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View Full Version : Dead Space 3


gerrythedon
09-27-11, 01:06 AM
Report: First Dead Space 3 Info?
Details supposedly leaked online.

Last week we reported on the existence of Dead Space 3, and now the first details may have emerged.

According to Siliconera, a reliable source has detailed Dead Space 3's setting and enemies.

Supposedly, the game begins as Isaac crash lands onto Tau Volantis, "an icy planet where Isaac Clarke has to wade through white-out blizzard conditions."

Isaac believes he's the only survivor and begins heading to an abandoned waystation. He soon finds that others are still alive, including Ellie from Dead Space 2 and a new character named Jennifer. The report adds that the enemies will be known as The Hive Mind.

These are only rumors for now, and EA has yet to comment on the existence of Dead Space 3.

Would you be interested in a Dead Space set on a frozen planet? Let us know in the comments below.


IGN.com

Giantrobo
09-27-11, 01:11 AM
Hmmm, Hive mind...Frozen Planet...it sounds like Halo and Lost Planet fucked and gave birth to Dead Space 3.

glassdragon
09-27-11, 01:18 AM
http://forum.dvdtalk.com/video-game-talk/594961-dead-space-3-a.html

Repost... wait a minute.

gerrythedon
09-27-11, 01:45 AM
http://forum.dvdtalk.com/video-game-talk/594961-dead-space-3-a.html

Repost... wait a minute.

:lol: I don't know how the hell that happened. I hope the other gets deleted, I couldn't do it myself.

gerrythedon
09-27-11, 01:46 AM
Hmmm, Hive mind...Frozen Planet...it sounds like Halo and Lost Planet fucked and had gave birth to Dead Space 3.

Which is perfect for u. :)

mattysemo247
09-27-11, 07:54 AM
I like the idea. Make it more into a "The Thing" setting/atmosphere. I love the Dead Space series, but I don't know how many more they can do on the ships.

starseed1981
09-27-11, 10:41 AM
Loved the first two. For me personally, Dead Space is right behind Uncharted as my favorite series this generation. I'm all in for part 3.

gerrythedon
06-04-12, 03:10 PM
FUCK YEAH!!! :banana:

MoviePage
06-04-12, 08:46 PM
Co-op plus cover-based combat? Could be a good game, of course, but it's not the Dead Space I fell in love with.

K&AJones
06-09-12, 07:47 AM
Just saw the latest trailer and looks good. I'll admit I didn't play the first two but I like the two-palyer co-op since it reminds me of Army of Two which I liked. How long were the other two DS games and what about DLC?

mndtrp
06-09-12, 11:23 AM
I loved the first one, but haven't gotten around to playing the second one yet. I have no doubt that I am going to enjoy the second, and I have no doubt that the third will be an excellent game, too. I'm glad they are changing things up a little bit, but retaining what people like about the series.

MoviePage
06-09-12, 03:04 PM
I loved the first one, but haven't gotten around to playing the second one yet. I have no doubt that I am going to enjoy the second, and I have no doubt that the third will be an excellent game, too. I'm glad they are changing things up a little bit, but retaining what people like about the series.

Based on what we've seen, I have to disagree there. What I liked about this series is the feeling of being alone, terrified, and with nowhere to hide. I'm sure things will still jump out and go "Boo!" but, as with the best horror movies, that's not what's really scary.

gerrythedon
06-09-12, 10:36 PM
Yeah not liking the Co-Op but it's looks awesome and I'm glad they're making another one.

K&AJones
06-17-12, 11:40 AM
Saw this over at GameInformer....a video/trailer of offical in-game footage. It's about 21 minutes long with 1st player and co-op play along with some commentary. Prettty good stuff, epecially the "Big Drill" segment at the 13min mark. The look and sound on this should be pretty impresive.


<iframe width="560" height="315" src="http://www.youtube.com/embed/ImFplpcXIIU" frameborder="0" allowfullscreen></iframe>

Giantrobo
06-17-12, 11:11 PM
Yep, snow and big monsters (Lost Planet) and Co-op (Halo) :lol:

MoviePage
06-17-12, 11:59 PM
Damage control engaged (http://www.computerandvideogames.com/353788/ea-we-dont-want-to-pss-off-our-fans-with-dead-space-3/?cid=OTC-RSS&attr=CVG-General-RSS):

Speaking to CVG in a just-published interview, EA Labels president Frank Gibeau said he's confident that new features such as co-op will help the next instalment become "a great game and our biggest Dead Space."

He explained: "What we've tried to do with each instalment is tell a different story about Isaac but at the same time bring in new features and ways to turn the game into a more connected experience.

"... so we embraced [the co-op] idea and we tried to open up the accessibility of the IP a little bit by adding a little bit more action, but not undermining the horror. We can't not be a horror game because that's what Dead Space is."

The exec listed environment and co-op as areas the new game will push, "and at the same time we definitely do not want to piss off our fans by taking it too far from horror," he said.

"We're very self aware of that - we listen to the fans and we hear them. We're going to be releasing more assets over the coming months that show you how deep the horror is. It's definitely not getting away from gore or horror, but at the same time it's opening up to a larger audience by adding some elements."

Gibeau listed Ridley Scott film Prometheus as a particular inspiration for EA, which he says managed to attract a broader appeal thanks to casting and imagery.

"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space.

"Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them.

"We feel good about that growth but we have to be very paranoid about making sure we don't change the experience so much that we lose the fanbase."

So basically, it now has something for everyone! But it's also totally unchanged!

It is interesting that he refers to "gore and horror" as essentially one and the same.

Deftones
06-18-12, 08:41 AM
audience of 5 million? what fucking games sell that much outside of GTA/Halo/CoD/Nintendo 1st party games? :lol:

gerrythedon
06-23-12, 10:48 PM
Yep, snow and big monsters (Lost Planet) and Co-op (Halo) :lol:

Yeah but it doesn't suck like Lost Planet. :)

Giantrobo
06-24-12, 02:57 PM
Yeah but it doesn't suck like Lost Planet. :)


You don't know that! :grunt:

gerrythedon
08-14-12, 11:49 PM
Dead Space 3 Release Date Announced
Weapon crafting comes to the Dead Space series for the first time.

EA has announced that Dead Space 3 will come out for PC, Xbox 360 and PlayStation 3 in Europe on February 8th and in the US on February 5th.

Visceral also took to the stage at EA's press conference to reveal that weapons crafting, one of the most requested features, will appear in the franchise's third installment. Isaac will scavenge for materials and be able to make new instruments of death at workbenches. Imagine a rivet chain-gun combined with a grenade launcher or a plasma gun combined with a scope. All the better to kill necromorphs with.

Visceral is even asking fans of the series to get creative, and enter their own combinations in its 'Tools of Terror' competition at www.deadspace.com. The winner will not only see their weapon in the final game but also their likeness as a non-playable character.

EA has also announced that the Dead Space 3: Limited Edition will give players access to two bundles. Each contains an "advanced suit" and a "devastating new weapon".

The "First Contact" Bundle contains EVA (Extra-Vehicular Activity), which was built by SCAF as they began to make contact with 'foreign entities'. According to the press release, "it sports a flamboyant golden finish to provide protection from long-term space exposure and thick armour for… unspecified reasons." The bundle will also contain the Negotiator weapon; originally a scientific the Negotiator boats a Tesla Beam "capable of bursting a man-sized organism into several pieces with a single shot."

The "Witness the Truth" Bundle includes the eponymous Witness suit, designed for the SCAF deep dig team stationed on the ice planet. It will also include the Evangeliser weapon, which "sports a souped-up AL-2g assault rifle on the top with an Emerson 2100 "Big Boy" tactical shotgun on the bottom". Both the suit and weapon are covered in same strange markings which adorned the SCAF deep dig when they emerged from the icy depths of Tau Volantis.

Both of these weapons will serve as "initial blueprints for the millions of permutations" possible in Dead Space 3.


http://www.ign.com/articles/2012/08/14/dead-space-3-release-date-announced

mattysemo247
08-15-12, 08:07 AM
Shit, February is going to be a busy month.

starseed1981
08-15-12, 09:32 AM
February is the new November.

gerrythedon
10-17-12, 11:10 PM
Dead Space 3 Vid Reveals Limited Edition Bonus Packs

EA and Visceral has thrown together a new video for Dead Space 3 today, showing off the extra gubbins you can get when you pre-order the Dead Space 3 Limited Edition. There's a couple of additional suits and weapons to expand Isaac Clarke's arsenal, as shown in the trailer.

To help you tackle the Necromorph plague, you'll get the Witness Suit, which is also more resistant to the icy cold, harsh terrain of Tau Volantis, and the Evangelizer heavy assault rifle and shotgun combination weapon. Additionally, a Limited Edition pre-order will bag you the First Contact suit, built for "long-term space exposure" and the Negotiator, a Tesla-powered tool tailor made for Necromorph dismemberment. Nice.

Check out the brief Dead Space 3 Limited Edition trailer below. The game is out on February 5th, 2013 in North America and on February 8th, 2013 in Europe.

