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#426 |
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DVD Talk Platinum Edition
Join Date: Jun 2001
Location: Indianapolis, IN
Posts: 3,450
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Re: "Ghostbusters"
I pretty much bought every upgrade as soon as I had enough money and it was never a problem. I think the only purchase that was slightly delayed was the slam trap. The game gives you plenty of cash as you progress.
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I go back to the comparison I made earlier to slavery. Slavery existed because it was commercially viable and there were those that justified it using circular logic (i.e. slavery was OK because people wanted to keep slaves). It was only when men of moral character started standing up to the slave traders/owners that the wheels were set in motion for the abolition of slavery. I draw a parallel to straight porn. - art |
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#427 |
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DVD Talk Platinum Edition
Join Date: Jul 1999
Posts: 3,421
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Re: "Ghostbusters"
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#428 |
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DVD Talk Gold Edition
Join Date: Apr 2005
Posts: 2,432
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Re: "Ghostbusters"
Yeah, you should upgrade your weapons as soon as you can. Certain weapons are much more effective on different ghosts, so it's a good idea to always have the most powerful versions.
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Xbox Live Gamertag: Doctor West |
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#429 |
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DVD Talk Special Edition
Join Date: Aug 2004
Posts: 1,570
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Re: "Ghostbusters"
Realistically, you could not upgrade your weapons once during the game, and still beat it rather handily.
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We have buried the putrid corpse of liberty. now 82% more manly |
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#430 |
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DVD Talk Platinum Edition
Join Date: Jul 1999
Posts: 3,421
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Re: "Ghostbusters"
Well I lost $13,000
I upgraded, then I scaned something - thinking that it will save along with the scan - but it didn't. I wish they would fix this bug... |
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#431 |
![]() DVD Talk Legend
Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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Re: "Ghostbusters"
Finished this last night (on Casual cuz I'm a pussy and didn't know what to expect). Got the hang of it pretty quick and am going to try a Professional run now. Finished the first chapter.
Does anyone know if you can continue an existing career and replay all the chapters on Pro to get that achievement? I don't want to start a new save file because I'm so close to 100% artifacts and 100% scans (not to mention $3M in damage). I just couldn't find any indication as to what difficulty a chapter was completed on. I doubt I'll be able to finish it anyway, but I'm going to give it a good run. For reference, on Casual I never got the "Revive 20 teammates" achievement. But through Chapter 1 on Professional, I'm already half way there ![]() |
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#432 |
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DVD Talk Gold Edition
Join Date: Jul 2003
Location: Michigan
Posts: 2,089
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Re: "Ghostbusters"
I just got this for the Wii yesterday in the mail, and not being an avid gamer I have to say it's a lot of fun! My wife isn't too fond of it, she hates games that use the two controllers together to move.
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"I'm thinking we'll rise again." -Malcolm Reynolds SERENITY
You Can't Stop The Signal |
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#433 | |
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Senior Member
Join Date: Aug 2004
Posts: 461
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Re: "Ghostbusters"
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#434 |
![]() DVD Talk Legend
Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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Re: "Ghostbusters"
Well, I'm through the first two chapters on pro now. Think I've got it under control for the time being. I have been able to find my missing artifacts, scans, and financial records so it is accumulating in a good way.
The upgrades are gone, as you say, but you re-earn that money anyway and most of the weapons aren't even available yet so it's about a wash. The only problem is the artifacts you already got aren't there to give you more, quick money. The spirit guide and artifact list are also strange because they'll only show what's possible up to that chapter, nothing beyond. So that's kinda nice on one hand, but confusing at first. I so hope (if I actually get through all 7 chapters) that this will work and I don't have to do it all again for the other 100 gamerscore. So far it hasn't been too bad. |
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#435 |
![]() DVD Talk Legend
Join Date: Aug 2000
Location: San Antonio
Posts: 19,105
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Re: "Ghostbusters"
Finished it on Wii last night. Game and story both were great. Took 7 hours which honestly was plenty long. I got 95% completion so will definitely run through it again at some point to finish the spirit guide.
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#436 |
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DVD Talk Special Edition
Join Date: May 2001
Location: Nashville TN
Posts: 1,142
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Re: "Ghostbusters"
I haven't even jumped back in single player to finish because coop MP is so much fun. There's something about having three "Live" teamates as opposed to AI ones.
Just wish the Lobby area was better suited to invite friends. You pretty much have to have a "Party" going, then someone setup a custom game and the rest hope they join in before anyone else does. So far the radom games have turned out pretty much fun as well.
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Xbox360 GT - BuzzZaw66 "If there's nothing wrong with me, then there must be something wrong with the universe" -Dr. Crusher-Star Trek |
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#437 |
![]() DVD Talk Legend
Join Date: Jun 2003
Location: Owasso, OK
Posts: 16,751
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Re: "Ghostbusters"
Through 4 chapters now on pro and doing just fine. I'm shocked that I'm able to hang with this since I assumed my lack of action/shooter skills would show through.
