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Originally posted by Tamrok How does the size of the user base have anything to do with gamers willingness to pay a monthly fee? Anyway, I'm just playing Devil's Advocate as I hate online gaming and will never use it whether it's free or has subscription fees. |
Originally posted by spankyj . I can use my existing phone line for my online gaming, why don't you convice me (the consumer) that paying for both broadband and a monthly gaming subscription are worth it? Tough sell. Basically mainly only gamers that already have broadband are going to jump on the bandwagon. People still using dial up are going to be hesitant to pay $40 a month for broadband and then pay more fees to play certain games (or all games on the X-box). I think the X-box will have more success than the PS2 though, as I bet a larger percentage of X-box owners have broadband than PS2 owners. The X-box is a tech geeks wet dream. But then again, the PS2 user base is so much larger that a percentage comparison is useless, as 10% of PS2 owners is probably a larger number than 50% of X-box owners. At any rate I don't see online gaming being much of a success this generation. Broadband just isn't widespread enough. Maybe it will do better next generation, if broadband costs get down to $20-25 a month. However, I also don't think it will be a flop. I figure the companies will make enough to cover the cost of providing the online gaming services, and maybe even make a small profit. It's just not going to be a huge, profitable success this round IMO. |
Spanky: 50% of Xbox owners have broadband Internet.
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Originally posted by Tamrok How is charging a monthly fee to play a PC game different than charging a monthly fee to play console games? Sounds like the same idea to me. They're both games and they both require a monthly fee. PC gamers have proven that if you provide a unique experience, gamers are willing to pay a monthly fee for it. Thus, if Xbox Live can provide a valuable gaming experience, gamers will be willing to pay for it. As for the numbers you're quoting, the $2 billion that Microsoft announced was not just for Xbox Live. That figure also included money set aside for research and development of Xbox 2. So, the Xbox network is not costing Microsoft $2 billion dollars. As for what userbase Microsoft needs to make Xbox Live profitable, I don't believe anyone outside of Microsoft knows that number. Certainly, you have not proven to me that you know that number. I would call your number a guess, at best. The numbers that support Everquest simply don't make for good console sales. If XBox Live only gets 200,000 subscribers, I can't imagine them ever making the thing profitable. I know some people believe Microsoft is willing to lose money forever because they have "deep pockets," but it seems unlikely to me. |
Originally posted by Gallant Pig Spanky: 50% of Xbox owners have broadband Internet. Certainly, 50% of XBox owners in Europe and Japan don't have broadband; very few people have broadband in their homes in Europe, and the internet never really caught on in Japan. They may have done some sort of scientific poll to get this data, but it sounds made-up to me. |
Originally posted by joshhinkle However, I also don't think it will be a flop. I figure the companies will make enough to cover the cost of providing the online gaming services, and maybe even make a small profit. It's just not going to be a huge, profitable success this round IMO. |
Originally posted by ScandalUMD I think online could be a selling point for mainstream gamers if it's free, but only the hardcore will pay a monthly fee for it, and the hardcore are few. The numbers that support Everquest simply don't make for good console sales. If XBox Live only gets 200,000 subscribers, I can't imagine them ever making the thing profitable. I know some people believe Microsoft is willing to lose money forever because they have "deep pockets," but it seems unlikely to me. |
Originally posted by ScandalUMD I think Microsoft just made this number up. I can't imagine they have any idea whether XBox owners have broadband. Certainly, 50% of XBox owners in Europe and Japan don't have broadband; very few people have broadband in their homes in Europe, and the internet never really caught on in Japan. They may have done some sort of scientific poll to get this data, but it sounds made-up to me. |
Originally posted by Tamrok Have you ever registered a product before? That's one of many ways companies get this information and it is quite scientific. As far as 1/2 of Xbox owners having broadband, that number has to be greatly inflated. Broadband is gaining in popularity, but there is no way it has near that many users yet. I know three people out of about 50 with internet access that have broadband. There was a fourth, but he dropped it when Time Warner raised the price a few months ago. |
Have you ever registered a product before? |
Originally posted by darkside As far as 1/2 of Xbox owners having broadband, that number has to be greatly inflated. Broadband is gaining in popularity, but there is no way it has near that many users yet. I know three people out of about 50 with internet access that have broadband. There was a fourth, but he dropped it when Time Warner raised the price a few months ago. |
Originally posted by Kellehair No. I don't think I'm alone here either. |
I don't buy that. I don't know what type of person registers their products but those people are NOT a good representation of the population.