<iframe id="viddler-2425245" src="//www.viddler.com/embed/2425245/?f=1&offset=0&autoplay=0&secret=23211159&disablebranding=0&view_secret=23211159" width="545" height="349" frameborder="0" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>

Rival11
10-18-12, 12:18 AM
audience of 5 million? what fucking games sell that much outside of GTA/Halo/CoD/Nintendo 1st party games? :lol:

This is exactly what I thought of as well when I read that line.

MoviePage
01-08-13, 06:35 PM
For those of you who prefer shouting things like "Find objective!" at your TV rather than clicking a button once, here's a preview of Kinect integration:

<iframe width="560" height="315" src="http://www.youtube.com/embed/UnnhCBWegWY" frameborder="0" allowfullscreen></iframe>

nickdawgy
01-08-13, 10:12 PM
Shit, February is going to be a busy month.

February is the new November.

What else comes out in February besides Metal Gear and Crysis 3?

I know at the time Bioshock Infinite was supposed to come out but then got delayed.

Am I missing a game?

I see more in March (Bioshock, South Park, StarCraft, God of War, MLB 13, Gears of War, and who knows maybe even GTA V)

mattysemo247
01-09-13, 08:37 AM
The new Sly Cooper, Aliens Colonial Marines and Rayman Legends also also coming out that month.

And I think at that time Metro Last Light and Tomb Raider were scheduled for sometime in February.

K&AJones
01-09-13, 12:55 PM
I'm going to follow this but didn't play either of the first two. The co-op part is what I'm looking at. If I can find a friend who will get it, I'll go for it. Sorta of reminds me of a space version of Army of Two which I liked.

redcat
01-15-13, 10:39 PM
Played the demo for a little bit tonight. I guess I wasn't on long enough to make a complete judgement, but I enjoyed the time I spent. I loved the first two games, and this one felt similar enough to make me feel like I was getting more of what I enjoyed in the first place. I had to stop before really looking at the weapon crafting, but it seemed like an interesting addition from what little I messed around with it. I've gone from "Wait for a price drop because of my backlog" to "Probably justify the preorder to myself 'cause I want the DLC extras and I really played the first two a lot."

K&AJones
01-16-13, 12:32 PM
How did play the demo...PC? Didn't see it on 360.

redcat
01-16-13, 01:33 PM
How did play the demo...PC? Didn't see it on 360.

There was a code sign-up on the 360 Dashboard a couple of weeks ago. They sent me the e-mail with the code yesterday.

MoviePage
01-16-13, 03:52 PM
I played through the demo both solo and co-op. It did nothing to assuage my fear that this series is moving more towards generic shooter territory and farther from what originally made it so great.

Also, the cover system seemed both pointless and terribly implemented.

starseed1981
01-17-13, 11:26 AM
Hrmmm.... I will still play this. But this is looking more and more likely to be a "wait til it hits the $20 mark" game.

mattysemo247
01-24-13, 07:53 AM
$20 pre order credit up on Amazon

redcat
01-24-13, 09:56 AM
$20 pre order credit up on Amazon

Thanks for the heads up. That definitely made my decision for me. Strangely enough, I had to scroll down to see the offer. It usually shows up in the promo box near the box art for the game.

K&AJones
01-24-13, 06:44 PM
I DL the demo and hopefully will give it a shot tonight. However i'm on AT&T and no Xbox Live since Tuesday. Was suppose to play Halo last night with the new missions released.

nickdawgy
01-26-13, 03:12 PM
I played through the demo both solo and co-op. It did nothing to assuage my fear that this series is moving more towards generic shooter territory and farther from what originally made it so great.

Also, the cover system seemed both pointless and terribly implemented.

I thought the same thing. It was fun but too much (in fact pretty much all of it) was out in the open.

No creepy hallways or scares.

Take the Dead Space name away and this is just another kill aliens game.

Probably canceling my pre order.

Oh and I said I wasn't going to like part two and ended up not only being wrong but wrong enough that I played through it twice.

d2cheer
01-28-13, 02:27 PM
I am going to wait for the price drop on this one. I was all excited for part 2 and jumped on it right away but it didn't really blow me away like the first one. Sadly I still have not finished it; I have 2 levels left and sort of forgot about it.

starseed1981
01-28-13, 02:45 PM
Any reviews leaked yet?

Spiderbite
01-28-13, 02:49 PM
The $20 credit at Amazon and the extra dlc bonuses got me to pull the trigger. I love the first two but got burned by the large price drop pretty quickly last year. I was going to wait until around $30 but I like the series so much that 40 bucks is fine with me.

uteotw
01-28-13, 03:18 PM
The $20 credit at Amazon and the extra dlc bonuses got me to pull the trigger. I love the first two but got burned by the large price drop pretty quickly last year. I was going to wait until around $30 but I like the series so much that 40 bucks is fine with me.

EXACT same here.
I'm still hopeful the game overall will be as good or better than DS2, which I greatly enjoyed...

Then I'll use the $20 credit to get Crysis 3.

gerrythedon
01-29-13, 10:44 PM
Dead Space 3 Dev Hints at ‘Disturbing’ DLC
“A top secret additional story that will be coming in a few weeks.”

Dead Space 3 developer Visceral has hinted at new story content set to come shortly after launch. In a blog post on Dead Space’s official site, Dead Space 3 executive producer Steve Papoutsis teased that new downloadable content will be coming sooner than you might have expected.

“The team is hard at work on a top secret additional story that will be coming in a few weeks,” Papoutsis wrote. “We're not saying much, yet - but think ‘disturbing’ to get your imaginations going.”

Papoutsis also mentioned “some Day 1 DLC suits, like the Marauder, Sharpshooter, and Tundra Recon suits, that you might choose to pick up,” as well as the N7 armor announced last week. He noted that custom skins are “built for our collectors out there, who like to stand out from the crowd when playing DS3 in co-op.”


http://www.ign.com/articles/2013/01/29/dead-space-3-dev-hints-at-disturbing-dlc

timewaster
01-30-13, 08:49 AM
looks like you get a weapon and suit if you played mass effect 3 and dead space 2.

alxreys
01-30-13, 12:03 PM
Executive producer spills the beans on DLC and additional modes on the Dead Space 3's blog. (http://www.gamespot.com/news/dead-space-3-will-feature-permadeath-mode-and-disturbing-dlc-6403134)

"Two of the additional modes, Classic and Hardcore, have clearly been made with Dead Space veterans in mind. Classic mode is a single-player only affair that ditches the game's new crosshairs and resource management elements, which should make Dead Space 3 feel more similar to its predecessors.

Hardcore mode, on the other hand, only gives players one life for the entire campaign. Dead Space 2's punishing Hardcore mode allowed players just three saves for the entire game, but offered an immensely powerful weapon to its survivors.

There's also a classic New Game+ mode, as well as a Pure Survival mode where everything in the game has to be crafted. "Enemies ONLY drop resources, and there’s no ammo, health, or weapon parts to be found," said Papoutsis on the Dead Space blog. "You’ll have to choose what to craft every time you see a bench. Upgrade? Med Pack? Plasma Core? Think fast -- there’s a Waster right around the corner!""

gerrythedon
02-04-13, 01:00 AM
Dead Space 3 Has 11 Pieces of Day One DLC

Dead Space 3 will launch with 11 pieces of day one DLC available, offering services ranging from speeding up loot collection to new suits and weapons for Isaac.

According to Eurogamer, most of the purchasable upgrades tie into the game's crafting system, specifically the scavenger bots that you can use to salvage weapon parts and resources scattered around the game world. It's worth noting that these DLC bundles are separate from the micro-transactions in the game's weapon crafting system discovered last week.

Three packs were spotted on the US PlayStation store that'll allow you to soup-up your little helpers, each priced at $4.99. One will increase your bots' capacity, another will strengthen its personality and the final one will speed up its loot collection. Prices for Europe and Australasia haven't been unveiled yet.

Taking to the Dead Space blog, executive producer Steve Papoutsis explained the purpose of the scavenger bots, writing, "Everybody will find at least one of these bots in the game (and there a couple hidden ones to pick up, too.) The Scavenger Bot is an autonomous robot that can harvest resources for you and deliver them to the Tool Construction bench. Resources include stuff like somatic gel, scrap metal, tungsten - materials that you can use to craft into anything you want, like a health pack or weapon part.

"As a replacement for DS2’s credits, resources are a key part of the Dead Space 3 experience, and their placement in the game has been well thought out by our game designers. Whether by looting enemies, opening lockers, or exploring the world, you’ll find more than enough resources in-game to fully experience DS3 on any difficulty level.

"The scavenger bot's purpose is to give you an extra edge, since there's a bit of gameplay (and risk/reward) to using him and finding the richest resource caches. You can also choose to download upgrades to the scavenger bot that double his capacity or speed up his trips to the bench."