It does help that I'm familiar with the mechanics now. Best advice I can give is to keep moving and keep your teammates alive. Slam Dunk trapping is always a good idea. Oh, and while replaying over my save I have noticed that if I upgraded a weapon in my previous game on chapter 3, when I get to chapter 4 on my current playthrough, it's automatically upgraded without actually doing it. Saved me $18,000 on my Slam Trap. |
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#438 |
![]() DVD Talk Hero
Join Date: Apr 1999
Location: TORRANCE, CA
Posts: 41,417
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Re: "Ghostbusters"
I'm having a lot of fun with this game. The setting designs are cool. The lines are generally funny. I'm getting the hang of Ghost wrangling. The ghosts are fun....
But the revive your partner shit has HAS GOT TO GO in this game and in fact ALL GAMES! The last time I had to deal with the revive partner shit was Clive Barker's Jericho. And while I loved that game, reviving made the game less fun in general. I mean I've yet to play a game where this is done right; and like I said, it makes certain sections, like Boss Fights more frustrating than fun. I'm at the Library and I make it all they way to nearly defeating the boss, and 1 or 2 Ghostbusters go done, and things go to shit from there. "MISSION FAILED". Dammit!!!
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XBOX Gamertag: Giantrobo On my 3rd 360 as of 9/27/2007 |
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#439 | |
![]() DVD Talk Legend
Join Date: Jan 2003
Location: Southern Cal-ee-for-nee
Posts: 14,561
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Re: "Ghostbusters"
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Fission Mailed ![]() |
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#440 |
![]() DVD Talk Special Edition
Join Date: May 2001
Location: Cary, NC
Posts: 1,705
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Re: "Ghostbusters"
The Stone angels during the cemetery part is BULLSHIT. Ray and I are both dead within 10 seconds almost every time. Going for attempt 20 now... I've pretty much blown through the game but this one is just crap. I know what I'm supposed to do, but I get blitzed by two or three from different sides every time.
NM just beat it. I'm over it now lol. My wife is upstairs wondering why I keep screaming "this game is bullshit" though! Last edited by dgmayor; 06-28-09 at 11:15 AM. |
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#441 | |
![]() DVD Talk Special Edition
Join Date: May 2001
Location: Cary, NC
Posts: 1,705
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Re: "Ghostbusters"
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#442 | |
![]() DVD Talk Legend
Join Date: Feb 2004
Posts: 15,200
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Re: "Ghostbusters"
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#443 |
![]() DVD Talk Special Edition
Join Date: Feb 2005
Location: Canadia
Posts: 1,419
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Re: "Ghostbusters"
Finished the game late last night. I definitely enjoyed it, but I'm glad I rented it. I can't see myself playing through it again until it shows up for $20 anyway.
Just realized I didn't even try out the online multiplayer. ![]()
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My "MusicTalk Mixtape Project" Tracklisting "Remember when there was only one set of footprints? That's when I was carrying you..." Twitter XBL: SomethingMore PSN: apple_berry |
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#444 | |
![]() DVD Talk Special Edition
Join Date: May 2001
Location: Cary, NC
Posts: 1,705
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Re: "Ghostbusters"
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#445 |
![]() DVD Talk Legend
Join Date: Feb 2001
Location: St. Louis, MO
Posts: 10,371
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Re: "Ghostbusters"
I have a question about the control. Does it use the triggers in an analog fashion?
The reason I want to know is because I'm considering getting it on PC, but the Dual Shock 2 adapter I use doesn't work in analog for the triggers. I mean, they work, but they don't send different levels of pressure; it's just pressed or it isn't. In a racing game, for instance, analog triggers are important because they allow you to regulate the amount of gas and brake. If this game works that way, I'll just get it on PS3 at some point. |
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#446 |
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DVD Talk Special Edition
Join Date: May 2001
Location: Nashville TN
Posts: 1,142
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Re: "Ghostbusters"
Not that game is bad (actually liking it pretty much) but on-line coop is far more a blast and you'll get more mileage out of the game with it.
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Xbox360 GT - BuzzZaw66 "If there's nothing wrong with me, then there must be something wrong with the universe" -Dr. Crusher-Star Trek |
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#447 |
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Banned
Join Date: Aug 2007
Location: Illinois
Posts: 841
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Re: "Ghostbusters"
Buzz is right, the campaign is fine, but the multi-player is where Ghostbusters shines. If you skip it, you're passing on the game's brightest aspect.
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#448 | |
![]() DVD Talk Legend
Join Date: Jan 2003
Location: Southern Cal-ee-for-nee
Posts: 14,561
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Re: "Ghostbusters"
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#449 | |
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DVD Talk Platinum Edition
Join Date: Jul 1999
Posts: 3,421
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Re: "Ghostbusters"
Quote:
I hope this does not get made - an "all girl ghostbusters" sounds like a straight to DVD movie. |
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#450 |
![]() DVD Talk Hero
Join Date: Apr 1999
Location: TORRANCE, CA
Posts: 41,417
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Re: "Ghostbusters"
Yeah, and having real players makes the "Revive me" shit less annoying.
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XBOX Gamertag: Giantrobo On my 3rd 360 as of 9/27/2007 |
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