Lots of games seem to have this quest, particularly in the age of Achievements and Gamerscore. I mentioned flags because I've been playing Assassin's Creed, but looking at the games on my shelf, I see similar quests in Half Life 2 (Gamma Caches), Crackdown (two kinds of orbs), the Simpsons (one for each character!), Gears of War (graffiti tags), and Halo 3 (skulls), just to name a few.
Personally, I have mixed feelings. Generally, I like these quests, though I'll confess that when I've found all I can find, I will happily go to a awalkthrough or map to finish up the quest.
Michael Corvin
12-29-07, 05:23 PM
I usually don't mind. If the game is good (Crackdown, Halo, Gears), I'll take my time and look for them as it extends my time spent in that universe.
Draven
12-29-07, 05:26 PM
I couldn't care less. If I happen across one, great. But these are not fun ways to game, if you ask me.
Jeremy517
12-29-07, 05:31 PM
Depends on what the reward is for getting the item, and how obscure the locations of the items are.
jonw9
12-29-07, 05:46 PM
I couldn't care less. If I happen across one, great. But these are not fun ways to game, if you ask me.
Ditto. If i see 'em i take them, but otherwise keep going.
Noow if it unlocks something, like I think it did in a early GTA on PS2 (tags or something) I will actively look, and use a guide. Plus on that kind of game it is better, since you can search for a while in between missions.
On COD4 I played through once and found about 10 laptops, and I may go back on easy to find the rest, using a guide.
lordwow
12-29-07, 05:46 PM
I wanted to get 1000/1000 on AC, but between Conversationalist (which I missed one of the first convos, thus another 8 hour run through to get 20 points), and the awful maps from the strategy guides, I'll pass.
I do try to get them on some games, especially if they're not annoying. For example, I really enjoyed getting the intels on COD4. They were easy to go back and get, and you didn't even have to finish the level once you got them. That's the way it should be done.
JasonF
12-29-07, 05:50 PM
I wanted to get 1000/1000 on AC, but between Conversationalist (which I missed one of the first convos, thus another 8 hour run through to get 20 points), and the awful maps from the strategy guides, I'll pass.
I've only used the Masayaf one so far (couldn't find that damned 20th flag!) but I'm sure I'll break down and use the rest sooner or later.
dtcarson
12-29-07, 06:24 PM
I don't like when they are very hard to find and required to open up some part of the game (other than a small bonus/side thing). I usually don't bother working at it because by the time I'm getting close to finishing a game, I like to go ahead and finish it, and sometimes 'catch em all' quests seem like they are artificially increasing game length in an un-fun way. I like them when you can get bonuses for just getting some of them, like the first three Ratchet and Clank games, I think the gold bolts helped you out but you didn't have to get them all to profit from them. I get really irked when I'm missing 1 out of 30 and have no idea where it is (like in Bioshock with the recorders).
I've only used the Masayaf one so far (couldn't find that damned 20th flag!) but I'm sure I'll break down and use the rest sooner or later.
I've gotten the 20 Teutonic flags from a district in Acre and flags from Masyaf but absolutely cannot find the rest. I've been using the pics in those guides and I've pretty much given up.
I've only used the Masayaf one so far (couldn't find that damned 20th flag!) but I'm sure I'll break down and use the rest sooner or later.
Those are a lot better than the ones I had (scanned from a guide):
EDIT: Whoops, looks like they got taken down for copyright violations.
I started working on the kingdom, but it's just a lot of time, and I've got so much more to play. Thanks though!
movieking
12-29-07, 10:27 PM
I hate those damn quests, and usually avoid them.
xVladx
12-30-07, 02:16 AM
I don't mind them, as long as there's some way to refine your search a bit. For instance, in GTA:SA, there were something like 100 graffiti tags in one city, 100 "photo ops" in another, 100 horseshoes in the third, and then 100 oysters scattered randomly in the water.
