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Why did old school games have sound tests?

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Why did old school games have sound tests?

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Old 05-13-07, 08:55 PM
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Why did old school games have sound tests?

I've been playing the Sega Genesis Collection on the PS2 and I've noticed that there is a sound test on most of the games.

Why? Was it designed to actually test the sound?

If so, why don't new games do it? (Or do they and I just haven't noticed?)

Did anyone actually enjoy the sound test?

Is it just a lame extra feature?

I know some sound tests have cheats in them, but I wouldn't think that would be the purpose of them.
Old 05-13-07, 09:01 PM
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WE use to enjoy them we would play them for crank calls, and what not. Strider was cool it the dramatic voice overs it was fun to here.
Old 05-13-07, 10:46 PM
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I liked listening to the music, but I'm not sure what the point of the sound effects were.
Old 05-13-07, 10:53 PM
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Maybe just a debug tool that developers never bothered to remove?
Old 05-14-07, 01:46 AM
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We didn't have "Live" back then so the sound test was the only way to keep us coming back to the game after we beat it.
Old 05-14-07, 08:45 AM
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The Streets of Rage games had sound tests so I could record them to cassette.
Old 05-14-07, 09:51 AM
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Some games for the GBA still have these sound test type things. It's probably a combination of debug tool/extra feature, where it was useful for the developers, but they thought users would enjoy having it, too.
Old 05-14-07, 11:47 AM
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Originally Posted by fumanstan
Maybe just a debug tool that developers never bothered to remove?
Yep. These were used for debugging purposes, but removing them would require extra work, and it was kind of a neat "extra" anyway, so it made more sense to leave it in.

It also gave players the opportunity to compare music and sound effects in mono and stereo.

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