** The Official Guitar Hero 2 Thread **
#77
DVD Talk Limited Edition
Join Date: Sep 2000
Location: CT
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Originally Posted by BigDaddy
A wireless guitar would be cool.
#78
DVD Talk Legend
Originally Posted by mkdevo
i picked up 2 of the red octane wireless guitars last week. unfortunately, one of them needs to be RMA'd, but the other one is fantastic. SO glad to get rid of the cable plus extension cord, plus it makes the wife happy.
Nice. Where did you get them?
#79
DVD Talk Legend
Originally Posted by Josh Hinkle
Got Guitar Hero II for x-mas and picked up the first one today with a gift card to have both and 2 Guitars for multiplayer.
What a blast these games are. I'm starting at Easy and working my way up. Finished all songs in both games on easy, working on 5 staring them now and then moving on to medium.
What a blast these games are. I'm starting at Easy and working my way up. Finished all songs in both games on easy, working on 5 staring them now and then moving on to medium.
Where did you find the first one? I would like to pick it up for the guitar.
#80
Retired
Originally Posted by BigDaddy
Where did you find the first one? I would like to pick it up for the guitar.
Just look online and do instore pick up if you can find it. Only one of the 4 local ones had it in, and I struck out at 2 best buys, 2 targets and a Toys R Us first.
That or just wait a bit longer until they get them restocked.
#81
Challenge Guru & Comic Nerd
This is one of those games that looked so incredibly cheesy when I first saw it in ads and in the store, that I thought I'd never want to play it.
But after actually playing it at my nephew's, I'm not sure if I can wait for the 360 version.
Would I actually buy my first Playstation just for this game? It is so tempting.
Do we have a firm 360 date yet?
But after actually playing it at my nephew's, I'm not sure if I can wait for the 360 version.
Would I actually buy my first Playstation just for this game? It is so tempting.
Do we have a firm 360 date yet?
#83
DVD Talk Hero
My g/f got me Guitar Hero II for Christmas.
I have a question about the guitar. Our guitar that came with GHI activates Star Power with barely a little nudge, just tilting the neck up about fifteen or twenty degrees does it. It will sometimes go off accidently with even minor taps.
The guitar that came with GHII doesn't seem fully consistent with star power activation. Sometimes I just have to push up the neck up about thirty degrees, other times it seems like I have to swing it over my right shoulder to get it to hit.
It's sort of hard to actually test star power. The best I can do is play the game on easy and try different things, but it's still difficult to accurately test since you can only do it once every minute or so.
Should I exchange the set for a new one, or is this just a quirk of the guitar? Or does our GHI guitar just have a hair trigger? (The tutorial for GHII says to activate star power you have to raise the guitar to a vertical position, so that's basically the "over the shoulder" move.)
I have a question about the guitar. Our guitar that came with GHI activates Star Power with barely a little nudge, just tilting the neck up about fifteen or twenty degrees does it. It will sometimes go off accidently with even minor taps.
The guitar that came with GHII doesn't seem fully consistent with star power activation. Sometimes I just have to push up the neck up about thirty degrees, other times it seems like I have to swing it over my right shoulder to get it to hit.
It's sort of hard to actually test star power. The best I can do is play the game on easy and try different things, but it's still difficult to accurately test since you can only do it once every minute or so.
Should I exchange the set for a new one, or is this just a quirk of the guitar? Or does our GHI guitar just have a hair trigger? (The tutorial for GHII says to activate star power you have to raise the guitar to a vertical position, so that's basically the "over the shoulder" move.)
#84
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Originally Posted by Josh-da-man
My g/f got me Guitar Hero II for Christmas.
I have a question about the guitar. Our guitar that came with GHI activates Star Power with barely a little nudge, just tilting the neck up about fifteen or twenty degrees does it. It will sometimes go off accidently with even minor taps.
The guitar that came with GHII doesn't seem fully consistent with star power activation. Sometimes I just have to push up the neck up about thirty degrees, other times it seems like I have to swing it over my right shoulder to get it to hit.
It's sort of hard to actually test star power. The best I can do is play the game on easy and try different things, but it's still difficult to accurately test since you can only do it once every minute or so.
Should I exchange the set for a new one, or is this just a quirk of the guitar? Or does our GHI guitar just have a hair trigger? (The tutorial for GHII says to activate star power you have to raise the guitar to a vertical position, so that's basically the "over the shoulder" move.)
I have a question about the guitar. Our guitar that came with GHI activates Star Power with barely a little nudge, just tilting the neck up about fifteen or twenty degrees does it. It will sometimes go off accidently with even minor taps.
The guitar that came with GHII doesn't seem fully consistent with star power activation. Sometimes I just have to push up the neck up about thirty degrees, other times it seems like I have to swing it over my right shoulder to get it to hit.
It's sort of hard to actually test star power. The best I can do is play the game on easy and try different things, but it's still difficult to accurately test since you can only do it once every minute or so.
Should I exchange the set for a new one, or is this just a quirk of the guitar? Or does our GHI guitar just have a hair trigger? (The tutorial for GHII says to activate star power you have to raise the guitar to a vertical position, so that's basically the "over the shoulder" move.)
What's really weird is that it seems that my GH1 guitar is less likely to activate SP while playing GH2 than it was in GH1...
