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View Full Version : New Double Fine Adventure Game Project on Kickstarter


Jay G.
02-09-12, 04:21 PM
Double Fine Productions is creating a new point-and-click adventure game, and they're using Kickstarter to fund it:

http://www.kickstarter.com/projects/66710809/double-fine-adventure

They've already well exceeded their funding goal, and are on track to raising over $1 million for it.

Minecraft's Notch pledged $10,000.

Drexl
02-09-12, 04:31 PM
Yeah, I saw this today. With the extra money they've raised, they may be able to put this on the consoles in addition to Steam.

Jay G.
02-09-12, 04:34 PM
Yeah, I saw this today. With the extra money they've raised, they may be able to put this on the consoles in addition to Steam.
Not sure how well a point-and-click would work on a console (maybe with a Wii Remote?). Also read that a OS X port would be one of the possibilities of additional funding.

From an update to the Kickstarter page:
All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!

Kickstarter posted this on twitter:
https://twitter.com/#!/kickstarter/status/167650731183194112
Double Fine Adventure has broken Kickstarter records for most funds raised in 24 hrs & highest number of backers!

fumanstan
02-09-12, 04:40 PM
I donated $15 earlier.

The Monkey Island games worked ok on consoles.

flashburn
02-09-12, 04:43 PM
They've already well exceeded their funding goal, and are on track to raising over $1 million for it.


I'd say they are on track to raising over $3 million, even if it slows down quite a bit. It hasn't even been a day yet, and there are 33 days remaining.

Groucho
02-09-12, 04:47 PM
Thanks for sharing this. In for $15.

Michael Corvin
02-09-12, 04:49 PM
The children on CAG have been putting up a stink about this all day.

I, for one, think it's a great idea to get new games made that otherwise wouldn't be touched with a ten-foot pole by publishers.

UncleGramps
02-09-12, 05:08 PM
The children on CAG have been putting up a stink about this all day.
I don't understand how anyone could see this as being a bad thing. You're allowing the developer to make something that wouldn't otherwise be made, and the developer will be tailoring the game to the people who care most about it. Where's the negative in that?

Jay G.
02-09-12, 05:24 PM
I don't understand how anyone could see this as being a bad thing. You're allowing the developer to make something that wouldn't otherwise be made, and the developer will be tailoring the game to the people who care most about it. Where's the negative in that?
Plus, if they don't want to pay $15, they can wait for the inevitable Steam sale. At this point it's a given the game will be made.

fumanstan
02-09-12, 05:38 PM
Yeah, what's the complaint on CAG?

Decker
02-09-12, 05:51 PM
I didn't want to contribute to this -- thought they'd be capable of raising the money themselves and therefor didn't pledge $15. I can't imagine anyone having an issue with other people throwing their money at Double Fine if that's what they want.

On the other hand, I'd happily contribute $25 or more for Psychonauts 2 if that were on the table.

fumanstan
02-09-12, 05:59 PM
I figure the $15 is buying you the game anyway, and in this case you know you're pretty much directly making sure your money is supporting the development of the game.

mhg83
02-09-12, 06:15 PM
So how does this work? Can you release a game without the need for a publisher? Can you get a game in stores without a publisher?

Jay G.
02-09-12, 06:27 PM
So how does this work? Can you release a game without the need for a publisher? Can you get a game in stores without a publisher?
The Beta and finished version they're giving to kickstarters is a Steam download, so I'm assuming that's what their original launch platform was going to be. They should be able to get it on PSN, XBLA, WiiWare, Android Market, and OS X and iOS App Store without a publisher.

They could try to self publish to get it into stores, but having a publisher for a physical retail release would help a lot, if that's something they even want to do. Like Plants vs Zombies, if the game's a success on the download platforms, finding a retail publisher shouldn't be a problem.

The main goal for this was to develop the game without having to ask a publisher for money (since they'd most likely say no). This way, they can make the game they want without having to bow to publisher demands.

Drexl
02-09-12, 06:32 PM
So how does this work? Can you release a game without the need for a publisher? Can you get a game in stores without a publisher?

