Battlefield Talk (PS3)
#2276
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Re: Battlefield Talk (PS3)
I popped on right after you all popped off, unfortunately. Wished I had your numbers to text you quick. Anyway, yeah, I couldn't find a good team to work with and then Red brought me into some awfully lopsided Team Deathmatch so BFBC2 wasn't a stress reliever last night. Kinda partially rage quit.
#2277
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Re: Battlefield Talk (PS3)
Yeah, I speculated that maybe some of the douchier players were migrating back from BF3...seems to be some truth to that.
Add the Klankilla guys to the list of people I don't play with.
Add the Klankilla guys to the list of people I don't play with.
#2278
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Re: Battlefield Talk (PS3)
Last game tonight:
Arica Harbor: 34-12, Ace by 1500 points, Handgun Gold Star, Murder4Fun's dogtags.
Om. Motherfucking. Nom.
Arica Harbor: 34-12, Ace by 1500 points, Handgun Gold Star, Murder4Fun's dogtags.
Om. Motherfucking. Nom.
#2279
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Re: Battlefield Talk (PS3)
Friday...and somebody better acknowledge those murder4fun tags!!!!
He'd just killed me and was hanging out in that house some of you call "the hotel" on Arica Harbor. I ran up the steps, and he knew I was coming...he hopped at me, as he does, and I cut his fucking kneecaps.
He'd just killed me and was hanging out in that house some of you call "the hotel" on Arica Harbor. I ran up the steps, and he knew I was coming...he hopped at me, as he does, and I cut his fucking kneecaps.
#2280
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Re: Battlefield Talk (PS3)
Glad to see you take his knees out instead of getting on yours for him. Always great to get the better of your nemesis.
#2282
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Re: Battlefield Talk (PS3)
Friday bitches.
I played some Rush with Cardiff the other day. It was a reasonably good time, and we eventually made a successful stand against superior numbers, but I really don't like that mode much at all.
I'll be conquesting it up tonight if anybody wants to join up.
I played some Rush with Cardiff the other day. It was a reasonably good time, and we eventually made a successful stand against superior numbers, but I really don't like that mode much at all.
I'll be conquesting it up tonight if anybody wants to join up.
#2283
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Re: Battlefield Talk (PS3)
Yeah that was fun, I was getting sick of Conquest so decided to mix it up with Rush. I didn't have my headset on since my fiancee was reading in the same room so I had the sound way down on the stereo but still had a blast.
#2284
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Re: Battlefield Talk (PS3)
Rush is frustrating for me because the games are hardly ever balanced. You are either rolling effortlessly or getting rolled, neither of which is any fun. Up until the point where we bunched up at that one MCOM, we were getting rolled pretty bad, so it was nice to get everybody sort of on the same page. I can't even tell you how many revives I had that round just trying to keep critical mass on the objective.
Also the way the objectives are bunched together rewards more deliberate players and campers, and I like to run around a bit.
Also the way the objectives are bunched together rewards more deliberate players and campers, and I like to run around a bit.
#2286
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Re: Battlefield Talk (PS3)
was raging last night. This dude was camping in the most unnerving and deliberate way, and I was determined to get his fucking tags...suffice to say it didn't work out and he killed me probably 10 times straight.
But later, on another server, I got Dorfmann's, Red's and Hawg's tags, so that made me feel a little better.
Also picked up another copy of murder4fun's tags the other night.
But later, on another server, I got Dorfmann's, Red's and Hawg's tags, so that made me feel a little better.
Also picked up another copy of murder4fun's tags the other night.
#2287
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#2289
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Re: Battlefield Talk (PS3)
Might be on after Good Friday worship.
#2291
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Re: Battlefield Talk (PS3)
Spatula sighting in BF3 yesterday. I jumped in the game but initially his team was full so I got stuck on the other side for a bit. The team I started on was winning pretty handily but after about 15 minutes or so it opened up a spot for me to switch sides and get massacred along side of him.
Spatula, you asked what I usually play...
Usually I just try to just jump in with friends if I see any of them on. I'll gladly get my ass kicked with friends even if the map is not my favorite (Operation Metro is definitely NOT my favorite). But since you asked, if I'm playing solo I'll spend a lot of time on Caspian Border, Kharg Island, Noshar Canals, and Operation Firestorm. I can usually score an MVP ribbon or two when I'm playing those and there's a lot of servers that play strictly those 4 maps (or at least 3 out 4). From the "Back to Karkand" expansion, Gulf of Oman and Wake Island are my two favorite. If you see a server playing Gulf of Oman at 500% tickets, it'll be a LONG match. Typically 1.5 hours long from my experience.
