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View Full Version : Super Street Fighter 2 Turbo HD - News and Updates


jessecrx
10-29-07, 12:36 AM
I was posting info about this title alongside Super Puzzle Fighter HD because it was assumed that both would be released simultaneously. That didn't happen and SSF2 Turbo is still being developed and scheduled for release early 2008

Here are some screenshots and a not so good video of the game in action.

http://xbox360media.ign.com/xbox360/image/article/829/829850/super-street-fighter-ii-turbo-hd-remix-20071024095635784.jpg

http://xbox360media.ign.com/xbox360/image/article/829/829850/super-street-fighter-ii-turbo-hd-remix-20071024095636409.jpg

http://xbox360media.ign.com/xbox360/image/article/829/829850/super-street-fighter-ii-turbo-hd-remix-20071024095637112.jpg

Youtube videos
http://www.youtube.com/watch?v=ObOBptwjEfo

Info thus far(thanks to Shoryuken.com)

Here's what we know so far based on what was said by Sirlin, Rey Jimenez, and other Capcom/Backbone employees.

ST:HD is considered to be the next entry of the SF2 series, making it the 7th installment of the series (Hyper SF2 was the 6th). There will be actually be 2 games in ST:HD: the original, untouched Super Street Fighter 2 Turbo (for all you purists) and the updated Super Turbo with new graphics by Udon artists and a remixed (or rebalanced) gameplay mode.

Release Date

According to this 1up.com article (http://www.1up.com/do/newsStory?cId=3163805), Super Street Fighter II Turbo HD Remix will "ship when it's ready," says Nique Fajors, vice president of marketing, but Capcom estimates a Q1 2008 release on both the Xbox Live Arcade and PlayStation Network.

Remixed Mode

In this mode, we can assume that inconsistent properties such as random dizzies will be fixed in the game. Characters who did not have reversal supers can now perform them (we saw Ken do a reversal super in the ST:HD footage (http://youtube.com/watch?v=u_CoKEvn45Q) that Rey Jimenez revealed). Most interesting is what was revealed in a 1up.com preview article (http://www.1up.com/do/previewPage?cId=3163794).

We saw Ryu perform his fake fireball from Alpha 2/3 in the ST:HD footage, and I'm curious to see what the other characters gained. Svensson has hinted that T.Hawk and Fei Long will receive big changes. It doesn't seem like the easier moves will be like EO mode from CvS2, but more likely changing Tiger Knee to F, D, DF + K.

Sirlin objected to the "Remixed Mode" name, but in light of these new ST:HD tweaks, the name seems more and more fitting. If you want, you can still suggest alternatives in this thread (mine would be "Original/New").

Brian Dunn revealed something odd about ST:HD in the Capcom Digital Blog (http://blogs.capcomusa.com/blogs/digital.php/2007/10/18/sfhd_in_motion#c4001), "This game uses the Dreamcast version as a base. Basically it uses the same base code (with improvements and new features and additions), with all of the "art" files replaced with new ones for the updated look." According to the Shoryuken Wiki (http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo):

Brian mentioned that we are basing the game off of the Dreamcast version. That was done because the DC (Japanese version) code is easier to work with, and there was already existing network code within the game to start with because the Japanese version had an online matchmaking service. Now, before you guys start throwing tables in disgust because we are using the DC version and not the arcade version, realize that the DC version was an arcade perfect version. Or at least it was really close. Some “dip switches” were changed for the DC version that gave it some of its interesting quirks. For SFHD, we are simply flipping those “switches” back to their original settings so that the game plays like the arcade version. Also, we are making fine adjustments as needed to make sure it plays exactly like the arcade. So, while it is true we are basing the code off of the DC version, the end result will play arcade perfect.


Graphics

Update: According to this Game Informer article (http://www.gameinformer.com/News/Story/200710/N07.1019.1516.29680.htm?Page=1): Let's hope this addresses the anatomy issues that some have pointed out in previously released art samples.

Also, Rey Jimenez revealed in the Capcom blog, "The HUD and fonts are very early. We haven't done anything to jazz it up yet. So I know it looks boring now, but it's something we'll be working on."

Music/Sound

In a reversal to what was announced previously, remixed tunes will be available in the game. According to the 1up article, Christian Svensson, senior director of research and strategic planning at Capcom, hints that the community will come into play somehow with the creation (or selection) of the remixed music tracks. Rey Jimenez said in the Capcom Digital Blog, "You'll also notice the new Ken level music. Again, this is an optional feature, but I am working with a bunch of talented individuals to get new music in the game. I'll let you know who they are later as we get closer to release."

No word yet if Guile will have a manly "Sonic Boom" voice this time, but Ken and Ryu were using their CPSII voices in the ST:HD footage.

Widescreen Mode

In another reversal to what was said previously, ST:HD will have a widescreen option. According to Rey Jimenez, "As you may remember, we weren't planning on including any sort of widescreen support that would extend the edges of the playing field to the edge of the screen. But the community voiced that they wanted it really bad, so we decided to put it in. The mode is optional, so you can play in standard 4:3 if you want to. It’s not a stretched mode, but something similar to what’s been suggested on many forums as a widescreen option. Essentially, it’s a zoomed in mode, with a portion of the top of the screen cropped off." Sirlin at one point in his blog said, "The widescreen mode zooms in the camera but does not change gameplay. I was skeptical at first, but it's turning out surprisingly good. Even hardcore players seem to like it, even prefer it to the regular 4:3 mode."

Remember, widescreen mode is optional.


Tournament Options

No news on whether a tournament mode will be added, but I'll copy and paste the info from the previous thread because it is still relevant.

The SNES version of SSF2 had a Tournament mode, and it would be cool to implement a tournament ladder option for up to 16 players (or up to 64 or 128 people if it’s feasible) in HD Remix. Take a page out of Halo 2 and create a tournament lobby (which could be public or private) and provide options like single-elimination, double-elimination, and even round-robin tournaments. Taking this idea a step further, you can have a group of people in a lobby look for a large tournament, and when matchmaking finds one, it seeds those friends into different brackets (as best as it can) so that they don't face against each other in the first round. If there are ranked tournaments, then only one person can look for a tournament.

Rey Jimenez said in the Capcom Digital blog, "I've seen a lot of comments, especially on SRK, asking for a tournament mode. That is something that we’re definitely looking into."

Online Matchmaking

There was a very good suggestion for a blind selection option. Setting it so that players won’t know whom their opponent selected until the versus screen will prevent players from playing chicken on who picks first (and the other picking a counter-character). Definitely set blind selection as a default option for ranked matches.

Add a visible time limit on the character selection screen. It will visibly dissuade opponents from staying on the versus screen indefinitely (like those in Hyper Fighting who pick up wins from quitting players who are tired of waiting). It also advises indecisive Super Turbo players how much time they have left before the game chooses a fighter for them.

Speaking of quitting, Sirlin has stated that quitters will be dealt with (most likely with an automatic loss). Some have also suggested adding a disconnect stat (like DoA4) so that you can see if an opponent likes to quit mid-match a lot.

Rey Jimenez revealed that ranking system will no longer just track win/loss ratios. It will be a system similar to chess' ranking system. Some have suggested implementing a decaying rating system, where rating points for everyone goes down after a week or so (or just for those who haven't played in a week). It prevents people who begin with an awesome record to permanently remaining on top of leaderboards if they never play again.

Furthermore, there will be two leaderboards, one for original ST, one for Rebalanced/Remixed ST.

Quarter Match

Update: Rey Jimenez confirmed that Quarter Match will be available, and according to a Game Informer article (http://www.gameinformer.com/News/Story/200710/N07.1019.1516.29680.htm?Page=2), it's going to be expanded. The Quarter Match lobby can now hold six people with four spectators and two players. Spectators can hang out and opt out of gameplay if they don’t want to play. Also, if someone drops out, someone can join a game that’s already in progress.

Netcode

In the 1up.com preview article, this interesting tidbit was revealed.

While Svensson can't detail just what it is that the developers are doing to counteract such issues with HD Remix, he offers a bold, potentially reassuring statement: "It's network code that's never been seen in a commercial fighting game before, and it will hopefully provide, even under relatively poor network connections, a much better experience than any fighting game that's ever existed.

Theatre/Gallery Mode

Once you beat the game with a character, you unlock his/her ending and additional artwork in this mode. It will give players an extra incentive to beat the game with every character.

Custom Win Quotes

The idea was shot down in the Capcom blog, so don't look forward to it.

Multi-button pause

It would be more for local play, but this was suggested to prevent accidental pauses during matches.

Training Mode

An option to display frame data would be great.

Some have suggested that Capcom should take notes from Virtua Fighter 4: Evolution's training mode. Rey said regarding this subject, "I've seen some very good suggestions using the training mode style from the SF EX series or VF 5, but I'm not sure if we have the time or extra file size to support such a feature."

At the very least, the option to turn off dizzy should be available.

I'll try to post more info as it becomes available :)

Start practicing, guys :)

Maxflier
10-29-07, 12:42 AM
Holy shit those graphics look good!

AndyCleveland
10-29-07, 12:44 AM
would like to see more old games released in HD (mortal kombat 1-2-3-U-4, ki1,ki2 would be nice)

this looks beautiful

jessecrx
10-29-07, 12:49 AM
I plan on flying to California soon to help fine tune Fei Long for the finalized remixed version of the game. I am close friends with David Sirlin and a few of the other guys who are developing the remixed mode.

Let's just say that the battlefield will be much more leveled than it was before. Characters who had really really bad matchups will have better tools to fight with. You guys who play SF will definitely notice the new game feel.

You guys already know about Ryu's fake fireball. This totally changes his matchup vs Dhalsim...oh and the mindgames and bait trap possibilities. It's gonna be crazy!

zero
10-29-07, 04:01 AM
I plan on flying to California soon to help fine tune Fei Long for the finalized remixed version of the game. I am close friends with David Sirlin and a few of the other guys who are developing the remixed mode.

Let's just say that the battlefield will be much more leveled than it was before. Characters who had really really bad matchups will have better tools to fight with. You guys who play SF will definitely notice the new game feel.

You guys already know about Ryu's fake fireball. This totally changes his matchup vs Dhalsim...oh and the mindgames and bait trap possibilities. It's gonna be crazy!

