This is exciting and I thought it deserved its own thread, but if it needs to be merged in the WW one, I'd understand.
Michael Corvin
06-26-08, 03:55 PM
That's fucking awesome. I gave up on the franchise after Mega Man 3 and Mega Man X2. It's been a while.
With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."
And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
When the scans were posted at the Capcom*Unity, Corporate Officer and Vice-president of Strategic Planning & Business Development Christian Svensson stated "I will also say, NP only has part of the story. More to be learned later."
More to be learned later probably means a Live and PSN release as well.
Brent L
06-26-08, 04:13 PM
We're not just giving you Mega Man 9, we're giving you a new NES game.
*head explodes*
This is my favorite news in a long, long time. I want more NES/SNES type games, yes, a million times yes.
mhg83
06-26-08, 04:48 PM
That's fucking awesome. I gave up on the franchise after Mega Man 3 and Mega Man X2. It's been a while.
More to be learned later probably means a Live and PSN release as well.
Or they're bringing the actual nes and super nes back! :banana:
More to be learned later probably means a Live and PSN release as well.
Looks like this is the case. PSN and Live release happening as well. (http://kotaku.com/397414/mega-man-9-coming-for-xbla-psn-as-well)
I'd ask for a thread title name change, but waiting for a more reputable news source would probably be good.
Hmm... now decisions... go with the 360 with a demo, achievement points, not to mention I have a ton of marketplace points and live with a shitty d-pad or go out and buy Wii points at full price to play with a superior d-pad?
steebo777
06-30-08, 12:20 PM
Awesome!
slop101
06-30-08, 12:23 PM
Well, since 360 arcade games are required to be in HiDef, I think that's the version I'll go with, that, and my Wii is quickly running out of hard-drive space.
lordwow
06-30-08, 12:23 PM
I'd probably get the 360 version.
Groucho
06-30-08, 12:28 PM
If this is going to have 8-bit graphics, it had better have an 8-bit price. I'm thinking 400pts on XBLA.
pinata242
06-30-08, 12:41 PM
I'd be torn between WiiWare (where it belongs) and XBL (where I get added content benefits). Price wouldn't be much of a factor to me, just the superior experience. HD & achievements would factor as would controls.
Michael Corvin
07-07-08, 11:02 AM
In game footage (http://www.dailymotion.com/video/x61ltv_mega-man-9-first-footage_videogames)
ruddiger_718
07-07-08, 11:16 AM
Link doesn't work.
Michael Corvin
07-07-08, 11:25 AM
Ooops. Try it now.
XavierMike
07-07-08, 12:14 PM
Still broken.
Groucho
07-07-08, 12:41 PM
It's a banned site of some kind, so the url is getting changed by the forum.
shumway
07-07-08, 01:00 PM
I googled the url from /video on and the first choice led me to the video.
steebo777
07-08-08, 10:17 AM
Good lookin stuff!
Decker
07-10-08, 11:14 PM
Apparently, it's not a Wii exclusive anymore.
http://img137.imageshack.us/img137/9678/mm9fu5.png
Dean Kousoulas
07-13-08, 09:28 PM
I'll be buying this on release date. I still play the Anniversery Collection from time to time. Man this will bring back memories.
This must have cost them $20 to make. I wish they would've gone with 16 or 24 bit 2D graphics instead - what's wrong with that?
glassdragon
07-16-08, 01:52 AM
This must have cost them $20 to make. I wish they would've gone with 16 or 24 bit 2D graphics instead - what's wrong with that?
It's all about nostalgia my friend. The sounds and gameplay in that video game me fond memories of my youth.
The time I spent 2 weeks trying to finish the first megaman.. Ahhh yes, the sitting at home every hour out of school to finish a game. The... not.... hanging... out.... with.... friends..... OMG MY LIFE SUCKS, I COULD HAVE BEEN DOING SOMETHING WITH MY LIFE INSTEAD OF PLAYING AND FINISHING THAT GOD FORSAKEN GAME
/deep breath
ok then. This game will rule
Decker
07-16-08, 02:17 AM
Nostalgia has its place, I suppose, but that music already gave me a splitting headace. Hello, custom soundtrack.
Darknite39
07-16-08, 04:07 AM
Bad. Ass. I can't wait!
bee_01
07-16-08, 06:20 AM
I would've preferred Megaman 7 SNES/Megaman 8 PS1 style graphics. We already have 6 volumes of NES Megaman that we can play.
Michael Corvin
07-16-08, 08:13 AM
Nostalgia has its place, I suppose, but that music already gave me a splitting headace. Hello, custom soundtrack.
:shrug: I think the music is the best part.
Michael Corvin
07-16-08, 08:17 AM
Nostalgia has its place, I suppose, but that music already gave me a splitting headace. Hello, custom soundtrack.
:shrug: I think the music is the best part.
This must have cost them $20 to make. I wish they would've gone with 16 or 24 bit 2D graphics instead - what's wrong with that?
-ohbfrank- I love this infantile line of thinking that I've seen on multiple boards.
Who cares what it cost them to make? Can you put together a NES style game the caliber of Mega Man? Can you do it for $20? Inafune wanted to make a new NES game for fun and the gamers benefit from it. If this was for the GBA or DS I doubt there would be complaints, but this imaginary console line seems to be getting under people skin.