Since this won't be on a disc, the only publishing cost is whatever the distribution service charges. The only confirmed platform so far is the PC through Steam. So whatever they have to spend to get it on there was probably included in the original $400k goal.

But since they've gotten more than they expected, they'll probably release it on other platforms like consoles and phones.

xmiyux
02-09-12, 07:00 PM
I jumped right in on this at 30$ because I also wand all the documentary video. I'm teaching a class on game analysis and a little bit about the design process and sections of the documentary might be nice to show.

Decker
02-09-12, 07:05 PM
BTW : If people are just dying to help Double Fine out financially and own a Kinect, they should really pick up Double Fine Happy Action Theater (http://marketplace.xbox.com/en-US/Product/Double-Fine-Happy-Action-Theater/66acd000-77fe-1000-9115-d802584111f3) for 800 points. I think it's really cute and fun for kids (and silly grown up parties, I guess). It's not really a game, but it IS fun and seems to have sold pretty poorly so far.

Michael Corvin
02-09-12, 08:23 PM
Yeah, what's the complaint on CAG?

That this is a big con to get people to pre-order a game before it even exists... slippery slope... doom & gloom... all that bullshit.

fumanstan
02-09-12, 08:49 PM
Ah... makes some sense, but really... people can just not donate and buy the game when it comes out if reviews are good. Doesn't seem to be a big issue, and its not like this sort of model will work for everyone. This one only works because a lot of folks have a fondness for the developers.

Jay G.
02-09-12, 09:45 PM
Here's the CAG thread:
http://www.cheapassgamer.com/forums/showthread.php?t=315129

I think a big problem was that it was originally posted in the "deals" forum there, which it technically isn't.

Edit: Also, they've raised $1,127,050 with just under 30,000 backers, so they're the record holder for the most money raised, beating out Elevation Dock, which just broke the record itself earlier today:
http://www.kickstarter.com/projects/hop/elevation-dock-the-best-dock-for-iphone

Wazootyman
02-10-12, 12:05 AM
I only read half of the CAG post, but it seems like there's only one guy against it and everyone else pretty much rallied against him.

mhg83
02-10-12, 06:09 AM
If this was for psychonauts 2 i would donate $50 easily.

Michael Corvin
02-10-12, 06:51 AM
Exactly. We all have "our games" that didn't sell or weren't as popular as they should have been. I'd be down for donating if it was something near and dear to my heart.

That game for me would be Beyond Good & Evil 2. I'd donate for that in a heartbeat if it meant we'd get some reassurance that it's actually happening.

I only read half of the CAG post, but it seems like there's only one guy against it and everyone else pretty much rallied against him.

Ahh, I don't keep track of users over there like here. I also have a lot more on ignore there. :lol:

Vryce
02-10-12, 08:42 AM
I got in shortly after it was announced and the pledged amount was around $20k I think. Unbelievable how fast it went up and how much its at.

I'm also hoping that Psychonauts 2 comes out as was hinted at through Twitter between Tim and the guy from Minecraft.

Jay G.
02-10-12, 08:47 AM
I'm also hoping that Psychonauts 2 comes out as was hinted at through Twitter between Tim and the guy from Minecraft.
The Minecraft guy? Isn't his name Nachos or something?

UncleGramps
02-10-12, 10:48 AM
That this is a big con to get people to pre-order a game before it even exists... slippery slope... doom & gloom... all that bullshit.
Yeah, that is a really dumb argument to make.

Michael Corvin
02-10-12, 12:40 PM
No, it's the jumping to the "doom and gloom" that's dumb.

It's an established company looking to make a game in a genre that is clearly dead* and wouldn't get funded otherwise. This isn't Sony asking for money for God of War 4 or MS begging for scratch for Halo 4. This is a unique situation that works in this case. Jumping right to "this is gonna set a precedent & EA's going to want $60 for Madden a year in advance" is ridiculous, IMO.

*Nobody tell TellTale. ;)

glassdragon
02-10-12, 01:02 PM
I don't see a problem with them doing this. It's not like Schaffer has a gun to your head to contribute. The fans who care will be rewarded by getting to help shape the game. Sounds awesome to me.