I had no problem printing maps off of gamefaqs when I was going for 100% completion. There was just no way I was going to be scouring every inch of each city looking for all those things. However, if they had let you know when you had found all the items in a certain area (the cities were all divided up into smaller neighborhoods), then I could have seen trying to find all of the items without help.
Okami does a good job with that with the stray beads. I've only got about half of them, but I can see myself getting all of them one day, since I know I won't have to wander aimlessly in areas where I've already got everything.
Mikael79
12-30-07, 07:51 PM
I think as long as finding all of the items isn't required to finish a game - it's fine with me. I'll usually try to find everything, but eventually fail.
Goat3001
12-30-07, 08:27 PM
I couldn't care less. If I happen across one, great. But these are not fun ways to game, if you ask me.
Same here. I tend not to care about my achievement score or any rewards. When I'm going through the game for the first time I just want to finish it. If I play it again, which is rare, I may try to find the hidden stuff.
CKMorpheus
12-30-07, 09:00 PM
I hate them. I'll grab them if I see them, but they only make me feel like I haven't completed the game. That bothers me. I tried using a map to complete the ones in San Andreas, but gave up. Totally pointless and a stupid way to get people to play some more. If you want us to play your games over and over again, give us some actual gameplay.
fumanstan
12-30-07, 09:47 PM
I ignore them if they're not necessary. I don't give two shits about most achivements, so I'm not going to bother doing them just for that.
boredsilly
12-31-07, 07:50 AM
I usually just ignore these kinds of missions/side quests, but in Crackdown it was integral to the game and I found it quite enjoyable looking for orbs. However, I probably shouldn't use "looking" because they were never really hidden. You never had to go too far before you found more orbs on rooftops.
If all the orbs were like the "hidden" orbs in Crackdown, I would have hated it. As it stands, it was never stressful finding another batch of orbs to go grab.
Giantrobo
12-31-07, 08:03 AM
I don't mind if they're not too out of the way. I think GOW's medals quest was well done. I still haven't found all of them but I have most of them. Then again I haven't even bothered with Halo 3's Skulls and Terminals. As a matter of fact I think I found 2 terminals by accident and haven't tried for more.
Marvel UA offered the Daredevil and Black Panther dolls that gave you playable characters and I thought was pretty cool. I still haven't found them all so that sucks but I still thought what they offered was pretty cool.
Michael Corvin
12-31-07, 08:04 AM
If all the orbs were like the "hidden" orbs in Crackdown, I would have hated it. As it stands, it was never stressful finding another batch of orbs to go grab.
Never stressful until you only have 1 left. I'm still only missing one and that is keeping me from a perfect 1250 points in that game. :lol:
metalhead212
12-31-07, 08:42 AM
These types of quests were never an issue on the older systems so why is it an issue now? Because of gamerscore? Ridiculous.
Giantrobo
12-31-07, 09:12 AM
These types of quests were never an issue on the older systems so why is it an issue now? Because of gamerscore? Ridiculous.
Dude, don't underestimate the obsessive compulsive nature of gamers. :lol:
Flay
12-31-07, 10:13 AM
Orbs were damn addictive. :) I just wished they had stretched out the agility scale a bit.
I've gotten bored with chasing after these types of items over the past year. Unless it offers a substantial gameplay modification, I just don't care anymore. Then again, I play so many games that I rarely have time to gather anything before moving onto the next title.
Save Ferris
12-31-07, 10:32 AM
I dont think it hurts the gameplay if its an optional achievement for those point hunters. I imagine all it takes is to have some intern programmer 'place' spots on the maps so it cant take too much development time.
Breakfast with Girls
12-31-07, 12:02 PM
I hate these, but feel compelled to at least give them a shot. I'll try to do all that I can and then if there aren't that many left I'll usually look at a walkthrough and pick up the rest—so long as I can go back to any area in the game. I'm not playing it through again just to get some damn knick-knacks.