The other packs available include new weapons and suits for Isaac, as well as those included in special editions of the game. The cost for these varies between $0.99 and $4.99, with the latter being more common. Finally, as is becoming woefully commonplace these days, an online pass will be available for $9.99 so you can play online if you haven't bought a new copy of the game.


http://www.ign.com/articles/2013/02/01/dead-space-3-has-11-pieces-of-day-one-dlc

19K
02-04-13, 04:29 AM
The Dead Space games are easily my two favorite games of this generation and even I don't like where they're taking this. I read a brief article about the "micro transactions" when they were first announced and the author made an excellent point; one of the aspects that make the game so great is its immersive style. Like your health bar being integrated in the suit, and the story gets moved along by characters communicating via the holo device on your wrist. I'll add to that: There's no score or map or anything on the screen to take you out of the moment. There are hardly any cutscenes. The level transition using the vents in Dead Space 2 was brilliant, as in once you started playing the action never stopped.

Now they go and add this feature that takes you completely out of the game so you can use REAL money to buy ammo and whatever else. I know it's been stated that stuff is optional and the game can be completed without it. Maybe so. But then they go and add a Hard Core mode that gives you 1 life. Or a Survivor Mode where there are no ammo drops and you have to craft everything. I'm guessing that souped-up $4.99 scavenger bot will be kinda necessary for that mode. I know I don't have to play that mode, but I will. And it'll probably make me want to spend more money. Fuck You EA!

All that said, still a Day 1 purchase for me. And it'll most likely be my favorite game of the year :lol:

nickdawgy
02-04-13, 06:29 AM
EA is all about DLC aren't they?

starseed1981
02-04-13, 09:13 AM
This review embargo has me worried...

foxdvd
02-04-13, 09:34 AM
This review embargo has me worried...

it is an EA thing now...nothing strange about it..

My guess is the game averages low 8's on metacritic

MoviePage
02-04-13, 11:29 AM
I wavered back and forth on whether or not to cancel my pre-order of this. I waited a bit too late and now it's "Shipping Soon" from Amazon. Oh well, between the $20 Amazon credit, selling the pre-order bonuses for absurd amounts on eBay, and finishing the game as quickly as possible and then trading it while the value is still high, I'll likely make a net profit like I do with most new releases these days.

As for the game itself...my body is ready for epic disappointment. I'd love to be wrong about that.

Larry C.
02-04-13, 10:28 PM
When will reviews be out?

nickdawgy
02-05-13, 05:23 AM
Probably later today I'd guess.

I heard Game Informer gave it a 9.75.

foxdvd
02-05-13, 08:07 AM
7.8 ign

7 eurogamer

7.3 CVG

5/10 Videogamer

8/10 Gamespot


my low 8 meta score prediction might be high...

Larry C.
02-05-13, 08:27 AM
7.8 ign

7 eurogamer

7.3 CVG

5/10 Videogamer

8/10 Gamespot


my low 8 meta score prediction might be high...

7.8 IGN???? I think I'll wait. Anyways Aliens Colonial Marines comes out next week and I wanna see those reviews as well.

Raul3
02-05-13, 08:35 AM
Fuck!

Great that I waited. It was a rollercoaster of emotions for me. When it was announced I was ready to preorder, then heard about coop and decided to wait, then read some articles and was interested again, then the demo and lost interest LOL!, and then I saw a fucking commercial in TV and got excited again... but thankfully decided to wait.

Still, probably buy it when it's under $30.

Osiris3657
02-05-13, 08:59 AM
7.8

Good

Dead Space 3 has some glaring problems, but the combat and the stunning presentation make it well worth playing.

RT
Casey Lynch 5 Feb 2013

+Incredibly realized world
+Fantastic sound design
+Tight, unique combat

– Forced story
– Too many errands, deja vu moments

starseed1981
02-05-13, 09:06 AM
7.8

Good

Dead Space 3 has some glaring problems, but the combat and the stunning presentation make it well worth playing.

RT
Casey Lynch 5 Feb 2013

+Incredibly realized world
+Fantastic sound design
+Tight, unique combat

– Forced story
– Too many errands, deja vu moments

Errands & Deja Vu moments? Eh. Definitely a $20.00 purchase down the road.

pinata242
02-05-13, 11:00 AM
Those scores are better than I expected and with Polygon's 9.5, I'm kind of upset I didn't just go for the $20 amazon credit since the game jumped up on my radar. It was low because, while I loved the first two, I wasn't thrilled by the demo and I've been bitten too often recently with "sequel-sameness". Oh well, I'll wait for the price drop in a few weeks or the next big B2G1 deal.

redbill
02-05-13, 11:57 AM
with the co-op, makes it a good game for a ps3 game-share. I'm really liking Sony putting these new releases on PSN.

Deftones
02-05-13, 12:06 PM
Looks like this will be a Red Box rental for me.

foxdvd
02-05-13, 12:28 PM
http://www.metacritic.com/game/xbox-360/dead-space-3/critic-reviews

7.9 right now on metacritic...we need a few more high 8's so the average will get up to low 8's validating my god-like prediction powers ...

uteotw
02-05-13, 12:53 PM
Ugh, kinda disappointing but not unexpected. Just got mine from amazon, so I'll use the $20 credit on Crysis 3 and hope that one delivers.

Raul3
02-05-13, 02:14 PM
I think I will just wait for Bioshock Infinite until I play a new game.

nickdawgy
02-05-13, 06:10 PM
Glad I waited, too. I knew the demo didn't feel right.

gerrythedon
02-05-13, 10:24 PM
Dead Space 3: Awakened DLC Announced

EA has announced new Dead Space 3 downloadable content called Awakened. Set to arrive in March, Awakened introduces “the franchise's darkest chapters as the Necromorph battles become even more gruesome and terrifying than ever before.” Awakened will be available on PlayStation 3, Origin and PC for $9.99 (800 Microsoft Points), but no specific release date has been announced.


http://www.ign.com/articles/2013/02/05/dead-space-3-awakened-dlc-announced?abthid=5111d31b66311e4a190000c5

gerrythedon
02-05-13, 10:31 PM
Bonus Content

http://www.ign.com/wikis/dead-space-3/Bonus_Content

foxdvd
02-05-13, 11:48 PM
The first hour of the game, and I was really getting worried. It was not bad, it just was NOT dead space. Now that I am 2 hours in I am calming down a bit. It feels like Dead Space again. I don't like the changes to the weapons and ammo, but this is going to be a fun game...

uteotw
02-06-13, 08:11 AM
Maybe my expectations were low after what I'd read (or after suffering through the dreadful Assassin's Creed III), but I'm midway into Chapter 2 and I really like it. The game can still scare the crap out of you, the graphics are excellent, and it's great to be stomping some !)@#(* again. It does have a different feel to it at first, but so far, overall, I'm really liking the game.

Spiderbite
02-06-13, 08:38 AM
Bonus Content

http://www.ign.com/wikis/dead-space-3/Bonus_Content

That's a great link but damn...the amount of DLC, promotional or otherwise, is just retarded.

I played the first chapter last night and it was okay. I liked the opening credit sequence. After playing Halo 4 over the last few weeks, I am not very impressed with the graphics. They look a bit more cartoony than I remember. The camera seems a little awkward and crooked and I don't remember the other DS games being like that. Could be I have forgotten though and just have to get used to it.

These games always take a few chapters until you really dig in so I am giving it the benefit of the doubt until I am at least a 1/3 of the way through.

Got the trade release of the Dead Space: Liberation in yesterday and started it after playing the first chapter. I like it and the artwork is nice. It adds a nice depth to the person you meet right at the beginning of chapter 2 of the game.

The music and sounds are what make it DS for me. I just love the sound effects for these games, from opening doors to using your guide.

starseed1981
02-06-13, 08:48 AM
The DLC for this has been taken way to far. Ugh.

Raul3
02-06-13, 09:43 AM
Thanks for the comments guys, I trust you more than any "professional" review. Keep them coming!

19K
02-06-13, 12:33 PM
I don't care what reviews say nor did I bother downloading the demo because I was 100% going to buy this on day 1. I'm 5 chapters in and so far it's very much Dead Space and then some. I'm digging the new weapon system. It was a little daunting when I first got to a bench but after playing for a bit and collecting upgrades and parts it makes more sense. I also like how there's only 1 type of ammo and it works across ALL weapons (hopefully it stays that way for the rest of the game). I hated how in the first two games the necros always seemed to drop ammo for weapons I didn't have.

I'm one of the biggest Dead Space fans there is and I'm loving this game so far... not sure why it's getting bad reviews and people say "it doesn't feel like dead space". Makes me wonder if these people have even played it (other than the demo). The guys with guns is like the first 10 minutes. But it fits with the story so it works, IMO. After that first chapter it's been nothing but very Dead Space-like necro-overrun space junk. What's the problem with that?

MoviePage
02-07-13, 07:50 AM
First playthrough complete. Overall I'd say I was pleasantly surprised at how much I enjoyed it, despite having plenty of complaints about certain changes. It's significantly longer than the previous two games (I clocked in at 18:39), though there's so much repetition and backtracking in the game I'm not sure if that's a good thing. It is visually astounding if nothing else. I might share some more thoughts later.

uteotw
02-07-13, 08:35 AM
First playthrough complete. Overall I'd say I was pleasantly surprised at how much I enjoyed it, despite having plenty of complaints about certain changes. It's significantly longer than the previous two games (I clocked in at 18:39), though there's so much repetition and backtracking in the game I'm not sure if that's a good thing. It is visually astounding if nothing else. I might share some more thoughts later.