Jay G.
02-10-12, 02:06 PM
New Kotaku article commenting on the record-breaking funding:
http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day

Jay G.
02-10-12, 02:43 PM
From today's Penny Arcade news post:
http://penny-arcade.com/2012/02/10
The industry is engaged in what is essentially a Mexican Standoff between Publishers, Platform Holders, and Retailers, which explains the distortions you see. You’ll note that developers aren’t in that grim triad. This allows for surprising lateral maneuvers.

The Double Fine Adventure Kickstarter was the second million dollar Kickstarter, but it was the first to generate this level of donative ferocity in such a short span of time. With thirty-two days remaining and some interest no doubt left to be discovered, I would be startled indeed if it weren’t also the first two million dollar Kickstarter - or if it weren’t the catalyst for other projects.

Tim Schafer hates me; I stole a yo-yo of his once, but I also said something mean about a game he made, and when I saw him at GDC a couple years ago he flipped me off. It didn’t hurt my feelings, I flip people off for a living. All it said to me was that he takes it serious; that he and his work are synonyms. That’s more or less the person I want to support.

UncleGramps
02-10-12, 04:09 PM
No, it's the jumping to the "doom and gloom" that's dumb.
Personally, I think the whole argument is dumb. I really don't see how this could be painted as a bad thing. A Kickstarter project succeeds or fails based on interest from the public. If a developer tries to "abuse the system" or do something skeevy, than presumably most rational people would simply not back the project. There are no limitations on who can start a Kickstarter project - they just require you to be creating something tangible.

Kickstarter is merely one avenue for funding game development. It's a tool. It's not inherently good or bad. I think that the way Double Fine is using it makes total sense and isn't shady in any way.

Michael Corvin
02-10-12, 04:35 PM
:lol: I thought you were being sarcastic earlier.

Jay G.
02-13-12, 09:57 AM
Interview with Tim Shafer about the project:
http://www.giantbomb.com/news/16-million-and-counting/3981/

UncleGramps
02-13-12, 10:17 AM
:lol: I thought you were being sarcastic earlier.
Nope! I tend to go for broke when being sarcastic. It's usually pretty obvious. Someone as smart and observant as yourself would definitely pick up on it, probably within a few seconds or so.

Jay G.
02-14-12, 12:46 PM
Another interview with Tim Shafer:
http://www.hookshotinc.com/interview-schafers-millions/

Jay G.
02-15-12, 08:00 PM
Video update from Double Fine's Tim Shafer:

TFKwplDBmgg
http://youtu.be/TFKwplDBmgg

Highlights from the video:

The game will be released on PC, Mac, Linux, iOS, and Android (with support for select Android devices)
Game will be available in English, French, Italian, German, and Spanish
Voice Acting for the English version
Beta is on Steam, but final release will have a DRM-free version available (for backers only?)

Jay G.
02-17-12, 04:33 PM
The kickstarter is getting pretty close to $2 million.

It's currently at $1,933,845 with 57,290 backers, and 25 days to go.

Jay G.
02-20-12, 09:49 PM
They've broke $2 million, with 21 days to go. It seems like reaching $3 million is very strong possibility.

Supermallet
02-20-12, 10:09 PM
Pledged $15. Love that they're doing this, and that they're getting such a big response. I'd like to see some other indie developers go this route.

The CAG argument that EA or Ubisoft will start doing this is pretty silly. And if they did, it's simple: Don't donate.

xmiyux
02-22-12, 08:16 PM
Pledged $15. Love that they're doing this, and that they're getting such a big response. I'd like to see some other indie developers go this route.

The CAG argument that EA or Ubisoft will start doing this is pretty silly. And if they did, it's simple: Don't donate.

Well if EA or Ubi wanted to kickstart their next full price title and I can get it for pledging 20-30$ then that would be a steal imo.

Groucho
02-22-12, 08:19 PM
I could see a bigger publisher doing this for an older franchise whose sales have dropped off, but still has a core group of fans. Let them fund the game, and budget appropriately based on that. It's win-win.

Supermallet
02-22-12, 09:35 PM
Well if EA or Ubi wanted to kickstart their next full price title and I can get it for pledging 20-30$ then that would be a steal imo.

