Halo: The Movie
#26
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Mr. Jon2, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
#27
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Originally Posted by Jon2
Larry Niven should sue. Ringworld...now there's a movie I'd see.
The smart thing that MS and Bungie are doing is developing the script themselves before selling the property.
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Originally Posted by Daytrip
i've already seen Halo, it was called Starship Troopers
These video game movies are getting a little out of hand. I can't remember a good one.
#29
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That's because they haven't made a good one.
But, given the care Bungie seems to have about their property, this has potential. The problem with video game movies isn't that they can't be done well, it's that they hire shit writers and shit directors to make them. That bungie is being picky about who does this, has hired a decent screenwriter to make it, this has potential. I say the same about Silent Hill, which has Christopher Gans directing and Roger Avary writing. That has much more potential then, say, "written by Paul Anderson." It's all about who the talent involved is. That's the problem with video game movies. Some of these video game movies do have decent enough cocnepts and visual design that a good movie definately could be made out of them.
But, given the care Bungie seems to have about their property, this has potential. The problem with video game movies isn't that they can't be done well, it's that they hire shit writers and shit directors to make them. That bungie is being picky about who does this, has hired a decent screenwriter to make it, this has potential. I say the same about Silent Hill, which has Christopher Gans directing and Roger Avary writing. That has much more potential then, say, "written by Paul Anderson." It's all about who the talent involved is. That's the problem with video game movies. Some of these video game movies do have decent enough cocnepts and visual design that a good movie definately could be made out of them.
#31
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Originally Posted by jaeufraser
That's because they haven't made a good one.
But, given the care Bungie seems to have about their property, this has potential. The problem with video game movies isn't that they can't be done well, it's that they hire shit writers and shit directors to make them. That bungie is being picky about who does this, has hired a decent screenwriter to make it, this has potential. I say the same about Silent Hill, which has Christopher Gans directing and Roger Avary writing. That has much more potential then, say, "written by Paul Anderson." It's all about who the talent involved is. That's the problem with video game movies. Some of these video game movies do have decent enough cocnepts and visual design that a good movie definately could be made out of them.
But, given the care Bungie seems to have about their property, this has potential. The problem with video game movies isn't that they can't be done well, it's that they hire shit writers and shit directors to make them. That bungie is being picky about who does this, has hired a decent screenwriter to make it, this has potential. I say the same about Silent Hill, which has Christopher Gans directing and Roger Avary writing. That has much more potential then, say, "written by Paul Anderson." It's all about who the talent involved is. That's the problem with video game movies. Some of these video game movies do have decent enough cocnepts and visual design that a good movie definately could be made out of them.
I agree. The only reason that there's such a stigma around video game movies is because only Uwe Boll and Paul Anderson have done them. I was so dissapointed with Resident Evil (one of my favorite video game franchises) which had such great potential. Too bad Deus Ex was cancelled, that had great potential as well.
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Denzel as the Master Chief?
http://www.cinescape.com/0/editorial...8&obj_id=51690
http://www.cinescape.com/0/editorial...8&obj_id=51690
#33
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Originally Posted by Lazy Bum
Denzel as the Master Chief?
http://www.cinescape.com/0/editorial...8&obj_id=51690
http://www.cinescape.com/0/editorial...8&obj_id=51690
Why would you get a A-list "face" and never show it? Or Hollywood, once again, changes one of the biggest aspects of the game's mysteries just to slap a name on a poster.
Ultimately, it doesn't matter who is in the suit - might as well get the phsyique & movement style for the right price.
#34
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You guys know the reason Halo 2 had a cliffhanger ending is because Microsoft rushed Bungie into a release date before they could finish, right? You should be mad at Microsoft, not Bungie.
As for this, it has potential. Could be a great action film. We'll have to wait and see.
As for this, it has potential. Could be a great action film. We'll have to wait and see.
#35
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Originally Posted by pinata242
That doesn't even make sense to me. Granted, I haven't finished Halo 2 and I doubt I will ever be motivated to, but Master Chief never comes out of the suit, right?
Why would you get a A-list "face" and never show it? Or Hollywood, once again, changes one of the biggest aspects of the game's mysteries just to slap a name on a poster.
Ultimately, it doesn't matter who is in the suit - might as well get the phsyique & movement style for the right price.
Why would you get a A-list "face" and never show it? Or Hollywood, once again, changes one of the biggest aspects of the game's mysteries just to slap a name on a poster.
Ultimately, it doesn't matter who is in the suit - might as well get the phsyique & movement style for the right price.
#36
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I'm kind of pumped that they at least have Alex Garland on board. Say what you will about "The Beach" and "28 Days Later", he's a fantastic writer.
#37
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The reason movies make bad games is that the primary reason to license a movie is to make good bank without making a good game. If you get a good game based on a movie, it's usually a labor-of-love type of thing. For example, "Riddick" was not a slapdash job because Vin Diesel was behind the production, and the guy apparently plays video games. "Goldeneye," similarly, was a game by people who loved James Bond movies and wanted to make a Bond game, and were able to get hold of the license.
