Call of Duty: Infinite Warfare (2016)
#102
DVD Talk Hero
Re: Call of Duty: Infinite Warfare (2016)
That's still a lot, since one of them is a last gen game (remasters have always been smaller), and neither of them are "huge" games.
Part of it is that devs have gotten lazy with how they compress things these days.
Part of it is that devs have gotten lazy with how they compress things these days.
#104
DVD Talk Legend
Re: Call of Duty: Infinite Warfare (2016)
Activision was supposed to "lift" the embargo for reviews this morning (10AM PST), but it looks like they pushed it up until later this evening.
Reviews should be pouring in before the game launches at 9PM PST.
Reviews should be pouring in before the game launches at 9PM PST.
#106
DVD Talk Godfather & 2020 TOTY Winner
Re: Call of Duty: Infinite Warfare (2016)
2016 has been one of the best years for single-player shooter campaigns of the past decade. We’ve seen Doom, Titanfall 2, Gears of War 4, Battlefield 1, Deus Ex: Mankind Divided… and they're all better than Call of Duty: Infinite Warfare’s campaign.
. It acts like it wants to be a serious sci-fi story without giving up the dream of also being Star Wars. This is at its worst when you're shooting early on, because the ballistic weapons you start out with do too little damage to people in space.
This is a problem, because one of the few things Call of Duty can typically be counted on to deliver is the feel of a good shooter. Low time-to-kill (TTK) is one of the factors that creates the signature pace of the series, but Infinite Warfare messes with that. Too many enemies are armoured, increasing that TTK and forcing you to wait behind cover as you wear them down, slowing things dramatically. A cover-leaning system allows you to duck out without fully exposing yourself, but you still take a significant amount of damage as you acquire targets and shoot them – once to remove their helmet and again to put them down. On higher difficulties, it's safer to just wait behind cover until you’re regenerated and then charge back into action than to risk being beaned while leaning, rendering the cover system moot.
This is a problem, because one of the few things Call of Duty can typically be counted on to deliver is the feel of a good shooter. Low time-to-kill (TTK) is one of the factors that creates the signature pace of the series, but Infinite Warfare messes with that. Too many enemies are armoured, increasing that TTK and forcing you to wait behind cover as you wear them down, slowing things dramatically. A cover-leaning system allows you to duck out without fully exposing yourself, but you still take a significant amount of damage as you acquire targets and shoot them – once to remove their helmet and again to put them down. On higher difficulties, it's safer to just wait behind cover until you’re regenerated and then charge back into action than to risk being beaned while leaning, rendering the cover system moot.
There's a wealth of weaponry and gadgetry available, but it's drip-fed to you at an unsatisfying pace throughout the campaign....
As the story continues and your weapons get better, these problems solve themselves. Those energy weapons shred through the robots which litter the rear half of the campaign, and the pace picks up again as you careen towards the ending. Sadly, at five-and-a-half hours long, Infinite Warfare is just starting to feel good when it ends. In the final act, the action plays at a pace and tempo that few games can manage the way Call of Duty does. But prior to that final third, it feels like it's going on forever.
As the story continues and your weapons get better, these problems solve themselves. Those energy weapons shred through the robots which litter the rear half of the campaign, and the pace picks up again as you careen towards the ending. Sadly, at five-and-a-half hours long, Infinite Warfare is just starting to feel good when it ends. In the final act, the action plays at a pace and tempo that few games can manage the way Call of Duty does. But prior to that final third, it feels like it's going on forever.
There just isn't five-and-a-half hours worth of game in it. Compare it to last year's Call of Duty: Black Ops 3, or even last week's Titanfall 2 and it seems ludicrous. Both have campaigns that are longer, but neither feels like they’re dragging along. They lack the flat spots peppered through the first two-thirds of Infinite Warfare, and both feature highly varied gameplay from moment to moment. Infinite Warfare, by contrast, is largely the same three gameplay loops repeated. You're either flying a Jackal (your dogfighting spaceship), shooting in corridors, or shooting in zero-G.