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Originally posted by Tamrok However, companies do not need everyone to register in order to get an accurate picture of their user base. How do you think that the broadcast networks are able to declare a winner in the presidential election long before all the votes are counted |
Originally posted by Tamrok Your right. You're not alone. However, companies do not need everyone to register in order to get an accurate picture of their user base. How do you think that the broadcast networks are able to declare a winner in the presidential election long before all the votes are counted? There is a proven formula used by companies conducting polls which allows them to derive a reasonably accurate number based on a small sampling of people. What's more, broadband is very uncommon outside of the US right now. Some businesses use it in Europe, but it doesn't get to a lot of homes. What's more, gamers with broadband are already playing online games free on their PCs. Why would they pay to play online on their XBox consoles? I think online will end up being like 4 player multiplay; it will be an extra selling point for games, but it won't be an additional moneymaker. |
broadband is very uncommon outside of the US right now |
For the Xbox 2 I think a company that makes all their own hardware should make them - like IBM or even have MS pump a little money into nVidia so they can create the mainboard and the graphics chip and maybe expand into the hard drive market - that way maybe Microsoft can make money on each console rather than giving them away... that's been a key point of success for Sony and Nintendo in the past. Microsoft maybe spread themselves too thin by having 3rd parties assemble their consoles. I'm sure they've got inmates assembling them and are only paying them 30 cents a day. That's how they used to have their software packaged iirc.
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Originally posted by Tamrok That is a prime example of 'anecdotal' evidence. It just so happens that every one of my friends does have broadband. Does that prove anything? No. Hardcore gamers (which is the group which currently makes up most of the Xbox install base) are early adopters of technology. I does not surprise me in the least that 50 % of current Xbox owners have broadband. Do most casual gamers or the general public have broadband? No but they don't constitute much of the current Xbox install base. The Hardcore gamer thing is weak as well. I might believe it with PC gamers. You spend two or three thousand on a PC and the extra $50 a month for broadband seems less a problem. However, we are talking about a $200 console. I don't see how being a hardcore console gamer makes you automatically have broadband. Also keep in mind that the Hardcore group is not going to make up 50% of the Xbox owners. Most (as with all consoles) will be casual gamers and I doubt online gaming is going to be that much of an issue to many of them. I will wait and see once Xbox Live is rolled out. I would bet money that the 1 million user goal is going to be a tough one to reach though. My opinion is still that Microsoft is heavily overestimating what their online service will do, but time will tell. I for one will be among those that have broadband, but will still not play games online. That goes for PS2 and Game Cube as well. |
Originally posted by ScandalUMD I think online will end up being like 4 player multiplay; it will be an extra selling point for games, but it won't be an additional moneymaker. It will basically be like extra features on a DVD. They are a bonus for people who were already planning on buying the movie, but not many people buy the movie because of the extra features. Online gaming will be the same. It will be a plus for those who buy the game, but not many people are going to buy the game specifically for the online play. Obviously that doesn't include online only games like Everquest or FFXI, but only games with an offline and online mode like NFL2K3 or an FPS. |
Originally posted by joshhinkle Well put. Here's another analogy. It will basically be like extra features on a DVD. They are a bonus for people who were already planning on buying the movie, but not many people buy the movie because of the extra features. Online gaming will be the same. It will be a plus for those who buy the game, but not many people are going to buy the game specifically for the online play. Obviously that doesn't include online only games like Everquest or FFXI, but only games with an offline and online mode like NFL2K3 or an FPS. If Smash Bros. was single player only, I wouldn't buy it. The multiplay sells that game. Online will probably be the same thing. I probably wouldn't buy a shooter for the PC with no online features, and, in the future, people probably won't buy console shooters without online support either. DVD extra features are more an excuse to ratchet up DVD prices. Features are dirt cheap, and buyers justify paying $29.99 instead of $14.99 because you get to listen to the director complaining about how bad the caterer was for two hours. |
Originally posted by darkside So Microsoft's 'anecdotal' evidence is better than mine huh? I would love to see some real evidence from Microsoft to prove their 50% claim. The national average is still under 20%. Why all this hostility toward such an excellent plan by MS? I don't get why everyone wants it to fail? |
I registered my xbox when I had broadband.
I sold it to someone that doesn't. The surveys are wrong! All wrong! Seriously folks. MS is going to need something amazing to make the network worth producing titles for. Oh yes, I nearly forgot, developers will settle for the cash on the spot and not worry about the user base. Nevermind. It's all good. |
Originally posted by ScandalUMD Exit polls are completely different from compiling data from product registrations. Most people probably don't register products, and to base data on that doesn't necessarily indicate anything about the entire market. |
Originally posted by darkside So Microsoft's 'anecdotal' evidence is better than mine huh? |
Originally posted by darkside we are talking about a $200 console. I don't see how being a hardcore console gamer makes you automatically have broadband. Also keep in mind that the Hardcore group is not going to make up 50% of the Xbox owners. Most (as with all consoles) will be casual gamers and I doubt online gaming is going to be that much of an issue to many of them. |
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