Tracer Bullet
07-16-08, 09:21 AM
I hope this is successful. I'd like to see more games like this.
slop101
07-16-08, 01:01 PM
-ohbfrank- I love this infantile line of thinking that I've seen on multiple boards.Jeeze, I thought you were more grown up than this - first off, this sense of "nostalgia" for those who need such comfort blankets is what is infantile, second, it's not like I'm asking for super-hyper-3D-bump-mapped-hi-rez-bloom-lit-textured-future-gen-something...
Simply a slightly more detailed 2D art-style, circa SNES instead of NES. I don't see why one is so cool and the other isn't - this is the line of thinking that I see as infantile. And understand that I played the the very first Mega Man on my NES when it first came out, when no one knew what it was - I even got to Willy's castle without using any of the boss's weapons (I didn't know you could switch weapons, as the instructions were woefully incomplete). But just because something was cool at one time, doesn't mean it can't be improved upon. And bumping it up to 16-bits, would only improve on it, and that's my point.
Fuck nostalgia!
I see all this talk of nostalgia and it boils down to this:
"I have a soft spot for this because I played it when I was thirteen."
This makes no sense to me. You're not thirteen years old any more. You should be able to see things more objectively now. And it's not that nostalgia's a terrible thing on its own, although it's one of the most maudlin of feelings. Everyone feels a twinge of nostalgia every now and again. But like so many self-indulgent things we seem to not be able to get enough of it, retaining a childlike love of crummy things from your past just makes you childish.
Michael Corvin
07-16-08, 01:55 PM
Dude, I wasn't attacking you. Like I said, I've seen it on multiple boards. There's nothing wrong with wanting SNES style graphics, but I think there is also nothing wrong with going totally retro with NES style, audio and all. It's merely a stylistic choice.
I was down with the original as well when it came out. No need to drop that angle for debate as I'm sure a lot of us on this board were around for it. I dropped it on ebay a few years back, complete MINT packaging and all. Needless to say I got quite a decent amount for it. Ditto for 2 & 3. I think I made about $350 for all three.
It also has nothing to do with nostalgia, it has to do with a game(s) that were close to perfect. The franchise devolved into a mess from there. I just played through MM2 about a month ago, still as good as ever. So I agree, fuck nostalgia for nostalgia's sake. There is room for another great game in the franchise.
Look, if this does well, there's always a chance at a sequel and if so there is a chance they will advance it back to 6-8 level of style. I just find it comical that people bitch about wanting a traditional Mega Man for the past decade, Capcom finally listens and delivers and people whine about not wanting it 'THAT traditional.'
slop101
07-16-08, 02:16 PM
It also has nothing to do with nostalgia, it has to do with a game(s) that were close to perfect. The franchise devolved into a mess from there. I just played through MM2 about a month ago, still as good as ever. So I agree, fuck nostalgia for nostalgia's sake. There is room for another great game in the franchise. True that MM1&2 (maybe 3) were near-perfect, but the series devolved while still in the 8-bit phase. I just want a solidly designed game like those early ones, but with slightly enhanced graphics. Hell, I'd love MM2 with 16-bit graphics - sorta like the Mario all-stars cartridge that has the updated 16-bit graphics for Super Marios 1, 2 & 3 - I can't even play the 8-bit versions of those anymore. BTW, the nostalgia stuff wasn't directed at you.
DthRdrX
07-16-08, 02:34 PM
I hope this is successful. I'd like to see more games like this.
Graphics be damned, I wish they would do this with Resident Evil. When it was more horror, less action. They certainly make enough spin off games to do it.
I, for one, am pumped for this. I'd love to see a new SNES Mega Man X to follow this up. It's time to break out my GameCube MM collections again.
Michael Corvin
07-23-08, 08:06 AM
Too cool for words (http://www.joystiq.com/2008/07/23/capcom-to-sell-intentionally-awful-mega-man-9-shirts/)
:lol:
steebo777
07-23-08, 08:37 AM
Nice. I looked up MM1 box art and that is truly awful.
lordwow
07-23-08, 08:53 AM
That is hideous.
Goldberg74
07-23-08, 09:10 AM
I'd wear it. :up:
Michael Corvin
08-05-08, 08:28 AM
Mega Man 9 will be getting intentional bugs and graphical glitches. Article (http://www.joystiq.com/2008/08/05/mega-man-9-getting-intentional-bugs-flicker/)
Sounds great to me. It will be optional so you can turn it off in the menu. I've been playing through all the original series the past couple weeks (3-5 so far) and couldn't help but wonder if they will have the password system instead of a save system. Has anyone read anything about that?
They look pretty damn tough. Gamer’s Day... are you serious? Especially considering Jitterbug is also an achievement. Do the math there, folks.
Michael Corvin
08-13-08, 09:12 PM
Seriously. Looks like Achievements will be a non-factor in deciding on a platform. :lol:
pinata242
09-10-08, 09:18 AM
Some rumors are surfacing, including possible release date and/or delay: http://wii.kombo.com/article.php?artid=12682
Downloadable Content
"-DLC is intact for all three versions (Wii,XBLA,PSN).
-Access to DLC is on the Boss Select screen, bottom right corner.