Part of the pacing problem comes from the fact that a significant portion of your time is spent treading water as you meander through the bridge of the Retribution. At the end of a mission you walk to the bridge – a 30-metre trek which exists to give you the option to watch a news story about a mission you just completed – and after you select your next mission, you walk yourself back down to the hangar bay. You stand on an elevator and engage in idle chitchat – it's reminiscent of Mass Effect's elevators, in that it's tedious and it's obviously hiding a loading screen behind the scenes.
I did the maths, and there was roughly 28 minutes of walking to and from mission briefings and standing on elevators. When the other five hours are high-octane explosive action, half an hour of shipside downtime is extremely noticeable. It's filler, designed to pad out a single-player run that is lacking in real substance.
Part of the pacing problem comes from the fact that a significant portion of your time is spent treading water as you meander through the bridge of the Retribution. At the end of a mission you walk to the bridge – a 30-metre trek which exists to give you the option to watch a news story about a mission you just completed – and after you select your next mission, you walk yourself back down to the hangar bay. You stand on an elevator and engage in idle chitchat – it's reminiscent of Mass Effect's elevators, in that it's tedious and it's obviously hiding a loading screen behind the scenes.
I did the maths, and there was roughly 28 minutes of walking to and from mission briefings and standing on elevators. When the other five hours are high-octane explosive action, half an hour of shipside downtime is extremely noticeable. It's filler, designed to pad out a single-player run that is lacking in real substance.
#108
Inane Thread Master, 2018 TOTY
Join Date: Dec 2003
Location: Are any of us really anywhere?
Posts: 49,453
Received 914 Likes
on
774 Posts
Re: Call of Duty: Infinite Warfare (2016)
That doesn't sound too good. I do like the concept of a space FPS, but sounds like they really fucked this one up. I hope I get some enjoyment out of it. That is when I finish BioShock...
#110
DVD Talk Hero
Re: Call of Duty: Infinite Warfare (2016)
Some reviews:
PS4 Avg Score 81.33%
<colgroup> <col class="title" /> <col class="date" /> <col class="company" /> <col class="date" /> </colgroup> <thead>
Also:
XboxAchievements 11/03/16 80 out of 100 80.00%
XboxAddict 11/03/16 87 out of 100 87.00%
Also, for PC Gamers, if you buy the Microsoft Store version of the game, you will not be able to play against people who own it in Steam, because geniuses.
http://www.gamespot.com/articles/win.../1100-6445103/
PS4 Avg Score 81.33%
All Review Articles
Site | Date | Rating | Ratio |
---|---|---|---|
Time | 11/03/16 | 2.5 out of 5 | 50.00% |
TheSixthAxis | 11/03/16 | 7 out of 10 | 70.00% |
Post Arcade (National Post) | 11/03/16 | 8 out of 10 | 80.00% |
NZGamer | 11/03/16 | 8.5 out of 10 | 85.00% |
ImpulseGamer | 11/03/16 | 5 out of 5 | 100.00% |
Hardcore Gamer | 11/03/16 | 4.5 out of 5 | 90.00% |
God is a Geek | 11/03/16 | 9 out of 10 | 90.00% |
GamingTrend | 11/03/16 | 85 out of 100 | 85.00% |
GamesRadar+ | 11/03/16 | 4 out of 5 | 80.00% |
GameSpot | 11/03/16 | 8 out of 10 | 80.00% |
GamesBeat | 11/03/16 | 93 out of 100 | 93.00% |
Game Informer | 11/03/16 | 9 out of 10 | 90.00% |
EGM | 11/03/16 | 7 out of 10 | 70.00% |
Destructoid | 11/03/16 | 7 out of 10 | 70.00% |
COGconnected | 11/03/16 | 86 out of 100 | 86.00% |
AusGamers | 11/03/16 | 7.5 out of 10 | 75.00% |
AttackoftheFanboy | 11/03/16 | 4 out of 5 | 80.00% |
Game Industry News | 10/28/16 | 4.5 out of 5 | 90.00% |
Reviews with an asterisk (*) do not count toward the average ratio for a game.