Wow--that's impressive. I'd be interested to hear what changes you liked/didn't like. I just finished Chapter 2 and am really liking it...

starseed1981
02-07-13, 08:36 AM
First playthrough complete. Overall I'd say I was pleasantly surprised at how much I enjoyed it, despite having plenty of complaints about certain changes. It's significantly longer than the previous two games (I clocked in at 18:39), though there's so much repetition and backtracking in the game I'm not sure if that's a good thing. It is visually astounding if nothing else. I might share some more thoughts later.

Are we talking Devil May Cry 4 levels or backtracking?

RForte1189
02-07-13, 09:30 AM
There is backtracking in every DS game, god i remember all the backtracking in the first game but i didnt mind it. Im about 2 hours into the game and im loving it. Games freaky as ever since the normal necromorphs are a little faster and you can get cornered easily unless you roll. Overall it feels and plays like DS should, im not sure how i feel about the new weapon/crafting system, its something different so it may just take a little more getting used to. personally i give DS a solid 8/10

19K
02-07-13, 10:00 AM
There is backtracking in every DS game, god i remember all the backtracking in the first game but i didnt mind it.

I was thinking the same thing. Honestly I'd say this game has the least amount of backtracking of all the 3 major DS releases. I'm on chapter 15 and I don't feel like I've really gone back to any of the same areas. It's definitely not like DS2 where the first 8 chapters you walk around in one big giant circle.

MoviePage
02-07-13, 01:52 PM
Are we talking Devil May Cry 4 levels or backtracking?

I haven't played Devil May Cry 4, but it seemed like I visited most areas in this game at least twice. The optional side missions are especially bad for this.

My biggest complaint with the game, as expected, is how action-packed it is. Part of what made the previous entries in this series, especially the first one, so great was the uncertainty when entering a new area -- will this be a safe place with no enemies, or will there be 1, or will it be one of those horrifying rooms with 5 or more? In this game, don't worry -- there will always be 20, everywhere. And then 1 more for a scare. And then 1 more because that scare wasn't enough.

Furthermore, the previous entries always thrived on that feeling of "Will I be able to hold my aim steady and cut off the limbs of all these monstrosities coming towards me before they get to me?" It was a major aspect of what drove the suspense and horror. In this game, every enemy sprints at you at full speed and starts hacking away, without fail. But don't worry, the game throws medkits and ammo at you like they're candy to "balance" things out.

It all becomes very predictable after a while, and results in a lot of the tension being gone. There are also a lot of very repetitive action-focused sequences later in the game that I won't spoil here.

Those are my major, no-spoiler beefs with the game. But there's also a lot of positive in this title, and I think anyone who likes Dead Space won't regret playing it. The atmosphere is still there, there's plenty of creepiness, and I was amazed at the variety of settings you get to visit after having the impression from the publicity materials that the entire thing would involve trekking through snow. It might honestly be the most visually-impressive game of this generation, at least scenery-wise. I liked the change to make ammo generic across all weapons, simply because it makes inventory management less of a hassle. And you can build some truly great weapons with the new crafting system, once you figure it out (the interface is pretty terrible, though).

starseed1981
02-07-13, 01:58 PM
I haven't played Devil May Cry 4, but it seemed like I visited most areas in this game at least twice. The optional side missions are especially bad for this.

My biggest complaint with the game, as expected, is how action-packed it is. Part of what made the previous entries in this series, especially the first one, so great was the uncertainty when entering a new area -- will this be a safe place with no enemies, or will there be 1, or will it be one of those horrifying rooms with 5 or more? In this game, don't worry -- there will always be 20, everywhere. And then 1 more for a scare. And then 1 more because that scare wasn't enough.

Furthermore, the previous entries always thrived on that feeling of "Will I be able to hold my aim steady and cut off the limbs of all these monstrosities coming towards me before they get to me?" It was a major aspect of what drove the suspense and horror. In this game, every enemy sprints at you at full speed and starts hacking away, without fail. But don't worry, the game throws medkits and ammo at you like they're candy to "balance" things out.

It all becomes very predictable after a while, and results in a lot of the tension being gone. There are also a lot of very repetitive action-focused sequences later in the game that I won't spoil here.

Those are my major, no-spoiler beefs with the game. But there's also a lot of positive in this title, and I think anyone who likes Dead Space won't regret playing it. The atmosphere is still there, there's plenty of creepiness, and I was amazed at the variety of settings you get to visit after having the impression from the publicity materials that the entire thing would involve trekking through snow. It might honestly be the most visually-impressive game of this generation, at least scenery-wise. I liked the change to make ammo generic across all weapons, simply because it makes inventory management less of a hassle. And you can build some truly great weapons with the new crafting system, once you figure it out (the interface is pretty terrible, though).

That's probably one of the best summations of the game I've seen so far. Thanks!

19K
02-07-13, 03:29 PM
I agree. Excellent summation. I still disagree on the backtracking aspect though. It seemed to me after completing the optional missions (which are the MOST difficult missions in the game IMO), there was always a door that acted as a shortcut back to where the mission started so there was no backtracking at all. Actually I can remember a few times where I actually wanted to backtrack to drop some stuff off at a bench and the game wouldn't let me because it locked the doors behind me. The only way out was forward. I rarely remember having to trek through any of the same rooms.

You're description of the enemies is spot on. They are relentless and they ALL move twice as fast as you do. I can't imagine playing on Impossible difficulty because there is literally no safe spots. And they seem to constantly spawn behind you. I don't necessarily see that as a negative though, I think it adds to the tension. It gets pretty frantic at times.

I think the story and characters in this one are the best of the three. I actually want to play co-op now because I really started to like his partner at the end. Professional reviews don't mean shit to me, but I'm truly shocked this game is getting 7's. I'd say it deserves at least a 9 out of 10. It's Dead Space in every way, and they still managed to change enough things to make it feel new.

MoviePage
02-07-13, 03:39 PM
I'd say 7 is about right, to be honest, but that's not a bad rating. Maybe an 8 if I was feeling generous. Remember I'm taking the entire game into account and avoiding spoilers, but I will say that the first 2/3 of the game is definitely the strongest part.

19K
02-07-13, 04:03 PM
To each their own. :shrug:

Personally, I think it's better than DS2. And the only reason I think DS1 is better is because it was new and different at the time. As far as content (story, characters, locations, weapons, length, etc etc) this game has them all beat hands down. I think it's hard to keep it "scary" and fresh when you know it's coming, but this game does a pretty damn good job of keeping it tense.

Raul3
02-07-13, 05:37 PM
:lol: Well, I guess I'm back in the interested list.

Really like reading what you wrote about the game. Specially the part about the ammo.

So it's not Assassin's Creed 3 bad, more of an AC:Revelations or something like that. ;)

Barth
02-07-13, 05:52 PM
:lol: Well, I guess I'm back in the interested list.

Really like reading what you wrote about the game. Specially the part about the ammo.

So it's not Assassin's Creed 3 bad, more of an AC:Revelations or something like that. ;)

I'm a couple hours in and I don't have any complaints yet. Definitely has the Dead Space feel. Granted, things could change but it's been fun.

Unlike AC 3, like you mentioned, where it was bad from the moment it started. :)

nickdawgy
02-08-13, 01:14 AM
I enjoyed AC III.

19K
02-08-13, 07:00 AM
I tried the co-op. I joined some random guy and he quit after 10 minutes, but it was actually pretty cool for as brief as it was. We did the prologue and it was neat having a second person there. Also, it seemed like the drops stay on the ground for BOTH players to get. Either that or this guy didn't pick anything up. There was even dialog between the two guys that you obviously miss when playing solo. I'd definitely like to play through the entire game in co-op and see what else is different, but it's gonna be tough with randoms that leave so fast.

Spiderbite
02-08-13, 08:14 AM
I don't care what reviews say nor did I bother downloading the demo because I was 100% going to buy this on day 1. I'm 5 chapters in and so far it's very much Dead Space and then some. I'm digging the new weapon system. It was a little daunting when I first got to a bench but after playing for a bit and collecting upgrades and parts it makes more sense. I also like how there's only 1 type of ammo and it works across ALL weapons (hopefully it stays that way for the rest of the game). I hated how in the first two games the necros always seemed to drop ammo for weapons I didn't have.

I'm one of the biggest Dead Space fans there is and I'm loving this game so far... not sure why it's getting bad reviews and people say "it doesn't feel like dead space". Makes me wonder if these people have even played it (other than the demo). The guys with guns is like the first 10 minutes. But it fits with the story so it works, IMO. After that first chapter it's been nothing but very Dead Space-like necro-overrun space junk. What's the problem with that?

I totally agree with this. I was playing last night and had trouble putting it down. Other than the first chapter, everything feels like DS to me. I really like have the same kind of ammo for every gun as well. Nothing sucked worse in the other games than to be on empty and you barely kills a few necros and then they drop ammo that you don't even have a gun to use it.

Glad to hear the bench is daunting for others as well. I just sat there completely confused the first time I got to a bench. I still am not exactly sure how the damn add-ons work. Looks like I need to spend some time with my play-thru book that I bought.

And fuck EA and their obsession with DLC. I'm not buying a piece of it.