The most recent one I completed was in Kingdom Hearts with the 33 dalmatian chests. That was about 2-3 months ago. I had to use a walkthrough for about five of them.
Giantrobo mentioned Marvel: Ultimate Alliance. For that game I just used codes to unlock each of the action figure characters. Life's too short.
matome
01-02-08, 05:04 PM
Hate'em. Finally got around to finishing the 1000 points on Tomb Raider Legend which required me to shoot away nondescript sections of wall to get to hidden artifacts. There is no way in hell you can find these things without a guide walkthrough.
UncleGramps
01-02-08, 05:35 PM
I couldn't care less. If I happen across one, great. But these are not fun ways to game, if you ask me.
Ditto. I really don't see the fun in it, and once I beat the main game, I don't go back to collect things.
Groucho
01-02-08, 05:46 PM
I usually are annoyed by these, and don't do them. Especially in situations where you must rely on a walk-through or guide to find them all.
I thought Metroid Prime 3 had a good approach. To get 100% in the game you have to get all the power-ups -- which means that you aren't just collecting flags, you're buffing yourself as well (although after a while, how many missiles do you need?). But the really cool thing about it is that after a certain point the game itself will tell you where the missing pieces are, saving you the grief of backtracking through everything or having to use a guide.
DRG
01-02-08, 05:47 PM
I like them as a fun diversion/sidequest in sandbox games like Grand Theft Auto 3, but they can be annoying in something like Gears of Wars where you can't easily backtrack to get them. Although I think San Andreas went overboard with the idea, especially since there was just too much area to explore.
Michael Corvin
01-02-08, 07:50 PM
Hate'em. Finally got around to finishing the 1000 points on Tomb Raider Legend which required me to shoot away nondescript sections of wall to get to hidden artifacts. There is no way in hell you can find these things without a guide walkthrough.
:shrug: I didn't have any problems with TR:L. IIRC, there are a lot more artifacts than the achievement requires.
matome
01-04-08, 12:14 PM
True, I got all the artifact count achievements before I actually completed the game, but wanted to unlock all the extra stuff which required them all. Actually maybe not, since I have found all the artifacts according the the game info screens and completed all the levels on hard, yet I'm at 99% completion for some reason. It looks like I have all the extras unlocked now, so I'm not sure what that 1% is.
Michael Corvin
01-04-08, 01:39 PM
Did you make it outside the mansion?
boredsilly
01-04-08, 01:44 PM
Orbs were damn addictive. :) I just wished they had stretched out the agility scale a bit.
How do you mean exactly?
matome
01-07-08, 11:00 AM
Did you make it outside the mansion?
Hmm, didn't know you could go outside on Legend. Playing Anniversary now and the door to the left of the main entrance opened right up to get outside, but I don't remember it ever opening on Legend.
Ocelot
01-07-08, 12:20 PM
Nah, i just enjoy the game as it is... if i encounter certain points/flags by "accident" or in plain sight, great! If not, i don't really care.
Honestly, those achievement points do leave something behind, i.e. it kinda bother you that you can't conquer them all :lol: However, the line has to be draw somewhere... If the points are insanely difficult, there's no freaking way i'm gonna get them all. There are very few games i'm able to get 100% in the game (Super Mario DS and Princess Peach DS are the only two i can think of right now).
Currently in Gears of War, i know there are tags to get, but i'm too "chicken" to get them :lol: Example, the Berserker level, there's one in the chamber and one in the yard, but i'm too busy running for my life and shooting the Berserker that i don't think getting the tags worth dying over (thinking in terms of real life). The only thing that i do have the guts to "go back" is to save a fallen member.
slop101
01-07-08, 01:02 PM
I loved it in Crackdown - in fact, if there was download content just for more flags in new locations, I'd even pay for it.
But it's not so much about finding them, but seeing them from a distance and figuring out the best way to get to it.