Game movies are bad for partially the same reason, but I think the satisfying the expectations of game audiences really hamstrings even those who would like to make good movies. Paul W.S. Anderson, while he's not a great filmmaker, made a real effort with Resident Evil. I always thought, if you could say nothing else for it, the laser hallway scene was cool.
Similarly, I had high hopes for Silent Hill because I liked Brotherhood of the Wolf and I like Radha Mitchell. I think that's a movie that was hamstrung by the director feeling obligated to meet the expectations of the game.
I think most video game movies, like most movie games, are just opportunistic attempts to score a quick buck by attaching a shoddy product to a "franchise," in hopes of drawing in fans of the original. But at the same time, I do think that those who tried and failed to make good video game movies have really hamstrung themselves by trying to tell video game stories.
I have a friend who preaches the gospel of videogame storytelling. I'm a doubter; I think freedom, or the illusion of it is a greater commodity, and, in any case, a story is just a frame for the action, rather than the action moving the story.
If you want to make a good video game movie, you have to take a single thing that really is elemental to the game, and try and do that right, while largely replacing the story. For example, Resident Evil is about being alone, in near darkness, knowing there are monsters around, and having only one clip of bullets.
Silent Hill is about the high-contrast look and the radio static telling you the monster is close. The missing child is an "I'm sorry Mario, our princess is in another castle" video game conceit and should have been dropped.
All the best stuff about Halo is video game stuff. It's being able to jump on the cool vehicles, and the chaotic, unscripted real-time battles between different groups of good guys and bad guys. And it was about the multiplayer. As affectionate as some characters are towards the Chief and Cortana, there's no movie there. Body snatching goo-guys vs. Predators vs. Chewbaccas? No thanks.
Game movies are bad for partially the same reason, but I think the satisfying the expectations of game audiences really hamstrings even those who would like to make good movies. Paul W.S. Anderson, while he's not a great filmmaker, made a real effort with Resident Evil. I always thought, if you could say nothing else for it, the laser hallway scene was cool.
Similarly, I had high hopes for Silent Hill because I liked Brotherhood of the Wolf and I like Radha Mitchell. I think that's a movie that was hamstrung by the director feeling obligated to meet the expectations of the game.
I think most video game movies, like most movie games, are just opportunistic attempts to score a quick buck by attaching a shoddy product to a "franchise," in hopes of drawing in fans of the original. But at the same time, I do think that those who tried and failed to make good video game movies have really hamstrung themselves by trying to tell video game stories.
I have a friend who preaches the gospel of videogame storytelling. I'm a doubter; I think freedom, or the illusion of it is a greater commodity, and, in any case, a story is just a frame for the action, rather than the action moving the story.
If you want to make a good video game movie, you have to take a single thing that really is elemental to the game, and try and do that right, while largely replacing the story. For example, Resident Evil is about being alone, in near darkness, knowing there are monsters around, and having only one clip of bullets.
Silent Hill is about the high-contrast look and the radio static telling you the monster is close. The missing child is an "I'm sorry Mario, our princess is in another castle" video game conceit and should have been dropped.
All the best stuff about Halo is video game stuff. It's being able to jump on the cool vehicles, and the chaotic, unscripted real-time battles between different groups of good guys and bad guys. And it was about the multiplayer. As affectionate as some characters are towards the Chief and Cortana, there's no movie there. Body snatching goo-guys vs. Predators vs. Chewbaccas? No thanks.
#38
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Uhm...wow. Did you make all that up yourself?
#39
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Originally Posted by pinata242
That doesn't even make sense to me. Granted, I haven't finished Halo 2 and I doubt I will ever be motivated to, but Master Chief never comes out of the suit, right?
Why would you get a A-list "face" and never show it? Or Hollywood, once again, changes one of the biggest aspects of the game's mysteries just to slap a name on a poster.
Ultimately, it doesn't matter who is in the suit - might as well get the phsyique & movement style for the right price.
Why would you get a A-list "face" and never show it? Or Hollywood, once again, changes one of the biggest aspects of the game's mysteries just to slap a name on a poster.
Ultimately, it doesn't matter who is in the suit - might as well get the phsyique & movement style for the right price.
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Do we really need another commandos in space movie? Plenty have attempted to recapture the magic of Aliens, but nobody has even come close, and I very much doubt a video game adaptation will reach that level.
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Originally Posted by Thrush
I'm going to go out on a limb and say that this is one of the elements of the game that will in all likely hood be changed for the movie adaptation. Having a protagonist whos face you never see. Would make it difficult to convey any emotions whatsoever of said character without the benefit of facial expressions. Audiences would have a hard time connecting with a character who for all intents and purposes is just a big metal suit.
Also, I'm gonna mention the King of Jerusalem from Kingdom of Heaven: DC.
Spoiler:
Last edited by Anubis2005X; 07-13-06 at 09:49 AM.
#42
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Who here honestly thinks THE Denzel Washington is going to sign on for a sci-fi/horror movie(his resume is just littered with films from those genres) where he would be wearing a helmet through 90% of the movie?
Beachfront property in Iowa anyone?
Beachfront property in Iowa anyone?
#45
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It was recently announced that Neill Blomkamp is going to be the director.
