What are the benefits of non progressive widescreen (16:9, anamorphic) gaming?
#26
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Originally posted by mmconhea
hmm. you say i'm innacurate, but then you post images that prove my point. Thanks!
hmm. you say i'm innacurate, but then you post images that prove my point. Thanks!
You say that using the 16x9 squeeze means "less verticle resolution". Absolutely nothing as far as vertical resolution changes at all. I don't know how you can look at those screenshots, which you say prove your point, when they all have exactly the same vertical resolution.
There's no loss in horizontal resolution <small>(which is what I think you meant to say, but you don't know enough about the subject to use the proper terminology)</small> either. If you have 480 lines of resolution in a 4x3 space or 480 lines of resolution in a 16x9 space, you still have 480 lines of resolution. The third image is an approximation of what the 16x9 squeeze does. It's the exact same as the second image, only "squeezed" into a 16x9 space. You have 480 lines of resolution in all three images.
16x9 games are a different situation than 16x9 DVDs. There's not a gain in resolution with 16x9 games as there is with DVDs. On standard 4x3 sets, resolution is lost with anamorphic widescreen DVDs because scanlines have to be devoted to displaying the black letterboxing bars. On 16x9 sets and 4x3 sets with the 16x9 squeeze, the scanlines are devoted entirely to the DVD image at hand. On 4x3 sets that do the 16x9 mode properly, there aren't "black bars" in the usual sense; that's dead area where nothing of any sort is being displayed.
With video games, since every scanline's being used in 4x3 mode and every scanline's being used in 16x9 mode, there's not a gain in resolution. At the same time, there's not a loss. 480 - 480 = 0, after all.
Here are some helpful examples! First, look at this image.
Now, look at this one.
Do you see how there are the same number of dots in both images? Just because the rows of dots are closer together in the second image doesn't mean there are fewer dots. This is what the 16x9 squeeze does -- takes an image and puts it, fully intact, in a smaller space.
Again, as I've asked several times in this thread, if you think there's a loss of resolution somewhere, please explain yourself.
#27
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Damn son, calm down. (I hate when geeks get pissed off about their electronics).
Just because I have typos in my posts doesn't mean I have a lack of intelligence or anything. As a matter of fact I'm disabled and typing a a chore. So I'd appreciate If you would stop taking this all personal.
And your second batch of images prove my point further. The man asked if there was a benefit to playing 16x9 mode on his presumably 4:3 WEGA TV. I say there isn't.
What I'm trying to do is explain that video games and DVD's are differrent. With widescreen dvd's the amamophic picture is the actually widescreen picture stretched vertically to fill in the unused portion of the screen, which means it has more horizontal lines.
With games, which are designed for 4:3, they already fill in all the screen- the game was designed to fill the screen. So when you go with 16x9, the game (usually) zooms the camera out and crops the image, making it letterbox and then adds the extra horizontal lines to strechthe image fill the screen again. The 16x9 mode on the TV then compresses the picture to fit. So in essence, you are getting a picture that , despite it having a more panoramic view, on a 4:3 WEGA, is smaller and the view is more pushed back -less detail (but more of the view) is displayed from left to right (although just as much detail is displayed from top to bottom).
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head. Unless the game was designed for widescreen, and it'll be a while before they are designed specifically for widescreen, then my recommendation is that for 4x3 tv's, 4x3 mode is the true (and larger) picture.
Just because I have typos in my posts doesn't mean I have a lack of intelligence or anything. As a matter of fact I'm disabled and typing a a chore. So I'd appreciate If you would stop taking this all personal.
And your second batch of images prove my point further. The man asked if there was a benefit to playing 16x9 mode on his presumably 4:3 WEGA TV. I say there isn't.
What I'm trying to do is explain that video games and DVD's are differrent. With widescreen dvd's the amamophic picture is the actually widescreen picture stretched vertically to fill in the unused portion of the screen, which means it has more horizontal lines.
