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DTS Announces DTS:X Object-Based Audio Codec for March 2015

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DTS Announces DTS:X Object-Based Audio Codec for March 2015

Old 01-01-15, 11:24 AM
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DTS Announces DTS:X Object-Based Audio Codec for March 2015

from highdefdigest:

DTS launching their answer to Dolby Atmos for home theatre:

DTS Announces DTS:X Object-Based Audio Codec for March 2015 with Support from Onkyo, Denon, Pioneer & More

The company's latest audio tech is poised to compete with Dolby Atmos.

DTS has officially revealed its own object-based audio technology. Dubbed DTS:X, the new codec will launch in March of next year and will serve as the next-generation successor to DTS-HD Master Audio.

"DTS was founded with the goal of making the world sound better through constant innovation. DTS:X is a result of years of cutting-edge development in the area of object-based audio and reflects our continued commitment to provide listeners with incredible immersive audio experiences," said Jon Kirchner, Chairman and CEO of DTS, Inc. "Through incorporating DTS:X technology into a wide range of home AVR products, our partners will take the listening experience to another level. I look forward to sharing further details at the official DTS:X launch in March."

Leading audio manufacturers including Anthem, Denon, Integra, Krell, Marantz, McIntosh, Onkyo, Outlaw Audio, Pioneer, Steinway Lyngdorf, Theta Digital, Trinnov Audio, and Yamaha have all signed on to release products that support DTS:X in 2015. Full details on the codec have not been announced yet, but the audio platform uses object-based mixing technology like Dolby's competing Atmos codec and will likely offer similar features and performance.

DTS:X is expected to launch in March 2015. More information will be revealed at that time.
Old 01-01-15, 04:53 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Let's hope it doesn't turn out like this announcement:
http://www.dts.com/corporate/press-r...nics-show.aspx
AVR, HTiB and soundbar licensee partners of DTS that utilize Cirrus Logic quad-core audio DSPs will be able to license the DTS-UHD decoder into their product designs beginning Q2 2014. For more information about DTS, please visit www.dts.com, or connect with DTS on Facebook and Twitter (@DTS_Inc). For more information about Cirrus Logic, please visit www.cirrus.com.
Which never happened.
Old 01-01-15, 10:47 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

DTS Neo X was also a flash in the pan. Not sure how this is going to pan out with Atmos just starting to break out into the marketplace.
Old 01-02-15, 03:51 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Well, Neo X sucked. Of all the codecs that Dolby and DTS have put out over the years, it was probably the worst. It deserved to never be used.

Frankly, Atmos has been ignored by the studios, still only 4 discs have it, and they are all crap movies. I kinda want to play with 3D audio, but I have a feeling it is going to be even more of a failure (or at least, tiny niche) than 3D video. Auro is also available, but not on any movie disc.
Old 01-02-15, 10:46 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

from Twice.com:

DTS Lines Up Audio Suppliers To Support DTS:X Surround

Calabasas, Calif. – Home audio manufacturers accounting for almost 90 percent of A/V receiver and surround processor sales will introduce products incorporating DTS:X object-based surround-sound decoding, DTS announced.
The technology will compete will Dolby Atmos object-based surround technology already appearing in home-audio components from such companies as Denon, Marantz, Onkyo, Integra, Pioneer and others.
Companies launching DTS:X electronics in 2015 consist of Anthem, Denon, Integra, Krell, Marantz, McIntosh, Onkyo, Outlaw Audio, Pioneer, Steinway Lyngdorf, Theta Digital, Trinnov Audio and Yamaha, DTS said. Additional companies adopting the technology will be announced “in the coming months,” DTS added.
DTS:X solutions will also be available in 2015 from AVR silicon platforms “representing the majority of the DSP platform market share,” the company said. They include Cirrus Logic, Analog Devices and Texas Instruments.
DTS said the “official launch” of DTS:X is planned for March 2015, when the company said it would offer more information about its technology.
Industry personnel have been told that home theater speaker configurations designed for Dolby Atmos playback could be used to play back DTS:X soundtracks.
A DTS spokesman confirmed that. “DTS:X is based on arbitrary rendering,” he said, “so any speaker layout can be supported.” DTS has “worked with manufacturers to make sure the first implementations include pre-selected [speaker] layouts which overlap with familiar layouts,” he added.
The spokesman also said Blu-ray discs with DTS:X soundtracks will be available 2015. “We are working with various studios, but the specific release dates will be theirs to communicate at a later date,” he said.
As for DTS:X appearing in theatrical releases in cinemas, he would say only that “more about the DTS:X program will be revealed in the coming months.”
Old 04-07-15, 10:22 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

This Thursday!

