JoyBox for GameCube, anyone?
#1
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JoyBox for GameCube, anyone?
All the trick style games (Tony Hawk 3, SSX Tricky, NBA Street) get the same comment on the GameCube: harder to pull off tricks with the GCN controller.
Has anyone tried playing these games with a JoyBox and PS2 controller? Seems like the perfect solution if it works.
For those who don't know what a JoyBox is: http://gear.ign.com/articles/316/316106p1.html
Has anyone tried playing these games with a JoyBox and PS2 controller? Seems like the perfect solution if it works.
For those who don't know what a JoyBox is: http://gear.ign.com/articles/316/316106p1.html
#3
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No one has this thing, huh?
I was wondering whether the re-mapped controls make it a moot point or not. I'll fire off an email to IGN and see if they answer.
I was wondering whether the re-mapped controls make it a moot point or not. I'll fire off an email to IGN and see if they answer.
#4
Retired
I really have no interest in this thing. I have NBA Street and Tony Hawk 3 and think the GCN controller is great of them. I have no problem doing any tricks in either game. Of course with Tony Hawk I played the first 2 on the Dreamcast and have always used the analog stick so the small D-pad isn't an issue for me. Plus I just open up all the levels and then fool around in Free Skate. I've never cared about clearing all the objectives (there are codes for things like playing as Darth Maul) or getting million point combos.
The D-pad is a problem, but I won't have a need for it until Soul Calibur 2, or another fighting game, comes out. The Dual Shock won't help this problem either, IMO it's D-pad is just as bad. Capcom has been rumored to be working on a fighting pad to come out with their first fighting games, so I'll just hope thats true (as I've never liked arcade sticks either).
The D-pad is a problem, but I won't have a need for it until Soul Calibur 2, or another fighting game, comes out. The Dual Shock won't help this problem either, IMO it's D-pad is just as bad. Capcom has been rumored to be working on a fighting pad to come out with their first fighting games, so I'll just hope thats true (as I've never liked arcade sticks either).
#5
Moderator
The problem is that these games have different methods for changing the controls over to the Cube controller, and so it's not as simple as using the Joybox...there would have to be some sort of software solution as well. Since none of these games were ported to the Cube with the Joybox in mind, it's not going to work.
If you already have a PS2, the obvious solution is to buy that version of the game. If not, all you can do is grin and bear it. Of the games listed I've only played SSX Tricky (only on the Cube, never on the PS2)...and I had no problem pulling off tricks. I think the people who are complaining played the PS2 version first, and had difficulty switching to the new control scheme. People who go straight to the Cube version don't have this problem.
If you already have a PS2, the obvious solution is to buy that version of the game. If not, all you can do is grin and bear it. Of the games listed I've only played SSX Tricky (only on the Cube, never on the PS2)...and I had no problem pulling off tricks. I think the people who are complaining played the PS2 version first, and had difficulty switching to the new control scheme. People who go straight to the Cube version don't have this problem.
#6
DVD Talk Legend
I actually find the tricks easier to do with the Game Cube Controller. If at all possible I will get the Game Cube version of sports and extreme sports titles.
Again its usually what you play first. Once you get used to the PS2 layout its hard to switch to something else.
Again its usually what you play first. Once you get used to the PS2 layout its hard to switch to something else.
#7
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I'm glad to hear it's not really a problem. I only have a Cube so I'm sure I'll be fine. I sent an email to IGN to ask if the "extra" button on the PS2 can be used at all. I don't think so, but it's worth asking.
One of the things I'm thinking about is playing these games with friends that have the PS2 versions. So we're on fair ground, you see.
BTW, does anyone know why fighting games still use the D-pad and not the stick? Personally, I don't get it.
One of the things I'm thinking about is playing these games with friends that have the PS2 versions. So we're on fair ground, you see.
BTW, does anyone know why fighting games still use the D-pad and not the stick? Personally, I don't get it.
#8
Moderator
The idea behind using a D-pad in fighting games is that it's theoretically easier to pull off precise combos like LEFT-LEFT-UP-DOWN-A-B-RIGHT with a D-pad. On the other hand, SSB:M uses the analog stick and I have no problems with it.