With games, which are designed for 4:3, they already fill in all the screen- the game was designed to fill the screen. So when you go with 16x9, the game (usually) zooms the camera out and crops the image, making it letterbox and then adds the extra horizontal lines to strechthe image fill the screen again. The 16x9 mode on the TV then compresses the picture to fit. So in essence, you are getting a picture that , despite it having a more panoramic view, on a 4:3 WEGA, is smaller and the view is more pushed back -less detail (but more of the view) is displayed from left to right (although just as much detail is displayed from top to bottom).
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head. Unless the game was designed for widescreen, and it'll be a while before they are designed specifically for widescreen, then my recommendation is that for 4x3 tv's, 4x3 mode is the true (and larger) picture.
Last edited by mmconhea; 02-03-03 at 03:00 PM.
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Originally posted by mmconhea
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head. Unless the game was designed for widescreen, and it'll be a while before they are designed specifically for widescreen, then my recommendation is that for 4x3 tv's, 4x3 mode is the true (and larger) picture.
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head. Unless the game was designed for widescreen, and it'll be a while before they are designed specifically for widescreen, then my recommendation is that for 4x3 tv's, 4x3 mode is the true (and larger) picture.
Originally posted by ctyner
I didn't label the images clearly enough, I guess.
There are three possible scenarios for playing a 16x9 game on a 4x3 set.
1) TV 4x3, XBox 4x3
2) TV 4x3, XBox 16x9
3) TV 16x9, XBox 16x9
The first shot is of scenario 2. The second shot is of scenario 3.
The second image is 'squashed' compared to the first, but that's how 16x9 material is stored.
Think of it like:
TV 4x3, XBox 4x3
TV 4x3, XBox 16x9
TV 16x9, XBox 16x9
I didn't label the images clearly enough, I guess.
There are three possible scenarios for playing a 16x9 game on a 4x3 set.
1) TV 4x3, XBox 4x3
2) TV 4x3, XBox 16x9
3) TV 16x9, XBox 16x9
The first shot is of scenario 2. The second shot is of scenario 3.
The second image is 'squashed' compared to the first, but that's how 16x9 material is stored.
Think of it like:
TV 4x3, XBox 4x3
TV 4x3, XBox 16x9
TV 16x9, XBox 16x9
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Originally posted by mmconhea
And your second batch of images prove my point further. The man asked if there was a benefit to playing 16x9 mode on his presumably 4:3 WEGA TV. I say there isn't.
And your second batch of images prove my point further. The man asked if there was a benefit to playing 16x9 mode on his presumably 4:3 WEGA TV. I say there isn't.
With widescreen dvd's the amamophic picture is the actually widescreen picture stretched vertically to fill in the unused portion of the screen, which means it has more horizontal lines.
With games, which are designed for 4:3, they already fill in all the screen- the game was designed to fill the screen. So when you go with 16x9, the game (usually) zooms the camera out and crops the image, making it letterbox and then adds the extra horizontal lines to strechthe image fill the screen again.
Last edited by finbogg; 02-03-03 at 05:39 PM.
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Originally posted by sdcrym
You have access to a screen shot right in this thread. You're just not paying attention. Take a look at ctyner's scenario 1.
You have access to a screen shot right in this thread. You're just not paying attention. Take a look at ctyner's scenario 1.
Originally posted by mmconhea
Just because I have typos in my posts doesn't mean I have a lack of intelligence or anything. As a matter of fact I'm disabled and typing a a chore. So I'd appreciate If you would stop taking this all personal.
Just because I have typos in my posts doesn't mean I have a lack of intelligence or anything. As a matter of fact I'm disabled and typing a a chore. So I'd appreciate If you would stop taking this all personal.
The man asked if there was a benefit to playing 16x9 mode on his presumably 4:3 WEGA TV. I say there isn't.
What I'm trying to do is explain that video games and DVD's are differrent.
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head. Unless the game was designed for widescreen, and it'll be a while before they are designed specifically for widescreen, then my recommendation is that for 4x3 tv's, 4x3 mode is the true (and larger) picture.