Also:
XboxAchievements 11/03/16 80 out of 100 80.00%
XboxAddict 11/03/16 87 out of 100 87.00%
Also, for PC Gamers, if you buy the Microsoft Store version of the game, you will not be able to play against people who own it in Steam, because geniuses.
http://www.gamespot.com/articles/win.../1100-6445103/
#111
Inane Thread Master, 2018 TOTY
Join Date: Dec 2003
Location: Are any of us really anywhere?
Posts: 49,453
Received 914 Likes
on
774 Posts
Re: Call of Duty: Infinite Warfare (2016)
It seems most are saying the SP is nothing groundbreaking or original, but merely an ok to good experience. I'm fine with that quite frankly...
#112
DVD Talk Hall of Fame
Re: Call of Duty: Infinite Warfare (2016)
Good for you... quite frankly...
#113
DVD Talk Legend
Re: Call of Duty: Infinite Warfare (2016)
Happened to wake up early before work, and put some time in Modern Warfare MP. Just as good as I remember.
#116
DVD Talk Hall of Fame
Re: Call of Duty: Infinite Warfare (2016)
rude...
#117
DVD Talk Hero
Re: Call of Duty: Infinite Warfare (2016)
Just finished playing about 4 hours of multiplayer of Infinite Warfare and it was a lot of fun - I had played the BETA but with the new maps and weapons - it was cool. The upgrading system will take some getting used to but the rest is fun. My favorite perk is the "Bull", with the Merc character. You might as well be Juggernaut. They can still kill you but takes lots of bullets to bring you down.
I'll play Modern Warfare tomorrow.
I'll play Modern Warfare tomorrow.
#118
DVD Talk Hero
Re: Call of Duty: Infinite Warfare (2016)
Yeah, I'm not feeling MW right now. It's weird going from IW, which fast, fun, and futuristic to a very slow moving game, mechanics-wise, like MW. I think I'm going to stick to IW for the time being - if anything, I will be starting the MW campaign rather than multiplayer.
#120
DVD Talk Hero
Re: Call of Duty: Infinite Warfare (2016)
Started playing the campaign last night and it's a lot of fun. Some of the cut scenes are lengthy but you can skip them at anytime and there seems to be way more checkpoints than the last games. You can literally play the mode in short bursts.
#122
DVD Talk Godfather & 2020 TOTY Winner
Re: Call of Duty: Infinite Warfare (2016)
Thinking seriously about returning this IW/MW game unopened. So much else to play. Already completed MW Remastered campaign. Don't do much MP. My BFF didn't pick this one up for Zombies with me, opting for Battlefield 1 instead.
Am I making the right choice returning this one that I got for $54?
Am I making the right choice returning this one that I got for $54?
#123
Re: Call of Duty: Infinite Warfare (2016)
I rented this for the weekend; a little over halfway done with the campaign and I frankly like it; the most engaging campaign since Black Ops II. MP is a snooze and a complete pass for me, while Zombies actually feels the most fun out of all the entries in the series thus far. Definitely worth the $6 rental, maybe a purchase at $30
#125
DVD Talk Limited Edition
Re: Call of Duty: Infinite Warfare (2016)
Wow, Actually very impressed with Infinite warfare - both single player and multi-player - haven't played that much but what I did play I really liked.
The COD remaster - AWESOME!! They did such a good job with it - I love it and I'm so glad I picked this one up (traded a few games I no longer play and got some rewards thing at gamestop and got the legacy edition for 20 bucks!!).
Will probably be playing this one all winter.
The COD remaster - AWESOME!! They did such a good job with it - I love it and I'm so glad I picked this one up (traded a few games I no longer play and got some rewards thing at gamestop and got the legacy edition for 20 bucks!!).
Will probably be playing this one all winter.