That's pretty cool man! I watched Sirlin's vids from Comic-Con, and he is a demon! I'd like a chance to meet him, and get my butt kicked! :lol: I've only recently started playing SSFT again, and I need help!

slop101
10-29-07, 10:58 AM
I'd like to see this in motion. I hope it has the crazy-fluid animation that SF3 had.

PixyJunket
10-29-07, 11:12 AM
I'd like to see this in motion. I hope it has the crazy-fluid animation that SF3 had.It doesn't, they're sticking with the same number of frames as the original game as to not "break" it.. but they've gone back on a few things they originally intended so who knows at this point. I also think the MB limit on XBLA factors in to it as well.

mmconhea
10-29-07, 11:22 AM
must buy for me. My favorite version gets the true HD treatment. Can't wait!

jessecrx
10-29-07, 02:02 PM
It doesn't, they're sticking with the same number of frames as the original game as to not "break" it.. but they've gone back on a few things they originally intended so who knows at this point. I also think the MB limit on XBLA factors in to it as well.

Word.

I was speaking to Sirlin about altering the game, and he was telling me just how delicate the game engine is for SSF2 turbo. If a hit box property is changed for one move, it can alter other moves in the game for everyone. So adding animation would mean totally rebuilding the game from the ground up. That takes big bux and lotsa time.

GreenMonkey
10-29-07, 09:35 PM
Great updates, thanks!

PopcornTreeCt
10-30-07, 09:11 PM
This game is taking forever to come out. Hearing a 2008 release has just killed the hype.

fumanstan
10-30-07, 09:15 PM
I'd like to see this in motion. I hope it has the crazy-fluid animation that SF3 had.

Did you check out the youtube video thats linked in the first post? Early footage, but some idea of how it looks in motion.

slop101
10-31-07, 12:44 AM
I actually missed that - thanks for pointing it out.

Yeah, it's the same frames of animation, but I guess that's a good thing, since it keeps the (classic) gameplay intact.

Harry Lime
10-31-07, 01:13 AM
<object width="425" height="350"><param name="movie" value="http://www.gamebrink.com/gbtube/3112"></param><param name="wmode" value="transparent"></param><embed src="http://www.gamebrink.com/gbtube/3112" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

jessecrx
10-31-07, 02:10 AM
Thanks for the vid, Harry Lime!

Can't wait to play the remixed version!

Ocelot
10-31-07, 09:53 PM
sweet! a must buy for me too, can't wait! now, i need a wireless stick... any good wireless stick for the PS3 or X360 for this game?

jessecrx
11-01-07, 05:46 PM
sweet! a must buy for me too, can't wait! now, i need a wireless stick... any good wireless stick for the PS3 or X360 for this game?

Eh...you may wanna stick to wired sticks. Any bit of lag will effect the games performance. Most wireless sticks have "input lag" so most people stick to wired sticks for the best results.

The Virtua Fighter 5 stick should be perfect for this!

Ocelot
11-02-07, 01:32 PM
Fine... wired stick then, i don't have problem with wired controller for this game. Got some shopping to do...

fumanstan
11-05-07, 09:21 PM
A bunch of old art assets from the work in progress game were leaked.

In response though, Capcom commented on their blog, as well as providing some more cool info:

http://blog.capcom.com/archives/544

I really like the way the development on this has been going, giving fans a lot of info of the work in progress.

fumanstan
11-05-07, 09:27 PM
Also, some details about the remix.

All Dragon Punches are easier because the timing window to perform them is no longer random—you now always get a 15 frame window rather than a random number between 8 and 15 (and you only had a small chance of getting 15 in the original game). 360 motions are easier because they no longer require you to hold up and accidentally jump. Spinning Pile Drives can now be done by half-circle forward, then back + punch or half circle back, then forward + punch. There is a lot of leeway on these commands so that they can still be done from defensive crouch, and the old 360 commands still work too.

Most commands ending with diagonally up/forward have been changed to much easier motions. Sagat’s Tiger Knee is a Dragon Punch motion now (as it is in later games). Cammy’s Hooligan Throw and Fei Long’s Flying Kicks are now fireball motions (qcf + p and qcf + k, respectively), so no more accidental jumping frustrations.

The “mash moves” require less mashing. That means it takes fewer button presses to activate Chun Li’s Lighting Legs, Honda’s Hundred Hand Slap, and Blanka’s Electricity.

All moves that required three simultaneous button presses now only require two. This is specifically to make the moves easier to execute on a gamepad (as opposed to an arcade joystick). Because of the way you hold a gamepad, it’s easier to hit the jab + short buttons together with your thumb than it is to hit the jab+strong punch buttons. For this reason, there are a lot of jab+short commands now. Zangief’s kick lariat, Vega’s single defensive flip, Blanka’s hop, and T.Hawk’s aerial dive can all be done with jab+short *as well as* the original three button commands. Zangief’s punch lariat and Vega’s double defensive flip can be done with either strong+forward, fierce+roundhouse, or the original commands. Dhalsim and Akuma’s teleports only require two punch or two kick buttons now, as does Balrog’s turn punch (but don’t worry, you can’t charge turn punch while having access to fierce and roundhouse at the same time).

Quite a lot more here:

http://blog.capcom.com/archives/542

Shazam
11-06-07, 03:09 AM
There was a timing window for the DP? Huh.

Wow, a good Thawk would be something to see. Still, R/K/D were really hard to beat in SSF2T.

jessecrx
11-09-07, 01:07 AM
Straight from David Sirlin

This is the first part in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. This first article explains some of the motivation behind the project, reviews its design goals, and eliminates some of the misinformation we’ve seen floating around about the game. We’ll dig into the meaty details of some changes in the articles to follow!

Here’s a brief bio on our guest blogger:

David Sirlin has competed in Street Fighter tournaments for 16 years, and for 11 years he has helped organize and run the tournament series that started as B3 and has now become the international Evolution Championships. He represented the United States in SSF2T in Japan’s Super Battle Opera tournament, wrote the competitive gaming book Playing to Win, and provided narration for Bang the Machine, a documentary film about the Street Fighter community. He’s now overseeing the design and gameplay on Super Street Fighter 2: HD Remix.

And now, on with the article!


Super Street Fighter 2 Turbo HD Remix Gameplay, Part 1: Design Goals

Super Street Fighter 2 HD Remix was originally going to be a graphical update of Super Street Fighter 2 Turbo, but along the way some magic happened. HD Remix is now a completely new Street Fighter game—the 6th installment in the SF2 series. It also includes an arcade perfect gameplay version of SSF2T with new art and music. You’re actually getting two games in one.

For years, I’ve been a care-taker of the franchise, helping to present the games in the best way in Capcom Classics Collection 1, 2, and Remixed. Now I have the honor and burden of improving upon what I consider the very best Street Fighter game ever: Super Turbo. So many have said it’s impossible to improve upon the polished gem of ST, but as Wayne Gretzky said, “You miss 100% of the shots you don’t take,” so Capcom and I felt that it was worth taking a shot.

Here are the design goals:

1) Make the game easier to play—more inclusive rather than exclusive
2) Make the game even more balanced for tournament play
3) Add fun as long as it doesn’t interfere with #2.

Easier Controls
Inside Street Fighter, there is a wonderful battle of wits, but many potential players are locked out of experiencing it because they can’t Dragon Punch or do Fei Long’s flying kicks, or whatever other joystick gymnastics they require. I’d like to reverse this trend. There’s only so far I can go with this and still call it SF2, but wherever I could, I turned the knob towards easy execution of moves. Let’s emphasize good decision making—the true core of competitive games—and get rid of artificially difficult commands.

This will get more players interested in the game, eventually leading to more competition. It will also get players past the awkward beginner phase faster and into the intermediate phase where the interesting strategy starts to emerge.

Easier Moves Overview
• Dragon Punch timing more forgiving
• 360s alternate motions
• Tiger knee motions removed
• Mash moves easier
• All 3 button moves changed to 2 buttons

All Dragon Punches are easier because the timing window to perform them is no longer random—you now always get a 15 frame window rather than a random number between 8 and 15 (and you only had a small chance of getting 15 in the original game). 360 motions are easier because they no longer require you to hold up and accidentally jump. Spinning Pile Drives can now be done by half-circle forward, then back + punch or half circle back, then forward + punch. There is a lot of leeway on these commands so that they can still be done from defensive crouch, and the old 360 commands still work too.

Most commands ending with diagonally up/forward have been changed to much easier motions. Sagat’s Tiger Knee is a Dragon Punch motion now (as it is in later games). Cammy’s Hooligan Throw and Fei Long’s Flying Kicks are now fireball motions (qcf + p and qcf + k, respectively), so no more accidental jumping frustrations.

The “mash moves” require less mashing. That means it takes fewer button presses to activate Chun Li’s Lighting Legs, Honda’s Hundred Hand Slap, and Blanka’s Electricity.

All moves that required three simultaneous button presses now only require two. This is specifically to make the moves easier to execute on a gamepad (as opposed to an arcade joystick). Because of the way you hold a gamepad, it’s easier to hit the jab + short buttons together with your thumb than it is to hit the jab+strong punch buttons. For this reason, there are a lot of jab+short commands now. Zangief’s kick lariat, Vega’s single defensive flip, Blanka’s hop, and T.Hawk’s aerial dive can all be done with jab+short *as well as* the original three button commands. Zangief’s punch lariat and Vega’s double defensive flip can be done with either strong+forward, fierce+roundhouse, or the original commands. Dhalsim and Akuma’s teleports only require two punch or two kick buttons now, as does Balrog’s turn punch (but don’t worry, you can’t charge turn punch while having access to fierce and roundhouse at the same time).

All of this taken together means that it’s easier than ever to get your moves to come out, especially on a gamepad. These changes alone increase the fun factor of the game quite a bit, especially for T.Hawk, Cammy, and Fei Long because their moves were so hard to do before.

Balanced for Tournament Play
Super Turbo is a delicate ecosystem, so changing anything can affect game balance a lot. Because there’s so much potential to wreck things, we need a plan that leverages all the knowledge we have about high-level play over the last 13 years. I picture a flat piece of wood with 100 indentations on it and 100 marbles. If we have 90 of the marbles resting in the right indentations, we wouldn’t want to violently shake the whole thing around in hopes of fixing the last 10.