I'll avoid covering the same points as finbogg and post some comparison shots. Apologies for the quality. My video capture board doesn't have component input, so I had to use my digital camera.
Edit:
BTW, here's a graphical example with the 4x3 image of Kasumi about to serve overlaid with a similar image of her in 16x9. Her position and the like are very close, which should give a pretty good idea of how the two stack up. I gave the 4x3 portion a purple tinge to make it stand out better. Yes, I should've rotated things a bit to make it fit better, but it's close enough for these purposes...
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More 4x3/16x9 comparisons.
Azurik:
I'll post more later...
Azurik:
I'll post more later...
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Tony Hawk 4:
Edit -- Rallisport Challenge
Edit -- Rallisport Challenge
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I agree. So, here you go.
That's it for now.
That's it for now.
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You know, fujishig's initial question has only gotten three decent replies, not counting ctyner's beautiful screenshots, which speak for themselves. I have a 4:3 TV, but it's not capable of doing the squeeze like the Wega. If I did, I'd have to decide on a game by game basis. Based on the pics, for DOA3 and DOAXBV I'd do widescreen since it would give greater visiblity, but for the others, I'd probably go full screen, since not enough important information is displayed in the widescreen area to warrant the loss of screen use on the top and bottom of the 4:3 TV.
Bottom line: everybody buy 16:9 TVs and set the games to 16:9
Bottom line: everybody buy 16:9 TVs and set the games to 16:9
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Originally posted by sdcrym
You know, fujishig's initial question has only gotten three decent replies, not counting ctyner's beautiful screenshots, which speak for themselves.
You know, fujishig's initial question has only gotten three decent replies, not counting ctyner's beautiful screenshots, which speak for themselves.
Originally posted by sdcrym
I guess mmconhea has his screenshots now
I guess mmconhea has his screenshots now
#39
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Your screens are nice, but why do you insist on proving a point that I know, admitted to knowing, and everyone knows. You composit shots give the impression that the 4:3 version is actually a cropped 16x9, which I have been saying is NOT THE CASE. Yes, some games are optimized for 16x9. and you get a wider view. With 4:3 you are seing the same resolution and you are getting a taller, more detailed view. The action is closer and more character detail is shown. I could argue, as in the case of the last set of shots, the extra information provided on the edges does nothing compared to a more detailed shot of the characters. It's really down to what shot you show. Why would showing more of the edges of some games be worth it if the action is at the top or in the venter of the screen. DOAX is a great example of how widescreen would benefit, since the developers chose to leave out any markers indicating where offscreen characters are.
But then in DOA3 if two characters are on oposite sides of the fighting arena, the camera pans out so they are on opposite sides of the monitor for both 16x9 and 4:3. The camera goes out as far as it needs to. The 16x9 screen captures the level and the top and bottom is left out. The 4:3 graps the top and bottom too.
As far as development companies are concerned, I work in the industry. We have developers in our buildingof which wer are very close, and we are currently working on a few console localization projects for some various others. With the developers, and more specifically publishers, I have spoken to about it, supporting 16x9 is probably at the bottom of their list. Usually they will enable the functionality and test it, but it's always last minute and design revolves around standard desktop monitors. Makes sense since less than 1 percent of TV's out there support a true 16x9 image. Why do I know all this about 16x9 mode, well, working for a localization company, we handle a lot of subtitling for games. Subtitling for 4:3 and 16x9 games have to be handled differently. We've done our research and we know what we are doing.
But then in DOA3 if two characters are on oposite sides of the fighting arena, the camera pans out so they are on opposite sides of the monitor for both 16x9 and 4:3. The camera goes out as far as it needs to. The 16x9 screen captures the level and the top and bottom is left out. The 4:3 graps the top and bottom too.