Here's a short film he did, Alive in Joburg that seems to be extremely promising. [Direct Download]
Here's a short film he did, Alive in Joburg that seems to be extremely promising. [Direct Download]
Last edited by The Bus; 10-20-06 at 08:38 AM.
#47
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Goodbye Halo Movie
'Halo' pic loses its studios
Vidgame adaptation rumored to be too pricey
By MICHAEL FLEMING
It's game over for Universal's and Fox's participation in the feature adaptation of Microsoft's "Halo."
Both of the studios that agreed to co-finance the screen adaptation of the popular Microsoft game have abruptly backed out of the picture. While rumors had the studios concerned over a budget that was rising above the original projected $135 million pricetag, the filmmakers said the double defection came after U and Fox played hardball and unsuccessfully tried to get the filmmakers and Microsoft to reduce their profit participation.
The studios made the pay cut demand as a Oct. 15 deadline approached. On that day Microsoft was to have received the bulk of a promised $5 million upfront payday. Software giant also stood to receive 10% of gross for rights to the game and a script by Alex Garland.
Rumors of a budget that could approach $200 million raged Thursday, but Ken Kamins, who reps Peter Jackson and Fran Walsh, vehemently denied that figure. The duo came aboard as exec producers, joining powerhouse producers Mary Parent, Scott Stuber and Peter Schlessel.
"The only budget the filmmakers every spoke about was $145 million less the 12.5% rebate that you get from shooting in New Zealand, which would put it at about $128 million," Kamins said. "That was the only number that was ever discussed.
"What happened was this: Universal, on behalf of both studios, asked for a meeting with the filmmakers just prior to the due date of a significant payment. Basically, they said that in order to move forward with the film, the filmmakers had to significantly reduce their deals. They waited until the last minute to have this conversation. Peter and Fran, after speaking with their producing partners and with Microsoft and Bungee (the studio that designed the original game), respectfully declined."
While the exit of two studios would seem to imperil "Halo," Kamins said Microsoft is already in talks with other distribution partners. Prep work on the film continues, he said. One advantage is having Jackson and Walsh as exec producers: Most of the pre-production is being done at their visual effects studios in New Zealand, Weta Digital and Weta Workshop, so there will be no stoppage.
As word of the U and Fox exit spread, speculation centered around the inexperience of "Halo" helmer Neill Blomkamp, a 27-year-old first-time feature director.
"Everybody is supremely confident in Neal," Kamins said. "Part of what excited Peter and Fran was Neal's vision. We're very confident this film will move forward with the creative partners intact, who will take the film to production."
Vidgame adaptation rumored to be too pricey
By MICHAEL FLEMING
It's game over for Universal's and Fox's participation in the feature adaptation of Microsoft's "Halo."
Both of the studios that agreed to co-finance the screen adaptation of the popular Microsoft game have abruptly backed out of the picture. While rumors had the studios concerned over a budget that was rising above the original projected $135 million pricetag, the filmmakers said the double defection came after U and Fox played hardball and unsuccessfully tried to get the filmmakers and Microsoft to reduce their profit participation.
The studios made the pay cut demand as a Oct. 15 deadline approached. On that day Microsoft was to have received the bulk of a promised $5 million upfront payday. Software giant also stood to receive 10% of gross for rights to the game and a script by Alex Garland.
Rumors of a budget that could approach $200 million raged Thursday, but Ken Kamins, who reps Peter Jackson and Fran Walsh, vehemently denied that figure. The duo came aboard as exec producers, joining powerhouse producers Mary Parent, Scott Stuber and Peter Schlessel.
"The only budget the filmmakers every spoke about was $145 million less the 12.5% rebate that you get from shooting in New Zealand, which would put it at about $128 million," Kamins said. "That was the only number that was ever discussed.
"What happened was this: Universal, on behalf of both studios, asked for a meeting with the filmmakers just prior to the due date of a significant payment. Basically, they said that in order to move forward with the film, the filmmakers had to significantly reduce their deals. They waited until the last minute to have this conversation. Peter and Fran, after speaking with their producing partners and with Microsoft and Bungee (the studio that designed the original game), respectfully declined."
While the exit of two studios would seem to imperil "Halo," Kamins said Microsoft is already in talks with other distribution partners. Prep work on the film continues, he said. One advantage is having Jackson and Walsh as exec producers: Most of the pre-production is being done at their visual effects studios in New Zealand, Weta Digital and Weta Workshop, so there will be no stoppage.
As word of the U and Fox exit spread, speculation centered around the inexperience of "Halo" helmer Neill Blomkamp, a 27-year-old first-time feature director.
"Everybody is supremely confident in Neal," Kamins said. "Part of what excited Peter and Fran was Neal's vision. We're very confident this film will move forward with the creative partners intact, who will take the film to production."
#48
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This is too bad. I still think the director's short movie is phenomenal (see my last post) and I would love to see such a... realistic sci-fi movie come to the screen. If it's done in the style of Starship Troopers, we don't need it.
#50
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Originally Posted by Ketamine
It will still be picked up by another studio and Jackson and crew are still on the project.