After over a decade of tournaments, we know which characters are the best (Balrog and Dhalsim for sure, and Old Sagat in the US and Vega in Japan, with Chun Li as an honorable mention). We know which characters are the worst (Cammy, Fei Long, T.Hawk, Zangief, and Blanka). And which are in the middle. My goal is to buff up the worst characters so they reach the middle (or upper middle at best). Next, buff the middle characters slightly, but not so much that they become top tier. And finally, leave the top tier characters intact. In other words, the idea is to compress the tiers so that the difference in power between the best characters and worst characters is much smaller than before.

This approach gives us some margin of error. I’m shooting to make the previously weak characters about 2nd tier, but if they end up a little worse than that, they’re still be much more able to win than before and if they end up a little stronger, there’s some wiggle room before they overshadow the top tier.

Keeping the top tier at about the same power level is a good idea for a few reasons. First, we have a very solid idea of how powerful a character needs to be to be top tier (same as always!). Next, to use my last analogy, rolling around fewer marbles is better, so it’s safer to leave the top tier than it would be to bring them down in power and have no idea who’s good anymore. Also, as I said when I rebalanced Puzzle Fighter, we already know what the game felt like with the previous top tier characters, and it was fun, so it’s better to balance the game around that power level than a new, lower power level. And finally, to restate that, there are so many games that try to fix *everything* and nerf everything to such a low power level that even though things might be “fair,” they are no longer fun. I call this the Marvel vs. Street Fighter syndrome.

That said, there are some nerfs to the top tier. It sounds like I just contradicted myself, so I want you to understand this important distinction. Imagine that a top tier character has 10 awesome things about him or 10 ways to win. If we really wanted to nerf his power level, we would make all 10 of these things, say, 20% worse. (We’re not doing that, don’t worry!) But what if one of those 10 things is so abuseable that it can be repeated over and over pretty mindlessly, leading to shallow gameplay? This is a case where I think we can remove or tone down that 1 option and leave the other 9 just as strong as ever. This does not even necessarily reduce the overall power level of the character—it just forces the player out of repeating loops and into other more interesting options.

There are several of these situations in Super Turbo, and rather than trying to muck with every possible one, I think it’s just safer to remove the repeatable abuse from the top tier characters only—the abuseable stuff that can often decides matches. The various tricks from the worse characters never added up to enough power to dominate anyway.

It’s ironic that as a player, I seek out exactly these kinds of repeatable, mindless moves, yet as a designer they are what I’m trying to remove (again, from the top characters only). The list of toned down things is very, very short in comparison to the list of new, powered up stuff, so I think that fun factor is going up in addition to the compressing the tiers for balance.

In the coming weeks, I’ll detail the changes for each character in this new version of Street Fighter. I know you’ll find it easier to play, and I hope you find even more strategic and with fewer lopsided matches than ever.

–Sirlin

fumanstan
11-09-07, 01:15 AM
Er... that's what i linked to above :(

fumanstan
11-20-07, 04:24 PM
Another new blog update, this time about Ryu:

http://blog.capcom.com/archives/558

jessecrx
03-13-08, 03:06 AM
More good news! Excuse the big pic...they changed the art style. Talk about BRIGHT!

Some video footage and interview with David Sirlin
http://www.gamespot.com/video/939066/6187674/super-street-fighter-ii-turbo-hd-remix-interview-1

http://blog.capcom.com/archives/998
One of the coolest features of the game is the new “HD Remix” mode in the game. As you guys have read from David Sirlin’s posts, we’ve been doing some changes to the game to create a mode in Super Turbo using input from some of the best Street Fighter players in the world. As I’m sure David would tell you, this is not as easy as it may sound. It’s taken many revisions, sessions of playing with pros, and further refinement to get it to where it is now, and it still may see a few more changes before release time. (From what I’m hearing, after a session of playing HD Remix, the pros are finding the changes so fun that it’s hard to go back to normal Super Turbo when they get home, which is super cool!)

As previously mentioned, we’ve also been hard at work on the online features. Recent tech solutions dedicated to online play have really raised the bar on what it means to have lag-less input during online play. We’ve put a ton of time in meeting this expectation and are confident that SFHD will provide the best online console experience to date.

I’ve seemed to be getting pretty long in my post here, so before I bore you to death, let me give a quick run down on a few more features that this extra time has allowed us to put in:

• 8-man Tournament Mode. This has been especially challenging with the new netcode
• Both Remixed and Classic music
• Hit Box Display. (Woohoo!)

There are more that we’ll announce later on, but I really wanted to mention the hit box feature as I know the guys at SRK would love to hear about that.

The last thing I’ll mention is concerning the talks the have been occurring online concerning the filesize of the game with respect to features on the 360 and the PS3 versions. I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I’ve been reading on the forums, neither console version will be “gimped” due to any kind of limitation.

Overall, the project has proved to be extremely challenging, something that I’m sure that all those involved at Capcom, Backbone, and Udon would readily admit to. I think in the end, the product you guys get in the end will be the most ambitious title put into the console download space and be well worth the wait.

http://image.com.com/gamespot/images/2008/071/939067_20080312_screen002.jpg

Tarantino
03-13-08, 05:01 AM
So...when's this bad boy coming out?

= J

Anubis2005X
03-13-08, 07:04 AM
Oh man, I want this game in the worst way. Super Street Fighter 2 Turbo HD Remix and Street Fighter IV...good year!

mkdevo
03-13-08, 09:59 AM
Want.

PixyJunket
03-13-08, 01:16 PM
Beta test information:
When an Xbox LIVE Gold subscriber purchases Wolf of the Battlefield: Commando 3, they will also be able to download Super Street Fighter II Turbo HD Remix Beta when it is released shortly afterwards through Xbox LIVE Marketplace. This unique Beta version of Super Street Fighter II Turbo HD Remix will allow players to select from one of two Street Fighter characters, either Ryu or Ken, and battle online. This Beta test will help Capcom stress-test the network code underlying the incredible online features that power the multiplayer modes of the game. Super Street Fighter II Turbo HD Remix online modes include Player or "Quarter" Match, Ranked Match, and Tournament Mode. The Super Street Fighter II Turbo HD Remix Beta will run for approximately eight weeks.

New game details:
The Capcom arcade classic receives a whole new look as Super Street Fighter II Turbo HD Remix comes to both Xbox LIVE and the PLAYSTATION Network this fall. Capcom will maintain the integrity of the popular game by utilizing the original game code while upgrading the graphics with new artwork and high resolution 1080p images. Again, all of the art, from character animation to stage backgrounds, will be completely redrawn by Udon Entertainment, the company responsible for the US Street Fighter series of comics. Super Street Fighter II Turbo HD Remix will include both online and offline competition for one or two players.

Features:
* All new 1080p high-definition art for Street Fighter characters and backgrounds created by Udon Entertainment, creators of the Street Fighter comic books
* Features all 17 of the original Super Street Fighter II Turbo characters including Ryu, Guile, M. Bison and Akuma
* New optional "Rebalanced" Mode: massive changes across the board to all Street Fighter characters as created and tested by some the world’s top-ranked professional Street Fighter players
* One to two player head-to-head play either offline or online
o Single player vs. CPU
o Player vs. player over the same console
o Player vs. player online
* Training mode helps fighters hone their skills
* Improved network code for the best possible online fighting game experience
* Numerous online features:
o In-game voice chatting between players
o Matchmaking flexibility through multiple options
o Personal and friends statistics tracking
o Quarter Match Mode– this spectator-based system allows online competitors (2 competitors and up to 4 spectators) to use a "virtual quarter" to "buy into" heated two player matches
o Comprehensive worldwide rankings and leader boards by character - tracks overall wins and losses, number of throws, perfects, highest combos and more
* Widescreen support with option to select classic 4:3 mode for SF purists
* Choose from either classic Super Street Fighter II Turbo music or optional newly remixed tunes
* Option to play as the original Super Street Fighter II Turbo 2D sprites for traditionalists

boredsilly
03-13-08, 03:02 PM
Ken's eyebrows are out of control. I can't wait to play this.

Even though I suck, we should have a dvdtalk tournament when this comes out.

CreatureX
03-13-08, 03:38 PM
I kind of like the older art style better as it had more detail. But seeing the game in motion....beautiful! :D

pinata242
03-13-08, 03:40 PM
I don't even really like SF or fighting games, but SF2 has a place in my history. I may have to bite on this update, if for no other reason than to play with friends.

zero
03-13-08, 03:50 PM
Beta test information:
When an Xbox LIVE Gold subscriber purchases Wolf of the Battlefield: Commando 3, they will also be able to download Super Street Fighter II Turbo HD Remix Beta when it is released shortly afterwards through Xbox LIVE Marketplace. This unique Beta version of Super Street Fighter II Turbo HD Remix will allow players to select from one of two Street Fighter characters, either Ryu or Ken, and battle online. This Beta test will help Capcom stress-test the network code underlying the incredible online features that power the multiplayer modes of the game. Super Street Fighter II Turbo HD Remix online modes include Player or "Quarter" Match, Ranked Match, and Tournament Mode. The Super Street Fighter II Turbo HD Remix Beta will run for approximately eight weeks.

New game details:
The Capcom arcade classic receives a whole new look as Super Street Fighter II Turbo HD Remix comes to both Xbox LIVE and the PLAYSTATION Network this fall. Capcom will maintain the integrity of the popular game by utilizing the original game code while upgrading the graphics with new artwork and high resolution 1080p images. Again, all of the art, from character animation to stage backgrounds, will be completely redrawn by Udon Entertainment, the company responsible for the US Street Fighter series of comics. Super Street Fighter II Turbo HD Remix will include both online and offline competition for one or two players.

Features:
* All new 1080p high-definition art for Street Fighter characters and backgrounds created by Udon Entertainment, creators of the Street Fighter comic books
* Features all 17 of the original Super Street Fighter II Turbo characters including Ryu, Guile, M. Bison and Akuma
* New optional "Rebalanced" Mode: massive changes across the board to all Street Fighter characters as created and tested by some the world’s top-ranked professional Street Fighter players
* One to two player head-to-head play either offline or online
o Single player vs. CPU
o Player vs. player over the same console
o Player vs. player online
* Training mode helps fighters hone their skills
* Improved network code for the best possible online fighting game experience
* Numerous online features:
o In-game voice chatting between players
o Matchmaking flexibility through multiple options
o Personal and friends statistics tracking
o Quarter Match Mode– this spectator-based system allows online competitors (2 competitors and up to 4 spectators) to use a "virtual quarter" to "buy into" heated two player matches
o Comprehensive worldwide rankings and leader boards by character - tracks overall wins and losses, number of throws, perfects, highest combos and more
* Widescreen support with option to select classic 4:3 mode for SF purists
* Choose from either classic Super Street Fighter II Turbo music or optional newly remixed tunes
* Option to play as the original Super Street Fighter II Turbo 2D sprites for traditionalists

WHEEEEEN!?