I tried the co-op. I joined some random guy and he quit after 10 minutes, but it was actually pretty cool for as brief as it was. We did the prologue and it was neat having a second person there. Also, it seemed like the drops stay on the ground for BOTH players to get. Either that or this guy didn't pick anything up. There was even dialog between the two guys that you obviously miss when playing solo. I'd definitely like to play through the entire game in co-op and see what else is different, but it's gonna be tough with randoms that leave so fast.

I would be interested in running it through with you. Honestly up front: I haven't finished the game yet and the other drawback to playing with me is having a wife and kid and other junk going on, I only get to play a couple of hours usually every other night. My usual co-op married buddy (he has the same type of game schedule as me) is way behind on his games and is no where near getting DS3 any time soon.

Just noticed...looks like you are playing on the PS3. Guess that cancels that. :(

19K
02-08-13, 08:35 AM
Yeah, PS3 for me. If anyone else here wants to do co-op feel free to send a friend request. I'm online a lot so I'm pretty flexible with times. Plus I plan on getting 100% (which requires at least 3 more playthroughs) so I have a lot to do in the meantime. The game forces you to create different save files for the different modes (standard, classic, survival, hardcore), so it should be easy to keep the co-op game separate.

MoviePage
02-08-13, 02:19 PM
I tried the co-op. I joined some random guy and he quit after 10 minutes, but it was actually pretty cool for as brief as it was. We did the prologue and it was neat having a second person there. Also, it seemed like the drops stay on the ground for BOTH players to get. Either that or this guy didn't pick anything up. There was even dialog between the two guys that you obviously miss when playing solo. I'd definitely like to play through the entire game in co-op and see what else is different, but it's gonna be tough with randoms that leave so fast.

Both players do get to pick up any item drops. And if it's a unique item (weapon part, circuit, etc.) one player can pick it up and both get it. It works quite well.

The 3 optional co-op missions are pretty interesting. In fact, they're almost the only part of the game that explores the insanity angle that was so prevalent in the first two games but is almost completely missing from this one as far as Isaac is concerned.

foxdvd
02-09-13, 02:00 AM
I am on chapter 14...I am not sure how much time I have left, but I agree with metacritic's average score of 78 for this game. The first two games are masterpieces of this generation, with the second game losing just a bit of the magic the first game had.

There is a lot to love about the game. Combat is satisfying....upgrades after you get the hang of them are fun....Some of the side missions felt like the first two games...graphics are amazing....

What I don't like....the story....the eye rolling "bad" guys....the lack of real edge of your seat moments outside some frustrating parts when you don't know what to do....All the talking...having so much "story" takes away the claustrophobic nature of the first two games...there are so many small rooms that lead from one elevator to the next it makes you wonder what architect designed these buildings...

I am having fun, but I highly recommend waiting for a price drop on this one. It does not live up to the legacy of the first two games.

Larry C.
02-09-13, 09:14 AM
I've never played any of the DS games. Does DS1 look really out dated?

foxdvd
02-09-13, 09:50 AM
I've never played any of the DS games. Does DS1 look really out dated?

no it still looks really good...pick it up. It is one of the must have games this generation..

d2cheer
02-09-13, 04:45 PM
no it still looks really good...pick it up. It is one of the must have games this generation..

Agree with that. I was one of the first games I have ever played with a surround system it is was nothing short of fantastic. I have never been more creeped out by a game and I do not believe that I will ever be again. It is the gold standard. In other words it scared the shit out of me. And that is a good thing. My son never finished it. :)

pinata242
02-09-13, 04:49 PM
Dead Space 2 was the first game I played solely with my turtle beach surround headphones for the same reason. I needed to be immersed in it.

Mok
02-09-13, 07:26 PM
I tired to play with the kinect voice commands and its a hit and miss. Sometimes my surround sound would set off a random voice command, I think it worked better in mass effect 3.

uteotw
02-11-13, 02:32 PM
Dead Space 2 was the first game I played solely with my turtle beach surround headphones for the same reason. I needed to be immersed in it.

They work great on DS3 as well.

I'm loving the game so far, for the mostpart--the one thing I really miss is the old weapons system. I loved upgrading my weapons that way, and the new bench system is greatly annoying. WHY they would change it in this way I have no idea. Also I seem to always be running low on ammo.

That aside, the game is creepy, visually awesome, and seems to be DS through and through (though I too am boycotting EA's DLC. I'm good the way it is).

foxdvd
02-11-13, 04:53 PM
the last 1-2 hours of the game almost ruined it...not sure what the hell they were thinking....at least the last boss was great....much better than the second game...

now on to coop...

foxdvd
02-11-13, 04:59 PM
Also I seem to always be running low on ammo.



what weapons are you running? I found that the high speed weapons eat ammo too fast. My favorite combo's in the game...

Heavy Elite frame

Upper-Military-with Mk-5 precision tip. This makes a 4-6 round sniper riffle.
Lower-forgot what it was called but I made a force gun...this is only to knock back enemies that rushed me so I could snipe them.

I slapped stasis bullets on this. Even the late hard guys would drop in two shots from this gun...and stasis bullets kept them from moving around. The power of stasis on the bullets is based on the power of the shot. On a gun that has low damage the stasis lasted about 1/2 second...and you could not stack it with extra shots. On the sniper it last almost as long as my normal stasis...

My other gun was a rocket launcher with the safety attachment. Just aim at feet and fire when surrounded...and for boss fights no need to aim that much. I changed the bottom on this regularly to get the various achievements for different weapons and stuff.

because these guns required only a few shots at a time, even though they used more ammo per shot, I never had ammo problems. The moment I slapped on a semi-auto/full auto type gun or fire/ice weapon my ammo evaporated.

Mok
02-11-13, 07:40 PM
One thing about ammo watch your reloads, if you reload anytime you will lose the whole clip.

foxdvd
02-11-13, 09:22 PM
question about pure survival mode. After beating the game I started up this mode. When I got to my first bench it said I had unlocked all the preorder weapons, but none of them were in my safe like my first run. I thought this might have to do with the fact I already used the guns. But now that I am at my first kiosk, it said I had unlocked all the suits from before, along with the legendary suit...but there are no suits available in the kiosk...none...is this part of pure survival or is my game glitched?

19K
02-12-13, 03:12 AM
question about pure survival mode. After beating the game I started up this mode. When I got to my first bench it said I had unlocked all the preorder weapons, but none of them were in my safe like my first run. I thought this might have to do with the fact I already used the guns. But now that I am at my first kiosk, it said I had unlocked all the suits from before, along with the legendary suit...but there are no suits available in the kiosk...none...is this part of pure survival or is my game glitched?

I just finished Pure Survival mode yesterday. If I recall correctly the first bench you come to was actually on level 1 in that mode because you're forced to craft everything, is that the bench you're talking about? And the first suit kiosk is when he grabs the EVO suit? Your unlocks won't be at either of those for some reason.

BUT, once you make it to where the first bench was in the STANDARD playthrough (level 4 I think, when you originally got the weapon crafting tutorial), all your preorder stuff should be there. And the suit will be in the next kiosk you come to.

The preorder weapons, legendary suit, and any DLC you may have bought are the ONLY things that carry over between any new modes.

foxdvd
02-12-13, 06:52 AM
well I am on chapter 5 or 6 now and still no suits or preorder weapons...I will keep playing and see if they unlock later

19K
02-12-13, 08:38 AM
Your game is definitely glitched then. I know they're available in survival mode because I used them.

Speaking of glitches, I found all the gun parts (and every other collectible for that matter) which unlocks the Deep Dig Suit and Crafter Circuit Set, but the "Gun Collector" trophy/achievement didn't unlock. Kinda irritating since now I have to do another STANDARD playthrough and collect everything AGAIN. Ugh. I was skipping the optional missions in my Classic/Survival/Hardcore runs because classic and survival don't give you everything, and hardcore isn't worth the risk since those missions are tough.

uteotw
02-12-13, 09:23 AM
what weapons are you running? I found that the high speed weapons eat ammo too fast. My favorite combo's in the game...

Heavy Elite frame

Upper-Military-with Mk-5 precision tip. This makes a 4-6 round sniper riffle.
Lower-forgot what it was called but I made a force gun...this is only to knock back enemies that rushed me so I could snipe them.

I slapped stasis bullets on this. Even the late hard guys would drop in two shots from this gun...and stasis bullets kept them from moving around. The power of stasis on the bullets is based on the power of the shot. On a gun that has low damage the stasis lasted about 1/2 second...and you could not stack it with extra shots. On the sniper it last almost as long as my normal stasis...

My other gun was a rocket launcher with the safety attachment. Just aim at feet and fire when surrounded...and for boss fights no need to aim that much. I changed the bottom on this regularly to get the various achievements for different weapons and stuff.

because these guns required only a few shots at a time, even though they used more ammo per shot, I never had ammo problems. The moment I slapped on a semi-auto/full auto type gun or fire/ice weapon my ammo evaporated.

Thanks for the tips. I somehow turned my pistol into an Uzi of sorts. I'm just not familiar enough with the bench to know how to make just the right weapons, but I obv gotta work on that before I go any further. (The reload tip was good too--I always reload when it's convenient, not always when the clip is empty.)