If that's the case, or as Groucho said, they're funding a cult title they wouldn't normally develop, then yes, I can see the use. The complaint was that this would spur EA to demand people pay for the development of Madden, and that's not going to happen. If it did, people should be smart and not donate.

Liver&Onions
02-22-12, 10:09 PM
I could see a bigger publisher doing this for an older franchise whose sales have dropped off, but still has a core group of fans. Let them fund the game, and budget appropriately based on that. It's win-win.

Come on isometric view single player Syndicate!

xmiyux
02-23-12, 04:10 PM
Or a new version of the best fighting game ever.... Bushido Blade!

Jay G.
02-24-12, 11:43 PM
A bit more news.

First, an interview with Greg Rice, the producer of Double Fine Adventure:

2YAaEA6XOz0
http://www.youtube.com/watch?v=2YAaEA6XOz0


Then, Kickstarter Update #2:
http://www.kickstarter.com/projects/66710809/double-fine-adventure/posts/180150

Basically, they've added several more rewards, including Documentary OST, Documentary DVD/Blu-ray, and a book of game art.


Finally, as mentioned in the update, a 35 minute conversation between Ron Gilbert and Tim Schafer about adventure games in general, and this game specifically (recorded before the kickstarter went live).

re_LWmRJK-g
http://www.youtube.com/watch?v=re_LWmRJK-g

Jay G.
02-27-12, 10:19 AM
New article:

How a film crew helped begin Double Fine’s Kickstarter revolution: the story of 2 Player Productions (http://penny-arcade.com/report/editorial-article/how-a-film-crew-helped-begin-double-fines-kickstarter-revolution-the-story-)

Jay G.
03-01-12, 09:47 PM
Kickstarter Update #3, from 2 Player productions, detailing how the documentary will work:
http://www.kickstarter.com/projects/66710809/double-fine-adventure/posts/183370?ref=email&show_token=11f846498d7c08eb

Then, a lengthy article detailing the making of the pitch video (basically like a transcribed commentary track):
http://2playerproductions.com/blog/levering/327-making-the-pitch

Outtakes from the pitch video:
Yo5eIQ51Rn8
http://www.youtube.com/watch?v=Yo5eIQ51Rn8


Finally, Tim will be doing an “Ask Me Anything” on Reddit this Sunday, March 4th, from 1pm to 3pm PST.
http://www.reddit.com/r/IAmA/

Jay G.
03-05-12, 08:44 AM
Here's the Ask Me Anything from yesterday:
http://www.reddit.com/r/IAmA/comments/qhk98/i_am_a_tim_schafer_ask_me_about_loom_or_anything/

Jay G.
03-12-12, 04:20 PM
Only 26 hours left on this kickstarter, and it's at $2.8 million pledged from 77,000 backers.

Kickstater Update post:
Update #4: Shirts and Stuff
Posted 3 days ago
With only four days left until the end of the Double Fine Adventure Kickstarter Campaign, we bring you Mr. Tim Schafer himself for some very important announcements:

ycZhmnfJgtY
http://youtu.be/ycZhmnfJgtY


Or maybe you don't have time for all this video nonsense. In that case, let me break it down for you using three cute little bullet points:

• The Collector's Edition will be packaged in a cardboard box reminiscent of the old school games we all know and love. It will be awesome.

• Mr. Schafer himself will be signing all of the Double Fine Adventure books. He'll also gently caress all of their bindings. I mean, if you're into it.

• We've added a fancy new shirt to the $100 tier so you may show the world how amazing you are. Check it out!:
http://oi44.tinypic.com/v3ekvm.jpg

All of these fabulous rewards will only be made available to backers, so get them while you can!

We love you! Like, too much.

Jay G.
03-13-12, 08:18 AM
10 hours left, and they've broken $3 million, from approx. 80,000 backers.

http://www.kickstarter.com/projects/66710809/double-fine-adventure/posts/189200
Update #5: The Final Countdown
Posted about 11 hours ago
It's less than 24 hours until the end of our Kickstarter campaign, and we're rapidly approaching $3,000,000. This is cause for celebration! Please join us tomorrow as we count down the final minutes until we embark on this crazy adventure. It all begins at 3:00 pm PDT [6:00PM EDT] right here:

http://www.ustream.tv/channel/double-fine-adventure

To those of you who have backed the project, thank you so much! We'll see you soon on the backer forums!