The 8 maps that came with "Armored Kill" and "End Game" are all excellent. The 4 "End Game" maps are obviously the most popular at the moment because they're the most recent. If you think you might be playing BF3 more, I highly, highly, highly recommend picking up "End Game". The maps are all very good. Dirtbikes are fun as hell. And the Capture the Flag mode is a really fun change of pace from Conquest.
I also spend a lot of time playing Team Deathmatch on Noshar Canals. If you have an unlocked gun that you'd like to experiment with, it's probably the best way to rack up kills and unlock accessories for it. There are many, many servers that play TDM on Canals only. As weird as it sounds, you'll die more than you ever have but it's probably the least maddening game mode.
Spatula, you asked what I usually play...
Usually I just try to just jump in with friends if I see any of them on. I'll gladly get my ass kicked with friends even if the map is not my favorite (Operation Metro is definitely NOT my favorite). But since you asked, if I'm playing solo I'll spend a lot of time on Caspian Border, Kharg Island, Noshar Canals, and Operation Firestorm. I can usually score an MVP ribbon or two when I'm playing those and there's a lot of servers that play strictly those 4 maps (or at least 3 out 4). From the "Back to Karkand" expansion, Gulf of Oman and Wake Island are my two favorite. If you see a server playing Gulf of Oman at 500% tickets, it'll be a LONG match. Typically 1.5 hours long from my experience.
The 8 maps that came with "Armored Kill" and "End Game" are all excellent. The 4 "End Game" maps are obviously the most popular at the moment because they're the most recent. If you think you might be playing BF3 more, I highly, highly, highly recommend picking up "End Game". The maps are all very good. Dirtbikes are fun as hell. And the Capture the Flag mode is a really fun change of pace from Conquest.
I also spend a lot of time playing Team Deathmatch on Noshar Canals. If you have an unlocked gun that you'd like to experiment with, it's probably the best way to rack up kills and unlock accessories for it. There are many, many servers that play TDM on Canals only. As weird as it sounds, you'll die more than you ever have but it's probably the least maddening game mode.
#2293
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Re: Battlefield Talk (PS3)
I think the recoil has been fixed. Somewhat. Maybe. Hell I don't know, it doesn't seem bad to me but maybe it's because I've been playing so much. I've been playing with the SMG's lately (PP-19, UMP-45, M5K, etc) and those hardly have any recoil. Plus as a side bonus they're available in ALL kits. Not sure which ones came with the original game and which ones came with expansion packs.
I know "Back to Karkand" added 10 weapons, and "Close Quarters" added 10 more. And "Aftermath" added the crossbow.
The accessories make a big difference too. The Foregrip reduces vertical recoil. The bipod eliminates it completely at the expense of being stationary.
That's why I mentioned the Team Deathmatch mode for "leveling up" the weapons. It sucks at first because almost all the guns start out with nothing, but every 10 kills you unlock a new accessory and they really do make a BIG difference. It just takes a little bit of experimenting to get something you REALLY like.
It's super frustrating to experiment in Conquest because there's an objective to be played and dying ruins that... in deathmatch you just run and shoot. and kill. and get killed. Pointless and much less stressful.
I know "Back to Karkand" added 10 weapons, and "Close Quarters" added 10 more. And "Aftermath" added the crossbow.
The accessories make a big difference too. The Foregrip reduces vertical recoil. The bipod eliminates it completely at the expense of being stationary.
That's why I mentioned the Team Deathmatch mode for "leveling up" the weapons. It sucks at first because almost all the guns start out with nothing, but every 10 kills you unlock a new accessory and they really do make a BIG difference. It just takes a little bit of experimenting to get something you REALLY like.
It's super frustrating to experiment in Conquest because there's an objective to be played and dying ruins that... in deathmatch you just run and shoot. and kill. and get killed. Pointless and much less stressful.
#2294
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Re: Battlefield Talk (PS3)
I think the recoil has been fixed. Somewhat. Maybe. Hell I don't know, it doesn't seem bad to me but maybe it's because I've been playing so much. I've been playing with the SMG's lately (PP-19, UMP-45, M5K, etc) and those hardly have any recoil. Plus as a side bonus they're available in ALL kits. Not sure which ones came with the original game and which ones came with expansion packs.
The accessories make a big difference too. The Foregrip reduces vertical recoil. The bipod eliminates it completely at the expense of being stationary.
That's why I mentioned the Team Deathmatch mode for "leveling up" the weapons. It sucks at first because almost all the guns start out with nothing, but every 10 kills you unlock a new accessory and they really do make a BIG difference. It just takes a little bit of experimenting to get something you REALLY like.
