PC since this Test tells you nothing.

I do think that the GC should be able to run these tests. the fact that it does not shows that this coding system really sucks ;)

Based on their description, they're using graphics chips entirely for graphics, and no CPUs here. That means it's the Xchip vs the PS2 GS vs the Flipper vs the Radeon. The CPU's don't come into play. Incidentally, the CPU is the Xbox Achilles heel. I don't think EA is biased against anyone; after all, their program is limited by the PS2 GS, and will fail to utilize the Xbox. I think they just cut corners.

ChrisKnudsen 08-02-02 03:17 PM

Where's the Dreamcast? I wouldn't mind seeing the times compared with this just to see how next generation systems compare to the first.

Kellehair 08-02-02 03:58 PM

Did EA ever make games for the DC? Even if they did I'm sure they don't anymore.

ten41 08-02-02 04:12 PM


Originally posted by Tamrok


That's true. However, EA is not concerned about selling games to only the hardcore PC gamers. They want to sell their games to the widest possible audience. Unfortunately, this results in their games be programmed for a target PC far below the top of the line systems that many hardcore PC gamers own. Thus, the reason why EA used a decent (though not top of the line) system for their benchmark. There are still many PC game buyers who do not even have a graphics card that can match the Radeon 8500, let alone a 1.4 Ghz processor.


:up:

Let's end the conspiracy theories.

belboz 08-02-02 05:13 PM

Just to clarify some points. The NV2A core in the XBox technologically falls somewhere between the NV20 core in the Geforce 3 line and the NV25 core used in the Geforce 4 line. The R200 core used in the test is a little more advanced the NV20, but as I mentioned above, it lacks the second vertex shader which is what probably accounts for much of the NV2A's edge.

There are a couple other reasons why the XBox is better optimized for gameplay than a standard PC. As Tamrok mentioned above, the XBox runs a stripped down version of Win2K where everything runs in the kernel memory space. In regular Win2K and WinXP, the kernel runs in a privileged memory space for memory protection, so that applications can't corrupt the kernel. However, for applications that have to work intimitately with low-level hardware (ie 3D accelerators), this memory protection exacts a significant performance penalty.

The other main reason the XBox has an advantage in games is that it uses a UMA design. The port from PC to XBox isn't as simple as most people think for this reason. Unified Memory allows for some efficiencies in the way that memory is managed in a game which allows for improved performance with 3D games (duh, or MS wouldn't have designed it that way).

Also, it shouldn't be surprising that the much faster CPU in the PC isn't being reflected in this benchmark. This benchmark is purely a test of the graphics subsystem. There's no game physics, or AI going on. In terms of 3D graphics, the CPU hasn't been the bottleneck since hardware T&L was introduced in GPU's.

The real benefits of having a faster CPU won't be apparent except in actual gameplay and for the most part, it won't be manifested in better graphics. It'll be in more subtle things like more realistic physics, smarter AI, etc.

Groucho 08-02-02 06:17 PM

Doesn't make much sense to me. It's obvious to even a casual observer that the GCN is much more powerful than the PS2, but these numbers show just the opposite.

Tamrok 08-03-02 10:59 AM


Originally posted by Groucho
Doesn't make much sense to me. It's obvious to even a casual observer that the GCN is much more powerful than the PS2, but these numbers show just the opposite.
I think you're confusing raw polygon performance with actual graphics quality. The PS2's strength has always been in pumping out a lot of polygons. Where the PS2 runs into trouble is with it's tiny amount of texture memory which results in low resolution, bland textures in it's games. On the other hand, the Gamecube, while not quite as adept at producing a lot of polygons, is much better with textures and can accomplish numerous graphics techniques in hardware (such as bump mapping, multi-texturing, etc.) that must be done in software (if at all) on the PS2. The result is that while PS2 can output more raw polygons, the Gamecube excels in producing fewer, but higher quality polygons, with higher resolution textures. Thus, the graphics end up looking much better on the Gamecube. This is a perfect example of why polygon performance is only one part of the overall graphics performance picture.

jeffdsmith 08-03-02 01:27 PM

Shoot, the gamecube is the weakest of them all. (yeah right)

All that fun I've been having wasn't as good as I thought it was...

:rolleyes:

joltaddict 08-03-02 01:56 PM


Originally posted by jeffdsmith
Shoot, the gamecube is the weakest of them all. (yeah right)
If you read that anandatech link I posted on the first page youll see how much graphic muscle that little box has. Better opimization beats raw specs 99% of the time.

http://www.anandtech.com/showdoc.html?i=1566&p=1


Instead of being a processing powerhouse, Gekko was actually chosen for its physical characteristics. Although it does have a larger on-die L1 & L2 cache than the Xbox CPU (64KB/256KB vs. 32KB/128KB) and is composed of more transistors (over 21 million vs. approximately 9 million for the Xbox CPU), Gekko's die is under 45 mm^2. For comparison, the processor used in the Xbox has a die measuring approximately 100 mm^2.

The Gekko is actually a very cool running CPU, dissipating around 5W at its 485MHz operating frequency. Again, when compared to the Intel CPU used in the Xbox, you're looking at roughly three times more being produced by the X-CPU than by the GameCube's Gekko.