-Capcom plans to upload new content every so often. Possibility DLC won't be available until two to three weeks after the game releases. (speaking of the game's release, Wii users can look forward towards the 22nd of this month...although they've discussed delaying it till the following week due to a BIG Virtual Console title that might take the attention away from RM9) - what does N have up their sleeves in 2 weeks?
-Noteworthy DLC:
+Buster Shot Mods: Buster can fire different kinds of pellets such as a three way spread buster and a homing shot. No weapon energy used.
+Shooting Star Rockman: Rockman from the Shooting Star series is a playable character. Once downloaded, you can equip him in the Costume menu. (Japan only)
+Title screens: Download new title screen images. One in particular, features Rock and friends "jumping for joy."
+Blues (Editor's Note: That's Proto Man, for the uninitiated): Yes, Blues is playable. Has his own set of moves/attacks. (Actually, he kinda sucks. Controls to loosely.)
+Auto messages: At some point in the game, Auto converses with Rock. This download changes what he talks about. One message featured Auto giving Rock his horoscope .
-DLC may or may not be "free." Capcom is considering options to make DLC redeemable. Wants to reward players for hard work.
-Plans a years worth of DLC.
Miscellaneous:
-RM9 was developed on Wii hardware, exclusive to Wii in Japan. XBLA Achievement are Capcom USA's doing. Not worth your time.
-RM9 was concieved as a brand new series, started out as a pet project at Inti.
-I've been told Capcom was fiddling around with two Rockman Wii titles prior to RM9's development, both have been shelved. Hiatus. (Scramble Battle?)
-RM9would not have existed without fan support. Future RM9 like titles will be fueled by fan support.
-I've played the XBLA and PSN versions, don't compare to Wii version controller wise. D-Pad on Xbox controller ruins the experience. PS3 D-pad is unresponsive. Wii remote controls are tight, perfect emulation of NES control.
-XBLA and PS3 versions felt like rushed ports of Wii version. Actually, they are merely ports. No touch ups." -- Protodude's Rockman Corner
Sounds more and more like the Wii is the way to go here.
Michael Corvin
09-10-08, 09:22 AM
<img src="http://img246.imageshack.us/img246/5309/jn38459mu5.gif" alt="Image Hosted by ImageShack.us"/><br/>
steebo777
09-10-08, 09:24 AM
:lol:
So I wonder what the BIG VC release is?
pinata242
09-10-08, 09:26 AM
My guess:
Mega Man 9 ;)
I think it's all double-speak and miscommunication. Of course, what would Capcom know anyway? Nintendo marches to the beat of their own drum and couldn't care less about what the individual publishers think.
slop101
09-10-08, 11:51 AM
I'm out.
Two negatives (to me) taken together (insane difficulty & 8-bit graphics) make this a pass.
If it were just one of the two (moderate difficulty w/ 8-bit graphics, or insane difficulty w/ 16 or 24-bit graphics), I would totally be on board. Notice how I'm not asking for an easy game, or a game with shiny new graphics - I love a challenge and I especially love SNES/Genesis-style 2D graphics. I just no longer have the patience for games this difficult that also look like NES games. Nostalgia is one thing, but this is too big a step backwards.
Michael Corvin
09-10-08, 12:04 PM
I still don't get the insane difficulty choice. Yes MM1 was hard, ass hard, but on the other hand MM2, considered the finest of the franchise was the easiest. I finally gave MM7 a spin since I missed it when it was out. It looks good, but I'm glad they are going with 8-bit. That's the only MM I want.
I've had a Wii point card collecting dust for months. I finally get to use it on something. Yea!
pinata242
09-10-08, 12:10 PM
I've only glanced back through this thread at a high level, but where is the "insane" difficulty talk coming from? And compared to what?
Brent L
09-10-08, 12:15 PM
If they release more games that look and play like they are from the NES and SNES, I'll buy every single one of them that I'm even remotely interested in unless they just get horrible reviews. This is where I'm the most interested in downloadable games. To me, MM9 is a huge dream come true. Bring it on!
Now give me a new Zelda/Crystalis type of game please.
XavierMike
09-10-08, 12:26 PM
The difficulty has me a bit worried as well. I recently bought MMAC to play through the classics. I beat 1, but stopped at Wiley's castle in 2. I made it to Wilry but without enough energy tanks to beat him. I haven't felt motivated to try again. I am sensing more of this type of pacing in MM9.
mhg83
09-10-08, 06:35 PM
This has already been posted in the randomn vids thread but i thought this would be more appreciated here:
I've only glanced back through this thread at a high level, but where is the "insane" difficulty talk coming from? And compared to what?
Anyone? Anyone? Bueller?
Michael Corvin
09-11-08, 09:54 AM
From an interview with the producer on UGO: (http://gamesblog.ugo.com/index.php/gamesblog/more/interview_with_mega_man_9_producer_hironobu_takeshita/)
UGO: Certainly the old Mega Man games were very fun and still hold up, but they were also very difficult. Would you say Mega Man 9 is on par with the first few games, in terms of difficulty, or was some consolation made for the gamers today that tend to prefer an easier, less punishing game?