DTS:X Details to Be Unveiled at Launch Event on April 9th
Old 04-08-15, 01:47 AM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Just let it be out and affordable by the time I move!
Old 04-08-15, 08:40 AM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

I'd just like my brand new Marantz device to support it. But they haven't said yes or no, yet. Maybe this week.
Old 04-08-15, 11:32 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

DTS comment on their Facebook page:

"Mark your calendars! Tomorrow at 2:30pm PT get ready to Ask Us Anything during our reddit AMA about DTS:X"
Old 04-09-15, 10:04 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Welcome To DTS:X - Open, Immersive And Flexible Object-Based Audio Coming To Cinema And Home

CALABASAS, Calif., April 9, 2015 /PRNewswire/ -- DTS, Inc. (Nasdaq: DTSI), a global leader in audio technology solutions, has unveiled further details about DTS:X, its open, next-generation, object-based, multi-dimensional audio technology. DTS:X replicates a real-world sound environment that transports the audience into a new dimension of sound immersion by delivering truly captivating entertainment experiences in the cinema and at home. The technology also provides numerous customization options for cinema and home theater owners.

Unlike existing surround sound systems, DTS:X is not tied to prescribed speaker configurations or a specific number of audio channels. DTS:X adapts to the viewing environment, allowing for a flexible speaker configuration that best fits the viewing space. DTS:X more accurately conveys the fluid movement of sound to create a richer entertainment soundscape than has previously been possible by moving sound objects to and through specific locations within - in front of, behind, above and beside the audience, precisely where the mixer placed them.

"DTS:X is built on the foundation of providing an open, adaptable solution for content creators, cinemas and homes to fulfill our goal of bringing immersive audio to as many people around the world as possible," said Jon Kirchner, chairman and CEO of DTS, Inc. "Until recently, sound in movie theaters and in our homes has been dictated by a standardized speaker layout. Through the use of object-based audio, DTS:X is able to scale immersive soundtrack presentations across a wide range of playback systems, from efficient to extravagant, while staying true to the content creator's vision. This approach delivers the most authentic three-dimensional audio experience ever, making the audience feel as if they are in the center of the action."

DTS:X + CINEMA
In 1993, DTS revolutionized cinema sound, delivering "Jurassic Park's" award-winning 5.1-channel soundtrack on CD-ROM, which was synchronized to the picture using a time code printed on the film. Twenty-two years later, DTS:X, the industry's newest audio solution, is no longer limited to channels or tied to a speaker layout and is now delivered as part of the Digital Cinema Package.

The foundation of DTS:X is MDA, DTS' license fee-free, open platform for creation of object-based immersive audio. MDA gives movie studios unprecedented control over the specific placement, movement and volume of sound objects. The platform also enables sound engineers to "mix once" for both immersive and conventional cinemas in a combined object- and channel-based audio format, allowing content to be easily distributed beyond the theater for streaming, broadcast, optical media and more.

"MDA is DTS' license fee-free contribution to the professional audio community for mixing and storage of immersive audio content," said Kirchner. "MDA fits perfectly within today's production workflow, and a combination of MDA and DTS:X provides a complete end-to-end workflow, from creation to exhibition."

The DTS:X licensing program in cinema will offer theater owners the opportunity to provide their audience the most compelling, immersive sound experience possible. This can be achieved for almost any room configuration by installing DTS:X-approved equipment and working with the recommended speaker installation guidelines.

To ensure quality and provide flexibility within the DTS:X program, DTS has partnered with industry-leading server, sound rendering and processing companies. GDC Technology, QSC and USL, have developed and made available DTS:X-ready components that process and render MDA files.

GDC Technology - develops, manufactures and sells digital cinema servers and provides a comprehensive suite of digital cinema products, services and solutions for exhibitors and distributors
QSC - designs and manufactures professional audio systems and solutions for professional installed, portable, production and cinema sound customers worldwide
USL - is engaged in the design, manufacture, and sale of motion picture audio equipment and sound processors
GDC Technology is an initial partner integrating DTS:X into theaters.