#86
DVD Talk Legend
Originally Posted by mkdevo
i got them straight from redoctane.com. couldn't find them anywhere else..
I ended up picking up the game and 2 wireless guitars last night. I found one each at 2 different game stops and they were able to hold them. The game is like crack. Both game stops I went to last night had PS3's they had been sitting on for a week that had not sold. Both had no wii's to speak of.
#87
Originally Posted by nodeerforamonth
Just got Guitar Hero I because I wanted more songs. Man, that is EASY compared to part 2!!! (well, to be fair, I am playing it on "medium").
I bought GHII last month and finished Hard, and was halfway through Expert, and a couple of days ago my buddy sold me his copy of the first game, so I went back to tackle the stuff I was having so many problems with the first time around. Wound up blowing through the rest of the songs on Hard, and am currently blazing through Expert, having failed only one song ("Crossroads") so far.
So yeah, I'd agree that GHII is much more difficult than the first--with the exception of the hammer-ons-and-pull-offs. The new game is much more forgiving when it comes to those.
#89
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Question
Could someone explain the "hammer-ons" and "hammer-offs?" I am awful at this game -- mucked my way through the "easy" and "medium" sections, but haven't been able to successfully complete even one song in the "hard" section, despite hours of trying. Never tried GH1; got GH2 for Christmas and I really like it. But the frustration level is really creeping up and I'd appreciate any tips that anyone might care to offer.
Spiral out,
@
Spiral out,
@
#90
DVD Talk Hall of Fame
Hammer-ons are when you strum one note, then you play the next note simply by fretting a higher note on the same string. On the guitar controller, for example, a hammer-on would be if you were to strum the green note, followed by pressing the red note without having to strum the red note.
Unlike Guitar Hero 1, hammer-ons (and pull-offs) are easy to execute in GH2. When you see a series of notes, you'll notice that some of the notes do not have a black outline on the white center. All you have to do is strum the first note, followed by pressing each successive note in sequence -- as long as you hit each note successfully, you can continue hitting the hammer-ons and pull-offs without strumming. If you miss, however, you'll need to strum the next note in order to start it up again.
Pull-offs are the opposite of hammer-ons. For the purpose of Guitar Hero 2, you execute them pretty much the same way as you do hammer-ons: strum the first note in the series, followed by pressing each successive note without strumming.
You can also check out the in-game tutorial for some hands-on demonstrations. Good luck!
Unlike Guitar Hero 1, hammer-ons (and pull-offs) are easy to execute in GH2. When you see a series of notes, you'll notice that some of the notes do not have a black outline on the white center. All you have to do is strum the first note, followed by pressing each successive note in sequence -- as long as you hit each note successfully, you can continue hitting the hammer-ons and pull-offs without strumming. If you miss, however, you'll need to strum the next note in order to start it up again.
Pull-offs are the opposite of hammer-ons. For the purpose of Guitar Hero 2, you execute them pretty much the same way as you do hammer-ons: strum the first note in the series, followed by pressing each successive note without strumming.
You can also check out the in-game tutorial for some hands-on demonstrations. Good luck!
#91
DVD Talk Hero
Originally Posted by Pretty Go Pale
Could someone explain the "hammer-ons" and "hammer-offs?" I am awful at this game -- mucked my way through the "easy" and "medium" sections, but haven't been able to successfully complete even one song in the "hard" section, despite hours of trying. Never tried GH1; got GH2 for Christmas and I really like it. But the frustration level is really creeping up and I'd appreciate any tips that anyone might care to offer.
One thing that might be tripping you up on Hard is the addition of the orange button. Five buttons, and you only have four fingers. Means that you will have to use one finger for two different buttons, or you'll have to slide your hand up and down the neck. (For some good practice on this technique in the medium mode, when you have a red-blue chord come up, slide your hand down one button and hit the red-blue chord with your index and ring fingers instead of the middle and pinky that would normally correspond to that position. That chord combination is the toughest one for most people in the medium level, so practicing moving your hand up and down the neck there isn't a bad way to warm up to the Hard difficulty.)
The best way to learn how to deal with the hard/expert levels is to play them in practice mode at the slowest speed so you can work out the best way for you to handle the expanded button set-up.
Also, as the speed increases in the upper levels, you'll want to be sure you're strumming up and down, and not just one way. Most people, when they're first starting out, only push the strum bar down. But when the notes start coming faster and faster you'll need to move it both ways to keep up with the speed.
Last edited by Josh-da-man; 12-31-06 at 05:13 AM.
#93
DVD Talk Legend
So is this game really as good as everyone says it is.
#95
DVD Talk Legend
Originally Posted by Novasonic
Can anybody here beat Jordan on expert?
#96
DVD Talk Limited Edition
RedOctane released the first picutres of the 360 box and bundle contents yesterday. Looks friggin' hot!
http://news.teamxbox.com/xbox/12517/...undle-Picture/
http://news.teamxbox.com/xbox/12517/...undle-Picture/
#97
DVD Talk Hero
Wonder what the additional songs are.
#98
DVD Talk Limited Edition
Originally Posted by RichC2
Wonder what the additional songs are.
As far as the additional songs exclusive for the 360 version, I'm not certain.
#99
DVD Talk Legend
Originally Posted by Novasonic
Can anybody here beat Jordan on expert?