Forza Horizon 2 (XB1, 360) - Fall 2014
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Forza Horizon 2 (XB1, 360) - Fall 2014
Via IGN:
I really wish this wasn't cross-gen.
It’s time to crank up the stereo and hit the open road once again, as Microsoft has announced Forza Horizon 2, the next installment in their flagship racing series. Forza Horizon 2 is in development for Xbox One and Xbox 360 and due for release this fall.
The racer follows 2012’s critically acclaimed franchise spinoff Forza Horizon for Xbox 360 and 2013’s frontline Xbox One launch game Forza Motorsport 5. Development is being handled primarily by Horizon 1 studio Playground Games, though the team is collaborating closely with the Motorsport team at Turn 10 Studios; the two teams share a technology pipeline as well as select key personnel.
“[Turn 10 and Playground] share this belief that we can create a true home for racing fans on Xbox One,” said Horizon 2 creative director Ralph Fulton.
In making the leap to Xbox One, Forza Horizon 2 will include hundreds of cars, according to Playground Games, headlined by the 2015 Lamborghini Huracán. A long-awaited weather system will also make its Forza debut, while Forza 5’s Drivatar system is also being adapted for Horizon 2.
As for the game’s setting? Contrary to recent rumors, it won’t take place in the bayous of Louisiana. Instead, the game will take place in gorgeous Southern Europe, leading to, in Fulton’s words, “incredible diversity” and “amazing vistas.” Music will again play a big part in the game, and a music festival will be the central event around which the game’s activities revolve.
Extensive improvements and features are in store for Horizon 2, which IGN will showcase throughout June as part of our brand-new IGN First initiative. We traveled to Playground Games in the UK and brought back a (metric!) ton of content that we’re excited to share with you all month long, including tomorrow’s full preview of our hands-on time with the game.
The racer follows 2012’s critically acclaimed franchise spinoff Forza Horizon for Xbox 360 and 2013’s frontline Xbox One launch game Forza Motorsport 5. Development is being handled primarily by Horizon 1 studio Playground Games, though the team is collaborating closely with the Motorsport team at Turn 10 Studios; the two teams share a technology pipeline as well as select key personnel.
“[Turn 10 and Playground] share this belief that we can create a true home for racing fans on Xbox One,” said Horizon 2 creative director Ralph Fulton.
In making the leap to Xbox One, Forza Horizon 2 will include hundreds of cars, according to Playground Games, headlined by the 2015 Lamborghini Huracán. A long-awaited weather system will also make its Forza debut, while Forza 5’s Drivatar system is also being adapted for Horizon 2.
As for the game’s setting? Contrary to recent rumors, it won’t take place in the bayous of Louisiana. Instead, the game will take place in gorgeous Southern Europe, leading to, in Fulton’s words, “incredible diversity” and “amazing vistas.” Music will again play a big part in the game, and a music festival will be the central event around which the game’s activities revolve.
Extensive improvements and features are in store for Horizon 2, which IGN will showcase throughout June as part of our brand-new IGN First initiative. We traveled to Playground Games in the UK and brought back a (metric!) ton of content that we’re excited to share with you all month long, including tomorrow’s full preview of our hands-on time with the game.
I really wish this wasn't cross-gen.
#4
Re: Forza Horizon 2 (XB1, 360) - Fall 2014
Fuck, I really want to play that, but I don't want to buy an XB1 just yet. I'm sure the 360 version will be fine, but knowing there is a better version out there sucks . Forza Horizon was one of my favorite games in 2012.
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
HUNDREDS OF CARS!!! OMG GUYS! HUNDREDS!
Anyway, I'll probably get this. I didn't put enough time into Forza Horizon, but I enjoyed it when I did.
Then again, maybe I won't, since my damn wheel isn't compatible. Blah.
I just realized it's being released on Xbox 360 as well, that's odd. I wonder if that means they are using a modified Forza Horizon engine (which was a modified Forza 4 engine), instead of the Forza 5 engine.
Anyway, I'll probably get this. I didn't put enough time into Forza Horizon, but I enjoyed it when I did.
Then again, maybe I won't, since my damn wheel isn't compatible. Blah.
I just realized it's being released on Xbox 360 as well, that's odd. I wonder if that means they are using a modified Forza Horizon engine (which was a modified Forza 4 engine), instead of the Forza 5 engine.
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
I didn't really like Forza Horizon much (though I did like getting it for $15 about 6 weeks after launch). Not sure if I'll pick this up or just rent it.
I did like Forza 5 a lot, but did feel nickle and dimed to death with that game - so skimpy with the tracks. Hope they learned their lesson since then.
I did like Forza 5 a lot, but did feel nickle and dimed to death with that game - so skimpy with the tracks. Hope they learned their lesson since then.
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
The 360 version is being developed by a different team. The Xbox One version is using a modified Forza 5 engine, so no worries on the X1 version being downgraded due to cross generation.
#9
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Forza Horizon 2 -- Xbox One and 360 -- Fall 2014
FORZA HORIZON 2: RESOLUTION, FRAMERATE, MUSIC, & MORE DETAILED
1080p / 30fps
Double the wubs
Drivatars
“A super cool nuance of this, which is one of the organic things that just comes out of systems that are as complex as Drivatars, is that if your friend has found a secret collectible, or maybe even a Barn Find that you haven’t, sometimes you can just follow where he’s going. And because his Drivatar is driving where he has been, he can lead you to a collectible or a secret that you haven’t even found."
1080p / 30fps
Double the wubs
Drivatars
“A super cool nuance of this, which is one of the organic things that just comes out of systems that are as complex as Drivatars, is that if your friend has found a secret collectible, or maybe even a Barn Find that you haven’t, sometimes you can just follow where he’s going. And because his Drivatar is driving where he has been, he can lead you to a collectible or a secret that you haven’t even found."
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Re: Forza Horizon 2 -- Xbox One and 360 -- Fall 2014
Have they tweaked Drivatars since Forza 5? I never played it, but everything I heard about Drivatars was negative.
#11
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Re: Forza Horizon 2 -- Xbox One and 360 -- Fall 2014
<iframe width="560" height="315" src="//www.youtube.com/embed/yRRpfbqWNTI" frameborder="0" allowfullscreen></iframe>
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
I dunno. With the way Forza 5 had half the game hidden behind paywall's I'm reluctant on this one already.
#17
Re: Forza Horizon 2 (XB1, 360) - Fall 2014
http://www.polygon.com/2014/6/23/583...e-than-on-xbox
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
Playground Games' Ralph Fulton said the game won't feature tokens — which can be bought in Forza Motorsport 5 for real money — at launch because developers have designed the game "to be fair, to be fun, to be rewarding."
"That's incredibly important to us," he added. "For that reason, we will launch in September without tokens."
"That's incredibly important to us," he added. "For that reason, we will launch in September without tokens."
Forza Horizon 2's unlock system, Fulton said, is designed to get drivers trying out new cars very quickly, and premium vehicles are prizes in a wheel-of-fortune type minigame featured in the multiplayer of the original Forza Horizon. Each time a driver levels up he earns a spin on the wheel.
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Re: Forza Horizon 2 (XB1, 360) - Fall 2014
Oh, there is a Forza Horizon 2 thread... cool!
The demo is indeed pretty damn awesome. The first offroad race I did was intense as hell.
The demo is indeed pretty damn awesome. The first offroad race I did was intense as hell.