To those of you who haven't yet backed the project, there's still time! Many of these rewards will only be made available to backers, so act now if you don't want to miss out. We've been hearing from a lot of folks that would like to back the project, but are unable to do so because they are outside of the US and do not have a credit card. Well, here's Tim Schafer to the rescue with information on how to obtain a pre-paid credit card to back the project:
gbXygxSObUQ
http://youtu.be/gbXygxSObUQ


An important detail-in order for your payment to go through with a pre-paid credit card, you must add $1 more to the card than you are pledging. More details can be found here:
http://www.doublefine.com/forums/viewthread/5981

And if we could make one last request, please do not refresh the Kickstarter page in the final minutes, as we don't want to break Kickstarter again during this high traffic time. Plus, the party is going to be over on Ustream!

SEE YOU TOMORROW!!!!!!

Trevor
03-13-12, 08:52 AM
Tried, but couldn't resist. In for the $100 level. The old school packaging, name in the credits, and "exclusive" BD documentary disc swayed me even more than the game.

shizawn
03-13-12, 12:56 PM
I just did the same. Excited about all the extras, and the old school box.

Jay G.
03-13-12, 01:50 PM
I originally pledged $15 back when it started, but upgraded to $100 pledge today.

Decker
03-13-12, 02:11 PM
I originally pledged $15 back when it started, but upgraded to $100 pledge today.

I originally complained that I thought this was a bullshit idea that was totally unnecessary for a company as big and well-thought-of as Double Fine, but I gave into peer pressure and kicked in $15 today. :)

glassdragon
03-16-12, 05:56 PM
http://www.eurogamer.net/articles/2012-03-16-the-cult-of-psychonauts

In the article he says about Psychonauts 2

If we figure out a way to do it on Kickstarter that does take a lot of the risk because people are paying for it in advance in a crazy way. You still have a chance of not making money on it but you’ve already funded it and it’s a lot less worrisome than shoving over all your chips and then crossing your fingers.

It’s a possibility, but I see that game as being a really big budget. Bigger than the $2.5 million [which has eventually topped out at $3.3 million] we got from Kickstarter this time, which was an amazing number for Kickstarter.

If this made 3.3 million, I KNOW psychonauts 2 would make closer to 5 or 6, maybe more.

There you go, he's thinking about doing it. Send mails to doublefine if you can and tell them you would contribute. I don't usually do kickstarters, but I would donate in an instant for this.

He could make this and toss it on steam/xbl/psn hopefully and make some serious bank on it.

Also in the article "Notch" of minecraft fame told tim he would fund the whole project for Psychonauts 2 as an investment and realized how much it would cost and would do it if they were really serious about making it.

From Notch

We spoke and basically Tim said that they were busy with the adventure game they’re making.

I said that when I made the initial offer I didn’t realize exactly how much money is needed, so we’d probably have to be like super-serious and have real Excel spread sheets and stuff like that.

But we discussed a few alternative models that might be possible to do. Nothing concrete is happening though, we didn’t really get anywhere.

I think Psychonauts 2 would definitely sell, so it would be a sound investment.

Drexl
03-16-12, 06:18 PM
5 or 6 million probably wouldn't do it. It would be a big game like Brutal Legend.

Unless, and I hate this for gaming, they go the episodic route and do the first of maybe 3 or 4 parts. But then, there's no guarantee it would sell well enough to continue, which is a big reason I don't like the episodic model. If they do a full sequel and the sales are disappointing, at least you've got a full game. The original Psychonauts wouldn't exist in its entirety if they had done episodes with it.

glassdragon
03-16-12, 06:20 PM
5 or 6 million probably wouldn't do it. It would be a big game like Brutal Legend.

Unless, and I hate this for gaming, they go the episodic route and do the first of maybe 3 or 4 parts. But then, there's no guarantee it would sell well enough to continue, which is a big reason I don't like the episodic model. If they do a full sequel and the sales are disappointing, at least you've got a full game. The original Psychonauts wouldn't exist in its entirety if they had done episodes with it.