Takeshita: Yea, this game is hard. It will give you a run for your money. The point was to take it back to the basics, and that meant looking at Mega Man 1 & 2, which were very well received--especially 2. So we knew if we were going to imitate that, we had to keep the difficulty intact. That was a challenge for us, but we think that having the difficulty and overcoming that challenge in the game makes it a fun game. You can’t really have a Mega Man game without the challenge.
Some players might find it a little hard, especially the younger generation. But we’ve included some things in this new Mega Man to help them over the tough spots. You’ll see what they are when you get the game.
We don’t want you to see it as just a difficult game. Some people look at it like a kind of puzzle game. You don’t have to kill every enemy on screen to make it through each level; some people will find a way around the enemies and they’ll find it easier. With that in mind, it’s as if you need to find the best strategy to get through the game. And finding a strategy to get through each level is what makes Mega Man fun. Sure, once you do it a few times--and die--but when you figure out the pattern or the easiest path, you’ll think, “Why didn’t I do that earlier? That’s the way to do it.” The game itself isn’t hard, it’s just about finding the strategy to clear it.
From a 1up E3 Preview: (http://www.1up.com/do/previewPage?cId=3168750)
What's our take? You know how early reports have indicated that Mega Man 9 is super hard? Those are not exaggerations. This game is unrelentingly difficult, much more so than the classic NES titles from which it takes its inspiration -- I've been playing them lately and breezing through them, but MM9 is downright vicious. In a good way!
Then there are the 360 Achievements (http://www.achieve360points.com/game/megaman9/) that multiply the difficulty tenfold.
I also remember during E3 that only one or two of the various podcasters made it through the E3 demo which was three levels. There are also several interview bits on Keiji Inafune stating that the difficulty will be on par with MM and MM2.
pinata242
09-11-08, 09:59 AM
MM1 was hard, no doubt. MM2 was far more approachable. I can handle MM9 being in that ballpark.
I do recall the achievements (as I posted them ;)), but those don't really relate to the difficulty of the game necessarily, but they add replayability. Like Geometry Wars 2 achievements were mostly side goals to the scoring/staying alive nature of the core game.
pinata242
09-12-08, 09:27 AM
Grain of salt for 2 reasons, but Capcom has officially dated this for 9/24 in Japan.
Reason 1) http://gonintendo.com/?p=55722 with no source linked
Reason 2) Capcom said - not Nintendo.
Chew
09-12-08, 10:14 AM
I'm out.
Two negatives (to me) taken together (insane difficulty & 8-bit graphics) make this a pass.
If it were just one of the two (moderate difficulty w/ 8-bit graphics, or insane difficulty w/ 16 or 24-bit graphics), I would totally be on board. Notice how I'm not asking for an easy game, or a game with shiny new graphics - I love a challenge and I especially love SNES/Genesis-style 2D graphics. I just no longer have the patience for games this difficult that also look like NES games. Nostalgia is one thing, but this is too big a step backwards.
I'm out too. I was excited for it, but these two negatives make it a pass.
steebo777
09-15-08, 03:30 PM
I love the 8-bit graphic approach and will buy the game, but I really hope it is not insanely hard.
Walker Boh
09-17-08, 06:48 PM
Packaging from the press kit. The NES cartridge is the disc's case:
These asset discs are intended for members of the press, but, obviously realizing that it had created something destined to be the object of unbridled fanboy lust, Capcom is considering releasing 200 or so to the public via its online store, along with a voucher for the game download.Full story on Joystiq (http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/).
Michael Corvin
09-17-08, 07:33 PM
200? Gimmie a break. Those will be gone in under a minute. I'd buy one in a heartbeat. Why not mass produce and ship 'em to gamestop with the voucher code?
bee_01
09-17-08, 08:18 PM
200? Gimmie a break. Those will be gone in under a minute. I'd buy one in a heartbeat. Why not mass produce and ship 'em to gamestop with the voucher code?
The masses aren't worthy of something this cool.
steebo777
09-18-08, 12:56 PM
Bad ass!
DVDChris
09-18-08, 01:13 PM
That is so cool. Now maybe it'll push Mega Man 1 aside as the worst cover art EVER.
...on second thought, Mega Man 1 is still terrible.
UncleGramps
09-18-08, 01:39 PM
Can't wait for MM9. The concept of a brand new NES game being made in 2008 really makes me happy. I need to go play through some of the older games to prepare. :)
pinata242
09-19-08, 02:49 PM
Kotaku says:
September 22nd will see the game show up via WiiWare, which should make the Weekly Wii Update a little more exciting than usual. Then on the 25th the game will appear on the PlayStation Network. Finally, after weathering nearly a week and a half of insufferable taunting, Xbox 360 owners will be able to download the Xbox Live Arcade version on October 1st.
Closing Comments
Mega Man 9 is exactly what hardcore gamers were hoping it would be, as Capcom has come out of the gate with a game that's full of nostalgia and fan service, but also one that truly does rival the best in the franchise's 8-bit roots. If you look at this game as a time warp into the NES era, it's one of the top titles out there, as it's hard as hell, somehow fresh in design (even though there have been well over 100 Mega Man games in 15 years), and simply a blast to rip through. If you weigh this one against other download titles out there though, the game will of course fall short in the graphical department (maybe the only game out there where a low graphics score is a compliment? ), the lack of innovation overall, or a lot of the modes or options you'd expect to get for your money. With that being said, Capcom did go the extra mile with online rankings, downloadable content, and a few extra areas to check out (time trials could last players a long, long time), and it makes Mega Man 9 a no-brainer download if you've got $10 to spare across any console.