It's super frustrating to experiment in Conquest because there's an objective to be played and dying ruins that... in deathmatch you just run and shoot. and kill. and get killed. Pointless and much less stressful.
That's why I mentioned the Team Deathmatch mode for "leveling up" the weapons. It sucks at first because almost all the guns start out with nothing, but every 10 kills you unlock a new accessory and they really do make a BIG difference. It just takes a little bit of experimenting to get something you REALLY like.
It's super frustrating to experiment in Conquest because there's an objective to be played and dying ruins that... in deathmatch you just run and shoot. and kill. and get killed. Pointless and much less stressful.
Interesting advice on DM, as I get VERY wrapped up in the objectives and overall team performance. I'll give that some thought and maybe try to find a gun I can tolerate. If I could just bring my SAW over from BC2, I'd probably play BF3 on a regular basis.
There were a few maps that I found enjoyable:
- All of the Karkland maps were good despite them all looking kind of samey
- Caspian Border was probably my favorite...reminded me a bit of Laguna Alta
- Seine Crossing was a very good map despite every route being a campable corridor
- Operation Firestorm wasn't bad and was balanced
- Kharg Island was good but the gas station objective was too far from the middle and broke the balance
- Canals was a pretty good map but unbalanced with the sea team being easy to pin down
But there were also too many maps that were unbearable battles of attrition and weren't interesting in any way...fully half of the original maps:
- Grand Bazaar: 24 people fighting over a fucking hallway
- Davamand Peak: 24 people fighting over a fucking tunnel
- Operation Metro: 24 people fighting over a fucking Coke machine
- Tehran Highway: 24 douchebags camping in the dark
It seemed to me the the added maps, particularly Close Corridors fell more in line with the bad maps than the good ones and catered to the Call of Duty crowd, who I wish would just stay on Call of Duty. I also really really really missed the destruction in BC2, which I would think a tank whore would appreciate more.
#2295
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Re: Battlefield Talk (PS3)
Interesting advice on DM, as I get VERY wrapped up in the objectives and overall team performance. I'll give that some thought and maybe try to find a gun I can tolerate.
There were a few maps that I found enjoyable...
"Close Quarters" in fun if you like that sort of thing. Definitely different for a Battlefield game. The "Aftermath" maps are ok, but not vehicle friendly so I'm not a big fan. People that like to run around would probably enjoy them more.
Armored Kill and End Game are both excellent. I would say 6 out of the 8 maps in those two packs are probably the best maps in the whole game. Lots of variety and terrain variation. Desert, Snow, Mountains, etc. And they definitely have a more colorful palette than any of the other maps. Not to mention both of those expansions added more unique vehicles as well.
I also really really really missed the destruction in BC2, which I would think a tank whore would appreciate more.
#2296
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Re: Battlefield Talk (PS3)
Maybe I'll get it out and run an update. If nothing else, it's good to hear that they added some new environments. BC2 had tons of variety in that regard.
I was just really really disappointed in that game compared to BC2, where I loved almost every map and found almost every weapon usable (aside from sniper rifles, which just aren't my thing).
I also liked the classes better in BC2, but that's purely subjective.
I was just really really disappointed in that game compared to BC2, where I loved almost every map and found almost every weapon usable (aside from sniper rifles, which just aren't my thing).
I also liked the classes better in BC2, but that's purely subjective.
#2297
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Re: Battlefield Talk (PS3)
I suggest popping it in and updating it over night. Also, you probably stopped playing before they made it mandatory to re-download Back to Karkand. You may need two nights. I'm I'm not mistaken each update is 1.5 - 2 Gigs.
#2298
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Re: Battlefield Talk (PS3)
I've done the updates a few other times and played for an hour or two to see what's up, so I'm not sure where I am in terms of updates needed. I always end up going back to BC2, usually the same night.
#2299
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Re: Battlefield Talk (PS3)
One of the many patches included more destruction. Granted there are still some things on certain maps that are still indestructible (Conex boxes, the structural frames of warehouses and other over-sized buildings, etc)... but BC2 has those indestructible things as well. Some maps need certain structures to keep a little bit of the map integrity. I think you might be surprised if you played a round on Caspian Border how different it is from when you last played. Pretty much every building on that map can be destroyed now. I'm not saying there's uber destruction everywhere... just MORE from when the game first launched and it's definitely noticeable. I don't have any complaints with the destruction. The tanks can blow up everything they need to blow up and people aren't hiding inside buildings anymore.
#2300
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Re: Battlefield Talk (PS3)
If you are a plus member you can update it automaticly overnight. I find that plus seems to download things faster than you going in and manually updating it. I just pop it in and when it askes for the update cancel out. My auto update kicks in at like 12 or 2 am