Well 5 or 6 on top of what Notch would kick in might do it.

I can't imagine brutal legends budget was much over 20 or 30 mil, but that is including the 5 or 6 huge voice actors they had and the massive soundtrack. Knock all that off and that's probably 7 to 10 gone there.

Big actors in this were Tim Curry, Rob Halford, Lita Ford, Ozzy Osbourne, Lemmy, Kyle Gass, Brian Posehn. And those were just the big ones, there were tons of other smaller actors. I bet half the budget for BL was advertising and the actors/soundtrack. Neither of which they need to go buck wild on for psychonauts 2.

JasonF
03-16-12, 08:11 PM
Big actors in this were Tim Curry, Rob Halford, Lita Ford, Ozzy Osbourne, Lemmy, Kyle Gass, Brian Posehn.

I can't believe you listed a bunch of Brutal Legend actors and left out Jack Black. :lol:

First things first, though -- how come I can't buy Psychonauts via XBox Live Marketplace?

Jay G.
03-16-12, 08:15 PM
Shouldn't the talk about Psychonauts 2 be in the Psychonauts 2 thread?
http://forum.dvdtalk.com/video-game-talk/598747-psychonauts-2-maybe.html

First things first, though -- how come I can't buy Psychonauts via XBox Live Marketplace?
Why can't you? It's right here:
http://marketplace.xbox.com/en-US/Product/Psychonauts/66acd000-77fe-1000-9115-d8024d4a07d2

JasonF
03-16-12, 08:18 PM
Hmmm ... I checked XBox Marketplace right after the Notch announcement and couldn't find it. Probably user error.

Jay G.
03-16-12, 08:25 PM
Hmmm ... I checked XBox Marketplace right after the Notch announcement and couldn't find it. Probably user error.

It was down between August 2011, and February 24, 2012 as it changed publishers from Majesco to Double Fine:
http://www.quora.com/Psychonauts-2005-game/Is-Psychonauts-still-available-to-download-on-the-Xbox-360

Notch's tweet was at the beginning of February.

It's also available for Windows and Mac on Steam, and for Windows on GOG
http://store.steampowered.com/app/3830/
http://www.gog.com/en/gamecard/psychonauts

Jay G.
03-20-12, 04:30 PM
New article about the "revolution" of these major kickstarter game projects, including some quotes from Tim Schafer:
http://www.theverge.com/gaming/2012/3/19/2884326/kickstarter-sparks-a-revolution-in-game-funding-and-collective

shizawn
03-20-12, 11:34 PM
Didn't want to start yet another kickstarter thread (maybe there should be a generic one), but Chris Jones just announced that his company, Big Finish Games, is going to launch a kickstarter page on May 15th for a new Tex Murphy game. http://www.unofficialtexmurphy.com/messageboard/viewtopic.php?p=46833&sid=69d4821ab97a77610fbb32bcf2b403fd#p46833

Awesome news! I'll be donating for sure.

Jay G.
03-21-12, 08:55 PM
What Tim Schafer is doing with the Kickstarter money:

http://www.youtube.com/watch?v=RqIfnK0c1DI&t=3m7s

http://www.gamefront.com/this-is-what-tim-schafer-is-doing-with-your-money-pics/

Drexl
03-21-12, 10:06 PM
That's great. He should do one like Demi Moore in Indecent Proposal.

Jay G.
05-11-12, 04:18 PM
Double Fine has just announced the ability for latecomers to back their project, basically an extended pre-order like for Wasteland 2 and LSL:
Starting today we are allowing latecomers (let's call them "Slacker Backers") to support the project through PayPal. They will only have access to the $15 tier--the game and the development updates--while all physical rewards remain completely exclusive to you punctual types.