19K
02-12-13, 10:02 AM
I love the new weapon crafting system. It allows to craft the perfect weapon to fit your style. Plus it plays more into Isaac being an engineer.

My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.

The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.


Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.

Larry C.
02-13-13, 12:08 AM
Played and finished the demo and I really really liked it. Never played a DS game before.

19K
02-13-13, 04:19 AM
I didn't play the demo so I don't know what was included in it, but it seemed the general consensus was that it was terrible. Glad to hear you liked.

MoviePage
02-13-13, 05:05 AM
Finished my 4th playthrough tonight, on Hardcore mode (previously did Normal, Classic, and Pure Survival) and all achievements earned. This game is significantly better than I expected it to be, though there's also plenty of room for complaint if you're a longtime fan of the series.

There are some really cool unlocks for completing the various game modes, but I was disappointed that their use is mostly limited to the same game mode (that is, the special awesome weapon you unlock for completing Classic mode can only be used in Classic or Normal mode, and you're already done with both of those modes by that point).

19K
02-13-13, 06:18 AM
I spent the day yesterday doing co-op. All with randoms and I ended up doing a lot of the same missions over and over, but it was still pretty awesome. I think I like co-op better than solo, which is shocking to me. Certain situations and puzzles definitely play out different in co-op. I especially like how the co-op only optional missions have two totally different experiences depending on if your Isaac or Carver.

redcat
02-13-13, 06:20 AM
I love the new weapon crafting system. It allows to craft the perfect weapon to fit your style. Plus it plays more into Isaac being an engineer.

My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.

The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.


Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.

At what point does the crafting system really take hold? I'm only on Chapter 6, but I don't feel even close to having enough parts to make something basic, much less have actual choices about what to build.

I love the game so far, although I do miss the old system of upgrades and leveling up weapons. Maybe when I understand crafting better I'll move past that.

Spiderbite
02-13-13, 06:46 AM
At what point does the crafting system really take hold? I'm only on Chapter 6, but I don't feel even close to having enough parts to make something basic, much less have actual choices about what to build.

I love the game so far, although I do miss the old system of upgrades and leveling up weapons. Maybe when I understand crafting better I'll move past that.

That's a great question. I am on chapter 7 and I am sick of spending 15 minutes at a bench to just create a shitty weapon that I am displeased with and then have to figure out what I had before. And why can't I work on all my weapons and compare them all at one time?

It's just too time consuming for very little payoff. Just give me a gun, let me make a few upgrades and then keep on rolling. I probably spent 45 minutes of my 2 1/2 hours playing last night on fucking with weapons and was still disappointed with whatever the fuck I created. So far it's my most disappointing aspect of the game. I am still liking everything else.

MoviePage
02-13-13, 07:00 AM
The 2 attachments that you can add to any weapon are where the real power comes into play, and then circuits to beef up that power. It does take a while before you find and can make the best stuff, but it's worth it when you discover the combination that works for you. I played the latter half of each of the higher difficulties using a shotgun/rocket launcher combo weapon that did no splash damage to myself (thanks to an attachment) and added acid damage to every shot (also an attachment). Everything was destroyed fairly quickly whether from a distance or up close.

Edit:
Here's a basic explanation of how the weapon crafting works. Any weapon starts with a frame that determines some basic stats and whether it's one-handed or two-handed. Each weapon has an upper and lower section that are virtually independent of each other and essentially allow you to have two weapons in one. You then add a core to each section which determines the type of projectile (bullets, saw blades, explosives). Then each core has a tip to determine how those projectiles function (For bullets, is it a machine gun or shotgun? For explosives, does it launch grenades, mines, or rockets?). Those are the essentials, but then you can add up to two attachments that give variety (stasis, fire, electricity, acid, extra damage, many other options). The circuits are just there for added power - damage, reload, clip size, rate of fire.

You find a lot of these various upgrades through exploration, though the ability to craft many of them seems to unlock automatically as you progress through the game.

uteotw
02-13-13, 08:41 AM
It's just too time consuming for very little payoff. Just give me a gun, let me make a few upgrades and then keep on rolling. I probably spent 45 minutes of my 2 1/2 hours playing last night on fucking with weapons and was still disappointed with whatever the fuck I created. So far it's my most disappointing aspect of the game. I am still liking everything else.

Yeah, exact same here. I'll try the tips posted but so far I don't seem to have the stuff needed to make a "good" weapon.

Quick question: Can you make the line gun with a secondary (or whatever) that shoots out a sticky grenade-type thing like the first games had? That was my favorite and I'm not sure how to do it here...

MoviePage
02-13-13, 01:51 PM
Quick question: Can you make the line gun with a secondary (or whatever) that shoots out a sticky grenade-type thing like the first games had? That was my favorite and I'm not sure how to do it here...

You certainly can, I just tried it out.

Frame: Any of the Heavy ones
Upper Tool: Tesla Core
Upper Tool Tip: Default for a standard line gun, but you can also do some other fun things by changing the tip (electric pulse, electric cutter, electric arc that spreads between enemies, etc.)
Lower Tool: Survey Charge
Lower Tool Tip: Directed Ejection Field (or Rail Accelerator, if you have it, will do the same but with knockback damage as well)
Attachments: Anything you want!

Spiderbite
02-13-13, 02:33 PM
Decent tutorial video. I hadn't even noticed the gun arsenal testing area so I am eager to try that out.

http://www.gameinformer.com/b/features/archive/2013/02/06/how-to-craft-weapons-in-dead-space-3.aspx

uteotw
02-13-13, 02:48 PM
You certainly can, I just tried it out.

Frame: Any of the Heavy ones
Upper Tool: Tesla Core
Upper Tool Tip: Default for a standard line gun, but you can also do some other fun things by changing the tip (electric pulse, electric cutter, electric arc that spreads between enemies, etc.)
Lower Tool: Survey Charge
Lower Tool Tip: Directed Ejection Field (or Rail Accelerator, if you have it, will do the same but with knockback damage as well)
Attachments: Anything you want!

Thanks--printing that for later. For my money there's not better gun for those things that sit there and shoot at you from their tentacles.

cour8ois
02-14-13, 01:28 AM
The pre order dlc gives you 2 good weapons. The one with the shotgun is very usefull.

Part 3 is a bit different the first 2 but I really like it. Viseral did the coop part realy good. Not forcing a AI partner to be with you all the time like Resident Evil. I like the controls for Dead Space alot. Funny that Viseral kinda looked at the Resident Evil games for inspiration (the horror and game mechanics anyway) but now the roles are reversed. Capcom may want to look at Dead Space for the control scheme and camera angles for Resident Evil 7

It's better to steal something good then to think up someting bad

19K
02-14-13, 08:08 AM
At what point does the crafting system really take hold? I'm only on Chapter 6, but I don't feel even close to having enough parts to make something basic, much less have actual choices about what to build.

Chapter 6 is still WAY early in the game (there are 19 total). Plus, the early chapters go by much much faster than the later ones. As been mentioned already, the crafting doesn't really take hold until later (or on subsequent playthroughs). Not only do you need to find the parts, but you also need to collect a good amount of resources (scrap metal, tungsten, etc) to build any "pre-made" ones via blueprints. If you enjoy the game, you will definitely be playing more than once, or going back to previous parts using chapter select. I honestly didn't get a real solid grasp of the bench until my first playthrough was pretty much complete. But if you continue to play the game in other modes or whatnot, the bench becomes your best friend.

Larry C.
02-14-13, 08:35 AM
Well I ordered DS 3 last night. Should get it today. But last night I went to GS. I had some credit and ended up getting DS 2.

Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.

I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.

uteotw
02-14-13, 08:50 AM
Well I ordered DS 3 last night. Should get it today. But last night I went to GS. I had some credit and ended up getting DS 2.

Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.

I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.

You're in a for quite a ride. DS2 is one of my favorite games ever. Keep using the headset.

19K
02-14-13, 10:17 AM
If you ordered DS3 and are digging DS2, you're doing yourself a disservice by not finding the original DS and starting with that. Part 2 makes many references to the first game. Plus it has just as many "oh shit" moments. And it's actually pretty short compared to the other two. People that haven't played any of these are really missing out on some truly fantastic games, IMO.

Larry C.
02-14-13, 10:35 AM
If you ordered DS3 and are digging DS2, you're doing yourself a disservice by not finding the original DS and starting with that. Part 2 makes many references to the first game. Plus it has just as many "oh shit" moments. And it's actually pretty short compared to the other two. People that haven't played any of these are really missing out on some truly fantastic games, IMO.

I appreciate the advice. I tried looking for it at local gamestops but no luck. I read up on the story for part one. I will keep looking for it but will continue to play 2.

uteotw
02-14-13, 11:20 AM
I appreciate the advice. I tried looking for it at local gamestops but no luck. I read up on the story for part one. I will keep looking for it but will continue to play 2.

I actually played 2 first and loved it so much I went back and played 1. Not ideal, and while I did find the controls and graphics of 2 superior to 1, it was still def worth it.

