![]() |
Originally posted by s}{ammer Tamrock, I was saying that it doesn't make sense for the third parties to make online games for the xbox if they will not get any money off it whereas they can make more money selling to Sony's larger user base and getting the fee's themselves. |
Originally posted by s}{ammer Tamrock, I was saying that it doesn't make sense for the third parties to make online games for the xbox if they will not get any money off it whereas they can make more money selling to Sony's larger user base and getting the fee's themselves. |
Originally posted by V-ism If it doesn't use the hard drive, it would suck, because eventually there will be a bug with something and they have no way of fixing it. And they can never add new features to the game unless they release another addon disc which will cost people money to purchase, and most likely painful disc swapping. All MMORPG's need the hard drive. Square won't go bankrupt because of the hard drive. The people that really want to play it will understand that they need to get a hard drive. Well, there won't be enough people who really want to play it to support Square's significant investment. If Sony wants to get a user base for the hard drive, they'll have to literally give the thing away the way Nintendo did with the rumble pack and the RAM expansion for N64. If Square hopes to make money off of the people who are willing to pay a subscription fee AND are willing to spend $120 on the hard drive and the network adapter, I wish them good luck. They will need it. The PS2 is very capable of this. FFXI downloads patches through Square's Playonline service whenever one is available when you log on to the game. And in the future, they can add new areas to the world, or even new classes or races, and it will be easy to download them into the hard drive. Again, this is expected for all MMORPG's. Everquest on the PC alone has downloaded over 100 patches since it has been released several years ago. I'm sure Sony will support the downloading of patches for any of their games that utilize the hard drive. I know I have no plans to buy it. If developers want to make a game that will require post-release downloads and support, they should probably consider developing for the XBox, although Microsoft is fragmenting the XBox market with XBox Live. I can't tell whether XBox Live or PS2 Hard Drive users will be a smaller market. It's too close to call. |
Originally posted by Flay It's a trade off. Instead of dedicating the time and money it takes to have an online service, they are able to direct those resources to create more games. For many RTS games, where permanent game servers aren't maintained, the server duties can even shift from one computer to another, midgame, if the current server drops. Unfortunately, the Microsoft Live concept rules out the possibility of free person-to-person online gaming. |
I don't even want to play games online with other xbox owners - especially if they're gonna have a headset and will be able to talk to me... like I really want to hear some snotty little 12 year old telling me to "back da **** up, yo" in some homeboy dialect with his voice altered by the headset. I also resent the idea of having to pay extra when I'm already paying for my connection and I already paid for an xbox. Don't they have enough of my money? :p
|
Originally posted by Trigger I don't even want to play games online with other xbox owners - especially if they're gonna have a headset and will be able to talk to me... like I really want to hear some snotty little 12 year old telling me to "back da **** up, yo" in some homeboy dialect with his voice altered by the headset. Also, you will be able to keep a buddy list of people. Make your selection criteria by maturity. |
| All times are GMT -5. The time now is 02:03 PM. |
Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.