So while isn't as powerful at the Xbox CPU, Gekko's smaller die and cooler operation provide for lower manufacturing costs and a smaller sized console which fit Nintendo's goals perfectly.

Gekko does have more FSB bandwidth at its disposal than the X CPU, simply because its FSB is running at 162MHz vs. the 133MHz FSB frequency that is within the limits of Intel's AGTL+ spec. This results in a 1.3GB/s connection between Gekko and the North Bridge, which like in the case of the Xbox's nForce-based platform, is integrated into a single chip along with the graphics core.

Tamrok 08-03-02 06:37 PM


Originally posted by jeffdsmith
Shoot, the gamecube is the weakest of them all. (yeah right)

All that fun I've been having wasn't as good as I thought it was...

:rolleyes:

What exactly is your point with this post? I don't recall anyone (other than you) saying that the Gamecube is the weakest. Clearly, it isn't.

joltaddict 08-03-02 07:13 PM


Originally posted by Tamrok
I don't recall anyone (other than you) saying that the Gamecube is the weakest.

Originally posted by Flay
An NA beside the GC means it couldn't handle it.
*shrug* Maybe thats how he interpreted that.

Kellehair 08-03-02 07:51 PM

Lighten the **** up. It was a joke.

WOWZY 08-04-02 05:12 AM

There was an interview with Nvidia late last year on their NForce technology that's in the Xbox.

I've tried to find the article, but to no avail.

Just going by memory on what Nvidia said, they said that their new NForce chip had beaten their GeForce Ti500 3to4 fold and had beaten there upcoming (out already) GeForce4, 2 fold in all of their benchmark tests and that developers should have no excuse to putting out top notch games that blow away HALO graphics wise. I guess they were hoping developers would change from their lazy ways.

Nvidia also said that when Nforce cards come out for the PC that the rest of their competition will have alot of catching up to do.

Sorry that I can't find the article. but those were the main things that stuck in my mind when I read it.

I'm not an expert but it seems that the Nforce is doing everything that Nvidia said it would based on those tests.

belboz 08-04-02 05:29 AM

The nForce* is nVidia's chipset for AMD Athlon motherboards. It's extremely similar to the chipset that's used in the XBox. The south bridges are identical, but while the north bridge in the nForce chipset only has an integrated Geforce2 MX core, the north bridge in the XBox chipset has the NV2A core.

The NV2A is indeed more powerful than a Geforce 3 core at the same clock speed, however, there's no way it's 3 to 4 times faster. Nor is there any possibility that it's 2 times faster then the NV25 core used in Geforce 4 Ti boards.

*There's also an nForce2 chipset that's been announced, but won't be shipping for a few weeks yet. It's big improvement over the nForce is that it supports dual channel DDR400 memory and integrates a NV17 (Geforce 4 MX) core in the north bridge.

Tamrok 08-04-02 11:25 AM


Originally posted by Kellehair
Lighten the **** up. It was a joke.
A poor one, perhaps. Seems more like sarcasm to me.

jeffdsmith 08-04-02 12:35 PM


Originally posted by Kellehair
Lighten the **** up. It was a joke.
Indeed it was. Perhaps it was ill concieved for some, but it wasn't that bad.

Joltaddict, I've read over Anandtech's summery long ago, I appreciate you trying to clear the matter for me but I was just messing around.

I guess my point was to poke fun at almost any of these "Comparison tests" because they will always have the GC at a sever disadvantage because of the archatechture Nintendo and IBM chose to go with.

I did not intend for so much confusion. My apologies.

joltaddict 08-04-02 12:44 PM


Originally posted by jeffdsmith
Perhaps it was ill concieved for some, but it wasn't that bad.
It seems you can make a joke about anything except the Cube around here. -rolleyes-

jeffdsmith 08-04-02 01:11 PM


Originally posted by joltaddict


It seems you can make a joke about anything except the Cube around here. -rolleyes-

hmm. okay. I'm just going to let this one die out.

Shawn 08-04-02 01:32 PM


Originally posted by jeffdsmith


hmm. okay. I'm just going to let this one die out.

Because you know it's true?

Kellehair 08-04-02 01:33 PM

jolt: I'm sure you and Tamrock were just defending the Cube.

Shawn 08-04-02 01:35 PM


Originally posted by Kellehair
jolt: I'm sure you and Tamrock were just defending the Cube.
Umm...I haven't read this whole thread but I saw this originally posted by Tamrock

I don't recall anyone (other than you) saying that the Gamecube is the weakest. Clearly it isn't.
And originally posted by jolt:

If you read that anandatech link I posted on the first page youll see how much graphic muscle that little box has.
Also posted by Tamrock:

Thus, the graphics end up looking much better on the Gamecube.
I don't understand how if you say something bad about the Cube, you are considered bashing it, making someone show that all your posts aren't anti-nintendo, but if you say something bad about the Xbox, it's okay. :confused:

Kellehair 08-04-02 02:29 PM

I don't see why they can't take a joke.


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