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Old 04-20-17, 09:01 PM   #226
fujishig
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

Yeah I don't get the attach rate. People double dipping for the collectors editions? 19,000 more games sold than consoles.
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Old 04-20-17, 09:07 PM   #227
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

Or people pre-emptively buying the game (and SE/CE) before being able to find a console.
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Old 04-20-17, 09:08 PM   #228
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

Are they maybe counting the U copies sold as well?
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Old 04-20-17, 09:16 PM   #229
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by fumanstan View Post
Or people pre-emptively buying the game (and SE/CE) before being able to find a console.
But why buy the vanilla game when you don't have a console? As good as the game is, there's no shortage that I'm aware of. Or are these copies that stores ordered, not what is sold through to customers?
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Old 04-20-17, 09:50 PM   #230
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by fujishig View Post
But why buy the vanilla game when you don't have a console? As good as the game is, there's no shortage that I'm aware of. Or are these copies that stores ordered, not what is sold through to customers?
I've seen people preemptively buy movies in physical disc formats they don't own yet, so who knows Or people hanging on to those SE and CE versions of the game that are actually pretty limited.
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Old 04-20-17, 09:50 PM   #231
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by fujishig View Post
But why buy the vanilla game when you don't have a console? As good as the game is, there's no shortage that I'm aware of. Or are these copies that stores ordered, not what is sold through to customers?
Sold through. The press release from Nintendo cites NPD's numbers for physical sales (and they're always sold through) and Nintendo's own internal numbers for digital sales.

Nintendo's explanation:

Quote:
[The more than 100% attach rate] may be attributed to people who purchased both a limited edition of the game to collect and a second version to play.
I can imagine some people being excited enough to buy a copy of the game even if they don't have a system to play it on yet.

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Originally Posted by slop101 View Post
Are they maybe counting the U copies sold as well?
Not in that 925K+, no. According to Nintendo:

Quote:
The Legend of Zelda: Breath of the Wild game sold over 1.3 million units*. That total includes more than 925,000 units sold for Nintendo Switch and nearly 460,000 units sold for the Wii U console.
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Old 04-20-17, 09:53 PM   #232
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

If true, I'm amazed Nintendo doesn't do more special editions. I guess there have been more the past few years.
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Old 04-20-17, 10:03 PM   #233
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by fujishig View Post
If true, I'm amazed Nintendo doesn't do more special editions. I guess there have been more the past few years.
Considering what they did with the NES mini, Amiibos, etc no one should be surprised at how Nintendo is adverse to making extra cash.
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Old 04-20-17, 10:14 PM   #234
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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I hear that percentage is suppose to just be the % of the map you've covered.

But I don't know how it calculates that - do I have to have stood on every square inch of the map, or just the general vicinity around me? Does gliding over an area not count?
Discovering a location only makes up about 18%. The rest is divided by Korok seeds (72%!), completing shrines, and clearing the divine beasts.
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Old 04-20-17, 10:19 PM   #235
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by fujishig View Post
If true, I'm amazed Nintendo doesn't do more special editions. I guess there have been more the past few years.
Nintendo of America seems to hate 'em, but maybe this will turn their heads. Europe and Japan got all sorts of cool stuff for the Wii U that we didn't (unless you trek out to Nintendo World, anyway, and sometime not even then).
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Old 04-20-17, 10:37 PM   #236
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Nintendo of America seems to hate 'em, but maybe this will turn their heads. Europe and Japan got all sorts of cool stuff for the Wii U that we didn't (unless you trek out to Nintendo World, anyway, and sometime not even then).
Well, we did get Xenoblade Chronicles (WiiU), Tokyo mirage sessions FE, Bravely Default and Second, Fire Emblem Fates, soon Fire Emblem Echoes, two Breath of the Wild huge editions, and even an Amazon exclusive Pokemon steelbook. Maybe I missed some other ones. Still doesn't compare to other regions but better than before.
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Old 04-22-17, 07:47 PM   #237
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

D'oh! I had #FE in mind as an exception when I wrote that but forgot about Xenoblade Chronicles X. As for the rest, I have to admit that I don't really keep up with the 3DS side of the world all that much.

I was thinking about stuff like the Hyrule Warriors limited editions, Mario Kart 8 with the blue shell on the little stand, the higher quality book that Super Mario Maker got in Europe/Japan (hardcover everywhere else; softcover here), the Book of Angels run for Bayonetta and Bayonetta 2 (speaking of which, I was surprised that we actually got a physical copy of the first Bayonetta; NoA had me expecting just a download code), Fatal Frame getting a physical release basically everywhere the world over but North America, how it looked like Nintendo wasn't going to give Devil's Third a physical release at all in the U.S. until the eleventh hour...which, yeah, pretty much all of that is at least a couple of years in the rear view mirror.

Good to see that they've having a change of heart.
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Old 04-22-17, 08:27 PM   #238
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

I played for another hour today and getting the hang of it. I had to stop once I got to the shrine where you can stop objects in time, but I couldn't get past the bolder on the bridge.
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Old 04-24-17, 08:30 AM   #239
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

Got the paraglider and ready to start exploring now! It was funny using the amiibos and watching shit fall from the sky. Unfortunately didn't get anything too valuable for my first time, but I'll at least try checking them daily for a bit.
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Old 04-24-17, 08:35 AM   #240
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

Enjoy the ride! I'm jealous of you just starting the journey.
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Old 04-28-17, 08:55 AM   #241
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

I can see why everyone is digging this on the Switch. It's pretty much perfect to play in small chunks, and so far I'm strictly playing on the Wii U game pad while the kids or wife is watching something else. I just unlocked another tower to expand the map and finished a couple more shrines. I still feel like I'm a long ways away from the next story point on the map, but I'm kinda going in that general direction while using the shrine indicator and knocking those out along the way.

Using the amiibos is easily the best part, because it takes away the stress of finding items and weapons. I'm using 6 per day to drop stuff, and my inventory is always full. And running around with your pet wolf is fun watching him tear enemies apart in battle.
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Old 04-28-17, 09:14 AM   #242
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Re: The Legend Of Zelda: Breath Of The Wild (March 3, 2017 - Switch/Wii U)

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Originally Posted by mattysemo247 View Post
I can see why everyone is digging this on the Switch. It's pretty much perfect to play in small chunks, and so far I'm strictly playing on the Wii U game pad while the kids or wife is watching something else. I just unlocked another tower to expand the map and finished a couple more shrines. I still feel like I'm a long ways away from the next story point on the map, but I'm kinda going in that general direction while using the shrine indicator and knocking those out along the way.

Using the amiibos is easily the best part, because it takes away the stress of finding items and weapons. I'm using 6 per day to drop stuff, and my inventory is always full. And running around with your pet wolf is fun watching him tear enemies apart in battle.
Yeah, the speed of resuming the game on the Switch is what made it perfect for that platform imo. You could stop at any time, pick it up and be back where you were in the matter of 2 seconds.

Weapons, Shields and Bows become plentiful later on but it sounds like the Amiibo feature would have been nice at the beginning.
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