PixyJunket
03-13-08, 03:52 PM
WHEEEEEN!?They're saying Fall '08 now.

slop101
03-13-08, 03:58 PM
Just for shits and giggles, here are five important lessons learned from playing Street Fighter 2. (http://www.cracked.com/article_15981_5-important-lessons-learned-from-street-fighter-2.html)

jessecrx
03-14-08, 12:49 AM
17 min interview and more footage!
http://www.gamevideos.com/video/id/17990

Kelkee
03-14-08, 10:40 AM
Did I miss something?

Why is there no mention of a Wii version especially since the Wii remote+chuck are suited exactly for this playstyle?

Anubis2005X
03-14-08, 11:09 AM
Did I miss something?

Why is there no mention of a Wii version especially since the Wii remote+chuck are suited exactly for this playstyle?

It's HD Remix. I love the Wii, but what's the point of bringing it to a system that can't even display HD?

PixyJunket
03-14-08, 11:16 AM
It's HD Remix. I love the Wii, but what's the point of bringing it to a system that can't even display HD?At 480p, it will still be double the resolution of the original arcade game.

fumanstan
03-14-08, 11:28 AM
Did I miss something?

Why is there no mention of a Wii version especially since the Wii remote+chuck are suited exactly for this playstyle?

They are? I think I would hate to play Street Fighter with the remote and nunchuck.

Kelkee
03-14-08, 11:37 AM
Unless they are keeping more secrets and going to announce a Wii version later this is a big mistake.

At 480p it will still look awesome.

SF2 was first ported to the SNES I believe. Not including a Nintendo version of this update makes no sense especially with what they can do using the Wii controllers and the level of interaction that can bring to the game.

Kelkee
03-14-08, 11:40 AM
They are? I think I would hate to play Street Fighter with the remote and nunchuck.

Well if its never ported over then you'll never know if you'd hate it or not.

VS mode would be really fun I think.

Of course there should be the option of using either the mote+chuck or classic controller.

fumanstan
03-14-08, 12:07 PM
Well if its never ported over then you'll never know if you'd hate it or not.

VS mode would be really fun I think.

Of course there should be the option of using either the mote+chuck or classic controller.

That's why I said "think." I think it might be a fun diversion, but I just can't really picture the responsive use of all 6 different attack buttons and pulling off combos with motion controls.

Considering the size of the game too and the lack of internal memory on the Wii, it would probably start pushing people into needing memory cards to download and save it.

PixyJunket
03-14-08, 12:28 PM
Considering the size of the game too and the lack of internal memory on the Wii, it would probably start pushing people into needing memory cards to download and save it.WiiWare is going to do that with or without SSFIITEHD.

Anubis2005X
03-14-08, 02:10 PM
At 480p, it will still be double the resolution of the original arcade game.

Double the resolution of the arcade? Wow, didn't know that...

pinata242
03-14-08, 02:12 PM
I don't know how anyone can play SMG or SSBB on the Wii and not think SF2 would look amazing on it, even "only" at 480p.

dvd182
03-14-08, 02:30 PM
This game with the wii remote and nunchuk would be awful.

Also, does Nintendo let developers do their own online lobby and such? The online play is supposed to be a big part of this title, and using friend codes would be awful. I'd imagine they'd just leave online out.

I'll be getting it on 360 or PS3, but it would still look pretty good at 480p.

Anubis2005X
03-14-08, 02:34 PM
I don't know how anyone can play SMG or SSBB on the Wii and not think SF2 would look amazing on it, even "only" at 480p.

At one point I might've agreed, then I got used to the graphics on PS3. The Wii is great, and the graphics are fine, but they have never wowed me...

fumanstan
03-14-08, 03:02 PM
At one point I might've agreed, then I got used to the graphics on PS3. The Wii is great, and the graphics are fine, but they have never wowed me...

Considering the art style, even in "HD", I don't think the Wii would suffer graphically with this particular game at all.

My concern was just gameplay. Although the classic controller would be OK.

Shazam
03-16-08, 12:28 PM
Ken's eyebrows are out of control. I can't wait to play this.

Even though I suck, we should have a dvdtalk tournament when this comes out.If there is a dvdtalk tournament, I will buy an XBox 360 just to play you guys. And I will crush you all.

zero
03-18-08, 03:01 PM
If there is a dvdtalk tournament, I will buy an XBox 360 just to play you guys. And I will crush you all.

gamer tag in the sig...I'll be waiting.

bluntman72
03-18-08, 05:59 PM
will this ever be released on CD or Blu-ray rather than just download.


the game looks great and I will get it eaither way but really want to have a physical copy of the game rather than just a download

zero
03-18-08, 10:15 PM
will this ever be released on CD or Blu-ray rather than just download.


the game looks great and I will get it eaither way but really want to have a physical copy of the game rather than just a download

More than likely it will remain a download. Unless of course Capcom and Backbone decide that a disc pressing is necessary. I too would love a physical copy but since both XBL and PSN track your downloads I don't think losing my download is a worry.

steebo777
03-19-08, 03:30 PM
So is this just a rumor that it could be on the Wii or is there some concrete fact that it will? I couldn't find anything in this thread linking to it.

slop101
03-19-08, 04:19 PM
If it went to the Wii, they wouldn't be able to call it "HD", so I doubt that would happen.

PixyJunket
03-19-08, 04:26 PM
If it went to the Wii, they wouldn't be able to call it "HD", so I doubt that would happen."Technically," no. But as stated before, the game would get an incredible boost in resolution even at 480p. If Nintendo (finally) announces a storage solution to coincide with Wii Ware, you can bet your ass that Capcom will have a version prepped for the system. Super Street Fighter II Turbo ED, perhaps? Though that kind of has a different meaning nowadays. "Chun Li, it's not you, it's me."

fumanstan
03-19-08, 04:42 PM
So is this just a rumor that it could be on the Wii or is there some concrete fact that it will? I couldn't find anything in this thread linking to it.

I haven't heard of any actual rumors, other then the fellow saying it should be on the Wii just because of SF2 on the SNES. Were there rumors from actual sources, or just fan musings?

jessecrx
03-25-08, 09:25 PM
If there is a dvdtalk tournament, I will buy an XBox 360 just to play you guys. And I will crush you all.

DVDTalk Tournaments would be awesome!

I can hear the cries already! "DUDE YOU'RE SOOOO CHEAP!" :)

I will be ready for ya!! I've got the tools for job! nyuk nyuk!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2155.jpg

http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2158.jpg

IIG
03-26-08, 02:09 AM
"Technically," no. But as stated before, the game would get an incredible boost in resolution even at 480p. If Nintendo (finally) announces a storage solution to coincide with Wii Ware, you can bet your ass that Capcom will have a version prepped for the system. Super Street Fighter II Turbo ED, perhaps? Though that kind of has a different meaning nowadays. "Chun Li, it's not you, it's me."
rotfl Yeah, but I agree that a version is destined for the Wii. I see no reason why not since the Wii could run it just fine, and the game would undoubtedly still look fantastic in 480p.

fumanstan
03-26-08, 11:09 AM
Portraits.

http://blog.capcom.com/archives/1061

zero
03-26-08, 01:00 PM
DVDTalk Tournaments would be awesome!

I can hear the cries already! "DUDE YOU'RE SOOOO CHEAP!" :)

I will be ready for ya!! I've got the tools for job! nyuk nyuk!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2155.jpg

http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2158.jpg

Niiiiice

jessecrx
03-26-08, 03:51 PM
Niiiiice

I you like, I can mod your stick for you. It's a mild mod. All I did was swap out the buttons with real japanese sanwa buttons, added a joystick shaft cover and green ball top.

For the stick itself I added an octagon gate so it feels circular instead of square.

If you like I can add a bat top to give you that american stick feel. Makes a huge difference especially if you have larger hands. The stock version has a very short stick and I know that ball tops aren't vey popular amongst the avg arcade loving crowd.

zero
03-27-08, 04:14 AM
I you like, I can mod your stick for you. It's a mild mod. All I did was swap out the buttons with real japanese sanwa buttons, added a joystick shaft cover and green ball top.

For the stick itself I added an octagon gate so it feels circular instead of square.

If you like I can add a bat top to give you that american stick feel. Makes a huge difference especially if you have larger hands. The stock version has a very short stick and I know that ball tops aren't vey popular amongst the avg arcade loving crowd.

I love the jap ball tops so thats not a prob. The stick you posted is the same as the DOA stick (which I have). I have considered getting that VF 5 stick, but I'm holding out on the small chance Namco will make a stick when SC IV is released. I will keep your offer in mind!

jessecrx
03-27-08, 04:18 PM
I love the jap ball tops so thats not a prob. The stick you posted is the same as the DOA stick (which I have). I have considered getting that VF 5 stick, but I'm holding out on the small chance Namco will make a stick when SC IV is released. I will keep your offer in mind!

Yep, it's a sweet stick. I tried to change the artwork on my DOA stick and I ended up ruining the casing. When I saw these new generic green Fighting EX sticks I was quick to grab a pair.

Putting Sanwa buttons in there made a night and day difference. The stock buttons are garbage. The only hard part was desoldering the buttons from the pcb.

I can do the mod in one sitting..takes about 1.5 hours to do. Just buy the buttons and small parts and I'll do it for free with a quick turnaround time.

By the way, you guys know they are working on a "blind" pick for ranked matches. In other words, you won't know who your opponent is choosing :)

zero
03-28-08, 01:36 AM
Yep, it's a sweet stick. I tried to change the artwork on my DOA stick and I ended up ruining the casing. When I saw these new generic green Fighting EX sticks I was quick to grab a pair.

Putting Sanwa buttons in there made a night and day difference. The stock buttons are garbage. The only hard part was desoldering the buttons from the pcb.

I can do the mod in one sitting..takes about 1.5 hours to do. Just buy the buttons and small parts and I'll do it for free with a quick turnaround time.

By the way, you guys know they are working on a "blind" pick for ranked matches. In other words, you won't know who your opponent is choosing :)

OK! my GF is headed to japan this week. I'll have her pick out some buttons.

jessecrx
04-11-08, 03:45 AM
Just an update for ya, Zero.

