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#51 | |
![]() DVD Talk Hero
Join Date: May 1999
Location: Louisville, KY
Posts: 32,065
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Plus, continuity aside, Stay Puft is the Hoth of Ghostbusters. On the rare chance there is a Ghostbusters game, Stay Puft better damn well be in it. |
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#52 | |
![]() DVD Talk Legend
Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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Those may not even be parts of the game, but even if they are, who doesn't want to visit them? |
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#53 |
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DVD Talk Hall of Fame
Join Date: Nov 2000
Location: On the banks of the Red Cedar
Posts: 9,001
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Does a "Writer's Strike" apply only to television, and not videogames?
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"Damn straight! Today the mad scientist can't get a doomsday device, tomorrow it's the mad grad student! Where will it end?!" - Professor Hubert Farnsworth Counting down to: I buy a premium membership 998 years 11 months 27 days 19 hours 47 minutes 33 seconds |
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#54 |
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Join Date: May 1999
Location: Louisville, KY
Posts: 32,065
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According to one of the podcasts I just listened to, that is indeed the case. Video game writing isn't covered under the strike.
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#55 |
![]() DVD Talk Ultimate Edition
Join Date: Jan 2001
Location: Pittsburgh, PA GO PENS!
Posts: 4,750
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you know...I almost don't care how fucking bad this game ends up being, I want to play it. I've always thought that Ghostbusters would make a damn fine game, especially with something like, say, the Resident Evil Engine or Crackdown's Engine.
DON'T CROSS THE STREAMS!
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With my stash, it’s kinda hard to miss. I’m like the Scrooge McDuck of pr0n. - Kudama XBOX Live GamerTag: Ronin317 ~~ PSN: Ronin_317 ~~ Lord Zeppelin's Sick DVD Buying Habit |
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#56 |
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Senior Member
Join Date: Oct 2003
Location: San Marcos, Texas
Posts: 507
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#57 |
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Join Date: Jan 2003
Location: Southern Cal-ee-for-nee
Posts: 14,561
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Important safety tip, thanks Egon.
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#58 |
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Join Date: Feb 2004
Posts: 15,199
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Game looks great. Can't wait.
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#59 |
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Join Date: Feb 2004
Posts: 15,199
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#60 |
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Join Date: Dec 2002
Location: High above the Mucky Muck
Posts: 4,341
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Wow, that looks a lot better than i thought it would.
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Xbox Live: Terroriza "Say, would you like a chocolate covered pretzel?" - Brodie Bruce |
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#61 | |
![]() DVD Talk Hero
Join Date: Apr 1999
Location: TORRANCE, CA
Posts: 41,414
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Quote:
![]() I like the 3rd person view. ![]()
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XBOX Gamertag: Giantrobo On my 3rd 360 as of 9/27/2007 Last edited by Giantrobo; 01-31-08 at 04:26 AM. |
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#62 | |
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DVD Talk Hall of Fame
Join Date: Aug 2003
Location: Boston, MA
Posts: 8,180
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Her clam does taste like honey though. Now honey I LOVE. That alone makes her awesome in my book. - Slayer2005 Xbox Live:Wowous|Twitter|Join The 360Voice DVDTalk Group |
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#63 |
![]() DVD Talk Hero
Join Date: May 1999
Location: Louisville, KY
Posts: 32,065
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Awesome.
Ray Parker Jr in 5.1! ![]() |
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#64 |
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Suspended
Join Date: Jan 2003
Location: Florida
Posts: 4,790
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Okay if that's legit then I'm impressed...
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#65 |
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DVD Talk Platinum Edition
Join Date: Jun 2001
Location: Indianapolis, IN
Posts: 3,450
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This game must have 4-player online co-op. I doubt they'll put it in, but that would just be awesome.
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I go back to the comparison I made earlier to slavery. Slavery existed because it was commercially viable and there were those that justified it using circular logic (i.e. slavery was OK because people wanted to keep slaves). It was only when men of moral character started standing up to the slave traders/owners that the wheels were set in motion for the abolition of slavery. I draw a parallel to straight porn. - art |
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#66 |
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DVD Talk Special Edition
Join Date: Dec 2000
Location: Bronx, NY
Posts: 1,958
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Wow, looks darn good!
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#67 |
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DVD Talk Platinum Edition
Join Date: Mar 2003
Location: Where the river Styxx ends...
Posts: 3,221
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Which system is the vid? I read Wii and PS3 are totally different games (online, MP will all be different)
Either way, I dont think Ive wanted a game more!
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"How come Im seeing all this crap; Ive seen mods and reviewers with avatars but now people with lower statuses than me? What the hell!" |
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#68 | |
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DVD Talk Platinum Edition
Join Date: Oct 2004
Location: Grand Rapids, MI
Posts: 3,074
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awesome video, I never get tired of the theme song. Graphics look excellent, nice physics on the tables as they are getting Slimer. table cloth moves etc. I cant wait for this game.
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HD-DVD |
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#69 |
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Join Date: Jan 2000
Location: Long Island, NY
Posts: 4,285
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Wow, that looks really good. Love the fact the hotel scene is there
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#70 | |
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Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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http://www.videogaming247.com/2008/0...-as-pke-meter/
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#71 |
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DVD Talk Special Edition
Join Date: Aug 2001
Posts: 1,594
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http://www.videogaming247.com/2008/0...stbusters-dev/
Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only.
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DVD collection I am Worf, son of Mogh, I now take my place as first officer. I serve the captain, but I stand for the crew. |
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#72 |
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DVD Talk Gold Edition
Join Date: Aug 2000
Posts: 2,564
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^^
I read that somewhere... the Ghostbuster Dev prefers the PS3. You know, i remember reading a lot of comments like no games ever gonna fill up dvd-9 or multiple discs are okay, blah blah. I guess it's time to say "haha, you're so wrong." Edit: Err, never mind, i think i poked the wrong way... i know the capacity has nothing to do the # of objects to be manipulated on the screen (as in the post above in discussion). Let me put it this way, "haha, another dev said the PS3 is complicated to code for" Well, things don't turn out that way... As to disc capacity, while it's OT, but we all know gaming on dvd-9 is not the new gen.
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Woof Last edited by Ocelot; 04-30-08 at 12:30 PM. |
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#73 |
![]() DVD Talk Hero
Join Date: Mar 2000
Location: Salt Lake City, Utah
Posts: 46,696
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Disc space has nothing to do with the number of objects that can be rendered on screen.
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#74 | |
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DVD Talk Gold Edition
Join Date: Aug 2000
Posts: 2,564
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bottom line, same thing "the PS3 is hard to code, devs having so much problem with it."
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Woof |
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#75 |
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Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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They do have nothing to do with one another. Hell, read the article: the reason the dev gives is that the PS3 has more CPUs to do simultaneously processing. Even that's an over-simplification, but it has nothing to do with disc capacity.
It sort of flies in the face of other "developers commenting on the PS3" comments in the past. That, while it was technically more powerful, it was harder to code for and memory access was way slower. Certainly they've found creative ways around that in the last 2 years, but that's the last I read. |
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