We think this is a good way to help the project while keeping special rewards like the t-shirt, poster, and big box one-time-only deals.
The site for pre-ordering is:
http://www.doublefine.com/dfa/


As a bonus, they've released the first episode of the documentary to the general public, with a new intro by Tim Shafer:
ZMbQRnoxZ2E
http://www.youtube.com/watch?v=ZMbQRnoxZ2E

They also have sent some press an image of the upcoming game in the form of a jigsaw puzzle, although some had better luck assembling it than others...
http://kotaku.com/5909338/so-far-ron-gilberts-next-adventure-game-is-way-over-my-head


This info has also been posted in the Ultimate Kickstarter thread:
http://forum.dvdtalk.com/video-game-talk/600629-ultimate-kickstarter-video-games-thread.html

Jay G.
09-23-12, 02:10 PM
For PAX, Double Fine compiled a video of highlights from the first 5 episodes of the documentary, totaling 24 minutes. They've released it on Youtube for everyone to see:

TOqPVkmYB6k
http://www.youtube.com/watch?v=TOqPVkmYB6k


Each individual episode has been 20+ minutes so far, and there's a lot of extra behind-the-scenes stuff for backers as well.

Jay G.
12-23-12, 09:37 AM
2 Player Productions has just released their feature-length documentary "Minecraft: The Story of Mojang," and have made an online stream of it available for free for DFA backers for today only. View it on this backers-only thread:
http://www.doublefine.com/forums/viewthread/8264/


Also, in case anyone missed it, Double Fine opened up their Amnesia Fortnight to the public this year, making the prototypes available for purchase, as well as daily documentaries following the development of the games over the 2 week game jam:
http://www.humblebundle.com/double-fine

fumanstan
03-24-13, 11:10 AM
The game has a title. Broken Age.

http://brokenagegame.com/

fumanstan
03-25-13, 09:33 PM
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:17e6b24e-812d-4efa-bf76-2370ff0596d3" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/">GameTrailers</a></b></p></div></div>

A little bit of gameplay footage in there.

Jay G.
03-25-13, 10:14 PM
They also got a new highlight reel showing clips from episodes 6-8 of the documentary. For those who've watched and kept up on the documentary episodes, there's still a little bit of new footage at the very end talking about the game name.

<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:720c8425-fe28-4636-9699-d6340d6bc034" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/">GameTrailers</a></b></p></div></div>
http://www.gametrailers.com/videos/pfqwb7/broken-age-double-fine-adventure--part-2

Groucho
03-25-13, 10:17 PM
Very exciting. October 2012 can't come soon enough!

Jay G.
03-26-13, 08:06 PM
The Reveal Part 2:

<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:da2d57bc-dbe2-4641-9191-ca5abc9ea2e6" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/games/hfo8yl/broken-age">Broken Age</a></b></p></div></div>
http://www.gametrailers.com/videos/32a0wa/broken-age-the-reveal---part-2

Jay G.
03-28-13, 09:46 PM
Teaser Trailer:
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:d02300e7-5373-469b-a014-a77c8a10b9ae" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/games/hfo8yl/broken-age">Broken Age</a></b></p></div></div>
http://www.gametrailers.com/videos/tgci41/broken-age-debut-trailer


The Reveal Part 3 - focuses mainly on the making of the trailer:
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:6a3de369-545c-45bb-919c-deb93057baba" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/games/hfo8yl/broken-age">Broken Age</a></b></p></div></div>
http://www.gametrailers.com/videos/8ypqvy/broken-age-the-reveal---part-3

Jay G.
03-29-13, 08:42 PM
The Reveal Part 4:

<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:15020ec6-9907-4b27-a976-31575343d3c0" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/games/hfo8yl/broken-age">Broken Age</a></b></p></div></div>
http://www.gametrailers.com/videos/c9rf9p/broken-age-the-reveal---part-4


That's the last part, ending "Double Fine Week" at Gametrailers.com

Jay G.
05-07-13, 02:45 PM
Double Fine is running a Humble Bundle for the next 2 weeks, and they're including a Broken Age pre-order if you pay $35 or more, along with 4 of their earlier games:
https://www.humblebundle.com/

Otherwise you can pay what you want for three of their previous games: Psychonauts, Stacking, and Costume Quest. Pay $1 or more and get Steam keys for them. Beat the average price and get Brutal Legend as well.

Broken Age pre-orders now cost $30 on their site, so paying $5 more to get the other games seems like a bargain:
http://www.doublefine.com/dfapay/