I am leaving on the 26th to help test the final version of the game. It's gonna be a whole weekend of non-stop top level play. Got several players flying in from across the US who specialize in specific characters to help out. I'll let you guys know how it goes.

In the meantime I modded another stick. If I could only find someone who does custom adhesive artwork for these things!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2183.jpg
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2184.jpg

And of course I changed out the buttons on my cab for more "sweeter" look!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2171.jpg

NOM NOM!
http://i43.photobucket.com/albums/e358/jessecrx/nomnomnom.gif

zero
04-11-08, 04:21 AM
Just an update for ya, Zero.

I am leaving on the 26th to help test the final version of the game. It's gonna be a whole weekend of non-stop top level play. Got several players flying in from across the US who specialize in specific characters to help out. I'll let you guys know how it goes.

In the meantime I modded another stick. If I could only find someone who does custom adhesive artwork for these things!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2183.jpg
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2184.jpg

And of course I changed out the buttons on my cab for more "sweeter" look!
http://i43.photobucket.com/albums/e358/jessecrx/Arcade%20Gaming%20and%20Consoles/DSCN2171.jpg

NOM NOM!
http://i43.photobucket.com/albums/e358/jessecrx/nomnomnom.gif

I'm currently looking for that same stick, once I have it...and once my lady comes back with those sexy buttons I'll let you know. JESUS you are a lucky guy to be playing this so early. Good luck with the testing and I hope sharing the info with us wont get you in any trouble. Give Sirlin a high five for me.

jessecrx
04-11-08, 04:38 AM
I'm currently looking for that same stick, once I have it...and once my lady comes back with those sexy buttons I'll let you know. JESUS you are a lucky guy to be playing this so early. Good luck with the testing and I hope sharing the info with us wont get you in any trouble. Give Sirlin a high five for me.

Nah, there's certain info we aren't allowed to give out but most of the stuff is already out in the open.

When the beta comes out that is going to be your time to voice your opinions on the online layout. Everything from lag to features.

I'll keep you all posted.

PixyJunket
04-11-08, 09:08 AM
I just bought a Hori EX2 for the few shmups on XBLA. It's beautiful.

Does your mod actually switch the rubber buttons to micro switches?

I could use some pink buttons. :D2:

jessecrx
04-11-08, 12:39 PM
I just bought a Hori EX2 for the few shmups on XBLA. It's beautiful.

Does your mod actually switch the rubber buttons to micro switches?

I could use some pink buttons. :D2:

Well, the buttons in the stick already have microswitches...really cheap ones. The buttons themselves are of horrible quality. Believe me, once you upgrade to real Sanwa or Seimitsu buttons you feel the difference.

zero
05-22-08, 06:11 AM
Courtesy of Kotaku

http://kotaku.com/392591/new-sfiihd-screens

Shagrath
05-22-08, 07:29 AM
http://farm3.static.flickr.com/2081/2511934496_b17f80f1d7_o.jpg
Of note is the last sentence.

lordwow
05-22-08, 08:21 AM
http://farm3.static.flickr.com/2081/2511934496_b17f80f1d7_o.jpg
Of note is the last sentence.

I thought we knew that already. But ya, I was going to pick up Commandos 3 anyway, so... ya. 1st day pickup.

mkdevo
05-22-08, 11:02 AM
is there any sort of release date for this yet?

dvd182
05-22-08, 03:38 PM
is there any sort of release date for this yet?

No.

There was some talk that it was going to be involved in the EVO 2k8 tournament, which is this summer, so it'd have to be ready by then if it's true.

I was doubting that it was going to ever come out after reading about some of the setbacks the project's had, but the beta being included with a Commandos purchase is probably a good sign (apparently the last line in the Commandos picture is a typo).

superdeluxe
05-22-08, 04:20 PM
gamer tag in the sig...I'll be waiting.


Snap! I demand youtube of this glorious battle!

jessecrx
05-22-08, 06:22 PM
No.

There was some talk that it was going to be involved in the EVO 2k8 tournament, which is this summer, so it'd have to be ready by then if it's true.

I was doubting that it was going to ever come out after reading about some of the setbacks the project's had, but the beta being included with a Commandos purchase is probably a good sign (apparently the last line in the Commandos picture is a typo).


You are absolutely right. I was there helping to test the game for 3 full days and even as we speak some last minute tweaks are being done to a few characters for the HD Remix version of the game. I think it's safe to say that the game will definitely be more fun and many of the washout fights of the past will definitely be much more interesting.

One of the requests I had made from the beginning is actually going to make it into the final version. Double Blind character selection! Some of you may or may not remember but Weaponlord for the SNES was custom made for the Xband Online Network(yes, before XBL there was Xband)and one of the coolest features was the option for blind picking. This way you don't have to worry about people counter charcter whoring everytime a new match starts. Spectators will see question marks at the character select screen, while the players will only see their cursors and not their opponents. At the grand VS portrait screen EVERYONE sees who chose what...so it will add sort of a surprising and unpredictable element to online matching. There will also be a time limit at the character select screen.

Udon has done an amazing job with the game, and I am sure you guys will LOVE the backgrounds and new character art. I know most people are not really psyched about it but trust me...when you play this game on a 1080p set you're gonna wanna relearn it all over again. It's that nice.

zero
05-25-08, 01:15 AM
NICE! I just ordered my Hori Real Arcade for the PS3. My import guy has plenty of the X360 Hori sticks so I'm just a paycheck away from that. My girl ended up getting me some blue sanwa buttons and a new top for the stick. I'll keep you posted jessecrx.

kenage
05-27-08, 07:46 PM
Does the Hori Real Arcade have a cord? The main problem I have had with the arcade sticks are the cord. I would have hoped that with this new generation they would drop the cords.

lordzeppelin
05-27-08, 08:52 PM
Does the Hori Real Arcade have a cord? The main problem I have had with the arcade sticks are the cord. I would have hoped that with this new generation they would drop the cords.

yes, it's got a fairly long USB cord. I doubt You'll see a wireless fighting stick that's worth anything for a long time, if ever. The fighting games are too precise on timing with digital movements...and then the stick makers would have to pay MS for the wireless bit...

My suggestion is to get yourself a nice USB extension cord, and enjoy the corded Hori stick. I plan on modding mine soon...

GreenMonkey
05-28-08, 06:14 PM
I'm in need of a good joystick for the 360. Pickings are slim or expensive. Wish I could use my SF anniversary stick without getting a soldering iron and hacking up a 360 controller.

I'd settle for a Sega Saturn pad for the 360 ;)

zero
05-28-08, 06:54 PM
I'm in need of a good joystick for the 360. Pickings are slim or expensive. Wish I could use my SF anniversary stick without getting a soldering iron and hacking up a 360 controller.

I'd settle for a Sega Saturn pad for the 360 ;)

http://www.gamemanx.com/wp-content/uploads/2007/07/xbox360-hori-ex2.jpg

It's the same as the DOA stick, and just over the cost of a 360 controller its not a bad purchase.

dizzlle01
06-11-08, 02:09 AM
http://www.gamemanx.com/wp-content/uploads/2007/07/xbox360-hori-ex2.jpg

It's the same as the DOA stick, and just over the cost of a 360 controller its not a bad purchase.


When i use this for pacman its not as accurate as the arcade sticks. Anyone know if you mod it, it will help make the joystick more accurate?

DthRdrX
06-11-08, 06:53 AM
What pad would everyone suggest buying for use with both SF2 HD and SF4 on the 360?

I tried playing Street Fighter 2 and Marvel v.s. Capcom on my PC using the MS 360 controller and couldn't control the directional pad well at all.

jessecrx
06-17-08, 08:07 PM
When i use this for pacman its not as accurate as the arcade sticks. Anyone know if you mod it, it will help make the joystick more accurate?

This guy did a really easy mod.

http://streetfighterpro.com/?p=3

if you skip the buttons mod you can change out the plastic gate for a japanese sanwa gate. The sanwa gate can be manually toggled between 8 way and 4 way(for pac man and other old arcade games). Just skip down to the bottom of the tutorial.

Ocelot
06-18-08, 12:47 PM
Nice mod... looks easy, but a lot of work, kudos.

GreenMonkey
06-30-08, 03:44 PM
Anyone else playing the beta?

I'm suffering with the 360 analog stick, I only whiff about 20% of my fireballs and dragon punches with it.

Sure the online play has a nasty tendency to freeze up, but me and my buddy played tons of it last night. He always used to kick my ass in high school and it's no different now.

Me: Ken Him: Ryu

My wins: 3 His wins: 87

:lol:

A lot of close matches, though.

And Ryu's fake fireball can be hilarity inducing for sure. It's a good move.

glassdragon
06-30-08, 04:12 PM
Anyone else playing the beta?

I'm suffering with the 360 analog stick, I only whiff about 20% of my fireballs and dragon punches with it.

Sure the online play has a nasty tendency to freeze up, but me and my buddy played tons of it last night. He always used to kick my ass in high school and it's no different now.

Me: Ken Him: Ryu

My wins: 3 His wins: 87

:lol:

A lot of close matches, though.

And Ryu's fake fireball can be hilarity inducing for sure. It's a good move.


I suck horribly since it's been like 10 years since i've played a street fighter game, so look me up and we can fail at street fighter against each other lol

drketernal for my gamertag

noonan4224
06-30-08, 04:40 PM
I've been playing since Sat. It's hard to find a match. I wish you could play against the computer.

Fake fireball? I've been playing SF2 since it first came out and I don't think I've ever heard of it.

GreenMonkey
06-30-08, 04:45 PM
Fake fireball? I've been playing SF2 since it first came out and I don't think I've ever heard of it.

One of the small changes for the HD remix (tweaked) version of the game.

noonan4224
06-30-08, 04:51 PM
How do you perform it? Sounds like it could add some more strategy to using Ryu.

GreenMonkey
06-30-08, 04:55 PM
Quarter-circle forward and the lightest kick button. It's got quicker recovery time than a real fireball and the opponent actually blocks for a split second if they are holding back. Pretty cool. Made for some funny times and scares, especially with the supermove fireball charged up.

noonan4224
06-30-08, 04:57 PM
Thanks. I'll give it a try tonight if I can connect to a match...

zero
07-02-08, 01:47 PM
Anyone else playing the beta?