Another Take
from Colin Moriarty
When Mega Man 9 was announced to be a true 8-bit game, I was floored. It was like a dream come true. Unlike many Mega Man fans, Mega Man 3 is my favorite title (and favorite game of all-time), not the second iteration. And yet, even though Mega Man 9 is based off of the play mechanics of Mega Man 2 and not 3, it’s still a wonderful game. It’s a nostalgia trip that keeps on giving, from the amusingly old-school intro to the humorously-overdrawn ending.
I’ve spent a couple of weeks with Mega Man 9, and I’ve beaten it a dozen times or more. Each time I’ve played it, I’ve come to appreciate more and more the quirky nature of the game and the fact that it offers the oft-overlooked old- school gamer crowd an experience they simply haven’t had in a long time. You’re going to get goosebumps when you turn the game on and see the stage select screen for the first time -- trust me. This is the game true Mega Man fans have been waiting for.
Mega Man 9 isn’t without its faults, of course. It’s admittedly short, especially compared to the latter NES titles in the series, and while it’s easily the most challenging Mega Man title since the very first game, it’s unbalanced at times (why do Tornado Man and Jewel Man have such challenging stages when Galaxy Man’s and Splash Woman’s are so laughably easy?). Regardless, this game is easily worth twice as much as you’re going to pay for it, so what’s there to really complain about? Old-school gamers rejoice -- the game you’ve been waiting for is finally here. But gamers of the new generation beware. Mega Man 9 harkens back to a time when games were actually hard. Be prepared to throw a controller or two.
Oh please, bring it on already!
Cosmic Bus
09-20-08, 12:31 AM
I'd really like to support a release like this, but watching that IGN video, I can certainly tell that it's only going to make me crazy. I don't have the skill (or patience) to play this sort of thing any more, unfortunately, nor do I want to shell out $50 for a new controller after breaking one out of frustration. :) Still, nothing but respect for Capcom for making this.
slop101
09-20-08, 12:46 AM
Here's a question. MM2 had a difficulty selection. If they're going for nostalgia, why didn't they emulate #2 (the best in the series) and put a difficulty selection in this new one?
Walker Boh
09-20-08, 08:40 AM
Wow ... this continues to looks great. I'll definitely get it.
Will this be pillar-boxed at 4:3, or run at full 16:9? I'm assuming 4:3, because a widescreen presentation would significantly change the feel of the game.
Also, I'm wondering if the sound will be stereo or 5.1 ... again, I assume stereo since they're going old-school, but it'd be fun if they did a few gimmicky things with the surrounds (such as when he dies or kills a boss). That'd be nice to include as an option.
On a side note ... can a mod please change the thread title since it's not just Wii?
fumanstan
09-20-08, 11:02 AM
I'd really like to support a release like this, but watching that IGN video, I can certainly tell that it's only going to make me crazy. I don't have the skill (or patience) to play this sort of thing any more, unfortunately, nor do I want to shell out $50 for a new controller after breaking one out of frustration. :) Still, nothing but respect for Capcom for making this.
Yeah, this is where i'm leaning as well. As cool as it is that Capcom is doing something like this, gimmicky as it is, hearing how difficult it is turns me away.
Darknite39
09-20-08, 12:27 PM
Even if I only play the game a few times before I get too pissed off to continue, I'm going to buy it just to support the concept. There are worse ways to blow 10 bucks. :)
Michael Corvin
09-21-08, 09:57 PM
Boo. Protoman is going to be available to play... for a price. $2 extra DLC content across all platforms. That's a piece of content that usually is easy to ignore, except Protoman has different abilities than MM like the slide and a shield.
mhg83
09-21-08, 11:17 PM
Boo. Protoman is going to be available to play... for a price. $2 extra DLC content across all platforms. That's a piece of content that usually is easy to ignore, except Protoman has different abilities than MM like the slide and a shield.
Yeah and at another forum someone was bitching about how much it costs for extra downloadable content. Someone made a good reply that its like ordering a plain pizza but if you want extra toppings it'll cost you more. Its there if you want it. They're not forcing you to buy additional content.
I just bought a wii points card today and am definately excited about getting this tomorrow :)
Michael Corvin
09-22-08, 07:57 AM
So it comes out today? Hot damn! I'll be turning on my Wii tonight. :banana:
Decker
09-22-08, 10:31 AM
360 vesion bumpd to Oct 1. I assume they didn't want too much nostalgia in the Arcade and Duke Nukem had already staked out the 24th.
pinata242
09-22-08, 10:34 AM
So it comes out today? Hot damn! I'll be turning on my Wii tonight. :banana:
360 vesion bumpd to Oct 1. I assume they didn't want too much nostalgia in the Arcade and Duke Nukem had already staked out the 24th.
Kotaku says:
September 22nd will see the game show up via WiiWare, which should make the Weekly Wii Update a little more exciting than usual. Then on the 25th the game will appear on the PlayStation Network. Finally, after weathering nearly a week and a half of insufferable taunting, Xbox 360 owners will be able to download the Xbox Live Arcade version on October 1st.
