What's your opinion on force feedback (rumble) in controllers.
#1
What's your opinion on force feedback (rumble) in controllers.
When the rumble pack first came out on the N64 with Star Fox 64, I thought it was awesome. Now I just realized that I really don't even notice it any more. I never turn it off, but I really don't think it adds anything to the game. Having a vibrating piece of plastic in my hands doesn't help immerse me in the game. I just don't get the point. I mean force feedback is great for steering wheels, seats in arcade machines, etc., but when it's just a standard controller that vibrates it just doesn't seem to add anything to the gameplay.
#2
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I enjoy it, although like you the novelty has somewhat worn off. I think it's best for attacks from behind and other off-screen events. Still, I like the feature enough that I won't be buying a Wavebird simply because they won't rumble.
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My favorite use of rumble is in Metal Gear solid 1/2, when the enemy spots you the controller makes a really quick jump! The first time that happened I actually got scared and jumped up with the combination of the sound, exclamation mark, and rumble, it was pretty cool. Also on Zelda: OoT the controller would rumble faintly when you approach a hidden item, and more violently when you get closer. Those kind of uses are nice touches.
But yeah the novelty has worn off, too much rumble on games though and its really annoying and I just turn it off. A good balance is needed, but I think most times it adds more than takes away, depending on the type of game. Perhaps the next step is coming soon (true force feedback?).
But yeah the novelty has worn off, too much rumble on games though and its really annoying and I just turn it off. A good balance is needed, but I think most times it adds more than takes away, depending on the type of game. Perhaps the next step is coming soon (true force feedback?).
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I'm so used to it now that I notice when something big is moving on screen (e.g. large monster, like a golem, walking) and the controller doesn't vibrate. Or the vibration doesn't match the on screen action, in timing or ferocity.
#9
Originally posted by Gallant Pig
It's a lot more noticeable on my Xbox controller than my GCN controller, and thus effective, especially for scary moments in Halo.
It's a lot more noticeable on my Xbox controller than my GCN controller, and thus effective, especially for scary moments in Halo.
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Funny that this would come up now. Just this weekend I turned off the rumble for SSB:M. It goes off for about five seconds when you win the match. It just got to be annoying.
Despite that, I'm not over the novelty. When it's well used I really think it adds something to the experience.
Despite that, I'm not over the novelty. When it's well used I really think it adds something to the experience.
#11
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Originally posted by happypants
I'm so used to it now that I notice when something big is moving on screen (e.g. large monster, like a golem, walking) and the controller doesn't vibrate. Or the vibration doesn't match the on screen action, in timing or ferocity.
I'm so used to it now that I notice when something big is moving on screen (e.g. large monster, like a golem, walking) and the controller doesn't vibrate. Or the vibration doesn't match the on screen action, in timing or ferocity.
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I was going to edit my last post, but since einTier already replied...
I was just reminded of a great use of rumble by another thread. In Extreme G-3 (GCN) the rumble 'revs up' when you charge up the railgun. Feels very cool.
I was just reminded of a great use of rumble by another thread. In Extreme G-3 (GCN) the rumble 'revs up' when you charge up the railgun. Feels very cool.
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That sounds pretty cool on extreme G i'll have to check it out. I just remembered another really nice use of the rumble feature.
Metal Gear Solid, when you finally get to Psycho Mantis. He reads your mind and does other tricks to prove his psychic powers (for some reason he knew I played Azure dreams and Castlevana!). But the funniest was when he wants to move the PSX controller with his mind. "Put it down on a flat surface.....yes......right there........now watch my powers!!!"
Sure enough the controller started vibrating like crazy and moved all the way across the surface I put under it, really nifty!
Metal Gear Solid, when you finally get to Psycho Mantis. He reads your mind and does other tricks to prove his psychic powers (for some reason he knew I played Azure dreams and Castlevana!). But the funniest was when he wants to move the PSX controller with his mind. "Put it down on a flat surface.....yes......right there........now watch my powers!!!"
Sure enough the controller started vibrating like crazy and moved all the way across the surface I put under it, really nifty!
#14
Originally posted by Outlaw
Metal Gear Solid, when you finally get to Psycho Mantis. He reads your mind and does other tricks to prove his psychic powers (for some reason he knew I played Azure dreams and Castlevana!).
Metal Gear Solid, when you finally get to Psycho Mantis. He reads your mind and does other tricks to prove his psychic powers (for some reason he knew I played Azure dreams and Castlevana!).
It just checked the save games on the memory card you were using.
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I like how vibration is incorporated into Rez, the controller vibrates with the beat.
If you buy the Japanese release of Rez, there is a special edition which comes with an extra vibration pack you stick in your pocket (or... erm... other places ) to really feel the beat. I guess this was offered for those who play the game with headphones or don't have a loud sound system.
If you buy the Japanese release of Rez, there is a special edition which comes with an extra vibration pack you stick in your pocket (or... erm... other places ) to really feel the beat. I guess this was offered for those who play the game with headphones or don't have a loud sound system.