I'm suffering with the 360 analog stick, I only whiff about 20% of my fireballs and dragon punches with it.

Sure the online play has a nasty tendency to freeze up, but me and my buddy played tons of it last night. He always used to kick my ass in high school and it's no different now.

Me: Ken Him: Ryu

My wins: 3 His wins: 87

:lol:

A lot of close matches, though.

And Ryu's fake fireball can be hilarity inducing for sure. It's a good move.

Look me up Im usually on late!

steebo777
09-17-08, 03:05 PM
So I have the screen saver on my MacBook that puts up pics from my pics folder, and I swear it brings up the SSF2T HD screen shots on there a lot to piss me off... when will they announce a release date???

fumanstan
09-17-08, 04:12 PM
Latest news from a day or two ago was that it looked like it was still going to be this year.

mmconhea
10-02-08, 10:31 AM
this rehash is taking forever

RyoHazuki
10-02-08, 03:42 PM
^Seriously wtf is the hold up? Beta was out a while ago.

slop101
10-02-08, 05:11 PM
This game's the ultimate cock-tease. Beside HD-ing the graphics and getting the online smoothed out, I don't understand the hold up either.

boredsilly
10-02-08, 06:04 PM
Yeah, I'm another whose frustrated with this long delay. I kind of wish they just released 3rd Strike on Live. Those graphics still look great to me.

jessecrx
10-03-08, 02:27 AM
The game is already complete and has been submitted to MS for release. It's in MS' hands now. Expect a release date sooner than you think.

In the meantime, here is some youtube cam footage of the game in action.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/a_SCH_OPffA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/a_SCH_OPffA&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/w9a788RAdO8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/w9a788RAdO8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eaEcfxq_vq8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/eaEcfxq_vq8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

zero
10-03-08, 12:55 PM
Sweet! The game looks amazing, and a damn those are some talented fighters. I see many sleepless nights ahead of me.

steebo777
10-03-08, 12:56 PM
Isn't this coming out on PSN as well? So it is is in Microsoft and Sony's hands waiting to be released?

slop101
10-04-08, 02:43 PM
Isn't this coming out on PSN as well? So it is is in Microsoft and Sony's hands waiting to be released?Is it? I didn't know that, I thought it was supposed to be an XBLA exclusive. If it's hitting the PSN, I'd rather have this on my PS3.

Kenshiro
10-04-08, 02:48 PM
I thought it was supposed to be an XBLA exclusive.The full version of the game is going to be released for both, the beta however was only available for XBOX Live.

jessecrx
10-07-08, 01:52 AM
I am surprised nobody noticed guile's SF2 World Warrior voice back in action!

SONIC BOOOOM!

No more of that annoying Family Guy Bruce Voice! LOL!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kqS-iaH0Vqc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/kqS-iaH0Vqc&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

jessecrx
10-22-08, 02:24 AM
Gamespot has quite a bit of tournament footage of the game in action. The release date must be really close...

http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/video/6199721/super-street-fighter-ii-turbo-hd-remix-tournament-part-1?hd=1

RyoHazuki
10-22-08, 02:59 AM
Jesus cristo release this thing already.

jessecrx
11-11-08, 05:35 PM
The official trailer has been released!

Sources are speculating a Thanksgiving release date, so keep your fingers crossed!

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QGYes3d7kg4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGYes3d7kg4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

rabbit77
11-11-08, 05:47 PM
Please no more bumps until the game comes out already. I've lost all anticipation from all this teasing...

I still can't believe there's no official release date!

slop101
11-11-08, 10:14 PM
I've lost all anticipation from all this teasing...
No shit!

A couple months ago (when the game was ready to go), I was totally salivating for this and was actually considering dropping a couple hundred on an arcade stick just for it. Now, it's barely a blip on my radar because I've moved on, and there are now so many more games vying for my limited videogame playing time.

GreenMonkey
11-11-08, 10:40 PM
No shit!

A couple months ago (when the game was ready to go), I was totally salivating for this and was actually considering dropping a couple hundred on an arcade stick just for it. Now, it's barely a blip on my radar because I've moved on, and there are now so many more games vying for my limited videogame playing time.

Yup

Soul Calibur IV is filling my fighting game needs very nicely indeed here.

steebo777
11-12-08, 09:45 AM
They did say officially that it will be released in November 2008. The funny thing is... IT'S FREAKIN NOVEMBER 2008!

mmconhea
11-12-08, 11:05 AM
I figured they would ad more frames of animation - at least in the backgrounds.

gryffinmaster
11-12-08, 11:43 AM
The official trailer has been released!

Sources are speculating a Thanksgiving release date, so keep your fingers crossed!

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QGYes3d7kg4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGYes3d7kg4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Gotta love the Katate Kid theme music attached to it. :)

pinata242
11-19-08, 03:23 PM
http://www.xbox360achievements.org/achievements.php?gameID=347

Vanquish the Computer (20 points)
Beat Arcade Mode.

Sheng Long is in Another Castle (25 points)
Beat Akuma in Arcade Mode.

Here Comes A New Challenger (10 points)
Play 5 Ranked Matches online.

SF 20th Anniversary! (20 points)
Win 20 Ranked Matches Online.

Playing To Win (30 points)
Win 100 Ranked Matches Online.

Master of All Things (30 points)
Win With Every Character in an Online Ranked Match.

Training for Perfection (10 points)
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers)

Throwing is Cheap (5 points)
Throw your Opponent ten times in a single game.

Super Finisher (10 points)
Get one Super Finish in Arcade Mode.

Blinding Speed (15 points)
Defeat an opponent in under 15 seconds in single player arcade mode.

Combomaniac (15 points)
Perform a combo of 7 hits or more.

Sagat's Scar (10 points)
Defeat Sagat with Ryu's fierce shoryuken.

rabbit77
11-19-08, 03:32 PM
So it's not out yet? :mad:

pinata242
11-19-08, 03:37 PM
1 week left, rabbit.

Achievements look sort of easy to me, but I really don't know anything about Akuma or combos or Super Finishes or Fierce Shoryukens.

I know about throwing, though, and it is cheap :lol:

pinata242
11-19-08, 03:40 PM
Officially 11/25 for PSN and 11/26 for XBLA: http://www.joystiq.com/2008/11/19/street-fighter-hd-confirmed-for-nov-25-on-psn-nov-26-on-xbla/

Confirming yesterday's rumor that Super Street Fighter II Turbo HD Remix will be making its long-awaited debut on Xbox Live Arcade next Wednesday, Nov. 26, Capcom has also officially dated the PS3 version - for a day earlier, on Tuesday, Nov. 25.

PSN releases have historically been "locked" to Thursdays - much as XBL releases hit on Wednesdays - so is this a sign of change? Not likely, as Thanksgiving falls on Thursday, Nov. 27, making this an exception to the "rule." Konami is releasing the Metal Gear Solid Online MEME expansion next Tuesday as well. Multiplatformers: which version (of SSFIITHDR) will you be getting?

Fandango
11-19-08, 03:43 PM
http://www.ps3fanboy.com/2008/11/19/super-street-fighter-ii-hd-remix-and-free-exclusive-soundtrack-c/

Super Street Fighter II Turbo HD Remix is coming to the PlayStation Store next week. And even better -- you won't have to wait until Thursday to get your hands on it! Capcom's fighting game will arrive during the super-special Thanksgiving Store update on Tuesday, November 25th. That means Street Fighter fans will get the game one day earlier on PS3 than on Xbox 360.

In addition to the game, Capcom will also be releasing a direct-to-download music album of hip-hop tracks inspired by the Street Fighter series. "Street Fighter Underground Remix" will feature artists such as DJ Qbert, Hieroglyphics, Redman, Oh No, DJ Toure, Mistah Fab and Zion I. Each artist has produced a Street Fighter tribute track that will be free of charge and exclusive to the PlayStation Network when Super Street Fighter II Turbo HD Remix launches.

shumway
11-19-08, 03:50 PM
Down for PSN for me to gameshare.

rabbit77
11-19-08, 04:54 PM
I know what I'll be doing on Thanksgiving... I should have my 100 online wins by then. :D

Looking forward to fellow Pinoy DJ Qbert's remix.

boredsilly
11-20-08, 08:02 PM
Sweet! Though I see me having my ass handed to me since I'll be using a regular controller.

fumanstan
11-20-08, 08:04 PM
Feel free to kick my ass as well.

james2025a
11-21-08, 09:31 AM
I read some time ago that this was going to be getting a release on the PC as well. Anyone confirm this and when it might be being released.

RockyMtnBri
11-21-08, 09:39 AM
I don't know why we haven't seen this parody - Super Sesame Street Fighter 2 Turbo! I could see using Big Bird against the Snuffleupagus!

steebo777
11-21-08, 04:50 PM
How much will this be? $20?

fumanstan
11-21-08, 05:03 PM
How much will this be? $20?

$15. Or 1200 MS points.

thelwig14
11-21-08, 08:13 PM
I am a SF newbie intrigued by this title.

What exactly does balancing mean? Reviews have referred to it but not really said exactly what that means.

fumanstan
11-21-08, 08:34 PM
I am a SF newbie intrigued by this title.

What exactly does balancing mean? Reviews have referred to it but not really said exactly what that means.

I'd say basically dealing with characters or specific moves that are considered to be over powered or under powered and adjusting them, like lowering/upping the amount of damage. Things like that. The idea essentially is that all characters should be equal and be able to beat everyone else.

thelwig14
11-22-08, 12:46 AM
I'd say basically dealing with characters or specific moves that are considered to be over powered or under powered and adjusting them, like lowering/upping the amount of damage. Things like that. The idea essentially is that all characters should be equal and be able to beat everyone else.

Appreciate the response. I am really considering getting this. Looks like it would be some good fun.

Decker
11-22-08, 01:10 AM
What exactly does balancing mean? Reviews have referred to it but not really said exactly what that means.

Try playing Soulcalibur 4 against that cheap-ass Yoda and you'll know.

thelwig14
11-22-08, 01:36 AM
Try playing Soulcalibur 4 against that cheap-ass Yoda and you'll know.

I haven't really played these games since the early days of MK where I thought I was good until I went to an arcade and was repeatedly owned.

I haven't touched them since but I have the itch to have one on the cheap and with the price, visuals, balancing, and seemingly pick and play feel to this game (or at least internet access to moves), I think I am going to give this one a shot.

I really liked playing with the Bruce Lee knockoff back on the SF Genesis days.