GDC Technology - boasts the largest installed base of digital cinema servers in the Asia-Pacific region, and the second largest, globally
GDC is the worldwide DTS:X certification agent with an exclusive in Asia
GDC will make MDA firmware updates available to theater owners over to its existing installed server base of more than 40,000 servers starting in May 2015
GDC will provide DTS:X installation and certification for approximately 350 screens throughout Asia beginning in May 2015
"GDC is committed to offering state-of-the-art technology to its customers. We chose DTS:X because we believe it will transform the movie theater experience for audiences around the world," said Dr. Man-Nang Chong, founder and CEO of GDC Technology. "Theater owners will appreciate the easy integration and flexible solutions that DTS:X offers as they upgrade their screens to this superior sound experience. Audiences win too. Because of the flexibility in speaker layout that DTS:X offers, immersive audio is now available to a larger number of theaters of all sizes than ever before."

DTS is presently working with several major studios and mixing stages in Los Angeles, Northern California and Canada that are evaluating DTS:X. DTS:X content announcements will be made by the studios when ready, in alignment with DTS.

DTS:X + AVRs
Manufacturers representing nearly 90 percent of the home AVR and surround processor market will launch DTS:X-enabled products beginning in early Summer 2015, with additional manufacturer and model announcements to follow in the coming months. Confirmed AVR partners include:

Denon - AVR-X7200W available now / DTS:X firmware upgrade later in 2015
Integra - launching several models by Fall 2015
Marantz - AV8802 available now / DTS:X firmware upgrade later in 2015
Onkyo - launching several models by Fall 2015
Pioneer - details to follow
Steinway Lyngdorf - P200 Surround Sound Processor available Summer 2015 / DTS:X firmware upgrade in Fall 2015
Theta Digital - Casablanca IVa available Summer 2015
Trinnov Audio - Altitude32 available now / DTS:X firmware upgrade Summer 2015
Yamaha - launching DTS:X ready models in Fall 2015
DTS:X solutions are also available for 2015 AV receiver silicon platforms representing the majority of the DSP platform market share, including Cirrus Logic, Analog Devices and Texas Instruments.

For home theater system owners, DTS:X provides personalization, flexibility and control for the most optimized listening experience possible. Key features include:

Backward Compatibility - DTS:X builds upon existing DTS-HD Master Audio to provide backward compatibility with existing DTS bitstreams and speaker layouts. In short, all features of DTS-HD Master Audio are supported and enable an immersive audio experience for older content.

The DTS:X content is backward compatible with the DTS-HD decoder
The DTS:X decoder supports DVD, Blu-ray Disc (BD) and streaming media file formats
DTS:X can spatially reformat stereo, 5.1 or 7.1 content to take full advantage of all speakers in a surround system
Objects are never lost; if the object is embedded, it can be extracted and used in the rendered experience
Dialog Control - AVR owners will be able to control the volume of specific audio elements at home, such as increasing dialog volume to match their listening preferences.

Dialog, as an object, can be lifted out from the background sounds when clarity and intelligibility are desired
Content creators have the choice to implement this feature in their content mix
Flexible Speaker Layout - With flexible speaker layouts and remapping technology, DTS:X allows the placement of home theater speakers virtually anywhere. The freedom of object-based audio enables optimized playback on a multitude of speaker layouts, with any number of speakers. The DTS speaker remapping engine supports any speaker configuration within a hemispherical layout based around the listening position in the room.

2015 DTS:X AVRs can support up to 11.2 speaker output channels
Content created for a specific speaker layout can be remapped for playout through a different layout
Enables remapping of outputs to custom or OEM-defined speaker layouts, and remapping legacy content to new output configurations
Support for 32 speaker locations (subject to each manufacturer's product capabilities)
Metadata-based spatial mapping renders the ideal 3D sound image to actual speaker layouts
Lossless - DTS is known for lossless, master audio quality with no compromise, delivering dynamic bit allocation. DTS:X supports lossless encoding for the highest audio quality possible. In situations where bitrate is of high concern, DTS:X can also operate in a high-quality lossy mode.