19K
02-14-13, 01:28 PM
You can certainly play them in any order you want... 2 and 3 both have a "Previously on Dead Space" video in the main menu to catch you up on the story thus far. I'll just say this, when you get to Chapter 10 or so in Dead Space 2, it's WAY more dramatic if you had already played the first game.

Larry C.
02-14-13, 01:47 PM
How are the levels divided? Will it tell you you finished a level?

MoviePage
02-14-13, 02:10 PM
If you ordered DS3 and are digging DS2, you're doing yourself a disservice by not finding the original DS and starting with that. Part 2 makes many references to the first game. Plus it has just as many "oh shit" moments. And it's actually pretty short compared to the other two. People that haven't played any of these are really missing out on some truly fantastic games, IMO.

Totally agree with this. DS2 is much more effective if you've played the original DS, especially in certain sections (you know what I'm talking about). Not to mention that the first game is still the best in the series.

19K
02-14-13, 02:15 PM
How are the levels divided? Will it tell you you finished a level?

The chapters all flow into one another as the story moves along. You'll just see a new chapter briefly pop up on the bottom of the screen when you reach it. The first game is the only one where it was obvious when you were starting a new chapter.

Larry C.
02-14-13, 02:46 PM
The chapters all flow into one another as the story moves along. You'll just see a new chapter briefly pop up on the bottom of the screen when you reach it. The first game is the only one where it was obvious when you were starting a new chapter.

Oh is there a way to see what chapter I'm currently on?

19K
02-14-13, 02:57 PM
In DS3 you can pause it and then go to "progress and unlocks" and your current chapter will be selected... in DS2 I really don't remember if there was a way to tell other than paying attention when it briefly flashes on the screen.

MoviePage
02-14-13, 03:01 PM
Your save file in DS2 lists the current chapter, so you can just save and then look at it that way.

Larry C.
02-14-13, 04:01 PM
Yeah just saw it thanks. I'm on chapter 2 and am stuck on the part by the laundry room and there's like 6-7 that come at you in the total dark. I'm sooooo fucked.

uteotw
02-15-13, 10:06 AM
This game is awesome. The weapons tips helped a ton--having the right gun makes a HUGE difference. I crafted a shotgun that has a plasma blast as a lower attachment, and it rules. Two hours went by like 2 minutes last night, and the little loot-finder dude is worth his weight in gold--got me enough stuff to actually build some attachments, power up my suit, etc. I'm somewhere early in Chapter 6 and it's really getting good.

MoviePage
02-15-13, 04:03 PM
Don't overlook or neglect the ration seals that the scavenger bots will also pick up. They can be used in place of real money to buy more resources and weapon parts in the microtransaction menu ("Downloadable Content") at benches. This becomes much more important in the harder modes, especially Pure Survival.

redcat
02-17-13, 10:06 AM
Chapter 6 is still WAY early in the game (there are 19 total). Plus, the early chapters go by much much faster than the later ones. As been mentioned already, the crafting doesn't really take hold until later (or on subsequent playthroughs). Not only do you need to find the parts, but you also need to collect a good amount of resources (scrap metal, tungsten, etc) to build any "pre-made" ones via blueprints. If you enjoy the game, you will definitely be playing more than once, or going back to previous parts using chapter select. I honestly didn't get a real solid grasp of the bench until my first playthrough was pretty much complete. But if you continue to play the game in other modes or whatnot, the bench becomes your best friend.

After the great tips in this thread and a few more days of playing, I'm slowly getting a feel for the crafting. What started out as frustrating is actually starting to feel like a well-paced learning process by the game designers. After reading a tip on how to aim scavenger bots to pick up decent resources (I guess I wasn't paying attention if the game explained this), I've been able to build weapons a bit more substantially. As you mention, the whole crafting thing seems like it's designed to reward multiple playthroughs. With the two previous games, I did my second playthroughs immediately after completing my first (love the New Game + feature.)

Don't overlook or neglect the ration seals that the scavenger bots will also pick up. They can be used in place of real money to buy more resources and weapon parts in the microtransaction menu ("Downloadable Content") at benches. This becomes much more important in the harder modes, especially Pure Survival.

I had completely forgotten about ration seals before this post. I had 80+ in my account so I got a healthy download out of that.

Barth
02-18-13, 06:08 PM
Finished this up just in time for Crysis 3 tomorrow. Great game. Maybe a bit to much wall scaling and zero gravity stuff but overall really good. If there's another I'll be on board (which is more than I'll say after a recent third game from Ubisoft. :) )

Larry C.
02-24-13, 12:35 AM
I have completed maybe 20-25% with my buddy on co-op and I gotta say I am loving this game. One of my favorite games in years.

nickdawgy
02-24-13, 01:12 AM
I took a chance in this with the Amazon Deal of the Day and I'm hooked. The demo didn't do it justice. Just like the second game, I thought I'd never play and well so much for that :lol:

19K
02-24-13, 08:41 AM
I've played through this game 5 times already, plus numerous times just randomly jumping into online games. I absolutely love it. It's too bad so many people seemed to be turned off by the demo and mediocre reviews. It's definitely one of the better games I've played in the last couple years.

maxfisher
02-24-13, 10:21 AM
I've been enjoying this quite a bit too and am just about through my initial playthrough. Figuring out the weapons bench is a must. I've been walking around with two rocket launchers, one with a lower shotgun and one with a lower incendiary grenade launcher. On normal, it's toeing the line of being too easy. Once I finish it up, I'll probably go back and tackle the co-op missions and then maybe try to 100% everything.

One thing that I do find extremely annoying is the save system. I decided to take a break from the story and hop back to replay and 100% some previous levels. That created a new save point, so I couldn't get back to where I was in the story. Then, choosing the 'load the furthest unbroken point in the story' took me to chapter 11, despite being on 16 at the time. Finally I just picked replay chapter 16 and it let me start at a checkpoint not too far from where I'd been.

cruzness
02-24-13, 10:24 AM
I love the Dead Space franchise. I lliked the Demo. I hate that reviews say its the same old thing. I am OK with that since I think that the gameplay From the previous 2 was already great and I just want more. I 'll say I played Aliens Colonial Marines and this blows it away. You could say its apples to oranges but if that Aliens game was more like Dead Space it would have been so much better.

nickdawgy
03-03-13, 04:18 AM
Finished this on normal. The last boss was a joke and so was the ending.

Fun ride but it got boring at the end. I don't see myself replaying it.

RichC2
03-05-13, 09:13 AM
Dead Space 4 has been canceled.

http://www.joystiq.com/2013/03/05/report-dead-space-4-canceled-after-poor-dead-space-3-sales/

chuckd21
03-05-13, 09:18 AM
Dead Space 4 has been canceled.

http://www.joystiq.com/2013/03/05/report-dead-space-4-canceled-after-poor-dead-space-3-sales/

Goddamn it EA... goddamn it.

Deftones
03-05-13, 09:19 AM
According to VGChartz, as of February 23rd, it's only sold 880k copies across all platforms in the world. Wow. That's pretty terrible.

Dead Space 2 sold 2.88 million across all platforms in the world.

My guess is it will sell better after it sees a price drop. I know many people who held off on Dead Space 2 until it got to a cheaper price point.

chuckd21
03-05-13, 09:22 AM
I wish someone at EA would get fired for this, instead of the poor programmers who were only doing what those idiots were telling them to do.

RichC2
03-05-13, 09:31 AM
On a side note, EA really has to stop with their Origin bullshit. Get on board with Steam already and their sales will increase a decent amount, even if we can never read about it.

uteotw
03-05-13, 09:38 AM
Dead Space 4 has been canceled.

http://www.joystiq.com/2013/03/05/report-dead-space-4-canceled-after-poor-dead-space-3-sales/

NOOOOOOOOOOOOOOOOOOOO...

I just don't get it. I've played all 3, and DS3 is a great game. I don't know why it's not selling; just don't get it. I'm on Chapter 13, and while it took a while to get going and to get used to the changes, it's a compelling game and infinitely better than something like Assassin's Creed 3 (with 4 already announced). Bummer...

MoviePage
03-05-13, 09:42 AM
Fans didn't buy the latest installment of a solo survival horror series after it was transformed into a microtransaction-laden co-op action shooter?

You don't say, EA. You don't say.

(As I've said before, I really liked DS3. But this is the impression that many people had about the game before it was released, and I don't see how it's not responsible.)

starseed1981
03-05-13, 10:05 AM
Aiiiii... And EA thought there was no market for horror? I bet those Visceral Games managers are really shaking there heads right now.

MoviePage
03-05-13, 10:37 AM
Well, hmm...

Rumors of Dead Space’s Demise Are False, Says Studio (http://kotaku.com/5988639/rumors-of-dead-spaces-demise-are-false-says-studio)
A report earlier this morning, citing unidentified sources, suggested that Electronic Arts had terminated its Dead Space franchise—including work on an unannounced Dead Space 4—in light of poor sales of Dead Space 3. The game's studio says the rumors are false, and EA itself disputes the portrayal of Dead Space as a troubled brand.

"The reports of our death were greatly exaggerated," said Dino Ignacio, a member of the Dead Space development team, over Twitter. Another Visceral Games developer, writing on NeoGAF, called the rumor "completely false based on my knowledge."

