Megaman X7 on PS2 - What are your thoughts?
#1
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From: Los Gatos, CA
Megaman X7 on PS2 - What are your thoughts?
I just found this posted at IGN
http://ps2.ign.com/articles/361/361384p1.html
I'm not sure what to think of it. I have really enjoyed Megaman over the years, but I'm not sure how well the 3-D environment will work in the context of a Megaman game. I didn't care for the Megaman Legends series at all and I think it was mostly due to the 3-D environment -- I just don't think it works in a Megaman game. So I'm glad to see the Megaman series continue, but I'm dissapointed that we have almost certainly seen the last of 2-D Megaman and classic gaming.
http://ps2.ign.com/articles/361/361384p1.html
I'm not sure what to think of it. I have really enjoyed Megaman over the years, but I'm not sure how well the 3-D environment will work in the context of a Megaman game. I didn't care for the Megaman Legends series at all and I think it was mostly due to the 3-D environment -- I just don't think it works in a Megaman game. So I'm glad to see the Megaman series continue, but I'm dissapointed that we have almost certainly seen the last of 2-D Megaman and classic gaming.
#3
Banned
Looks lame as hell. Zelda is using the cel art. Now Mega Man! Whats next? We need a good side-scrolling on these next generation systems. Why doesn't Mega Man have a face? He looks like Robocop mixed with Tron.
#5
DVD Talk Limited Edition
Originally posted by Snake Plissken
Looks lame as hell. Zelda is using the cel art. Now Mega Man! Whats next? We need a good side-scrolling on these next generation systems. Why doesn't Mega Man have a face? He looks like Robocop mixed with Tron.
Looks lame as hell. Zelda is using the cel art. Now Mega Man! Whats next? We need a good side-scrolling on these next generation systems. Why doesn't Mega Man have a face? He looks like Robocop mixed with Tron.

..oh and I played Zelda (or Celda all depending on who you talk to) game is impressive!
#6
DVD Talk Hall of Fame
While a fun 2D Megaman game would have been cool, a 3D cel shaded Megaman may turn out great if executed well. Hopefully, it'll retain the same twitch gameplay in a 3D world.
#8
DVD Talk Legend
This looks okay I guess, and it seems that there are some 2-D sections in it. I don't see why they couldn't have done the whole thing as a 2.5-D game (2-D movement but with polygons for better animation and lighting effects).
The problem with the way this game looks is that the cel-shaded MM looks so out of place with the realistic backgrounds. That's what I didn't like about Marvel Vs. Capcom 2 (even though that was a great game).
JSR, on the other hand, realizes that there is certain style you want to achieve with the cel-shading, and the backgrounds and other characters in the game are appropriately designed. I think Capcom could learn a lesson from Smilebit.
The problem with the way this game looks is that the cel-shaded MM looks so out of place with the realistic backgrounds. That's what I didn't like about Marvel Vs. Capcom 2 (even though that was a great game).

JSR, on the other hand, realizes that there is certain style you want to achieve with the cel-shading, and the backgrounds and other characters in the game are appropriately designed. I think Capcom could learn a lesson from Smilebit.
#10
Originally posted by Drexl
This looks okay I guess, and it seems that there are some 2-D sections in it. I don't see why they couldn't have done the whole thing as a 2.5-D game (2-D movement but with polygons for better animation and lighting effects).
The problem with the way this game looks is that the cel-shaded MM looks so out of place with the realistic backgrounds. That's what I didn't like about Marvel Vs. Capcom 2 (even though that was a great game).
JSR, on the other hand, realizes that there is certain style you want to achieve with the cel-shading, and the backgrounds and other characters in the game are appropriately designed. I think Capcom could learn a lesson from Smilebit.
This looks okay I guess, and it seems that there are some 2-D sections in it. I don't see why they couldn't have done the whole thing as a 2.5-D game (2-D movement but with polygons for better animation and lighting effects).
The problem with the way this game looks is that the cel-shaded MM looks so out of place with the realistic backgrounds. That's what I didn't like about Marvel Vs. Capcom 2 (even though that was a great game).

JSR, on the other hand, realizes that there is certain style you want to achieve with the cel-shading, and the backgrounds and other characters in the game are appropriately designed. I think Capcom could learn a lesson from Smilebit.
He looks like some cel-shaded space disco dancer running around on planet boring.
#11
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From: MD
Originally posted by zero
X6 the last in the MegaMan X series was well..lacking.
X6 the last in the MegaMan X series was well..lacking.
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