Supports up to 96k for object mixes
Still supports up to 192k for stereo and multi-channel mixes
DTS:X is true to the audio master, delivers in the highest quality and preserves its fidelity

DTS Headphone:X
As part of DTS' strategy to support the entire ecosystem of sound, from cinema to home to mobile, consumers can also access an engaging audio experience over their mobile devices with DTS Headphone:X, which enhances any ordinary pair of headphones with fully immersive surround sound. With DTS technology, even the smallest screens will sound huge. Immerse yourself at http://listen.dts.com/pages/dts-x?tracking=DTSX and http://listen.dts.com/pages/headphon...ing=HeadphoneX.

For more information about DTS, please visit http://listen.dts.com, or connect with DTS on Facebook and Twitter (@DTS_Inc).

About DTS, Inc.
Since 1993, DTS, Inc. (Nasdaq: DTSI) has been dedicated to making the world sound better. Through its pioneering audio solutions for mobile devices, home theater systems, cinemas and beyond, DTS provides incredibly high-quality, immersive and engaging audio experiences to listeners everywhere. DTS technology is integrated in more than two billion devices globally, and the world's leading video and music streaming services are increasingly choosing DTS to deliver premium sound to their listeners' network-connected devices. For more information, please visit http://listen.dts.com.
Old 04-09-15, 10:20 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Content creators have the choice to implement this feature in their content mix
Just because a company can announce the best encoding ever...doesn't mean chihuahua doody muffins if nobody takes the time to use it. And from how Blu-ray movies are currently released so quickly to make a fast buck, I kinda doubt any encoding format is going to successful, other than the old reliable 5.1 mix.

This might be a nice way to get folks into the theaters, provided once again theaters upgrade their systems (haha, yeah right.)

This approach delivers the most authentic three-dimensional audio experience ever, making the audience feel as if they are in the center of the action....
Probably one of the most recycled statements I've heard in this industry.
Old 04-09-15, 10:53 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Originally Posted by DVD Polizei
Just because a company can announce the best encoding ever...doesn't mean chihuahua doody muffins if nobody takes the time to use it. And from how Blu-ray movies are currently released so quickly to make a fast buck, I kinda doubt any encoding format is going to successful, other than the old reliable 5.1 mix.

This might be a nice way to get folks into the theaters, provided once again theaters upgrade their systems (haha, yeah right.)



Probably one of the most recycled statements I've heard in this industry.
bahahahaha

as to most "recycled statement" - I agree ... they didn't even announce ONE upcoming bluray DTS-X encoded title to entice us ... lame ... what a half-assed announcement.
Old 04-10-15, 09:27 AM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

new news re: DTS-X (commercial theater application):

The Brenden Theater at Las Vegas’ Palm Hotel has already been equipped with DTS:X, and DTS plans to demonstrate the system in this venue at CinemaCon, which takes place April 20-23.

DTS is currently targeting cinemas in North America and Asia. GDC Technology is DTS’ DTS:X integration partner in the Asia-Pacific region, and its projecting roughly 350 installations by this summer.
Old 04-10-15, 10:42 AM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Carmike Cinemas, a leader in digital cinema and 3D cinema deployments and one of the largest motion picture exhibitors in the US, will upgrade selected theaters to DTS:X beginning in Spring 2015.
Carmike 15 (Columbus, Ga.)
Carmike Movies ATL 278 (Atlanta, Ga.)
Chapel Hills 13 (Colorado Springs, Colo.)
Rosemont 18 (Rosemont, Ill.)
Thoroughbred 20 (Franklin, Tenn.)
Thousand Oaks 14 (Thousand Oaks, Calif.)
Valley Bend 18 (Huntsville, Ala.)
“We believe in the open platform philosophy of DTS:X and are excited to be among the first theater partners to be onboard,” said Fred Van Noy, senior vice president and chief operating officer, Carmike Cinemas. “The flexibility of DTS:X allows us to deliver an immersive experience to a broader audience. We love the fact that DTS:X adapts not only to numerous room designs; it also enables us to continue working with our existing equipment provider, QSC."
Old 04-17-15, 12:01 PM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

DTS Announces DTS:X Support for Blu-ray & Ultra HD Blu-ray Authoring Systems
Old 04-18-15, 12:13 AM
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Re: DTS Announces DTS:X Object-Based Audio Codec for March 2015

Looks like my preamp won't get X. Disappointing. Esp since there appears to be no technical reason why it could not.

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