As far as development companies are concerned, I work in the industry. We have developers in our buildingof which wer are very close, and we are currently working on a few console localization projects for some various others. With the developers, and more specifically publishers, I have spoken to about it, supporting 16x9 is probably at the bottom of their list. Usually they will enable the functionality and test it, but it's always last minute and design revolves around standard desktop monitors. Makes sense since less than 1 percent of TV's out there support a true 16x9 image. Why do I know all this about 16x9 mode, well, working for a localization company, we handle a lot of subtitling for games. Subtitling for 4:3 and 16x9 games have to be handled differently. We've done our research and we know what we are doing.
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Originally posted by mmconhea
Your screens are nice, but why do you insist on proving a point that I know, admitted to knowing, and everyone knows.
Your screens are nice, but why do you insist on proving a point that I know, admitted to knowing, and everyone knows.
I don't have access to screen shot right now, but if you were to post a 3rd image of Hitomi lying on the beach- one in 4x3 mode on a 4x3 screen. You would see less of her foot, but perhaps the top of her head.
With 4:3 you are seing the same resolution...
I made my one and only statement in my first post: I like playing 16x9 games squeezed on my 4x3 set because I like the way they look with the scanlines drawn closer together. If you don't like it, don't play it that way. (You said your set doesn't even support this mode, right?) I'm not trying to convince you or anyone otherwise. Aside from posting the comparisons, every reply since has been to correct the mistakes you've made.
Why do I know all this about 16x9 mode, well, working for a localization company, we handle a lot of subtitling for games. Subtitling for 4:3 and 16x9 games have to be handled differently. We've done our research and we know what we are doing.
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Originally posted by mmconhea
With 4:3 you are seing the same resolution and you are getting a taller, more detailed view.
With 4:3 you are seing the same resolution and you are getting a taller, more detailed view.
I don't think anyone will argue that games aren't designed for 4x3. You get more "information" with 16x9 modes in games, plain and simple.
The only argument you have is that it is smaller on a 4x3 TV. The game uses the exact same resolution in 16x9, and it shows more game image.
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Originally posted by lordzeppelin
Maybe I should use the damn HD pack I got cheap, get some longer Component cables, plug into the TV directly from the xbox instead of going through the Denon. Then go DD through the Denon. hmm...
Maybe I should use the damn HD pack I got cheap, get some longer Component cables, plug into the TV directly from the xbox instead of going through the Denon. Then go DD through the Denon. hmm...
I can't say enough. I know I'm seeing more of the Ice in games like NHL2k3, and more of the field in FIFA being in widescreen, but the HD options make me drool. I can't believe these games look that fricken good. I mean they look good before, but they cleaned up a bit going from SVid to Component, and the DD soundtrack on Panzer Orta and Sega GT...all I can say is WOW.
If there's anyone that thinks there's no diff on a 16x9 TV with progressive scan, you're only kidding yourself.
BTW...nice info ctyner.
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Originally posted by lordzeppelin
If there's anyone that thinks there's no diff on a 16x9 TV with progressive scan, you're only kidding yourself.
If there's anyone that thinks there's no diff on a 16x9 TV with progressive scan, you're only kidding yourself.
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Originally posted by DVDHO
Id like to see Maddens 2003,I play in WS 16x9 mode and would like to see it compared to standard mode.
Id like to see Maddens 2003,I play in WS 16x9 mode and would like to see it compared to standard mode.
Originally posted by lordzeppelin
BTW...nice info ctyner.
BTW...nice info ctyner.
#47
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Originally posted by mlindber
Show me a single shot in those comparisons where the 4x3 shot is "taller, more detailed".
Show me a single shot in those comparisons where the 4x3 shot is "taller, more detailed".
I agree with him, and it's a reason I don't use the squeeze on my 27" Wega for gaming.
Plus, as said earlier, I'm not a videophile and it just doesn't look much better to me (maybe because it's a smaller TV). Also I find the "Black bars" horribly distracting for gaming. I've gotten used to them during movies as it's the only option for watching movies in the proper aspect ratio for me until widescreen TVs drop significantly in price. But for gaming I'll just do without the black bars and play games in the 4x3 modes they were designed in.