RTFA, n00bz!!111!!!!1 -ohbfrank-
steebo777
09-22-08, 10:50 AM
I'll be MM9-ing all night long :D
slop101
09-22-08, 11:18 AM
So how many blocks does this take up on the Wii (I don't have much left)?
pinata242
09-22-08, 11:24 AM
So how many blocks does this take up on the Wii (I don't have much left)?
I asked this in the VC thread as well, hopefully someone can answer while I'm at work. I'd like to think it'd be no bigger than every other NES game, but it is technically a WiiWare game so it might be more than just a standard ROM...
slop101
09-22-08, 12:06 PM
So how many blocks does this take up on the Wii (I don't have much left)?66 blocks
(gotta love answering my own questions...)
pinata242
09-22-08, 12:07 PM
That's more than I have free :( I wonder what's gonna get chopped?
Michael Corvin
09-22-08, 12:23 PM
That's more than I have free :( I wonder what's gonna get chopped?
Barbie's Horse Adventures & Powderpuff Girls could probably go.
pinata242
09-22-08, 12:26 PM
POWERpuff Girls, hater!
Michael Corvin
09-22-08, 02:05 PM
rotfl
Even funnier that you know the correct name.
Walker Boh
09-22-08, 04:11 PM
A guy from Capcom on the official PS blog confirmed that it'll run 4:3. There will be a demo :) but no trophies. :(
ltrain
09-22-08, 09:16 PM
I played this briefly this afternoon although I only checked out Splash Woman's stage. They weren't lying when they said the game was tough. I found myself dying left and right because of all the mines. I must have spent 10-15 minutes trying to get by the part with the bubbles! Ahh, it reminds me of the good old days. :)
Michael Corvin
09-22-08, 09:18 PM
Holy 8-bit goodness! Mega Man 9 rocks! It is music to the ears right when you boot it up. Takes you right back to 1989 just like that. I've only played one level (gotta watch Heroes!) but I must have chosen a perfect starter level because I got through it with no issues. Beat the boss on my second attempt.
I'm sure gamefaqs will have boss path within days, but we can take a stab at it for now.
Galaxy Man
Stage: Easy | Boss: Easy (beat with Mega Buster)
MadonnasManOne
09-23-08, 01:45 AM
Totally freakin' rad! I'm in total 8-bit heaven! I downloaded before I headed to work, today, and only got to play for a few minutes, but, it was enough to make me smile. I've played a little, this evening, and I must tell you, this game is hard as hell! Yet, I love it! After I get done catching up on my television shows, I'll be back at it. $10 bucks well spent! I have such fond memories of being a kid, and playing Mega Man on the NES, staying up all night long!
By the way, I'm really feeling the need to get this shirt from the Capcom online store:
Looks like a MM10 is virtually guaranteed. According to VGChartz, MM9 sold an astounding 60,000 copies yesterday, raking in a half million dollars for what I presume was a tiny investment on a $10 game. :eek: That's one day of sales on a single console.
How does that fare with other titles on XBLA or PSN?
UncleGramps
09-23-08, 11:12 AM
I think I must've tried 5 or 6 of the stages and man, they really are tough. I only tried each stage once, but I didn't make it through a single one of them. I will have to try Galaxy Man - that's one of the few I didn't take a stab at yet. :)
Still, the game is awesome despite being very difficult.
pinata242
09-23-08, 11:21 AM
I'm waiting for the XBLA version to hit to see all the reviews. Will probably still get it on the VC, but I'm in no rush with Rock Band 2 taking up all my time.
shumway
09-23-08, 06:33 PM
I'll get it on PSN and gameshare w/ my brother.
mhg83
09-23-08, 06:49 PM
Looks like a MM10 is virtually guaranteed. According to VGChartz, MM9 sold an astounding 60,000 copies yesterday, raking in a half million dollars for what I presume was a tiny investment on a $10 game. :eek: That's one day of sales on a single console.
How does that fare with other titles on XBLA or PSN?
Does anyone know how much the game actually cost to make? People keep throwing out numbers like $500 or $900. I doubt its that cheap to make. I'd say more around $5,000
Breakfast with Girls
09-23-08, 10:43 PM
:lol: I can guarantee you that this game cost more than $500, $900, or $5000. Maybe more like $150,000.
Brent L
09-23-08, 11:00 PM
If it only cost $500 they'd be making a ton of them every single month since they would be able to make so much off of them. It would be like a never ending money machine for Capcom.
Anyway, I bought it earlier tonight and...well, it's an instant blast to the past. It's like I went back to the late 80's or early 90's and my mom and dad bought me the latest Mega Man game for the NES. Either that, or it's like I found a long lost Mega Man game at a yard sale, whatever.
This is so good, so perfect. I totally miss games like this, even if my skill level for games like this isn't what it used to be since I haven't consistently played games of this sort in many years. I even had trouble with the Galaxy Man stage and boss fight, at least until I got the hang of it. Heck, I got the "kill 100 enemies" achievement, or whatever it's called, before I even beat the Galaxy Man stage. :lol:
There's really not much more to say about the game itself. It's a classic Mega Man game through and through from what I've seen so far. Now just give me more please. Either more Mega Man, or more "classic" NES and SNES type games.