Shazam
11-22-08, 06:22 PM
Gamespot has quite a bit of tournament footage of the game in action. The release date must be really close...

http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/video/6199721/super-street-fighter-ii-turbo-hd-remix-tournament-part-1?hd=1Ugh. Those players sucked. That was a tourney? Like, with good players?

PopcornTreeCt
11-22-08, 07:51 PM
One day earlier on PSN? PS3 PWNS 360!1! LOl!!

fumanstan
11-22-08, 09:11 PM
And the typical response -

ZOMG Sony must have paid off Capcom.

Tarantino
11-23-08, 08:38 AM
One day earlier on PSN? PS3 PWNS 360!1! LOl!!

...only thing is, the servers will be down and no one will be able to play online for at least a day.

= J

boredsilly
11-23-08, 04:51 PM
Has anyone here done the thing to their controller where they sand the walls of the d-pad down? Does that really make the d-pad better?

zero
11-25-08, 01:37 AM
Has anyone here done the thing to their controller where they sand the walls of the d-pad down? Does that really make the d-pad better?

No but I've found these work 10,000 times better...
http://www.productwiki.com/upload/images/hori_fighting_stick_ex2_for_xbox_360.jpg

http://www.ps3vault.com/wp-content/uploads/2007/02/hori-joystick.jpg

:D No in all seriousness I've never heard of sanding down the D-pad...
__qOY9hcm64

slop101
11-25-08, 03:08 PM
So have any PS3 owners downloaded and played this yet? Impressions?

steebo777
11-25-08, 03:54 PM
Not yet :(

N0treDom
11-25-08, 06:29 PM
As of 5:30 central time, it's available for download, or so it was for me.

Drexl
11-25-08, 07:25 PM
I downloaded it, and from my first impressions it's not bad so far. I'm still not sure what the difference is between the "classic arcade" mode and the "HD Remix" mode is yet.

I have to say, the option for classic graphics style is an absolute joke. All it does is change the characters, NOT the backgrounds or character select screen, to the original sprites. They've also applied that damn filtering to the sprites, so they look like a blurry mess, even more so in contrast to the HD backgrounds. If you're looking to get this to play the original game (graphics-wise), don't bother.

In addition to the arcade mode, there's a training mode that lets you practice moves. Some unlockable stuff in a story mode would have been nice, but we can't expect that in a $15 game.

kaze0
11-25-08, 08:58 PM
I got it and I won my first match! Then proceeded to lose my next 15 or so. I finally started winning about 50% of my matches after that.

So far I've seen 2 differences between remix and regular, Guile's super is easier to do with an analog stick and Ryu's fake fireball, which rocks and is probably the sole reason I managed to start winning matches. I love this game.

Now the bad news, I think I like Mortal Kombat vs DC even more. I don't know why. Street Fighter was almost my favorite game, and I've hated all the 3d Mortal Kombats, and felt the 2d ones were crappy but fun, but something about this game is awesome.

fumanstan
11-26-08, 10:19 AM
The animation in this is more jerkier then I thought it would be.

lordzeppelin
11-26-08, 11:19 AM
I'm on the fence as to whether I will download this...Not sure if I care to play online, and I have the Street Fighter Anniversary disc sitting here if I want to play...hmm...

RockyMtnBri
11-26-08, 12:28 PM
I'm probably going to get it this Friday for my PS3.

pinata242
11-26-08, 05:52 PM
So... The demo only allows for 2-player multiplayer. WTF? How can you judge it if you don't have anyone to play against? Just have a 2nd controller sit there while you beat them up? Fun.

Why not 1 round of the arcade mode with all characters? Why not 1 round of arcade mode with only Ryu or Ken or whatever playable?

Totally fucking lame.

I realize it's SF2 and I know what I'm getting, but I want to see if it's worth it for the upgrades alone. I suck anyway, so I guess it doesn't matter. It's just shitty.

Anubis2005X
11-26-08, 06:54 PM
The animation in this is more jerkier then I thought it would be.

The animation is the same as all street fighter 2s. If they added more frames, it would've messed with the feel, the timing, all that jazz...

Mok
11-26-08, 07:50 PM
I was going to buy it, but for some reason when I tried the demo the game had black bars on the left and right side of my screen. I tried the adjustment tool they give you, but it didn't work. I also tried to mess with my tv settings no go. Oh well the game looked great.

Drexl
11-26-08, 07:56 PM
I was going to buy it, but for some reason when I tried the demo the game had black bars on the left and right side of my screen. I tried the adjustment tool they give you, but it didn't work. I also tried to mess with my tv settings no go. Oh well the game looked great.

The adjustment tool is to move the image around, in case your display has overscan. There is another option to choose 4:3 or widescreen, in the Game Settings. It's called "widescreen gameplay" that you toggle on or off.

Bear in mind that this game's "OAR" is 4:3. The widescreen is zoomed in a bit.

thelwig14
11-26-08, 08:34 PM
So... The demo only allows for 2-player multiplayer. WTF? How can you judge it if you don't have anyone to play against? Just have a 2nd controller sit there while you beat them up? Fun.

Why not 1 round of the arcade mode with all characters? Why not 1 round of arcade mode with only Ryu or Ken or whatever playable?

Totally fucking lame.

I realize it's SF2 and I know what I'm getting, but I want to see if it's worth it for the upgrades alone. I suck anyway, so I guess it doesn't matter. It's just shitty.


Yep, I wanted to check it out so I was forced to use my guitar just to see the game.

PopcornTreeCt
11-26-08, 10:46 PM
Playstation gets no demo, so enjoy yours. :)

fumanstan
11-27-08, 02:23 AM
The animation is the same as all street fighter 2s. If they added more frames, it would've messed with the feel, the timing, all that jazz...

Yeah I know, I just didn't expect it.

slop101
11-27-08, 02:40 AM
and the higher res sprites make it look choppier than it would be otherwise. I don't know why they couldn't add more animation in the backgrounds.

Decker
11-27-08, 02:45 AM
Gotta say, tried the demo and wasn't nearly as impressed as I would have expected. It's okay, but not sure I want to plunk 1200 points down on that...

RyoHazuki
11-28-08, 12:39 PM
After picking up Street Fighter Anniversary Collection for 4 bucks at HV, I doubt I'll ever buy this new one. Street Fighter 3rd Strike is fantastic I'm really getting into it.

maingon
11-28-08, 03:53 PM
wasnt really impressed, didnt feel very smoooth either

boredsilly
11-28-08, 04:33 PM
The demo being 2-player only is crappy, but I was going to get this regardless. It looks good to me.

animefan
12-06-08, 02:30 AM
I am really tempted to buy this and I don't know if I can wait until SF4 comes out.

Some questions for PS3 download

If you play the story mode, is there ending to each characters? and is it newly animated?

Also, how is the competition online? Do you get to find a player to play against almost everytime you go online? Is there a noticeable lag?

Drexl
12-06-08, 02:40 AM
I am really tempted to buy this and I don't know if I can wait until SF4 comes out.

Some questions for PS3 download

If you play the story mode, is there ending to each characters? and is it newly animated?

Also, how is the competition online? Do you get to find a player to play against almost everytime you go online? Is there a noticeable lag?

There is no story mode. That's the sort of thing you would get in a full-fledged, boxed game. It's just the arcade game, along with a training mode where you can set variables like showing the hit boxes.

animefan
12-06-08, 09:41 AM
There is no story mode. That's the sort of thing you would get in a full-fledged, boxed game. It's just the arcade game, along with a training mode where you can set variables like showing the hit boxes.

thanks for the reply. Sorry for the confusion, but what I actually meant was when you go through the game against the computer, is there an ending after you defeat the boss? Because in the actual arcade, there is an ending to each character. So, are you saying that this doesn't even have what was in the original arcade? Or are you saying there isn't a one player game where you go through all the characters with boss at the end?

and sorry to ask again but how is the online competition?

Baron Of Hell
12-06-08, 10:17 AM
Can anyone do Bison's super move? I just can't pull that sucker off.

eatntae
12-06-08, 12:10 PM
thanks for the reply. Sorry for the confusion, but what I actually meant was when you go through the game against the computer, is there an ending after you defeat the boss? Because in the actual arcade, there is an ending to each character. So, are you saying that this doesn't even have what was in the original arcade? Or are you saying there isn't a one player game where you go through all the characters with boss at the end?

and sorry to ask again but how is the online competition?

Yes, there is an ending for each character when you beat M. Bison. As far as playing online, I've only played once, and it wasn't too bad.

zero
12-07-08, 05:34 AM
Can anyone do Bison's super move? I just can't pull that sucker off.

Charge back for two seconds...press towards, away, towards + and any kick

steebo777
12-08-08, 11:35 AM
I don't know what it is, but something sparked while playing the game over the weekend and now I can't get enough of it. I played nearly all day yesterday and was enjoying every second of it. I guess I got some of my skills back from a decade or so ago and now I am completely enthralled by the game.

I found online is pretty smooth on here and I barely get any lag at all. If anyone wants to rumble online anytime, hit me up!

I can't f***ing wait for SFIV now!!!

The Bus
12-08-08, 01:13 PM
I thought it was stupid that the demo was 2-player Vs. local only. I didn't even get to see the game, so they've lost a sale here.

ween
12-08-08, 01:32 PM
I keep having significant Lag and dropped connections on PS3, although aside from that it is fun. Does seem like they pushed this thing out though not fully baked at least as far as online is concerned due to the connectivity issues as well as some general interface issues like it doesn't tell you who your opponent is in the lobby or tells you any win loss stats.

Worth $15 bucks though if you are stuck in SF2 like I am.

fumanstan
12-08-08, 02:00 PM
I thought it was stupid that the demo was 2-player Vs. local only. I didn't even get to see the game, so they've lost a sale here.

It's Super Street Fighter with fancy artwork. If you've played SSF2 before, just picture the same gameplay :p

astrochimp
12-14-08, 12:31 AM
I think im actually enjoying this more than i did when it came out for SNES although i still suck just as bad at it :lol:

shumway
12-14-08, 02:05 AM
When I was younger I much preferred Super Street Fighter II over the turbo edition. It doesn't bother me in the slightest now and I've really been enjoying playing. In the past I loved to play as Ken or Dhalsim, now it's mainly Dhalsim.