An EA spokesperson at first told Kotaku that the company wouldn't comment on rumor or speculation, but later added: "While we have not announced sales data for Dead Space 3, we are proud of the game and it remains an important IP for EA."

I'm sure there's something going on here, whatever it is.

uteotw
03-05-13, 11:19 AM
Fans didn't buy the latest installment of a solo survival horror series after it was transformed into a microtransaction-laden co-op action shooter?

You don't say, EA. You don't say.

(As I've said before, I really liked DS3. But this is the impression that many people had about the game before it was released, and I don't see how it's not responsible.)

It is microtransaction-laden, which I don't like. However, I don't find it any more a FPS than the previous installments. You walk, stomp stuff, things jump out at you--same as before. It's not like it now resembles Call of Duty.
(And I do hope they make a 4.)

MoviePage
03-05-13, 11:24 AM
It is microtransaction-laden, which I don't like. However, I don't find it any more a FPS than the previous installments. You walk, stomp stuff, things jump out at you--same as before. It's not like it now resembles Call of Duty.
(And I do hope they make a 4.)

Well, it's definitely not an FPS (first-person shooter) at all. ;)

Again, though, I was talking about the perception of the game pre-release and how that affected sales, not what it actually is.

chuckd21
03-05-13, 11:28 AM
It is microtransaction-laden, which I don't like. However, I don't find it any more a FPS than the previous installments. You walk, stomp stuff, things jump out at you--same as before. It's not like it now resembles Call of Duty.
(And I do hope they make a 4.)

I don't remember ever shooting dudes in 1 or 2. I'm shooting a lot of dudes in 3. I don't want to be shooting dudes in a Dead Space game.

nickdawgy
03-05-13, 02:33 PM
Yeah did you shoot anything alive in the first two games? I mean non alien?

Soldiers in a Dead Space game made as much sense as soldiers in a Resident Evil game.

19K
03-05-13, 07:03 PM
At the very end of DS2, you kill that military guy that was trying to prevent you from reaching the marker.

Honestly I don't see why people have such a problem with soldiers being in this game. It fits with the story progression and they're really only on a handful of levels. In the parts where it's soldiers AND necromorphs, you can just sit back out of the way and the necros will take out all the soldiers for you.

nickdawgy
03-05-13, 08:42 PM
Not always. Sometimes they gang up on you.

chuckd21
03-05-13, 11:54 PM
At the very end of DS2, you kill that military guy that was trying to prevent you from reaching the marker.

Honestly I don't see why people have such a problem with soldiers being in this game. It fits with the story progression and they're really only on a handful of levels. In the parts where it's soldiers AND necromorphs, you can just sit back out of the way and the necros will take out all the soldiers for you.

Because it turns Isaac Clarke, civil engineer into Isaac Clarke, mass murderer?

19K
03-06-13, 03:49 AM
They're trying to prevent him from shutting off the machine/marker or whatever. This unitologist faction has been part of the story in EVERY game, and they've always been trying to kill Isaac. Like I said, it fits with the story progression. You're not just shooting random people.

uteotw
03-06-13, 08:50 AM
Because it turns Isaac Clarke, civil engineer into Isaac Clarke, mass murderer?

Mass murderer? They always shoot first, so shooting back at guys firing away at you does not, in my humble opinion, make a video game character a mass murderer. For anyone it does, well, might want to try a different game.

dsa_shea
03-06-13, 09:07 AM
Mass murderer? They always shoot first, so shooting back at guys firing away at you does not, in my humble opinion, make a video game character a mass murderer. For anyone it does, well, might want to try a different game.

Aren't most video games about killing, beating the shit out of or stomping something? The rest are called racing and puzzle games. Even Mario is a mass mushroom murderer.

chuckd21
03-06-13, 11:28 AM
Peter Moore seems pretty pissed about the cancellation rumor thing: http://www.neogaf.com/forum/showpost.php?p=49188486&postcount=1

chuckd21
03-06-13, 12:16 PM
And Videogamer says they stand by their initial story: http://www.videogamer.com/news/dead_space_4_videogamer_com_statement.html

alxreys
03-07-13, 10:32 AM
Dead Space 3: Awakened DLC Brings the Terror Next Week (http://www.xbox360achievements.org/news/news-14316-Dead-Space-3--Awakened-DLC-Brings-the-Terror-Next-Week.html)

More Dead Space 3 will be coming next week with the Awakened DLC, which promises "some of the most disturbing content ever seen in a Dead Space game," according to Visceral Games boss Steve Papoutsis.

Expanding upon the Dead Space 3 story, the DLC sees Isaac and Carver taking on another, more fanatical Unitology cult who appear to have spliced themselves with Necromorph parts. It all looks incredibly dark and twisted, and therefore potentially vintage Dead Space (fingers crossed).

Watch the trailer and peruse the screenshots for the upcoming Awakened DLC below. It'll be heading to Dead Space 3 on March 12th for 800 Microsoft Points.

<iframe width="640" height="360" src="http://www.youtube.com/embed/nq4ETw4Tf-A?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>


<a href="http://imgur.com/SBSXFJb"><img src="http://i.imgur.com/SBSXFJb.jpg" alt="" /></a>

<a href="http://imgur.com/6NXQahg"><img src="http://i.imgur.com/6NXQahg.jpg" alt="" /></a>

<a href="http://imgur.com/l45fNQY"><img src="http://i.imgur.com/l45fNQY.jpg" alt="" /></a>

<a href="http://imgur.com/XcNXXxe"><img src="http://i.imgur.com/XcNXXxe.jpg" alt="" /></a>

<a href="http://imgur.com/JxTJvDb"><img src="http://i.imgur.com/JxTJvDb.jpg" alt="" /></a>

<a href="http://imgur.com/J5FFwLe"><img src="http://i.imgur.com/J5FFwLe.jpg" alt="" /></a>

MoviePage
03-12-13, 05:18 PM
Got the DLC and played through it twice today during my spare time. The first time took a little over an hour because I was exploring a bit. The second run through took less than 30 minutes. The story was ridiculous. It's the first piece of DLC I've bought at full price for any game in a long time, and now I remember why I have that policy.

In short, don't waste your money until it's at least 50% off.

chuckd21
03-12-13, 05:26 PM
This game soured me so much by the time it ended that I have zero interest in the DLC, half price or otherwise. Give me a dark and gritty reboot on next gen hardware and I'll come back.

uteotw
03-12-13, 06:08 PM
I'm at the end where you have to run and run to avoid all the falling stuff and you're also constantly being attacked. I keep dying by 1 or the other and there are no checkpoints (SO annoying). Any tips on how to get through this? Best to just run for it, or...? Thanks

nickdawgy
03-12-13, 08:22 PM
Yeah. Just run.

uteotw
03-13-13, 08:14 AM
Yeah. Just run.

Thanks. I've really liked the game but am ready to finish it (before Gears & Bioshock).

MoviePage
03-13-13, 11:11 AM
I forgot to mention that the DLC does have one great moment, maybe the best of the entire game:

http://img.gawkerassets.com/img/18hb7ieiu02q1gif/original.gif

timewaster
05-28-13, 11:13 AM
what is the best strategy for upgrading/creating weapons?
should i upgrade before creating new weapons?
or are you better off not creating new weapons and just upgrade your current weapons?

timewaster
05-29-13, 06:20 PM
also, if u upgrade your suit. do the upgrades carry over to the next suit you get?

MoviePage
05-29-13, 08:40 PM
Different suits are just cosmetic in this game, the upgrades do carry over.

timewaster
06-11-13, 11:14 AM
this game is fucking hard even on normal!
i finished dead space 1 & 2 on normal without much issue but I'm on chapter 11 and already have a difficult time. That damn giant spider popped up again. I was barely able to kill it the first time and finding it near impossible now to kill it.
I think i will have to give up on the game.
I don't want to restart from scratch playing on easy.

pinata242
06-11-13, 11:20 AM
Which is the biggest timewaster?

Raul3
08-30-13, 01:26 PM
I fucking hate the internet... and myself.

Got the game in the Origin bundle, so it was almost free. I just started Chapter 5, I know it's really early in the game, but I'm loving this game. This is classic Dead Space, why were people complaining about this game? Yes, you have the OPTION to buy stuff to make the game easier, but you don't have to.

I know some of you here also loved the game, that's basically why I decided to try it.

After this I guess I will continue AC3, I actually played the first 2-3 hours of the game and didn't like it, but some of you also liked the whole game.

gerrythedon
12-21-13, 01:42 PM
:thumbsup:

finished this last night, damn it was long and challenging on normal. I was fine with Ammo and (small) health packs dropping constantly but by Ch.18 It was the first time I had to make Ammo and had to start using Medium health packs from my storage. Those you against 20-25 fuckers fights were a bitch, hate those damn Pickaxe Dudes :hairpull:

Also hated the weapon crafting but got used to it by the end, but I only really used one weapon through the whole game. It was the Planet Cracker one they gave, I just modified it. The save system sucks big time. Alot of small changes I had to get used to but still it was Dead Space and I love it.

I really thought Ellie had died , glad it wasn't true.

I hope we can get DS4 one day on next gen, that would be awesome but probably years and years away.