:thumbsup: :thumbsup:
cartman
09-23-08, 11:33 PM
I Now just give me more please. Either more Mega Man, or more "classic" NES and SNES type games.
:thumbsup: :thumbsup:
I've always wished that they'd kept making SNES games even up to today. It's still my favorite system of all time and I love and miss the style of game that the SNES had (good looking 2D's in every genre).
I hope the success of MM9 can bring more of this type of revival. I'd especially love a new StarTropics game (more like the first, not the second).
Brent L
09-23-08, 11:46 PM
Ha, StarTropics is one of the games that I actually had in mind. Give me a new ST game, something along the lines of Crystalis, and more.
Michael Corvin
09-24-08, 12:32 AM
The disappearing blocks on Sparkman's stage are brutal. I got through the first couple sections without a hitch then it gets crazy.
Haven't beaten any other bosses yet but I can say that:
Concrete Man: Mega Buster and Black Hole do not work on him, at least effectively.
bee_01
09-24-08, 12:34 AM
It's funny how Capcom was getting ripped back in the day for dumping Mega Man after Mega Man game on the NES, and now people are begging for them to do it again.
That said, Capcom should do it as long as it brings in the bucks.
Michael Corvin
09-24-08, 01:01 AM
It's funny how Capcom was getting ripped back in the day for dumping Mega Man after Mega Man game on the NES, and now people are begging for them to do it again.
That said, Capcom should do it as long as it brings in the bucks.
When they release a decade of shit sequels, it's easy to long for the days of yore.
slop101
09-24-08, 02:39 AM
I've always wished that they'd kept making SNES games even up to today. It's still my favorite system of all time and I love and miss the style of game that the SNES had (good looking 2D's in every genre).I hope you got Wario World Shake It for your Wii then, because that's exactly what it is.
steebo777
09-24-08, 09:51 AM
F**k this game is tough! Fun, but damn I wish there was an option for difficulty levels.
Kelkee
09-24-08, 10:10 AM
Go and play Super Ghouls and Ghosts.
Any difficulty complaints should cease after that. :D
steebo777
09-24-08, 10:12 AM
Totally agree with that, that game pisses me off in 2min flat.
Kelkee
09-24-08, 10:21 AM
In my mind I have actually beaten SGG on SNES when it was first released. My cousin and I rented it and wasted a weekend playing thru it.
When the game started over after beating the final boss, ... well I havent played it since.
So the Mega Man series is not so tough afterwards. You just have to get used to the punishment, frustration, and the growing sense of relief that you may feel by zinging your controller thru your TV set.
RichC2
09-24-08, 10:30 AM
:lol: I can guarantee you that this game cost more than $500, $900, or $5000. Maybe more like $150,000.
I could imagine if it only cost $500, that would be like 15 developers spending 1 hour on it :lol:.
Michael Corvin
09-24-08, 10:40 AM
F**k this game is tough! Fun, but damn I wish there was an option for difficulty levels.
There is. For an extra couple hundred points you can download two more difficulty levels. Ass-hard and insane.
Brent L
09-24-08, 11:00 AM
:lol:
I know why some would complain about the difficulty, but come on, this is Mega Man. The difficulty is part of what makes the series so great.
Michael Corvin
09-24-08, 11:06 AM
Yeah, I don't think it's much more difficult than previous games, it's that we haven't been used to this type of gaming in a long time. Couple that with the fact that you are in the dark on a boss path and weapon knowledge and it makes it seem harder than it is.
UncleGramps
09-24-08, 12:37 PM
Haven't beaten any other bosses yet but I can say that:
Concrete Man: Mega Buster and Black Hole do not work on him, at least effectively.
Now that's funny. My first instinct once I got the Black Hole Bomb was to go after Concrete Man. I made it to him but couldn't beat him either. I'd say great minds think alike, but we were both wrong. :)
I haven't made it up to any other bosses, but I have some ideas on who to go after next. Much of the fun of these games is figuring out which weapon works on which boss, so maybe we should use spoiler tags for any explicit "Weapon X works on Boss Y!" info? :shrug:
And I agree, the Plug Man disappearing blocks are certainly a pain in the ass. The major problem is that you have to rely on trial and error, which can be frustrating when the checkpoints are few and far between. Still, it wouldn't be a Mega Man game if it wasn't a challenge. :)
The invisible floors are annoying for trial and error, but I noticed that they are quite easy to distinguish when you come to them. I think it was Plug Man's stage, but
you have a pattern on the floor where each block looks like :: with an inner bevel to them. The invisible tiles will have an outer bevel.
slop101
09-24-08, 02:16 PM
The major problem is that you have to rely on trial and error, which can be frustrating when the checkpoints are few and far between. Still, it wouldn't be a Mega Man game if it wasn't a challenge. :)I replayed some of the older ones, and their checkpoints weren't nearly as annoying as there are in this new one.
UncleGramps
09-24-08, 03:00 PM
Ice beats Fire! Thunder beats Ice! Scissors beat... Thunder?