Spicollidriver1
12-14-08, 12:16 PM
I think im actually enjoying this more than i did when it came out for SNES although i still suck just as bad at it :lol:

I too totally suck at this game but it is very nicely done.

steebo777
12-15-08, 09:23 AM
I keep having significant Lag and dropped connections on PS3, although aside from that it is fun. Does seem like they pushed this thing out though not fully baked at least as far as online is concerned due to the connectivity issues as well as some general interface issues like it doesn't tell you who your opponent is in the lobby or tells you any win loss stats.

Worth $15 bucks though if you are stuck in SF2 like I am.
Only one night I had some lag issues, other than that every time I go online (pretty much every night now) I have not had any issues for the PS3.

I am still completely addicted to the game. I'll pop in a disc to play, but then go the the game menu and say "Oh, I'll just play a few SFII rounds online real quick." A few hours later and I am still playing. It has made me want SFIV right now.

rabbit77
12-16-08, 03:30 PM
Why is my ranked rating in this game 0? I know I'm not very good yet (just a few matches over .500), but at least throw me a cookie?

steebo777
12-17-08, 09:57 AM
Isn't the ranking screwed up in it?

candyrocket786
12-17-08, 10:16 AM
I keep having significant Lag and dropped connections on PS3, although aside from that it is fun. Does seem like they pushed this thing out though not fully baked at least as far as online is concerned due to the connectivity issues as well as some general interface issues like it doesn't tell you who your opponent is in the lobby or tells you any win loss stats.

Worth $15 bucks though if you are stuck in SF2 like I am.

Are you sure it's lag not some type of player glitch?

Lately on the PSN, I've seen some type of glitch where I'm moving at normal speed and my opponent seems to have the ability to teleport and command ultra-fast recovery time/reversal moves.

At first I thought it was lag, but then I started to see it used more with certain characters (Chun-Li, Fei-Long, Cammy).

rabbit77
12-17-08, 10:53 AM
Isn't the ranking screwed up in it?

That sucks if it is broken... As laggy as SFII:HF was on live, the ELO rating kept me coming back for over a ridiculous 5000 matches.

shumway
12-17-08, 01:59 PM
You can see the rankings on PSN, but only if you go to the scoreboards section. I'm less than .500 but still am in most matches and have a blast playing, for the most part... haha.

rabbit77
12-17-08, 02:28 PM
The weird thing was, I had a rating when I started playing but like a week into it I (and a few other friends on Live) dropped to 0, and now it won't change.

I can get real competitive with these types of things and not having a gauge bums me out.

The game itself, however plays beautifully, even with the standard controller. I'm enjoying the hell out of the ranked matches. And the tournaments are a great touch (wish they did this in RB or Guitar Hero).

ween
12-17-08, 06:36 PM
Are you sure it's lag not some type of player glitch?

Lately on the PSN, I've seen some type of glitch where I'm moving at normal speed and my opponent seems to have the ability to teleport and command ultra-fast recovery time/reversal moves.

At first I thought it was lag, but then I started to see it used more with certain characters (Chun-Li, Fei-Long, Cammy).

Certainly dont know for sure, however many ties it was accompanied by connection drops etc which I have had many times as well. And whats more annoying is that if the connection drops in the lobby it sends you all the way back to the root menu and out of the multiplayer menu system. I play warhawk like a champ without any lag so I dont think it has anything to do with my connection.

warswift
12-17-08, 10:48 PM
anyone wanna share me there SSF2T HD ^^?

boredsilly
12-18-08, 04:02 AM
I've been a Ken guy all my Street Fighter gaming life, but with the HD stuff I'm all about Sagat now. Anyone else find themselves changing characters with the updates/tweaks?

steebo777
12-18-08, 09:56 AM
Yeah man, I was a Ryu/Ken player but I have been playing Sagat like mad. Gotta love the tiger...

rabbit77
12-18-08, 10:20 AM
His double tiger knee juggle is pretty sick.

I'm still a Ken/E.Honda guy. If I ever get a fighting stick I'll eventually get back to my original guy I used in the Arcade, but as it is I can't play with Zangief very well with the controller.

warswift
12-18-08, 12:31 PM
well ppl that bought SSF2THD , would you like to trade my Last Guy & Novastrike for it ^^?

eatntae
12-18-08, 01:49 PM
His double tiger knee juggle is pretty sick.

I'm still a Ken/E.Honda guy. If I ever get a fighting stick I'll eventually get back to my original guy I used in the Arcade, but as it is I can't play with Zangief very well with the controller.

Weren't you using a fighting stick before? I thought you were when we played SSF2T awhile back. Unless you're just that good with the controller doing the jab+short+SPD.

What system are you playing on? I'm playing on PS3 because my cousin game shared it with me. I might eventually get the 360 version though.

fumanstan
12-18-08, 02:24 PM
It is with great pleasure to announce that Super Street Fighter II Turbo HD Remix has sold over 250,000 units year to date. HD Remix has shattered both day one and week one sales records and will most likely break 30 day sales records as well. It's on its way to becoming the highest grossing digital title ever.

http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales

Very cool. :up:

steebo777
12-18-08, 03:04 PM
well ppl that bought ssf2thd , would you like to trade my last guy & novastrike for it ^^?
hells no!!!

warswift
12-18-08, 03:23 PM
hells no!!!

boo u

slop101
12-18-08, 03:26 PM
http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales

Very cool. :up:In that case, maybe this will give them incentive to work on a SF3 in HD - that game's fluid animation in HD would be pretty amazing.

steebo777
12-18-08, 03:31 PM
In that case, maybe this will give them incentive to work on a SF3 in HD - that game's fluid animation in HD would be pretty amazing.
:thumbsup:

slop101
12-20-08, 03:21 PM
Bionic Commando was crazy successful for Capcom too - they should get to work on an HD update to Strider, STAT!

rabbit77
12-20-08, 05:49 PM
Weren't you using a fighting stick before? I thought you were when we played SSF2T awhile back. Unless you're just that good with the controller doing the jab+short+SPD.

What system are you playing on? I'm playing on PS3 because my cousin game shared it with me. I might eventually get the 360 version though.

never had a stick - at least one not connected to a MAME machine.

I've always been on the controller, and it's hit or miss pulling off the super moves with it.

I'm on the 360

animefan
01-06-09, 01:41 AM
What is going on with all this cheap throwing?

Am I just too old school, or was it just my part of the town?
Because, if you cheap throw, (immediately throw the opponent after he blocks) you will get a beat down at all of my local arcades. I lived in NY and went to a lot of different arcades(in the early 90s), and I've seen people actually have fist fights over this cheap throwing (usually cursing out is the norm). This was the rule which everybody followed, only the newbie and few as#%$les did it, which they later learn their lessons.


Did the rule changed? was it just in NY? Damn, like 70% of online players throw like crazy now.

eatntae
01-06-09, 03:20 AM
What is going on with all this cheap throwing?

Am I just too old school, or was it just my part of the town?
Because, if you cheap throw, (immediately throw the opponent after he blocks) you will get a beat down at all of my local arcades. I lived in NY and went to a lot of different arcades(in the early 90s), and I've seen people actually have fist fights over this cheap throwing (usually cursing out is the norm). This was the rule which everybody followed, only the newbie and few as#%$les did it, which they later learn their lessons.


Did the rule changed? was it just in NY? Damn, like 70% of online players throw like crazy now.
That's how I learned to play. But one time I went to Vegas and played, and got thrown left and right like it was normal. And years later, when SF became playable online, the same thing. So I've just had to learn to adapt. Besides, I use Zangief now, so all I try to do is throw.

shumway
01-06-09, 01:30 PM
I never played in arcades, only started at home on the SNES version. We learned to throw when you could. It can be cheap, but, if you're not a good enough player to counter then you deserve to lose the match.

pinata242
01-06-09, 01:33 PM
Ain't no rules in street fighting, crybabies.

fumanstan
01-06-09, 01:37 PM
Ain't no rules in street fighting, crybabies.

Exactly.

Breakfast with Girls
01-06-09, 04:03 PM
Ain't no rules in street fighting, crybabies.rotfl

rabbit77
01-06-09, 04:59 PM
how else am I supposed to get my throwing is cheap achievement?

shumway
01-06-09, 05:18 PM
What do you have to do to earn it? I have it on PSN.

rabbit77
01-06-09, 05:38 PM
What do you have to do to earn it? I have it on PSN.

To get the achievement on the 360, you have to throw your opponent 10 times in the match. Pretty easy if the match goes 5 rounds.

steebo777
01-07-09, 08:49 AM
I don't think the PS3 version has any trophies, but I could be wrong.

shumway
01-07-09, 11:11 AM
Yeah, no trophies. That's ok, I could hardly play the demo on XBL because of the stinkin' 360 Dpad.

rabbit77
01-07-09, 04:19 PM
if you get used to the analog stick, it ain't too bad. But yeah, the dpad is a disaster in engineering.

rabbit77
02-02-09, 12:29 PM
Wow the AI on the remixed Akuma is insane. Decided come back to this game and get the rest of the achievements last night... Took me over an hour before I finally knocked him out once, then another half hour to get the 25 point achievement and finally beat him. I had to resort to Ken and just getting perfectly timed fierce shoryukens off on him. I think the AI just felt sorry for me because when I finally won I got a perfect on him with a special KO.

TLwizard
03-14-09, 02:18 AM
Sorry to revive this... but had some questions.

Is there anyone here who's played this on both the 360 and the PS3? I know both are getting patched soon, but I'm curious as to which is the better system to play the game on.

People are selling their 360 Limited Edition Remix codes and I purchased one, but now I'm thinking maybe I should resell it and buy Remix for the PS3. (I try to keep all my non-exclusives on the PS3).

Anyone's who's played both and care to weigh in?

rabbit77
03-14-09, 11:50 AM
I haven't played both, but was pleased to know there's a patch coming. Here are the details:
http://blog.wired.com/games/2009/03/street-fighte-1.html

After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)

Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)

Title crashes if user has a large friends list and tries to access the friends list (PS3)

Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)

Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).

Lobby list containing full rooms instead of only rooms that users can enter. (Both).

Zangief Super Motion not working on both sides and in both directions.
During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).

If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (Both)

Sending messages via XMB during a game causes a freeze. (PS3)

Players not added to "Players Met" list. (PS3)

Analog and D-pad can accept input at the same time. (Both)

Player stats not reporting correctly.

I'm so happy they're going to fix the rating. That's going to bring me back to this game.