Yeah, some of the weapon/boss combinations in past games were a bit odd. Shouldn't fire melt ice instead of ice beating fire? Does water put out fire, or does fire vaporize water? And what do leaves beat? :confused:
mhg83
09-25-08, 09:55 PM
I'm loving this game! I've only been able to get past the second boss/level, but man is it satisfying when you finally beat a robot master :)
The challenge of beating the game without taking damage is something that seems utterly impossible to obtain. But I think theres a method. At the shop you can buy a power up that takes half damage off the enemy. If the player were to finish the game multiple times it just comes down to memorizatrion and an extremely slow pace. Plus there are youtube playthroughs one can watch and study carefully.
AndyCleveland
09-26-08, 11:08 AM
I hope you got Wario World Shake It for your Wii then, because that's exactly what it is.
yeah, that has been my 2nd favorite wii game, right behind mario galaxy
ltrain
09-28-08, 09:22 PM
So I played for several hours this weekend and was finally able to get through the initial eight levels. I'll be the first to admit that I used IGN's walkthrough guide to figure out the best order to tackle the bosses. After several failed attempts, I just didn't have the patience anymore with the trial and error method. (What the heck did we do before the internet?) :)
One of the biggest things that helped me was purchasing a few E Tanks from the item shop before starting each level. It doesn't make the levels any easier, but it gives you a second chance when you get to the boss at the end of a level.
Wily's castle seems insanely hard from what I've played so far. I'm trying to get through it on my own though and not rely on IGN too much.
Michael Corvin
09-28-08, 11:24 PM
You know, the E tank idea is a great one now that you mention it. You can use them to get through the stage, and test your weapons on the boss to see what works & what doesn't. Once you figure it out, just reload the last save prior to loading that level and using them. Of course you have to do the level again as well as the boss, but sounds like a good way to get through the game.
DarthPrime
09-29-08, 01:06 AM
I'm down to my last boss before Wily (Hornet Man). The hardest stage so far for me was Tornado Man.
tanman
09-29-08, 05:04 AM
Yeah, some of the weapon/boss combinations in past games were a bit odd. Shouldn't fire melt ice instead of ice beating fire? Does water put out fire, or does fire vaporize water? And what do leaves beat? :confused:
Well bubble beats alien projections.
PopcornTreeCt
09-30-08, 01:42 AM
Was this game always this hard? Holy crap!
slop101
09-30-08, 02:42 AM
Was this game always this hard? Holy crap!No.
I just tried out MM9 right after going through MM2 and 9 is much, much more difficult.
Michael Corvin
09-30-08, 07:49 AM
Mega Man II is the oddball though. You get the Metal Blade first and you can coast through the game. 9 is more in line with 1 though.
ltrain
09-30-08, 09:39 AM
I'm down to my last boss before Wily (Hornet Man). The hardest stage so far for me was Tornado Man.
If you haven't gotten there yet, the mini-boss on Hornet Man's stage is a giant pain in the ass. However, Hornet Man himself was actually fairly easy.
The part on Tornado Man's stage with the moving red and blue platforms?! Talk about frustrating...
SonOfAStu
09-30-08, 10:01 AM
This game is cool, but I like what they did with Bionic Commando much better.
The Bus
09-30-08, 11:15 AM
Does anyone know how much the game actually cost to make? People keep throwing out numbers like $500 or $900. I doubt its that cheap to make. I'd say more around $5,000
What. The. Hell. :lol:
I would be surprised if this game cost much less than $500,000.
pinata242
10-06-08, 02:09 PM
So, what's the verdict on platform of choice? Wii?
SomethingMore
10-19-08, 09:48 PM
Decided to download this (on the Wii) over the weekend.
SOME levels were hard... but I'd say 4 of them were incredibly easy.
I did get stuck in the first stage of Wily's castle, but finally figured it out
The part with the 3 instant-kill giant flame thingers
I'm on the third stage of Wily's castle now, but decided to take a break.
Overall, I LOVE this game!! If Capcom keeps releasing them, I'll keep buying them! I haven't bothered with the extra downloadable content yet. Is it worth the 200+300 Wii points?
Brent L
10-19-08, 09:57 PM
So, what's the verdict on platform of choice? Wii?
There's something special about playing a new Mega Man game on a Nintendo console, especially when you play it using the remote sideways. :)
slop101
10-20-08, 04:46 PM
What's this I'm hearing about a new level available for download today?
UncleGramps
10-20-08, 04:55 PM
There's a new level available for download today on Wii, later in the week for 360 and PS3.
Special Time Attack Stage – This DLC gives you an additional stage for Time Attack Mode, complete with an all new level and Robot Master Boss, “Fake Man.” Similar in difficulty to the Willy Stages, players will have a fun time tackling this time sensitive competitive stage. Special Time Attack Stage is not compatible with Challenge Mode.
The quote actually says "Willy", but I assume they mean Wily.
Should be $1 for the add-on.
Dean Kousoulas
10-20-08, 06:39 PM
I am stuck at Wily. His 2nd form is a bitch and a half, I shudder to think what else lies ahead of me. The bosses are too easy once you know which weapon they are weakest against.
In fact, pretty much the entire game is fairly easy once you figure out the stages. I replayed the game and got through most of the stages fairly quickly.
SomethingMore
10-31-08, 05:26 PM
Passed the game last night.
Downloaded ProtoMan. Going to pass the game that way now.
Can't wait for the next one!